diff --git a/src/components/GuiInputConfig.cpp b/src/components/GuiInputConfig.cpp index 61b8ffe3c..6f217fcec 100644 --- a/src/components/GuiInputConfig.cpp +++ b/src/components/GuiInputConfig.cpp @@ -5,9 +5,12 @@ #include "GuiGameList.h" #include "../Log.h" -static int inputCount = 12; -static std::string inputName[12] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown", "MasterVolUp", "MasterVolDown" }; -static std::string inputDispName[12] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down", "Master volume up", "Master volume down" }; +static const int inputCount = 10; +static std::string inputName[inputCount] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown"}; +static std::string inputDispName[inputCount] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down"}; + +//MasterVolUp and MasterVolDown are also hooked up, but do not appear on this screen. +//If you want, you can manually add them to es_input.cfg. GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target) : GuiComponent(window), mTargetConfig(target), mCanSkip(false) {