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Documentation update.
This commit is contained in:
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12
CHANGELOG.md
12
CHANGELOG.md
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@ -52,6 +52,7 @@ Overall application speed and performance has been greatly improved with faster
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* Added support for the Microsoft Windows (windows) game system
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* Added support for the Nintendo Wii U (wiiu) game system on Linux and macOS by adding the Cemu standalone emulator
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* (macOS) Added support for the Nintendo Switch (switch) game system by adding the Ryujinx standalone emulator
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* Added MAME standalone as the default emulator for the macintosh system (Mac SE and Mac Plus diskette images)
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* Added ares standalone as an alternative emulator for many systems
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* Added MAME standalone as the default emulator for the gameandwatch system
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* Added openMSX standalone as an alternative emulator for the colecovision, msx, msx1, msx2 and msxturbor systems
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@ -63,6 +64,7 @@ Overall application speed and performance has been greatly improved with faster
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* (Linux) Added Supermodel standalone as an alternative emulator for the arcade and mame systems
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* (Linux) Added support for the mGBA Qt and Snes9x GTK standalone emulators
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* (Linux) Added support for the official xemu AppImage release
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* (Linux) Added support for the AppImage release of Flycast
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* Added support for the Sega Model 2 (model2) game system on Linux on macOS by adding the MAME - Current RetroArch core
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* Added MAME standalone as an alternative emulator for the model2 system
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* (Windows) Added the MAME - Current RetroArch core as an alternative emulator for the model2 system
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@ -80,14 +82,16 @@ Overall application speed and performance has been greatly improved with faster
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* Added CPCemu standalone as an alternative emulator for the amstradcpc system
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* Added MAME standalone as an alternative emulator for the gx4000 system
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* Added MAME standalone as an alternative emulator for the atarijaguar system
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* (Windows) Added BigPEmu standalone as an alternative emulator for the atarijaguar system
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* Reverted the atarijaguarcd system to placeholder status as no emulators including Virtual Jaguar run these games properly
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* (Windows) Added BigPEmu standalone as an alternative emulator for the atarijaguar and atarijaguarcd systems
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* Reverted the atarijaguarcd system to placeholder status on Unix and macOS as no emulators including Virtual Jaguar run these games properly
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* Added the pcwindows platform to the ports system to improve scraping
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* Added the .cdi file extension to the atarijaguar and atarijaguarcd systems
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* Added the . (dot) file extension to the xbox360 system on Windows to support extensionless XBLA games
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* Added the .d64 file extension to the n64 and n64dd systems
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* Added the .car and .rom file extensions to the a5200 system
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* Added the .car file extension to the atari800 system
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* Added the .bin file extension to the gx4000 system
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* Added the .dsk file extension to the macintosh system
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* Added the .m3u file extension to the pc98 and pcfx systems
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* Added the .minipsf file extension to the psx system
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* Removed the .7z and .zip file extensions from the 3do, neogeocd, neogeocdjp and switch systems
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@ -221,7 +225,8 @@ Overall application speed and performance has been greatly improved with faster
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* Added opacity support to the scanline shader
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* Added the rlottie library as a Git subtree
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* Updated to build correctly with FFmpeg 5.1
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* Updated SDL to 2.26.1, FFmpeg to 5.1.2, FreeType to 2.12.1 and pugixml to 1.12.1 on Windows and macOS
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* Updated FFmpeg to 5.1.2, FreeType to 2.12.1 and pugixml to 1.12.1 on Windows and macOS
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* Updated SDL to 2.26.3 on Windows, macOS and the Linux AppImage builds
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* Updated curl to 7.86.0 on Windows
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* Added a workaround for playing broken video files with invalid PTS values
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* Refactored the rendering code from a shared namespace into proper classes
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@ -305,6 +310,7 @@ Overall application speed and performance has been greatly improved with faster
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* Adding a dot (.) to the es_systems.xml extension tag (to setup extensionless entries) led to a crash if the system contained folders
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* Enabling collections from the Game Collection Settings menu could crash the application in some rare cases
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* There was a use after free issue in the multi-scraper which could in theory crash the application
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* Running with the --force-input-config command line option and aborting the input configuration would lead to a black screen and eventually a crash
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* Parsing of .desktop files on Unix did not properly handle escaping of % characters which made game launching fail for some RPCS3 games
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* For the cps system, MAME standalone was configured with the wrong system directory for the -rompath option, pointing to "arcade" instead of "cps"
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* Invalid ScreenScraper game entries were sometimes not filtered out from server responses
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@ -159,6 +159,12 @@ To enable AddressSanitizer which helps with identifying memory issues like corru
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cmake -DCMAKE_BUILD_TYPE=Debug -DASAN=on .
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make
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```
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Due to buggy AMD GPU drivers it could be a good idea to use the `LSAN_suppressions` file included in the repository to avoid reports of a lot of irrelevant issue, for example:
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```
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LSAN_OPTIONS="suppressions=LSAN_suppressions" ./emulationstation --debug --resolution 2560 1440
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```
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This applies to LeakSanitizer specifically, which is integrated into AddressSanitizer.
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To enable ThreadSanitizer which helps with identifying data races and other thread-related issues, build with the TSAN option:
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```
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@ -18,6 +18,8 @@ If you unzip and temporarily replace your ROMs directory with one of these, ever
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It's recommended to use a proper code editor for theme development, such as [VSCode](https://code.visualstudio.com) with the [Red Hat XML extension](https://github.com/redhat-developer/vscode-xml).
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A general comment regarding SVG graphic files is that fonts are not supported by the LunaSVG library so these need to be converted to paths in order for them to get rendered inside ES-DE. In Inkscape the relevant command is named _Object to Path_ but there should be equivalent functionality in other vector graphics editors.
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Table of contents:
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[[_TOC_]]
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@ -2227,6 +2229,7 @@ Properties:
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- `playcount` - How many times the game has been played.
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- `controller` - The controller for the game. Will be blank if none has been selected.
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- `altemulator` - The alternative emulator for the game. Will be blank if none has been selected.
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- `emulator` - The emulator used to launch the game, could as such be a per-game alternative emulator entry, a system wide alternative emulator entry or the system's default emulator. This requires that the command tag in es_systems.xml has a label defined, otherwise this value will be blank. Folders will always have blank values as these can't be launched directly.
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- `systemName` - The short system name of the game.
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- `systemFullname` - The full system name of the game.
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- `sourceSystemName` - The source short system name of the game. For regular systems this value will be identical to `systemName` but for collections it will show the actual system that the game is located in instead of the collection system name.
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261
USERGUIDE-DEV.md
261
USERGUIDE-DEV.md
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@ -674,11 +674,14 @@ The following emulators are supported in AppImage format when using the bundled
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| System name | Emulator | Filename configuration |
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| :----------- | :---------- | :------------------------------ |
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| _Multiple_ | RetroArch | RetroArch-Linux-x86_64.AppImage |
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| dreamcast | Flycast | flycast*.AppImage |
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| gba | mGBA | mGBA*.AppImage |
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| gc | Dolphin | Dolphin_Emulator*.AppImage |
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| gc | Triforce | dolphin-emu-triforce*.AppImage |
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| macintosh | Basilisk II | BasiliskII-x86_64.AppImage |
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| macintosh | SheepShaver | SheepShaver-x86_64.AppImage |
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| n64 | RMG | RMG*.AppImage |
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| n64dd | RMG | RMG*.AppImage |
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| ps2 | PCSX2 | pcsx2*-Qt.AppImage |
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| ps2 | Play! | Play!*.AppImage |
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| ps3 | RPCS3 | rpcs3*.AppImage |
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@ -689,7 +692,7 @@ The following emulators are supported in AppImage format when using the bundled
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| wii | Dolphin | Dolphin_Emulator*.AppImage |
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| wiiu | Cemu | Cemu*.AppImage |
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RetroArch does not embed any version information into the filename so no wildcard is required.
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_RMG = Rosalie's Mupen GUI_
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## Using manually downloaded emulators on Linux
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@ -971,9 +974,37 @@ Note that you may also need to reconfigure your exit key in MAME as the default
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#### Apple Macintosh
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The macintosh system uses the Basilisk II emulator for older Macintosh II and Quadra computers and SheepShaver for more modern PowerPC-based models.
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There are two approaches to emulating these computers, the first is using games booted from diskettes and the second is to setup an entire OS installation as a hard disk image and run the games from there. The first approach is only applicable for older models like the Macintosh SE and Macintosh Plus (i.e. the era prior to hard drives becoming prevalent), and the second approach can be used for more modern models.
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Emulation for this system works quite differently than other platforms as it's not possible to launch games individually from ES-DE. Instead ES-DE only acts as a game browser which simply launches the emulator. The game then needs to be manually started from inside Mac OS.
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**Method 1, booting from diskette images**
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Booting from diskettes is the default approach and MAME standalone is used for this. The games need to be in the .dsk file format and only 400K and 800K diskettes are supported. There are four relevant emulator entries available:
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* MAME Mac SE Bootable (Standalone)
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* MAME Mac SE Boot Disk (Standalone)
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* MAME Mac Plus Bootable (Standalone)
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* MAME Mac Plus Boot Disk (Standalone)
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To use these you need the MAME files adbmodem.zip, macse.zip and macplus.zip placed in the `~/ROMs/macintosh/` directory.
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The _Bootable_ entries are straightforward, these are games that are self-contained on a single diskette and that can simply be booted as-is. The _Boot Disk_ entries are games that can't be booted directly but instead require a separate boot diskette. To run these you need to place a disk image named `boot.dsk` together with the game files and ES-DE will then insert this into the first floppy drive on game launch and place the game diskette in the second floppy drive. Once Mac OS has started up you can then start the game from inside the operating system. Basically any bootable diskette can be used as long as it's 400K or 800K in size and runs a Mac OS release compatible with the game you intend to play. For example the _System Tools_ diskette from the System 6.0.8 installation media works fine for this purpose.
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This is an example of what the game setup could look like:
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```
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~/ROMs/macintosh/adbmodem.zip
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~/ROMs/macintosh/boot.dsk
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~/ROMs/macintosh/macplus.zip
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~/ROMs/macintosh/macse.zip
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~/ROMs/macintosh/Shufflepuck Cafe.dsk
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~/ROMs/macintosh/StuntCopter.dsk
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```
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For this example _Shufflepuck Cafe_ requires a boot disk to run and _StuntCopter_ can be booted directly.
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**Method 2, booting from a hard disk image**
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The second approach to Macintosh emulation is to setup a hard disk image, boot into this and run the games from there. For this setup the Basilisk II emulator is used for older Macintosh II and Quadra computers and SheepShaver for more modern PowerPC-based models.
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Emulation for this system works quite differently than other platforms as ES-DE only acts as a game browser which simply launches the emulator. The game then needs to be manually started from inside Mac OS.
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As for how to setup the Basilisk II emulator the following YouTube video is a good resource:
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@ -2641,7 +2672,7 @@ By default a check for new ES-DE versions will be done on every application star
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**Include prereleases in update checks** _Not available (always enabled) for prereleases_
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For platforms and package formats where the previous setting above is available there is also the option of whether to include prereleases when checking for application updates. Note that this is always enabled when running an ES-DE prerelease so in this case the setting will not be available in the menu.
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For platforms and package formats where the previous setting above is available there is also the option of whether to include prereleases when checking for application updates. Note that this is always enabled when running an ES-DE prerelease so in this case the setting will not be present in the menu.
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**Hide taskbar (requires restart)** _(Windows only)_
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@ -3083,7 +3114,7 @@ Sometimes the name of the console is (more or less) the same for multiple region
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For the **Full name** column, text inside square brackets [] are comments and not part of the actual system name.
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The **Default emulator** column lists the primary emulator as configured in es_systems.xml. If this differs between Unix, macOS and Windows then it's specified in square brackets, such as [UW] for Unix and Windows and [M] for macOS. If one or more of the platforms are not specified it means that the system is not available on those platforms. For example Lutris which only exists on Unix is marked with only a [U]. There is a special [W*] indication for Windows which means that you need to manually add the emulator directory to the operating system's Path environment variable. This is required as some emulators don't ship with proper installers but instead only as a zip file that can be extracted anywhere on the filesystem. However, if using the portable/ZIP release of ES-DE, then this is not applicable as all emulators placed inside the `Emulators` directory will be automatically found. Unless explicitly marked as **(Standalone)**, each emulator is a RetroArch core. A number of systems are marked as _Placeholder_ which means that although there is a configuration entry present, the actual emulator is not preconfigured. If you want to use such a system, you need to add a custom configuration yourself. The long term goal is to have these placeholders replaced with proper emulator configuration so all systems can be used without requiring manual setup.
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The **Default emulator** column lists the primary emulator as configured in es_systems.xml. If this differs between Unix, macOS and Windows then it's specified in square brackets, such as [UW] for Unix and Windows and [M] for macOS. If one or more of the platforms are not specified it means that the system is not available on those platforms. For example Lutris which only exists on Unix is marked with only a [U]. Note that for almost all emulators on Windows you need to manually add the emulator directory to the operating system's Path environment variable if you're using the installer release of ES-DE. This is required as most emulators don't ship with proper installers but instead only as a zip file that can be extracted anywhere on the filesystem. However, if using the portable/ZIP release of ES-DE, then this is not applicable as all emulators placed inside the `Emulators` directory will be automatically found. Unless explicitly marked as **(Standalone)**, each emulator is a RetroArch core. A number of systems are marked as _Placeholder_ which means that although there is a configuration entry present, the actual emulator is not preconfigured. If you want to use such a system, you need to add a custom configuration yourself. The long term goal is to have these placeholders replaced with proper emulator configuration so all systems can be used without requiring manual setup.
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The **Alternative emulators** column lists additional emulators configured in es_systems.xml that can be selected per system and per game, as explained earlier in this guide. This does not necessarily include everything in existence, as for some platforms there are a lot of emulators to choose from. In those cases the included emulators is a curated selection. In the same manner as the _Default emulator_ column, differences between Unix, macOS and Windows are marked using square brackets. Unless explicitly marked as **(Standalone)**, each emulator is a RetroArch core.
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In general .zip or .7z files are recommended for smaller-sized games like those from older systems (assuming the emulator supports it). But for CD-based systems it's not a good approach as uncompressing the larger CD images takes quite some time, leading to slow game launches. As explained above, converting CD images to CHD files is a better solution for achieving file compression while still enjoying fast game launches.
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On Windows when using the installer release of ES-DE, these emulators are possible to detect without adding manual Path environment variable entries:
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* BlueStacks
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* CPCemu
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* DOSBox-X
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* mGBA
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* PPSSPP
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* RetroArch
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* Rosalie's Mupen GUI
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* ScummVM
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* SimCoupé
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* Yuzu
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Default emulator/Alternative emulators columns: \
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**[U]**: Unix, **[M]**: macOS, **[W]**: Windows, **[W\*]**: Windows, needs to have a Path environment variable entry (not applicable if using the portable ES-DE release)
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**[U]**: Unix, **[M]**: macOS, **[W]**: Windows
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All emulators are RetroArch cores unless marked as **(Standalone**)
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@ -3118,159 +3161,159 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| amigacd32 | Commodore Amiga CD32 | PUAE | PUAE 2021 | Yes | |
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| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS,<br>CPCemu **(Standalone)** | No | |
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| android | Google Android | BlueStacks **(Standalone)** [W] | | No | Shortcut (.lnk) file |
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| apple2 | Apple II | LinApple **(Standalone)** [U],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W*] | Mednafen **(Standalone)** [UW*],<br>MAME **(Standalone)** [UMW*] | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
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| apple2gs | Apple IIGS | MAME **(Standalone)** [UMW*] | | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
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| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)** [UMW*],<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW*],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)** [UMW*],<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W*],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W*],<br>Supermodel **(Standalone)** [UW*],<br>Supermodel [Fullscreen] **(Standalone)** [UW*] | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| apple2 | Apple II | LinApple **(Standalone)** [U],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W] | Mednafen **(Standalone)** [UW],<br>MAME **(Standalone)** | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
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| apple2gs | Apple IIGS | MAME **(Standalone)** | | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
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| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [UW],<br>Supermodel [Fullscreen] **(Standalone)** [UW] | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
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| arduboy | Arduboy Miniature Game System | Arduous | | No | Single archive or .hex file |
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| astrocde | Bally Astrocade | MAME - Current | MAME **(Standalone)** [UMW*] | | See the specific _Bally Astrocade_ section elsewhere in this guide |
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| atari2600 | Atari 2600 | Stella | Stella 2014,<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
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| atari5200 | Atari 5200 | a5200 | Atari800,<br>Atari800 **(Standalone)** [UMW*] | Yes | Single archive or ROM file |
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| astrocde | Bally Astrocade | MAME - Current | MAME **(Standalone)** | | See the specific _Bally Astrocade_ section elsewhere in this guide |
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| atari2600 | Atari 2600 | Stella | Stella 2014,<br>ares **(Standalone)** | No | Single archive or ROM file |
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| atari5200 | Atari 5200 | a5200 | Atari800,<br>Atari800 **(Standalone)** | Yes | Single archive or ROM file |
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| atari7800 | Atari 7800 ProSystem | ProSystem | | Yes | Single archive or ROM file |
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| atari800 | Atari 800 | Atari800 | Atari800 **(Standalone)** [UMW*] | No | |
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| atarijaguar | Atari Jaguar | Virtual Jaguar | BigPEmu **(Standalone**) [W*],<br>MAME **(Standalone)** [UMW*] | Yes for MAME | Single archive or ROM file |
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| atarijaguarcd | Atari Jaguar CD | _Placeholder_ | | | |
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| atarilynx | Atari Lynx | Handy | Beetle Lynx,<br>Mednafen **(Standalone)** [UMW*] | | |
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| atari800 | Atari 800 | Atari800 | Atari800 **(Standalone)** | No | |
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| atarijaguar | Atari Jaguar | Virtual Jaguar | BigPEmu **(Standalone**) [W],<br>MAME **(Standalone)** | Yes for MAME | Single archive or ROM file |
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| atarijaguarcd | Atari Jaguar CD | BigPEmu **(Standalone**) [W] | | No | Single .cdi file |
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| atarilynx | Atari Lynx | Handy | Beetle Lynx,<br>Mednafen **(Standalone)** | | |
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| atarist | Atari ST [also STE and Falcon] | Hatari | Hatari **(Standalone)** | Yes | Single archive or image file for single-diskette games, .m3u playlist for multi-diskette games |
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| atarixe | Atari XE | Atari800 | Atari800 **(Standalone)** [UMW*] | No | |
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| atomiswave | Sammy Corporation Atomiswave | Flycast | Flycast **(Standalone)** [UMW*] | | |
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| atarixe | Atari XE | Atari800 | Atari800 **(Standalone)** | No | |
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| atomiswave | Sammy Corporation Atomiswave | Flycast | Flycast **(Standalone)** | | |
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| bbcmicro | Acorn Computers BBC Micro | _Placeholder_ | | | |
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| c64 | Commodore 64 | VICE x64sc Accurate | VICE x64sc Accurate **(Standalone)** [UMW*],<br>VICE x64 Fast,<br>VICE x64 SuperCPU,<br>VICE x128,<br>Frodo | No | Single archive or image file for tape, cartridge or single-diskette games, .m3u playlist for multi-diskette games |
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| c64 | Commodore 64 | VICE x64sc Accurate | VICE x64sc Accurate **(Standalone)**,<br>VICE x64 Fast,<br>VICE x64 SuperCPU,<br>VICE x128,<br>Frodo | No | Single archive or image file for tape, cartridge or single-diskette games, .m3u playlist for multi-diskette games |
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| cavestory | Cave Story (NXEngine) | NXEngine | | | |
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| cdimono1 | Philips CD-i | SAME CDi | CDi 2015 | Yes | Single .bin/.cue pair |
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| cdtv | Commodore CDTV | PUAE | PUAE 2021 | Yes | |
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| chailove | ChaiLove Game Engine | ChaiLove | | | |
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| channelf | Fairchild Channel F | FreeChaF | | | |
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| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** [UMW*] | XRoar CoCo 2 PAL **(Standalone)** [UMW*] | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
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| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | Single archive or ROM file |
|
||||
| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)** [UMW*],<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW*],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)** [UMW*],<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW*],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps2 | Capcom Play System II | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)** [UMW*],<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW*],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-2 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps3 | Capcom Play System III | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)** [UMW*],<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW*],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| daphne | Daphne Arcade LaserDisc Emulator | Hypseus [Daphne] **(Standalone)** [UW*] | Hypseus [Singe] **(Standalone)** [UW*] | Yes for Daphne games | See the specific _Hypseus Singe (Daphne)_ section elsewhere in this guide |
|
||||
| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** | XRoar CoCo 2 PAL **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
|
||||
| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)**,<br>ares **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps2 | Capcom Play System II | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-2 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps3 | Capcom Play System III | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| daphne | Daphne Arcade LaserDisc Emulator | Hypseus [Daphne] **(Standalone)** [UW] | Hypseus [Singe] **(Standalone)** [UW] | Yes for Daphne games | See the specific _Hypseus Singe (Daphne)_ section elsewhere in this guide |
|
||||
| desktop | Desktop Applications | _Suspend ES-DE_ | _Keep ES-DE running_ | | See the specific _Ports and desktop applications_ section elsewhere in this guide |
|
||||
| doom | Doom | PrBoom | Boom 3 [UW],<br>Boom 3 xp [UW],<br>_Shortcut or script_ | No | |
|
||||
| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** [UMW*] | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| dragon32 | Dragon Data Dragon 32 | XRoar Dragon 32 **(Standalone)** | XRoar Dragon 64 **(Standalone)** | Yes | See the specific _Dragon 32 and Tano Dragon_ section elsewhere in this guide |
|
||||
| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)** [UMW*],<br>Redream **(Standalone)** [UMW*] | No | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| easyrpg | EasyRPG Game Engine | EasyRPG | EasyRPG Player **(Standalone)** [UMW*] | No | See the specific _EasyRPG Game Engine_ section elsewhere in this guide |
|
||||
| epic | Epic Games Store | Epic Games Store application **(Standalone)** | | No | Shortcut (.desktop/.app/.lnk) file |
|
||||
| famicom | Nintendo Family Computer | Mesen | Nestopia UE,<br>Nestopia UE **(Standalone)** [U],<br>FCEUmm,<br>QuickNES,<br>puNES **(Standalone)** [UW*],<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*],<br>ares FDS **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)**,<br>Redream **(Standalone)** | No | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| easyrpg | EasyRPG Game Engine | EasyRPG | EasyRPG Player **(Standalone)** | No | See the specific _EasyRPG Game Engine_ section elsewhere in this guide |
|
||||
| epic | Epic Games Store | Epic Games Store **(Standalone)** | | No | Shortcut (.desktop/.app/.lnk) file |
|
||||
| famicom | Nintendo Family Computer | Mesen | Nestopia UE,<br>Nestopia UE **(Standalone)** [U],<br>FCEUmm,<br>QuickNES,<br>puNES **(Standalone)** [UW],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>ares FDS **(Standalone)** | No | Single archive or ROM file |
|
||||
| fba | FinalBurn Alpha | FB Alpha 2012 | FB Alpha 2012 Neo Geo,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| fbneo | FinalBurn Neo | FinalBurn Neo | FinalBurn Neo **(Standalone)** [UW*] | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| fds | Nintendo Famicom Disk System | Mesen | Nestopia UE,<br>Nestopia UE **(Standalone)** [U],<br>FCEUmm,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | Single archive or ROM file |
|
||||
| flash | Adobe Flash | Ruffle **(Standalone)** [UMW*] | Lightspark **(Standalone)** [U],<br>ArcadeFlashWeb **(Standalone)** [W*] | No | Single .swf file |
|
||||
| fmtowns | Fujitsu FM Towns | Tsugaru **(Standalone)** [UW*] | | Yes | See the specific _Fujitsu FM Towns_ section elsewhere in this guide |
|
||||
| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** [UMW*] | MAME **(Standalone)** [UMW*],<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
|
||||
| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>Mednafen **(Standalone)** [UMW*] | | |
|
||||
| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)** [UMW*],<br>Gearboy,<br>Gearboy **(Standalone)** [UW*],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
||||
| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** [UMW*],<br>VBA Next,<br>gpSP | No | Single archive or ROM file |
|
||||
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)** [UMW*],<br>Gearboy,<br>Gearboy **(Standalone)** [UW*],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
||||
| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)** [UMW*],<br>PrimeHack **(Standalone)** [UW*],<br>Triforce **(Standalone)** [UW*] | No | Disc image file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| gx4000 | Amstrad GX4000 | Caprice32 | CrocoDS,<br>MAME **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| fbneo | FinalBurn Neo | FinalBurn Neo | FinalBurn Neo **(Standalone)** [UW] | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| fds | Nintendo Famicom Disk System | Mesen | Nestopia UE,<br>Nestopia UE **(Standalone)** [U],<br>FCEUmm,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| flash | Adobe Flash | Ruffle **(Standalone)** | Lightspark **(Standalone)** [U],<br>ArcadeFlashWeb **(Standalone)** [W] | No | Single .swf file |
|
||||
| fmtowns | Fujitsu FM Towns | Tsugaru **(Standalone)** [UW] | | Yes | See the specific _Fujitsu FM Towns_ section elsewhere in this guide |
|
||||
| gameandwatch | Nintendo Game and Watch | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
|
||||
| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>Mednafen **(Standalone)** | | |
|
||||
| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [UW],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
||||
| gba | Nintendo Game Boy Advance | mGBA | mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)**,<br>VBA Next,<br>gpSP | No | Single archive or ROM file |
|
||||
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>SameBoy **(Standalone)**,<br>Gearboy,<br>Gearboy **(Standalone)** [UW],<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file |
|
||||
| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)**,<br>PrimeHack **(Standalone)** [UW],<br>Triforce **(Standalone)** [UW] | No | Disc image file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| gx4000 | Amstrad GX4000 | Caprice32 | CrocoDS,<br>MAME **(Standalone)** | No | Single archive or ROM file |
|
||||
| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
|
||||
| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | KEmulator **(Standalone)** [W*] | No | Single .jar file |
|
||||
| kodi | Kodi Home Theatre Software | N/A | | No | Shortcut (.desktop/.app/.lnk) file |
|
||||
| lcdgames | LCD Handheld Games | MAME Local Artwork **(Standalone)** [UMW*] | MAME **(Standalone)** [UMW*],<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
|
||||
| lutris | Lutris Open Gaming Platform | Lutris application **(Standalone)** [U] | | No | See the specific _Lutris_ section elsewhere in this guide |
|
||||
| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | KEmulator **(Standalone)** [W] | No | Single .jar file |
|
||||
| kodi | Kodi Home Theatre Software | Kodi **(Standalone)** | | No | Shortcut (.desktop/.app/.lnk) file |
|
||||
| lcdgames | LCD Handheld Games | MAME Local Artwork **(Standalone)** | MAME **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section elsewhere in this guide |
|
||||
| lutris | Lutris Open Gaming Platform | Lutris **(Standalone)** [U] | | No | See the specific _Lutris_ section elsewhere in this guide |
|
||||
| lutro | Lutro Game Engine | Lutro | | | |
|
||||
| macintosh | Apple Macintosh | Basilisk II **(Standalone)** [UMW*] | SheepShaver **(Standalone)** [UMW*] | Yes | See the specific _Apple Macintosh_ section elsewhere in this guide |
|
||||
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)** [UMW*],<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW*],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)** [UMW*],<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W*],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W*],<br>Supermodel **(Standalone)** [UW*],<br>Supermodel [Fullscreen] **(Standalone)** [UW*] | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| macintosh | Apple Macintosh | MAME Mac SE Bootable **(Standalone)** | MAME Mac SE Boot Disk **(Standalone)**,<br>MAME Mac Plus Bootable **(Standalone)**,<br>MAME Mac Plus Boot Disk **(Standalone)**,<br>Basilisk II **(Standalone)**,<br>SheepShaver **(Standalone)** | Yes | See the specific _Apple Macintosh_ section elsewhere in this guide |
|
||||
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [UW],<br>FB Alpha 2012,<br>Flycast,<br>Flycast **(Standalone)**,<br>Kronos [UW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [UW],<br>Supermodel [Fullscreen] **(Standalone)** [UW] | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| mame-advmame | AdvanceMAME | _Placeholder_ | | Depends | |
|
||||
| mame-mame4all | MAME4ALL | _Placeholder_ | | Depends | |
|
||||
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| megacd | Sega Mega-CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| megadrivejp | Sega Mega Drive [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| megacd | Sega Mega-CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | |
|
||||
| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | |
|
||||
| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| megadrivejp | Sega Mega Drive [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| megaduck | Creatronic Mega Duck | SameDuck | | No | Single archive or ROM file |
|
||||
| mess | Multi Emulator Super System | MESS 2015 | | | |
|
||||
| model2 | Sega Model 2 | Model 2 Emulator **(Standalone)** [W*],<br>MAME - Current [UM] | Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W*],<br>MAME - Current [W],<br>MAME **(Standalone)** [UMW*] | Yes for MAME | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| model3 | Sega Model 3 | Supermodel **(Standalone)** [UW*] | Supermodel [Fullscreen] **(Standalone)** [UW*] | No | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| model2 | Sega Model 2 | Model 2 Emulator **(Standalone)** [W],<br>MAME - Current [UM] | Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>MAME - Current [W],<br>MAME **(Standalone)** | Yes for MAME | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| model3 | Sega Model 3 | Supermodel **(Standalone)** [UW] | Supermodel [Fullscreen] **(Standalone)** [UW] | No | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| moonlight | Moonlight Game Streaming | _Placeholder_ | | | |
|
||||
| moto | Thomson MO/TO Series | Theodore | | | |
|
||||
| msx | MSX | blueMSX | fMSX,<br>openMSX **(Standalone)** [UMW*],<br>openMSX No Machine **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| msx1 | MSX1 | blueMSX | fMSX,<br>openMSX **(Standalone)** [UMW*],<br>openMSX No Machine **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| msx2 | MSX2 | blueMSX | fMSX,<br>openMSX **(Standalone)** [UMW*],<br>openMSX No Machine **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| msxturbor | MSX Turbo R | blueMSX | openMSX **(Standalone)** [UMW*],<br>openMSX No Machine **(Standalone)** [UMW*] | Yes | |
|
||||
| msx | MSX | blueMSX | fMSX,<br>openMSX **(Standalone)**,<br>openMSX No Machine **(Standalone)**,<br>ares **(Standalone)** | Yes | |
|
||||
| msx1 | MSX1 | blueMSX | fMSX,<br>openMSX **(Standalone)**,<br>openMSX No Machine **(Standalone)**,<br>ares **(Standalone)** | Yes | |
|
||||
| msx2 | MSX2 | blueMSX | fMSX,<br>openMSX **(Standalone)**,<br>openMSX No Machine **(Standalone)**,<br>ares **(Standalone)** | Yes | |
|
||||
| msxturbor | MSX Turbo R | blueMSX | openMSX **(Standalone)**,<br>openMSX No Machine **(Standalone)** | Yes | |
|
||||
| mugen | M.U.G.E.N Game Engine | Ikemen GO **(Standalone)** | | No | See the specific _M.U.G.E.N Game Engine_ section elsewhere in this guide |
|
||||
| multivision | Othello Multivision | Gearsystem | | | |
|
||||
| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)** [UMW*] | | |
|
||||
| naomigd | Sega NAOMI GD-ROM | Flycast | Flycast **(Standalone)** [UMW*] | | |
|
||||
| n3ds | Nintendo 3DS | Citra [UW],<br>Citra **(Standalone)** [M] | Citra 2018 [UW],<br>Citra **(Standalone)** [UW*] | No | Single ROM file |
|
||||
| n64 | Nintendo 64 | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | Mupen64Plus **(Standalone)** [UMW*],<br>ParaLLEl N64 [UW],<br>simple64 **(Standalone)** [UW*],<br>Rosalie's Mupen GUI **(Standalone)** [UW],<br>Project64 **(Standalone)** [W*],<br>ares **(Standalone)** [UMW*],<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file |
|
||||
| naomi | Sega NAOMI | Flycast | Flycast **(Standalone)** | | |
|
||||
| naomigd | Sega NAOMI GD-ROM | Flycast | Flycast **(Standalone)** | | |
|
||||
| n3ds | Nintendo 3DS | Citra [UW],<br>Citra **(Standalone)** [M] | Citra 2018 [UW],<br>Citra **(Standalone)** [UW] | No | Single ROM file |
|
||||
| n64 | Nintendo 64 | Mupen64Plus-Next [UW],<br>ParaLLEl N64 [M] | Mupen64Plus **(Standalone)**,<br>ParaLLEl N64 [UW],<br>simple64 **(Standalone)** [UW],<br>Rosalie's Mupen GUI **(Standalone)** [UW],<br>Project64 **(Standalone)** [W],<br>ares **(Standalone)**,<br>sixtyforce **(Standalone)** [M] | No | Single archive or ROM file |
|
||||
| n64dd | Nintendo 64DD | ParaLLEl N64 | Mupen64Plus-Next [UW],<br>Rosalie's Mupen GUI **(Standalone)** [UW] | Yes | See the specific _Nintendo 64DD_ section elsewhere in this guide |
|
||||
| nds | Nintendo DS | DeSmuME | DeSmuME 2015,<br>DeSmuME **(Standalone)** [U],<br>melonDS,<br>melonDS **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| neogeo | SNK Neo Geo | FinalBurn Neo | FinalBurn Neo **(Standalone)** [UW*],<br>MAME **(Standalone)** [UMW*] | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [U],<br>MAME **(Standalone)** [UMW*] | Yes | .chd (NeoCD and MAME only) or .cue file |
|
||||
| neogeocdjp | SNK Neo Geo CD [Japan] | NeoCD | FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [U],<br>MAME **(Standalone)** [UMW*] | Yes | .chd (NeoCD and MAME only) or .cue file |
|
||||
| nes | Nintendo Entertainment System | Mesen | Nestopia UE,<br>Nestopia UE **(Standalone)** [U],<br>FCEUmm,<br>QuickNES,<br>puNES **(Standalone)** [UW*],<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*],<br>ares FDS **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| ngp | SNK Neo Geo Pocket | Beetle NeoPop | RACE,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | | |
|
||||
| ngpc | SNK Neo Geo Pocket Color | Beetle NeoPop | RACE,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | | |
|
||||
| nds | Nintendo DS | DeSmuME | DeSmuME 2015,<br>DeSmuME **(Standalone)** [U],<br>melonDS,<br>melonDS **(Standalone)** | No | Single archive or ROM file |
|
||||
| neogeo | SNK Neo Geo | FinalBurn Neo | FinalBurn Neo **(Standalone)** [UW],<br>MAME **(Standalone)** | Yes | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [U],<br>MAME **(Standalone)** | Yes | .chd (NeoCD and MAME only) or .cue file |
|
||||
| neogeocdjp | SNK Neo Geo CD [Japan] | NeoCD | FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [U],<br>MAME **(Standalone)** | Yes | .chd (NeoCD and MAME only) or .cue file |
|
||||
| nes | Nintendo Entertainment System | Mesen | Nestopia UE,<br>Nestopia UE **(Standalone)** [U],<br>FCEUmm,<br>QuickNES,<br>puNES **(Standalone)** [UW],<br>Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>ares FDS **(Standalone)** | No | Single archive or ROM file |
|
||||
| ngp | SNK Neo Geo Pocket | Beetle NeoPop | RACE,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | | |
|
||||
| ngpc | SNK Neo Geo Pocket Color | Beetle NeoPop | RACE,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | | |
|
||||
| odyssey2 | Magnavox Odyssey2 | O2EM | | | |
|
||||
| openbor | OpenBOR Game Engine | OpenBOR **(Standalone)** [UW] | | No | See the specific _OpenBOR_ section elsewhere in this guide |
|
||||
| oric | Tangerine Computer Systems Oric | Oricutron **(Standalone)** [UW*] | | | See the specific _Tangerine Computer Systems Oric_ section elsewhere in this guide |
|
||||
| oric | Tangerine Computer Systems Oric | Oricutron **(Standalone)** [UW] | | | See the specific _Tangerine Computer Systems Oric_ section elsewhere in this guide |
|
||||
| palm | Palm OS | Mu | | | |
|
||||
| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** [UMW*] | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| pc88 | NEC PC-8800 Series | QUASI88 | | | |
|
||||
| pc98 | NEC PC-9800 Series | Neko Project II Kai | Neko Project II | | |
|
||||
| pcengine | NEC PC Engine | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| pcenginecd | NEC PC Engine CD | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| pcfx | NEC PC-FX | Beetle PC-FX | Mednafen **(Standalone)** [UMW*] | Yes | |
|
||||
| pcengine | NEC PC Engine | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| pcenginecd | NEC PC Engine CD | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | Yes | |
|
||||
| pcfx | NEC PC-FX | Beetle PC-FX | Mednafen **(Standalone)** | Yes | |
|
||||
| pico8 | PICO-8 Fantasy Console | PICO-8 **(Standalone)** | PICO-8 Splore **(Standalone)** | No | See the specific _PICO-8_ section elsewhere in this guide |
|
||||
| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
|
||||
| ports | Ports | _Various_ | | No | See the specific _Ports and desktop applications_ section elsewhere in this guide |
|
||||
| ps2 | Sony PlayStation 2 | PCSX2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 **(Standalone)** [UW*],<br>PCSX2 Legacy **(Standalone)**@,<br>Play! **(Standalone)** [UMW*],<br>AetherSX2 **(Standalone)** [M] | Yes except for Play! | |
|
||||
| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** [UMW*] | RPCS3 Directory **(Standalone)** [UMW*] | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
|
||||
| ps2 | Sony PlayStation 2 | PCSX2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 **(Standalone)** [UW],<br>PCSX2 Legacy **(Standalone)**@,<br>Play! **(Standalone)**,<br>AetherSX2 **(Standalone)** [M] | Yes except for Play! | |
|
||||
| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** | RPCS3 Directory **(Standalone)** | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
|
||||
| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
|
||||
| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single disc image file |
|
||||
| psvita | Sony PlayStation Vita | Vita3K **(Standalone)** [UW*] | | Yes | See the specific _Sony PlayStation Vita_ section elsewhere in this guide |
|
||||
| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>SwanStation,<br>DuckStation **(Standalone)** [UMW*],<br>Mednafen **(Standalone)** [UMW*] | Yes | .chd file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| psvita | Sony PlayStation Vita | Vita3K **(Standalone)** [UW] | | Yes | See the specific _Sony PlayStation Vita_ section elsewhere in this guide |
|
||||
| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>SwanStation,<br>DuckStation **(Standalone)**,<br>Mednafen **(Standalone)** | Yes | .chd file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| samcoupe | MGT SAM Coupé | SimCoupé **(Standalone)** | | No | Single archive or ROM file |
|
||||
| satellaview | Nintendo Satellaview | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)** [UMW*],<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW*],<br>Mesen-S | | |
|
||||
| saturn | Sega Saturn | Beetle Saturn | Kronos [UW],<br>YabaSanshiro [UW],<br>Yabause,<br>Mednafen **(Standalone)** [UMW*],<br>SSF **(Standalone)** [W*] | Yes | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| saturnjp | Sega Saturn [Japan] | Beetle Saturn | Kronos [UW],<br>YabaSanshiro [UW],<br>Yabause,<br>Mednafen **(Standalone)** [UMW*],<br>SSF **(Standalone)** [W*] | Yes | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| satellaview | Nintendo Satellaview | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW],<br>Mesen-S | | |
|
||||
| saturn | Sega Saturn | Beetle Saturn | Kronos [UW],<br>YabaSanshiro [UW],<br>Yabause,<br>Mednafen **(Standalone)**,<br>SSF **(Standalone)** [W] | Yes | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| saturnjp | Sega Saturn [Japan] | Beetle Saturn | Kronos [UW],<br>YabaSanshiro [UW],<br>Yabause,<br>Mednafen **(Standalone)**,<br>SSF **(Standalone)** [W] | Yes | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
|
||||
| scummvm | ScummVM Game Engine | ScummVM | ScummVM **(Standalone)** | No | See the specific _ScummVM_ section elsewhere in this guide |
|
||||
| sega32x | Sega Mega Drive 32X | PicoDrive | ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| sega32xjp | Sega Super 32X [Japan] | PicoDrive | ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| sega32xna | Sega Genesis 32X [North America] | PicoDrive | ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| segacd | Sega CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| sfc | Nintendo SFC (Super Famicom) | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)** [UMW*],<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW*],<br>Beetle Supafaust [UW],<br>Mesen-S,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| sg-1000 | Sega SG-1000 | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>blueMSX,<br>ares **(Standalone)** [UMW*] | No | |
|
||||
| sega32x | Sega Mega Drive 32X | PicoDrive | ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| sega32xjp | Sega Super 32X [Japan] | PicoDrive | ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| sega32xna | Sega Genesis 32X [North America] | PicoDrive | ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| segacd | Sega CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>ares **(Standalone)** | Yes | |
|
||||
| sfc | Nintendo SFC (Super Famicom) | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW],<br>Beetle Supafaust [UW],<br>Mesen-S,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| sg-1000 | Sega SG-1000 | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>blueMSX,<br>ares **(Standalone)** | No | |
|
||||
| sgb | Nintendo Super Game Boy | Mesen-S | mGBA,<br>mGBA **(Standalone)** | | Single archive or ROM file |
|
||||
| snes | Nintendo SNES (Super Nintendo) | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)** [UMW*],<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW*],<br>Beetle Supafaust [UW],<br>Mesen-S,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| snesna | Nintendo SNES (Super Nintendo) [North America] | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)** [UMW*],<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW*],<br>Beetle Supafaust [UW],<br>Mesen-S,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| solarus | Solarus Game Engine | Solarus **(Standalone)** [UMW*] | | No | Single .solarus game file |
|
||||
| snes | Nintendo SNES (Super Nintendo) | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW],<br>Beetle Supafaust [UW],<br>Mesen-S,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| snesna | Nintendo SNES (Super Nintendo) [North America] | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW],<br>Beetle Supafaust [UW],<br>Mesen-S,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| solarus | Solarus Game Engine | Solarus **(Standalone)** | | No | Single .solarus game file |
|
||||
| spectravideo | Spectravideo | blueMSX | | | |
|
||||
| steam | Valve Steam | Steam application **(Standalone)** | | No | See the specific _Steam_ section elsewhere in this guide |
|
||||
| steam | Valve Steam | Steam **(Standalone)** | | No | See the specific _Steam_ section elsewhere in this guide |
|
||||
| stratagus | Stratagus Game Engine | _Placeholder_ | | | |
|
||||
| sufami | Bandai SuFami Turbo | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)** [UMW*],<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW*],<br>ares **(Standalone)** [UMW*] | | |
|
||||
| supergrafx | NEC SuperGrafx | Beetle SuperGrafx | Beetle PCE,<br>ares **(Standalone)** [UMW*] | | |
|
||||
| sufami | Bandai SuFami Turbo | Snes9x - Current | Snes9x 2010,<br>Snes9x **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [UW],<br>ares **(Standalone)** | | |
|
||||
| supergrafx | NEC SuperGrafx | Beetle SuperGrafx | Beetle PCE,<br>ares **(Standalone)** | | |
|
||||
| supervision | Watara Supervision | Potator | | No | Single archive or ROM file |
|
||||
| switch | Nintendo Switch | Yuzu **(Standalone)** [UW],<br>Ryujinx **(Standalone)** [M] | Ryujinx **(Standalone)** [UW*] | Yes | |
|
||||
| switch | Nintendo Switch | Yuzu **(Standalone)** [UW],<br>Ryujinx **(Standalone)** [M] | Ryujinx **(Standalone)** [UW] | Yes | |
|
||||
| symbian | Symbian | _Placeholder_ | | | |
|
||||
| tanodragon | Tano Dragon | XRoar **(Standalone)** | | Yes | See the specific _Dragon 32 and Tano Dragon_ section elsewhere in this guide |
|
||||
| tg16 | NEC TurboGrafx-16 | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | Single archive or ROM file |
|
||||
| tg-cd | NEC TurboGrafx-CD | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | Yes | |
|
||||
| ti99 | Texas Instruments TI-99 | MAME **(Standalone)** [UMW*] | | Yes | See the specific _Texas Instruments TI-99_ section elsewhere in this guide |
|
||||
| tg16 | NEC TurboGrafx-16 | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| tg-cd | NEC TurboGrafx-CD | Beetle PCE | Beetle PCE FAST,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | Yes | |
|
||||
| ti99 | Texas Instruments TI-99 | MAME **(Standalone)** | | Yes | See the specific _Texas Instruments TI-99_ section elsewhere in this guide |
|
||||
| tic80 | TIC-80 Game Engine | TIC-80 | | No | Single .tic file |
|
||||
| to8 | Thomson TO8 | Theodore | | | |
|
||||
| trs-80 | Tandy TRS-80 | sdl2trs DOS Diskette **(Standalone)** [UW*] | sdl2trs Bootable Diskette **(Standalone)** [UW*],<br>sdl2trs CMD File **(Standalone)** [UW*] | Yes | See the specific _Tandy TRS-80_ section elsewhere in this guide |
|
||||
| trs-80 | Tandy TRS-80 | sdl2trs DOS Diskette **(Standalone)** [UW] | sdl2trs Bootable Diskette **(Standalone)** [UW],<br>sdl2trs CMD File **(Standalone)** [UW] | Yes | See the specific _Tandy TRS-80_ section elsewhere in this guide |
|
||||
| uzebox | Uzebox Open Source Console | Uzem | | | |
|
||||
| vectrex | Smith Engineering Vectrex | vecx | | No | |
|
||||
| vic20 | Commodore VIC-20 | VICE xvic | VICE xvic **(Standalone)** [UMW*] | No | Single archive or tape, cartridge or diskette image file |
|
||||
| vic20 | Commodore VIC-20 | VICE xvic | VICE xvic **(Standalone)** | No | Single archive or tape, cartridge or diskette image file |
|
||||
| videopac | Philips Videopac G7000 | O2EM | | | |
|
||||
| virtualboy | Nintendo Virtual Boy | Beetle VB | Mednafen **(Standalone)** [UMW*] | No | |
|
||||
| vsmile | VTech V.Smile | MAME **(Standalone)** [UMW*] | | Yes | Single archive or ROM file |
|
||||
| wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)** [UMW*],<br>PrimeHack **(Standalone)** [UW*] | No | |
|
||||
| wiiu | Nintendo Wii U | Cemu **(Standalone)** [UMW*] | | No | See the specific _Nintendo Wii U_ section elsewhere in this guide |
|
||||
| virtualboy | Nintendo Virtual Boy | Beetle VB | Mednafen **(Standalone)** | No | |
|
||||
| vsmile | VTech V.Smile | MAME **(Standalone)** | | Yes | Single archive or ROM file |
|
||||
| wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)**,<br>PrimeHack **(Standalone)** [UW] | No | |
|
||||
| wiiu | Nintendo Wii U | Cemu **(Standalone)** | | No | See the specific _Nintendo Wii U_ section elsewhere in this guide |
|
||||
| windows | Microsoft Windows | _Suspend ES-DE_ | _Keep ES-DE running_ | | Shortcut (.desktop/.app/.lnk) file or script |
|
||||
| wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | |
|
||||
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Mednafen **(Standalone)** [UMW*],<br>ares **(Standalone)** [UMW*] | No | |
|
||||
| wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | |
|
||||
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | |
|
||||
| x1 | Sharp X1 | x1 | | | Single archive or ROM file |
|
||||
| x68000 | Sharp X68000 | PX68k | | Yes | |
|
||||
| xbox | Microsoft Xbox | xemu **(Standalone)** [UMW*] | Cxbx-Reloaded **(Standalone)** [W*] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded |
|
||||
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W*] | | No | |
|
||||
| xbox | Microsoft Xbox | xemu **(Standalone)** | Cxbx-Reloaded **(Standalone)** [W] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded |
|
||||
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W] | | No | |
|
||||
| zmachine | Infocom Z-machine | _Placeholder_ | | | |
|
||||
| zx81 | Sinclair ZX81 | EightyOne | | | |
|
||||
| zxspectrum | Sinclair ZX Spectrum | Fuse | | No | |
|
||||
|
|
Loading…
Reference in a new issue