mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Fixed lots of code formatting issues.
This commit is contained in:
parent
a928142d5b
commit
f6dd49071e
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@ -377,21 +377,21 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
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// If the countasgame flag has been set to false, then remove the game.
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if (curSys->isGroupedCustomCollection()) {
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ViewController::get()
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->getGameListView(curSys->getRootFolder()->getParent()->getSystem())
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.get()
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->remove(collectionEntry, false);
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FileData *parentRootFolder =
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rootFolder->getParent()->getSystem()->getRootFolder();
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->getGameListView(curSys->getRootFolder()->getParent()->getSystem())
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.get()
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->remove(collectionEntry, false);
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FileData* parentRootFolder =
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rootFolder->getParent()->getSystem()->getRootFolder();
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parentRootFolder->sort(parentRootFolder->getSortTypeFromString(
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parentRootFolder->getSortTypeString()),
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parentRootFolder->getSortTypeString()),
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mFavoritesSorting);
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GuiInfoPopup *s = new GuiInfoPopup(
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mWindow,
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"DISABLED '" +
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GuiInfoPopup* s = new GuiInfoPopup(
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mWindow,
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"DISABLED '" +
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Utils::String::toUpper(
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Utils::String::removeParenthesis(file->getName())) +
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Utils::String::removeParenthesis(file->getName())) +
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"' IN '" + Utils::String::toUpper(sysData.system->getName()) + "'",
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4000);
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4000);
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mWindow->setInfoPopup(s);
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}
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else {
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@ -550,26 +550,28 @@ bool CollectionSystemsManager::isThemeCustomCollectionCompatible(
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return true;
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}
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std::string CollectionSystemsManager::getValidNewCollectionName(std::string inName, int index) {
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std::string CollectionSystemsManager::getValidNewCollectionName(std::string inName, int index)
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{
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std::string name = inName;
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// Trim leading and trailing whitespaces.
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name.erase(name.begin(), std::find_if(name.begin(), name.end(), [](char c) {
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return !std::isspace(static_cast<unsigned char>(c));
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}));
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return !std::isspace(static_cast<unsigned char>(c));
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}));
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name.erase(std::find_if(name.rbegin(), name.rend(),
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[](char c) { return !std::isspace(static_cast<unsigned char>(c)); })
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.base(),
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.base(),
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name.end());
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if (index == 0) {
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size_t remove = std::string::npos;
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// Get valid name.
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while ((remove = name.find_first_not_of(
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-[]()' ")) !=
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-[]()' ")) !=
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std::string::npos)
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name.erase(remove, 1);
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} else {
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}
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else {
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name += " (" + std::to_string(index) + ")";
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}
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@ -1331,7 +1333,8 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
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}
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}
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std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig() {
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std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
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{
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std::vector<std::string> systems;
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std::vector<std::string> configPaths = SystemData::getConfigPath(false);
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@ -1339,7 +1342,7 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig() {
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// file under ~/.emulationstation/custom_systems as we really want to include all the themes
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// supported by ES-DE. Otherwise a user may accidentally create a custom collection that
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// corresponds to a supported theme.
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for (auto path: configPaths) {
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for (auto path : configPaths) {
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if (!Utils::FileSystem::exists(path))
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return systems;
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@ -30,11 +30,18 @@
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#include <assert.h>
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FileData::FileData(FileType type,
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const std::string &path,
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SystemEnvironmentData *envData,
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SystemData *system)
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: metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA), mSourceFileData(nullptr), mParent(nullptr),
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mType(type), mPath(path), mEnvData(envData), mSystem(system), mOnlyFolders(false), mDeletionFlag(false)
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const std::string& path,
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SystemEnvironmentData* envData,
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SystemData* system)
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: metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA)
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, mSourceFileData(nullptr)
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, mParent(nullptr)
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, mType(type)
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, mPath(path)
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, mEnvData(envData)
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, mSystem(system)
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, mOnlyFolders(false)
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, mDeletionFlag(false)
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{
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// Metadata needs at least a name field (since that's what getName() will return).
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if (metadata.get("name").empty()) {
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@ -735,10 +742,11 @@ FileData::SortType FileData::getSortTypeFromString(std::string desc)
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return FileSorts::SortTypes.at(0);
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}
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void FileData::launchGame(Window *window) {
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void FileData::launchGame(Window* window)
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{
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LOG(LogInfo) << "Launching game \"" << this->metadata.get("name") << "\"...";
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SystemData *gameSystem = nullptr;
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SystemData* gameSystem = nullptr;
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std::string command = "";
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std::string alternativeEmulator;
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@ -1347,8 +1355,8 @@ const std::string& CollectionFileData::getName()
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if (mDirty) {
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mCollectionFileName = mSourceFileData->metadata.get("name");
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mCollectionFileName.append(" [")
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.append(Utils::String::toUpper(mSourceFileData->getSystem()->getName()))
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.append("]");
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.append(Utils::String::toUpper(mSourceFileData->getSystem()->getName()))
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.append("]");
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mDirty = false;
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}
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@ -20,9 +20,17 @@
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#define INCLUDE_UNKNOWN false;
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FileFilterIndex::FileFilterIndex()
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: mFilterByText(false), mTextRemoveSystem(false), mFilterByFavorites(false), mFilterByGenre(false),
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mFilterByPlayers(false), mFilterByPubDev(false), mFilterByRatings(false), mFilterByKidGame(false),
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mFilterByCompleted(false), mFilterByBroken(false), mFilterByHidden(false)
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: mFilterByText(false)
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, mTextRemoveSystem(false)
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, mFilterByFavorites(false)
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, mFilterByGenre(false)
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, mFilterByPlayers(false)
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, mFilterByPubDev(false)
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, mFilterByRatings(false)
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, mFilterByKidGame(false)
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, mFilterByCompleted(false)
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, mFilterByBroken(false)
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, mFilterByHidden(false)
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{
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clearAllFilters();
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@ -357,10 +365,11 @@ bool FileFilterIndex::showFile(FileData* game)
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// in [] from the search string.
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if (mTextFilter != "" && mTextRemoveSystem &&
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!(Utils::String::toUpper(game->getName().substr(0, game->getName().find_last_of("[")))
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.find(mTextFilter) != std::string::npos)) {
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.find(mTextFilter) != std::string::npos)) {
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return false;
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} else if (mTextFilter != "" &&
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!(Utils::String::toUpper(game->getName()).find(mTextFilter) != std::string::npos)) {
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}
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else if (mTextFilter != "" &&
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!(Utils::String::toUpper(game->getName()).find(mTextFilter) != std::string::npos)) {
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return false;
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}
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@ -372,7 +381,8 @@ bool FileFilterIndex::showFile(FileData* game)
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FilterDataDecl filterData = (*it);
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if (filterData.primaryKey == "kidgame" && UIModeController::getInstance()->isUIModeKid()) {
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return (getIndexableKey(game, filterData.type, false) != "FALSE");
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} else if (*(filterData.filteredByRef)) {
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}
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else if (*(filterData.filteredByRef)) {
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// Try to find a match.
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std::string key = getIndexableKey(game, filterData.type, false);
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keepGoing = isKeyBeingFilteredBy(key, filterData.type);
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@ -49,11 +49,11 @@ public:
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FileFilterIndex();
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~FileFilterIndex();
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void addToIndex(FileData *game);
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void addToIndex(FileData* game);
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void removeFromIndex(FileData *game);
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void removeFromIndex(FileData* game);
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void setFilter(FilterIndexType type, std::vector<std::string> *values);
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void setFilter(FilterIndexType type, std::vector<std::string>* values);
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void setTextFilter(std::string textFilter);
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@ -63,17 +63,17 @@ public:
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void debugPrintIndexes();
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bool showFile(FileData *game);
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bool showFile(FileData* game);
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bool isFiltered();
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::vector<FilterDataDecl> &getFilterDataDecls() { return filterDataDecl; }
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std::vector<FilterDataDecl>& getFilterDataDecls() { return filterDataDecl; }
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void setTextRemoveSystem(bool status) { mTextRemoveSystem = status; }
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void importIndex(FileFilterIndex *indexToImport);
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void importIndex(FileFilterIndex* indexToImport);
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void resetIndex();
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@ -227,7 +227,8 @@ namespace FileSorts
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return system1.compare(system2) < 0;
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}
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bool compareSystemDescending(const FileData *file1, const FileData *file2) {
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bool compareSystemDescending(const FileData* file1, const FileData* file2)
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{
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std::string system1 = Utils::String::toUpper(file1->getSystemName());
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std::string system2 = Utils::String::toUpper(file2->getSystemName());
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return system1.compare(system2) > 0;
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@ -19,41 +19,41 @@ namespace FileSorts
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bool compareName(const FileData* file1, const FileData* file2);
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bool compareNameDescending(const FileData* file1, const FileData* file2);
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bool compareRating(const FileData *file1, const FileData *file2);
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bool compareRating(const FileData* file1, const FileData* file2);
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bool compareRatingDescending(const FileData *file1, const FileData *file2);
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bool compareRatingDescending(const FileData* file1, const FileData* file2);
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bool compareReleaseDate(const FileData *file1, const FileData *file2);
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bool compareReleaseDate(const FileData* file1, const FileData* file2);
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bool compareReleaseDateDescending(const FileData *file1, const FileData *file2);
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bool compareReleaseDateDescending(const FileData* file1, const FileData* file2);
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bool compareDeveloper(const FileData *file1, const FileData *file2);
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bool compareDeveloper(const FileData* file1, const FileData* file2);
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bool compareDeveloperDescending(const FileData *file1, const FileData *file2);
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bool compareDeveloperDescending(const FileData* file1, const FileData* file2);
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bool comparePublisher(const FileData *file1, const FileData *file2);
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bool comparePublisher(const FileData* file1, const FileData* file2);
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bool comparePublisherDescending(const FileData *file1, const FileData *file2);
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bool comparePublisherDescending(const FileData* file1, const FileData* file2);
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bool compareGenre(const FileData *file1, const FileData *file2);
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bool compareGenre(const FileData* file1, const FileData* file2);
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bool compareGenreDescending(const FileData *file1, const FileData *file2);
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bool compareGenreDescending(const FileData* file1, const FileData* file2);
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bool compareNumPlayers(const FileData *file1, const FileData *file2);
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bool compareNumPlayers(const FileData* file1, const FileData* file2);
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bool compareNumPlayersDescending(const FileData *file1, const FileData *file2);
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bool compareNumPlayersDescending(const FileData* file1, const FileData* file2);
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bool compareLastPlayed(const FileData *file1, const FileData *file2);
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bool compareLastPlayed(const FileData* file1, const FileData* file2);
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bool compareLastPlayedDescending(const FileData *file1, const FileData *file2);
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bool compareLastPlayedDescending(const FileData* file1, const FileData* file2);
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bool compareTimesPlayed(const FileData *file1, const FileData *fil2);
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bool compareTimesPlayed(const FileData* file1, const FileData* fil2);
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bool compareTimesPlayedDescending(const FileData *file1, const FileData *fil2);
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bool compareTimesPlayedDescending(const FileData* file1, const FileData* fil2);
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bool compareSystem(const FileData *file1, const FileData *file2);
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bool compareSystem(const FileData* file1, const FileData* file2);
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bool compareSystemDescending(const FileData *file1, const FileData *file2);
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bool compareSystemDescending(const FileData* file1, const FileData* file2);
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extern const std::vector<FileData::SortType> SortTypes;
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} // namespace FileSorts
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@ -200,12 +200,12 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
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glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
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row.addElement(newCollection, true);
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row.addElement(bracketNewCollection, false);
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auto createCollectionCall = [this](const std::string &newVal) {
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auto createCollectionCall = [this](const std::string& newVal) {
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std::string name = newVal;
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// We need to store the first GUI and remove it, as it'll be deleted
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// by the actual GUI.
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Window *window = mWindow;
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GuiComponent *topGui = window->peekGui();
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Window* window = mWindow;
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GuiComponent* topGui = window->peekGui();
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window->removeGui(topGui);
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createCustomCollection(name);
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};
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@ -213,10 +213,11 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
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if (Settings::getInstance()->getBool("VirtualKeyboard")) {
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row.makeAcceptInputHandler([this, createCollectionCall] {
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mWindow->pushGui(new GuiTextEditKeyboardPopup(
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mWindow, getHelpStyle(), "New Collection Name", "", createCollectionCall, false,
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"CREATE", "CREATE COLLECTION?"));
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mWindow, getHelpStyle(), "New Collection Name", "", createCollectionCall, false,
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"CREATE", "CREATE COLLECTION?"));
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});
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} else {
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}
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else {
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row.makeAcceptInputHandler([this, createCollectionCall] {
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mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "New Collection Name",
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"", createCollectionCall, false, "CREATE",
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@ -228,11 +229,11 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window, std::st
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// Delete custom collection.
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row.elements.clear();
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auto deleteCollection = std::make_shared<TextComponent>(
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mWindow, "DELETE CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mWindow, "DELETE CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracketDeleteCollection = std::make_shared<ImageComponent>(mWindow);
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bracketDeleteCollection->setImage(":/graphics/arrow.svg");
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bracketDeleteCollection->setResize(
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glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
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glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
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row.addElement(deleteCollection, true);
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row.addElement(bracketDeleteCollection, false);
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row.makeAcceptInputHandler([this, customSystems] {
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@ -18,11 +18,14 @@
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#include "components/TextComponent.h"
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#include "views/ViewController.h"
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GuiGameScraper::GuiGameScraper(Window *window,
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GuiGameScraper::GuiGameScraper(Window* window,
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ScraperSearchParams params,
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std::function<void(const ScraperSearchResult &)> doneFunc)
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: GuiComponent(window), mClose(false), mGrid(window, glm::ivec2{1, 7}), mBox(window, ":/graphics/frame.svg"),
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mSearchParams(params)
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std::function<void(const ScraperSearchResult&)> doneFunc)
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: GuiComponent(window)
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, mClose(false)
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, mGrid(window, glm::ivec2{1, 7})
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, mBox(window, ":/graphics/frame.svg")
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, mSearchParams(params)
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{
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addChild(&mBox);
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addChild(&mGrid);
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|
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@ -29,7 +29,8 @@ GuiGamelistFilter::GuiGamelistFilter(Window* window,
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initializeMenu();
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}
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void GuiGamelistFilter::initializeMenu() {
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void GuiGamelistFilter::initializeMenu()
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{
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addChild(&mMenu);
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// Get filters from system.
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|
@ -93,12 +94,13 @@ void GuiGamelistFilter::resetAllFilters()
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GuiGamelistFilter::~GuiGamelistFilter() { mFilterOptions.clear(); }
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void GuiGamelistFilter::addFiltersToMenu() {
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void GuiGamelistFilter::addFiltersToMenu()
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{
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ComponentListRow row;
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auto lbl = std::make_shared<TextComponent>(
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mWindow, Utils::String::toUpper(ViewController::KEYBOARD_CHAR + " GAME NAME"),
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mWindow, Utils::String::toUpper(ViewController::KEYBOARD_CHAR + " GAME NAME"),
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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mTextFilterField = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_MEDIUM),
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0x777777FF, ALIGN_RIGHT);
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@ -121,7 +123,7 @@ void GuiGamelistFilter::addFiltersToMenu() {
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}
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// Callback function.
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auto updateVal = [this](const std::string &newVal) {
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auto updateVal = [this](const std::string& newVal) {
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mTextFilterField->setValue(Utils::String::toUpper(newVal));
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mFilterIndex->setTextFilter(Utils::String::toUpper(newVal));
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};
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|
@ -132,7 +134,8 @@ void GuiGamelistFilter::addFiltersToMenu() {
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mTextFilterField->getValue(), updateVal,
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false, "OK", "APPLY CHANGES?"));
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});
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} else {
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}
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else {
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row.makeAcceptInputHandler([this, updateVal] {
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mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "GAME NAME",
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mTextFilterField->getValue(), updateVal, false,
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|
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@ -25,9 +25,15 @@
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#include "views/ViewController.h"
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#include "views/gamelist/IGameListView.h"
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GuiGamelistOptions::GuiGamelistOptions(Window *window, SystemData *system)
|
||||
: GuiComponent(window), mMenu(window, "OPTIONS"), mSystem(system), mFiltersChanged(false), mCancelled(false),
|
||||
mIsCustomCollection(false), mIsCustomCollectionGroup(false), mCustomCollectionSystem(nullptr)
|
||||
GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system)
|
||||
: GuiComponent(window)
|
||||
, mMenu(window, "OPTIONS")
|
||||
, mSystem(system)
|
||||
, mFiltersChanged(false)
|
||||
, mCancelled(false)
|
||||
, mIsCustomCollection(false)
|
||||
, mIsCustomCollectionGroup(false)
|
||||
, mCustomCollectionSystem(nullptr)
|
||||
{
|
||||
addChild(&mMenu);
|
||||
|
||||
|
|
|
@ -14,9 +14,12 @@
|
|||
#include "components/TextComponent.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
GuiLaunchScreen::GuiLaunchScreen(Window *window)
|
||||
: GuiComponent(window), mWindow(window), mBackground(window, ":/graphics/frame.svg"), mGrid(nullptr),
|
||||
mMarquee(nullptr)
|
||||
GuiLaunchScreen::GuiLaunchScreen(Window* window)
|
||||
: GuiComponent(window)
|
||||
, mWindow(window)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(nullptr)
|
||||
, mMarquee(nullptr)
|
||||
{
|
||||
addChild(&mBackground);
|
||||
mWindow->setLaunchScreen(this);
|
||||
|
@ -217,7 +220,8 @@ void GuiLaunchScreen::update(int deltaTime)
|
|||
mScaleUp = glm::clamp(mScaleUp + 0.07f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void GuiLaunchScreen::render(const glm::mat4 & /*parentTrans*/) {
|
||||
void GuiLaunchScreen::render(const glm::mat4& /*parentTrans*/)
|
||||
{
|
||||
// Scale up animation.
|
||||
if (mScaleUp < 1.0f)
|
||||
setScale(mScaleUp);
|
||||
|
|
|
@ -21,11 +21,11 @@ class FileData;
|
|||
class GuiLaunchScreen : public Window::GuiLaunchScreen, GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiLaunchScreen(Window *window);
|
||||
GuiLaunchScreen(Window* window);
|
||||
|
||||
virtual ~GuiLaunchScreen();
|
||||
|
||||
virtual void displayLaunchScreen(FileData *game) override;
|
||||
virtual void displayLaunchScreen(FileData* game) override;
|
||||
|
||||
virtual void closeLaunchScreen() override;
|
||||
|
||||
|
@ -33,12 +33,12 @@ public:
|
|||
|
||||
virtual void update(int deltaTime) override;
|
||||
|
||||
virtual void render(const glm::mat4 &parentTrans) override;
|
||||
virtual void render(const glm::mat4& parentTrans) override;
|
||||
|
||||
private:
|
||||
Window *mWindow;
|
||||
Window* mWindow;
|
||||
NinePatchComponent mBackground;
|
||||
ComponentGrid *mGrid;
|
||||
ComponentGrid* mGrid;
|
||||
|
||||
std::shared_ptr<TextComponent> mTitle;
|
||||
std::shared_ptr<TextComponent> mGameName;
|
||||
|
|
|
@ -36,8 +36,10 @@
|
|||
#include <SDL2/SDL_events.h>
|
||||
#include <algorithm>
|
||||
|
||||
GuiMenu::GuiMenu(Window *window)
|
||||
: GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window)
|
||||
GuiMenu::GuiMenu(Window* window)
|
||||
: GuiComponent(window)
|
||||
, mMenu(window, "MAIN MENU")
|
||||
, mVersion(window)
|
||||
{
|
||||
bool isFullUI = UIModeController::getInstance()->isUIModeFull();
|
||||
|
||||
|
@ -822,16 +824,17 @@ void GuiMenu::openOtherOptions()
|
|||
multiLineMediaDir] {
|
||||
if (Settings::getInstance()->getBool("VirtualKeyboard")) {
|
||||
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
||||
mWindow, getHelpStyle(), titleMediaDir,
|
||||
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
|
||||
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
|
||||
defaultDirectoryText, "load default directory"));
|
||||
} else {
|
||||
mWindow, getHelpStyle(), titleMediaDir,
|
||||
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
|
||||
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
|
||||
defaultDirectoryText, "load default directory"));
|
||||
}
|
||||
else {
|
||||
mWindow->pushGui(new GuiTextEditPopup(
|
||||
mWindow, getHelpStyle(), titleMediaDir,
|
||||
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
|
||||
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
|
||||
defaultDirectoryText, "load default directory"));
|
||||
mWindow, getHelpStyle(), titleMediaDir,
|
||||
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
|
||||
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
|
||||
defaultDirectoryText, "load default directory"));
|
||||
}
|
||||
});
|
||||
s->addRow(rowMediaDir);
|
||||
|
|
|
@ -31,18 +31,25 @@
|
|||
#include "utils/StringUtil.h"
|
||||
#include "views/ViewController.h"
|
||||
|
||||
GuiMetaDataEd::GuiMetaDataEd(Window *window,
|
||||
MetaDataList *md,
|
||||
const std::vector<MetaDataDecl> &mdd,
|
||||
GuiMetaDataEd::GuiMetaDataEd(Window* window,
|
||||
MetaDataList* md,
|
||||
const std::vector<MetaDataDecl>& mdd,
|
||||
ScraperSearchParams scraperParams,
|
||||
const std::string & /*header*/,
|
||||
const std::string& /*header*/,
|
||||
std::function<void()> saveCallback,
|
||||
std::function<void()> clearGameFunc,
|
||||
std::function<void()> deleteGameFunc)
|
||||
: GuiComponent(window), mBackground(window, ":/graphics/frame.svg"), mGrid(window, glm::ivec2{1, 3}),
|
||||
mScraperParams(scraperParams), mMetaDataDecl(mdd), mMetaData(md), mSavedCallback(saveCallback),
|
||||
mClearGameFunc(clearGameFunc), mDeleteGameFunc(deleteGameFunc), mMediaFilesUpdated(false),
|
||||
mInvalidEmulatorEntry(false)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2{1, 3})
|
||||
, mScraperParams(scraperParams)
|
||||
, mMetaDataDecl(mdd)
|
||||
, mMetaData(md)
|
||||
, mSavedCallback(saveCallback)
|
||||
, mClearGameFunc(clearGameFunc)
|
||||
, mDeleteGameFunc(deleteGameFunc)
|
||||
, mMediaFilesUpdated(false)
|
||||
, mInvalidEmulatorEntry(false)
|
||||
{
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
@ -211,11 +218,11 @@ GuiMetaDataEd::GuiMetaDataEd(Window *window,
|
|||
if (mInvalidEmulatorEntry ||
|
||||
scraperParams.system->getSystemEnvData()->mLaunchCommands.size() > 1) {
|
||||
row.makeAcceptInputHandler([this, title, scraperParams, ed, updateVal,
|
||||
originalValue] {
|
||||
GuiSettings *s = nullptr;
|
||||
originalValue] {
|
||||
GuiSettings* s = nullptr;
|
||||
|
||||
bool singleEntry =
|
||||
scraperParams.system->getSystemEnvData()->mLaunchCommands.size() == 1;
|
||||
scraperParams.system->getSystemEnvData()->mLaunchCommands.size() == 1;
|
||||
|
||||
if (mInvalidEmulatorEntry && singleEntry)
|
||||
s = new GuiSettings(mWindow, "CLEAR INVALID ENTRY");
|
||||
|
@ -226,16 +233,16 @@ GuiMetaDataEd::GuiMetaDataEd(Window *window,
|
|||
return;
|
||||
|
||||
std::vector<std::pair<std::string, std::string>> launchCommands =
|
||||
scraperParams.system->getSystemEnvData()->mLaunchCommands;
|
||||
scraperParams.system->getSystemEnvData()->mLaunchCommands;
|
||||
|
||||
if (ed->getValue() != "" && mInvalidEmulatorEntry && singleEntry)
|
||||
launchCommands.push_back(std::make_pair(
|
||||
"", ViewController::EXCLAMATION_CHAR + " " + originalValue));
|
||||
"", ViewController::EXCLAMATION_CHAR + " " + originalValue));
|
||||
else if (ed->getValue() != "")
|
||||
launchCommands.push_back(std::make_pair(
|
||||
"", ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY"));
|
||||
"", ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY"));
|
||||
|
||||
for (auto entry: launchCommands) {
|
||||
for (auto entry : launchCommands) {
|
||||
std::string selectedLabel = ed->getValue();
|
||||
std::string label;
|
||||
ComponentListRow row;
|
||||
|
@ -356,7 +363,8 @@ GuiMetaDataEd::GuiMetaDataEd(Window *window,
|
|||
ed->setColor(DEFAULT_TEXTCOLOR);
|
||||
else
|
||||
ed->setColor(TEXTCOLOR_USERMARKED);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ed->setValue(newVal);
|
||||
if (newVal == originalValue)
|
||||
ed->setColor(DEFAULT_TEXTCOLOR);
|
||||
|
@ -368,10 +376,11 @@ GuiMetaDataEd::GuiMetaDataEd(Window *window,
|
|||
if (Settings::getInstance()->getBool("VirtualKeyboard")) {
|
||||
row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
|
||||
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
||||
mWindow, getHelpStyle(), title, ed->getValue(), updateVal, multiLine,
|
||||
"apply", "APPLY CHANGES?", "", ""));
|
||||
mWindow, getHelpStyle(), title, ed->getValue(), updateVal, multiLine,
|
||||
"apply", "APPLY CHANGES?", "", ""));
|
||||
});
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
|
||||
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), title,
|
||||
ed->getValue(), updateVal, multiLine,
|
||||
|
|
|
@ -13,9 +13,11 @@
|
|||
#include "components/MenuComponent.h"
|
||||
#include "views/ViewController.h"
|
||||
|
||||
GuiOfflineGenerator::GuiOfflineGenerator(Window *window, const std::queue<FileData *> &gameQueue)
|
||||
: GuiComponent(window), mGameQueue(gameQueue), mBackground(window, ":/graphics/frame.svg"),
|
||||
mGrid(window, glm::ivec2{6, 13})
|
||||
GuiOfflineGenerator::GuiOfflineGenerator(Window* window, const std::queue<FileData*>& gameQueue)
|
||||
: GuiComponent(window)
|
||||
, mGameQueue(gameQueue)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2{6, 13})
|
||||
{
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
|
|
@ -86,19 +86,19 @@ GuiScraperMulti::GuiScraperMulti(Window* window,
|
|||
// Previously refined.
|
||||
if (mSearchComp->getRefinedSearch())
|
||||
allowRefine = true;
|
||||
// Interactive mode and "Auto-accept single game matches" not enabled.
|
||||
// Interactive mode and "Auto-accept single game matches" not enabled.
|
||||
else if (mSearchComp->getSearchType() !=
|
||||
GuiScraperSearch::ACCEPT_SINGLE_MATCHES)
|
||||
allowRefine = true;
|
||||
// Interactive mode with "Auto-accept single game matches" enabled and more
|
||||
// than one result.
|
||||
// Interactive mode with "Auto-accept single game matches" enabled and more
|
||||
// than one result.
|
||||
else if (mSearchComp->getSearchType() ==
|
||||
GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
|
||||
GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
|
||||
mSearchComp->getScraperResultsSize() > 1)
|
||||
allowRefine = true;
|
||||
// Dito but there were no games found, or the search has not been completed.
|
||||
// Dito but there were no games found, or the search has not been completed.
|
||||
else if (mSearchComp->getSearchType() ==
|
||||
GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
|
||||
GuiScraperSearch::ACCEPT_SINGLE_MATCHES &&
|
||||
!mSearchComp->getFoundGame())
|
||||
allowRefine = true;
|
||||
|
||||
|
|
|
@ -37,9 +37,15 @@
|
|||
|
||||
#define FAILED_VERIFICATION_RETRIES 8
|
||||
|
||||
GuiScraperSearch::GuiScraperSearch(Window *window, SearchType type, unsigned int scrapeCount)
|
||||
: GuiComponent(window), mGrid(window, glm::ivec2{4, 3}), mSearchType(type), mScrapeCount(scrapeCount),
|
||||
mRefinedSearch(false), mFoundGame(false), mScrapeRatings(false), mBusyAnim(window)
|
||||
GuiScraperSearch::GuiScraperSearch(Window* window, SearchType type, unsigned int scrapeCount)
|
||||
: GuiComponent(window)
|
||||
, mGrid(window, glm::ivec2{4, 3})
|
||||
, mSearchType(type)
|
||||
, mScrapeCount(scrapeCount)
|
||||
, mRefinedSearch(false)
|
||||
, mFoundGame(false)
|
||||
, mScrapeRatings(false)
|
||||
, mBusyAnim(window)
|
||||
{
|
||||
addChild(&mGrid);
|
||||
|
||||
|
@ -467,14 +473,14 @@ void GuiScraperSearch::updateInfoPane()
|
|||
i = 0;
|
||||
|
||||
if (i != -1 && static_cast<int>(mScraperResults.size()) > i) {
|
||||
ScraperSearchResult &res = mScraperResults.at(i);
|
||||
ScraperSearchResult& res = mScraperResults.at(i);
|
||||
|
||||
mResultName->setText(Utils::String::toUpper(res.mdl.get("name")));
|
||||
mResultDesc->setText(Utils::String::toUpper(res.mdl.get("desc")));
|
||||
mDescContainer->reset();
|
||||
|
||||
mResultThumbnail->setImage("");
|
||||
const std::string &thumb = res.screenshotUrl.empty() ? res.coverUrl : res.screenshotUrl;
|
||||
const std::string& thumb = res.screenshotUrl.empty() ? res.coverUrl : res.screenshotUrl;
|
||||
mScraperResults[i].thumbnailImageUrl = thumb;
|
||||
|
||||
// Cache the thumbnail image in mScraperResults so that we don't need to download
|
||||
|
@ -547,13 +553,13 @@ bool GuiScraperSearch::input(InputConfig* config, Input input)
|
|||
// Previously refined.
|
||||
if (mRefinedSearch)
|
||||
allowRefine = true;
|
||||
// Interactive mode and "Auto-accept single game matches" not enabled.
|
||||
// Interactive mode and "Auto-accept single game matches" not enabled.
|
||||
else if (mSearchType != ACCEPT_SINGLE_MATCHES)
|
||||
allowRefine = true;
|
||||
// Interactive mode with "Auto-accept single game matches" enabled and more than one result.
|
||||
// Interactive mode with "Auto-accept single game matches" enabled and more than one result.
|
||||
else if (mSearchType == ACCEPT_SINGLE_MATCHES && mScraperResults.size() > 1)
|
||||
allowRefine = true;
|
||||
// Dito but there were no games found, or the search has not been completed.
|
||||
// Dito but there were no games found, or the search has not been completed.
|
||||
else if (mSearchType == ACCEPT_SINGLE_MATCHES && !mFoundGame)
|
||||
allowRefine = true;
|
||||
|
||||
|
@ -784,15 +790,16 @@ void GuiScraperSearch::updateThumbnail()
|
|||
}
|
||||
}
|
||||
|
||||
void GuiScraperSearch::openInputScreen(ScraperSearchParams ¶ms) {
|
||||
void GuiScraperSearch::openInputScreen(ScraperSearchParams& params)
|
||||
{
|
||||
auto searchForFunc = [&](std::string name) {
|
||||
// Trim leading and trailing whitespaces.
|
||||
name.erase(name.begin(), std::find_if(name.begin(), name.end(), [](char c) {
|
||||
return !std::isspace(static_cast<unsigned char>(c));
|
||||
}));
|
||||
return !std::isspace(static_cast<unsigned char>(c));
|
||||
}));
|
||||
name.erase(std::find_if(name.rbegin(), name.rend(),
|
||||
[](char c) { return !std::isspace(static_cast<unsigned char>(c)); })
|
||||
.base(),
|
||||
.base(),
|
||||
name.end());
|
||||
|
||||
stop();
|
||||
|
@ -810,7 +817,8 @@ void GuiScraperSearch::openInputScreen(ScraperSearchParams ¶ms) {
|
|||
// regardless of whether the entry is an arcade game and TheGamesDB is used.
|
||||
if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
|
||||
searchString = Utils::String::removeParenthesis(params.game->metadata.get("name"));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// If searching based on the actual file name, then expand to the full game name
|
||||
// in case the scraper is set to TheGamesDB and it's an arcade game. This is
|
||||
// required as TheGamesDB does not support searches using the short MAME names.
|
||||
|
@ -820,7 +828,8 @@ void GuiScraperSearch::openInputScreen(ScraperSearchParams ¶ms) {
|
|||
else
|
||||
searchString = params.game->getCleanName();
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
searchString = params.nameOverride;
|
||||
}
|
||||
|
||||
|
@ -828,7 +837,8 @@ void GuiScraperSearch::openInputScreen(ScraperSearchParams ¶ms) {
|
|||
mWindow->pushGui(new GuiTextEditKeyboardPopup(mWindow, getHelpStyle(), "REFINE SEARCH",
|
||||
searchString, searchForFunc, false, "SEARCH",
|
||||
"SEARCH USING REFINED NAME?"));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "REFINE SEARCH",
|
||||
searchString, searchForFunc, false, "SEARCH",
|
||||
"SEARCH USING REFINED NAME?"));
|
||||
|
@ -918,7 +928,8 @@ bool GuiScraperSearch::saveMetadata(const ScraperSearchResult& result,
|
|||
return metadataUpdated;
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> GuiScraperSearch::getHelpPrompts() {
|
||||
std::vector<HelpPrompt> GuiScraperSearch::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
|
||||
prompts.push_back(HelpPrompt("y", "refine search"));
|
||||
|
|
|
@ -64,19 +64,21 @@ public:
|
|||
mAcceptCallback = acceptCallback;
|
||||
}
|
||||
|
||||
void setSkipCallback(const std::function<void()> &skipCallback) {
|
||||
void setSkipCallback(const std::function<void()>& skipCallback)
|
||||
{
|
||||
mSkipCallback = skipCallback;
|
||||
}
|
||||
|
||||
void setCancelCallback(const std::function<void()> &cancelCallback) {
|
||||
void setCancelCallback(const std::function<void()>& cancelCallback)
|
||||
{
|
||||
mCancelCallback = cancelCallback;
|
||||
}
|
||||
|
||||
bool input(InputConfig *config, Input input) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
|
||||
void update(int deltaTime) override;
|
||||
|
||||
void render(const glm::mat4 &parentTrans) override;
|
||||
void render(const glm::mat4& parentTrans) override;
|
||||
|
||||
std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
|
@ -84,7 +86,8 @@ public:
|
|||
|
||||
void onSizeChanged() override;
|
||||
|
||||
void decreaseScrapeCount() {
|
||||
void decreaseScrapeCount()
|
||||
{
|
||||
if (mScrapeCount > 0)
|
||||
mScrapeCount--;
|
||||
}
|
||||
|
@ -95,7 +98,7 @@ public:
|
|||
|
||||
bool getFoundGame() { return mFoundGame; }
|
||||
|
||||
const std::string &getNameOverride() { return mLastSearch.nameOverride; }
|
||||
const std::string& getNameOverride() { return mLastSearch.nameOverride; }
|
||||
|
||||
void onFocusGained() override { mGrid.onFocusGained(); }
|
||||
|
||||
|
|
|
@ -21,11 +21,21 @@
|
|||
#include "views/ViewController.h"
|
||||
#include "views/gamelist/IGameListView.h"
|
||||
|
||||
GuiSettings::GuiSettings(Window *window, std::string title)
|
||||
: GuiComponent(window), mMenu(window, title), mGoToSystem(nullptr), mNeedsSaving(false),
|
||||
mNeedsReloadHelpPrompts(false), mNeedsCollectionsUpdate(false), mNeedsSorting(false),
|
||||
mNeedsSortingCollections(false), mNeedsResetFilters(false), mNeedsReloading(false), mNeedsGoToStart(false),
|
||||
mNeedsGoToSystem(false), mNeedsGoToGroupedCollections(false), mInvalidateCachedBackground(false)
|
||||
GuiSettings::GuiSettings(Window* window, std::string title)
|
||||
: GuiComponent(window)
|
||||
, mMenu(window, title)
|
||||
, mGoToSystem(nullptr)
|
||||
, mNeedsSaving(false)
|
||||
, mNeedsReloadHelpPrompts(false)
|
||||
, mNeedsCollectionsUpdate(false)
|
||||
, mNeedsSorting(false)
|
||||
, mNeedsSortingCollections(false)
|
||||
, mNeedsResetFilters(false)
|
||||
, mNeedsReloading(false)
|
||||
, mNeedsGoToStart(false)
|
||||
, mNeedsGoToSystem(false)
|
||||
, mNeedsGoToGroupedCollections(false)
|
||||
, mInvalidateCachedBackground(false)
|
||||
{
|
||||
addChild(&mMenu);
|
||||
mMenu.addButton("BACK", "back", [this] { delete this; });
|
||||
|
@ -174,10 +184,12 @@ void GuiSettings::addEditableTextComponent(const std::string label,
|
|||
else if (isPassword && newVal == "") {
|
||||
ed->setValue("");
|
||||
ed->setHiddenValue("");
|
||||
} else if (isPassword) {
|
||||
}
|
||||
else if (isPassword) {
|
||||
ed->setValue("********");
|
||||
ed->setHiddenValue(newVal);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
ed->setValue(newVal);
|
||||
}
|
||||
};
|
||||
|
@ -187,13 +199,14 @@ void GuiSettings::addEditableTextComponent(const std::string label,
|
|||
// Never display the value if it's a password, instead set it to blank.
|
||||
if (isPassword)
|
||||
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
||||
mWindow, getHelpStyle(), label, "", updateVal, false, "SAVE", "SAVE CHANGES?"));
|
||||
mWindow, getHelpStyle(), label, "", updateVal, false, "SAVE", "SAVE CHANGES?"));
|
||||
else
|
||||
mWindow->pushGui(new GuiTextEditKeyboardPopup(mWindow, getHelpStyle(), label,
|
||||
ed->getValue(), updateVal, false,
|
||||
"SAVE", "SAVE CHANGES?"));
|
||||
});
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
row.makeAcceptInputHandler([this, label, ed, updateVal, isPassword] {
|
||||
if (isPassword)
|
||||
mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), label, "", updateVal,
|
||||
|
|
|
@ -147,7 +147,8 @@ void thegamesdb_generate_json_scraper_requests(
|
|||
// using this regardless of whether the entry is an arcade game.
|
||||
if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
|
||||
cleanName = Utils::String::removeParenthesis(params.game->metadata.get("name"));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// If not searching based on the metadata name, then check whether it's an
|
||||
// arcade game and if so expand to the full game name. This is required as
|
||||
// TheGamesDB has issues with searching using the short MAME names.
|
||||
|
@ -164,10 +165,10 @@ void thegamesdb_generate_json_scraper_requests(
|
|||
return !std::isspace(static_cast<unsigned char>(c));
|
||||
}));
|
||||
cleanName.erase(
|
||||
std::find_if(cleanName.rbegin(), cleanName.rend(),
|
||||
[](char c) { return !std::isspace(static_cast<unsigned char>(c)); })
|
||||
.base(),
|
||||
cleanName.end());
|
||||
std::find_if(cleanName.rbegin(), cleanName.rend(),
|
||||
[](char c) { return !std::isspace(static_cast<unsigned char>(c)); })
|
||||
.base(),
|
||||
cleanName.end());
|
||||
|
||||
path += "/Games/ByGameName?" + apiKey +
|
||||
"&fields=players,publishers,genres,overview,last_updated,rating,"
|
||||
|
@ -456,7 +457,7 @@ void TheGamesDBJSONRequest::process(const std::unique_ptr<HttpReq>& req,
|
|||
if (doc.HasMember("remaining_monthly_allowance") && doc.HasMember("extra_allowance")) {
|
||||
for (size_t i = 0; i < results.size(); i++) {
|
||||
results[i].scraperRequestAllowance =
|
||||
doc["remaining_monthly_allowance"].GetInt() + doc["extra_allowance"].GetInt();
|
||||
doc["remaining_monthly_allowance"].GetInt() + doc["extra_allowance"].GetInt();
|
||||
}
|
||||
LOG(LogDebug) << "TheGamesDBJSONRequest::process(): "
|
||||
"Remaining monthly scraping allowance: "
|
||||
|
|
|
@ -17,12 +17,32 @@
|
|||
#define FADE_IN_TIME 650
|
||||
|
||||
DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
||||
: BasicGameListView(window, root), mThumbnail(window), mMarquee(window), mImage(window), mLblRating(window),
|
||||
mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window), mLblGenre(window), mLblPlayers(window),
|
||||
mLblLastPlayed(window), mLblPlayCount(window), mBadges(window), mRating(window), mReleaseDate(window),
|
||||
mDeveloper(window),
|
||||
mPublisher(window), mGenre(window), mPlayers(window), mLastPlayed(window), mPlayCount(window), mName(window),
|
||||
mDescContainer(window), mDescription(window), mGamelistInfo(window), mLastUpdated(nullptr)
|
||||
: BasicGameListView(window, root)
|
||||
, mThumbnail(window)
|
||||
, mMarquee(window)
|
||||
, mImage(window)
|
||||
, mLblRating(window)
|
||||
, mLblReleaseDate(window)
|
||||
, mLblDeveloper(window)
|
||||
, mLblPublisher(window)
|
||||
, mLblGenre(window)
|
||||
, mLblPlayers(window)
|
||||
, mLblLastPlayed(window)
|
||||
, mLblPlayCount(window)
|
||||
, mBadges(window)
|
||||
, mRating(window)
|
||||
, mReleaseDate(window)
|
||||
, mDeveloper(window)
|
||||
, mPublisher(window)
|
||||
, mGenre(window)
|
||||
, mPlayers(window)
|
||||
, mLastPlayed(window)
|
||||
, mPlayCount(window)
|
||||
, mName(window)
|
||||
, mDescContainer(window)
|
||||
, mDescription(window)
|
||||
, mGamelistInfo(window)
|
||||
, mLastUpdated(nullptr)
|
||||
{
|
||||
const float padding = 0.01f;
|
||||
|
||||
|
@ -111,7 +131,8 @@ DetailedGameListView::DetailedGameListView(Window* window, FileData* root)
|
|||
initMDValues();
|
||||
}
|
||||
|
||||
void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme) {
|
||||
void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
|
||||
{
|
||||
BasicGameListView::onThemeChanged(theme);
|
||||
|
||||
using namespace ThemeFlags;
|
||||
|
@ -124,21 +145,21 @@ void DetailedGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& them
|
|||
mName.applyTheme(theme, getName(), "md_name", ALL);
|
||||
|
||||
initMDLabels();
|
||||
std::vector<TextComponent *> labels = getMDLabels();
|
||||
std::vector<TextComponent*> labels = getMDLabels();
|
||||
assert(labels.size() == 8);
|
||||
std::vector<std::string> lblElements = {
|
||||
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
|
||||
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"};
|
||||
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
|
||||
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"};
|
||||
|
||||
for (unsigned int i = 0; i < labels.size(); i++)
|
||||
labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
|
||||
|
||||
initMDValues();
|
||||
std::vector<GuiComponent *> values = getMDValues();
|
||||
std::vector<GuiComponent*> values = getMDValues();
|
||||
assert(values.size() == 9);
|
||||
std::vector<std::string> valElements = {"md_rating", "md_releasedate", "md_developer",
|
||||
"md_publisher", "md_genre", "md_players",
|
||||
"md_badges", "md_lastplayed", "md_playcount"};
|
||||
std::vector<std::string> valElements = {"md_rating", "md_releasedate", "md_developer",
|
||||
"md_publisher", "md_genre", "md_players",
|
||||
"md_badges", "md_lastplayed", "md_playcount"};
|
||||
|
||||
for (unsigned int i = 0; i < values.size(); i++)
|
||||
values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
|
||||
|
@ -402,7 +423,8 @@ void DetailedGameListView::updateInfoPanel()
|
|||
mLastPlayed.setValue(file->metadata.get("lastplayed"));
|
||||
mPlayCount.setValue(file->metadata.get("playcount"));
|
||||
}
|
||||
} else if (file->getType() == FOLDER) {
|
||||
}
|
||||
else if (file->getType() == FOLDER) {
|
||||
if (!hideMetaDataFields) {
|
||||
mLastPlayed.setValue(file->metadata.get("lastplayed"));
|
||||
mLblPlayCount.setVisible(false);
|
||||
|
|
|
@ -20,12 +20,31 @@
|
|||
#define FADE_IN_TIME 650
|
||||
|
||||
GridGameListView::GridGameListView(Window* window, FileData* root)
|
||||
: ISimpleGameListView(window, root), mGrid(window), mMarquee(window), mImage(window), mLblRating(window),
|
||||
mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window), mLblGenre(window), mLblPlayers(window),
|
||||
mLblLastPlayed(window), mLblPlayCount(window), mBadges(window), mRating(window), mReleaseDate(window),
|
||||
mDeveloper(window),
|
||||
mPublisher(window), mGenre(window), mPlayers(window), mLastPlayed(window), mPlayCount(window), mName(window),
|
||||
mDescContainer(window), mDescription(window), mGamelistInfo(window)
|
||||
: ISimpleGameListView(window, root)
|
||||
, mGrid(window)
|
||||
, mMarquee(window)
|
||||
, mImage(window)
|
||||
, mLblRating(window)
|
||||
, mLblReleaseDate(window)
|
||||
, mLblDeveloper(window)
|
||||
, mLblPublisher(window)
|
||||
, mLblGenre(window)
|
||||
, mLblPlayers(window)
|
||||
, mLblLastPlayed(window)
|
||||
, mLblPlayCount(window)
|
||||
, mBadges(window)
|
||||
, mRating(window)
|
||||
, mReleaseDate(window)
|
||||
, mDeveloper(window)
|
||||
, mPublisher(window)
|
||||
, mGenre(window)
|
||||
, mPlayers(window)
|
||||
, mLastPlayed(window)
|
||||
, mPlayCount(window)
|
||||
, mName(window)
|
||||
, mDescContainer(window)
|
||||
, mDescription(window)
|
||||
, mGamelistInfo(window)
|
||||
{
|
||||
const float padding = 0.01f;
|
||||
|
||||
|
|
|
@ -68,12 +68,12 @@ protected:
|
|||
|
||||
ImageGridComponent<FileData*> mGrid;
|
||||
// Points to the first game in the list, i.e. the first entry which is of the type 'GAME'.
|
||||
FileData *firstGameEntry;
|
||||
FileData* firstGameEntry;
|
||||
|
||||
private:
|
||||
void updateInfoPanel();
|
||||
|
||||
const std::string getImagePath(FileData *file);
|
||||
const std::string getImagePath(FileData* file);
|
||||
|
||||
void initMDLabels();
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ class VideoComponent;
|
|||
class VideoGameListView : public BasicGameListView
|
||||
{
|
||||
public:
|
||||
VideoGameListView(Window *window, FileData *root);
|
||||
VideoGameListView(Window* window, FileData* root);
|
||||
|
||||
virtual ~VideoGameListView() noexcept;
|
||||
|
||||
|
|
|
@ -16,11 +16,22 @@
|
|||
|
||||
#include <algorithm>
|
||||
|
||||
GuiComponent::GuiComponent(Window *window)
|
||||
: mWindow(window), mParent(nullptr), mOpacity(255), mColor(0), mSaturation(1.0f), mColorShift(0),
|
||||
mColorShiftEnd(0),
|
||||
mPosition({}), mOrigin({}), mRotationOrigin(0.5f, 0.5f), mSize({}), mIsProcessing(false), mVisible(true),
|
||||
mEnabled(true), mTransform(Renderer::getIdentity())
|
||||
GuiComponent::GuiComponent(Window* window)
|
||||
: mWindow(window)
|
||||
, mParent(nullptr)
|
||||
, mOpacity(255)
|
||||
, mColor(0)
|
||||
, mSaturation(1.0f)
|
||||
, mColorShift(0)
|
||||
, mColorShiftEnd(0)
|
||||
, mPosition({})
|
||||
, mOrigin({})
|
||||
, mRotationOrigin(0.5f, 0.5f)
|
||||
, mSize({})
|
||||
, mIsProcessing(false)
|
||||
, mVisible(true)
|
||||
, mEnabled(true)
|
||||
, mTransform(Renderer::getIdentity())
|
||||
{
|
||||
for (unsigned char i = 0; i < MAX_ANIMATIONS; i++)
|
||||
mAnimationMap[i] = nullptr;
|
||||
|
|
|
@ -37,7 +37,7 @@ class Window;
|
|||
class GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiComponent(Window *window);
|
||||
GuiComponent(Window* window);
|
||||
|
||||
virtual ~GuiComponent() noexcept;
|
||||
|
||||
|
@ -231,15 +231,15 @@ public:
|
|||
const static unsigned char MAX_ANIMATIONS = 4;
|
||||
|
||||
protected:
|
||||
void renderChildren(const glm::mat4 &transform) const;
|
||||
void renderChildren(const glm::mat4& transform) const;
|
||||
|
||||
void updateSelf(int deltaTime); // Updates animations.
|
||||
void updateChildren(int deltaTime); // Updates animations.
|
||||
|
||||
Window *mWindow;
|
||||
Window* mWindow;
|
||||
|
||||
GuiComponent *mParent;
|
||||
std::vector<GuiComponent *> mChildren;
|
||||
GuiComponent* mParent;
|
||||
std::vector<GuiComponent*> mChildren;
|
||||
|
||||
unsigned char mOpacity;
|
||||
unsigned int mColor;
|
||||
|
|
|
@ -80,7 +80,7 @@ private:
|
|||
static CURLM* s_multi_handle;
|
||||
|
||||
Status mStatus;
|
||||
CURL *mHandle;
|
||||
CURL* mHandle;
|
||||
|
||||
std::stringstream mContent;
|
||||
std::string mErrorMsg;
|
||||
|
|
|
@ -14,11 +14,12 @@
|
|||
#include "resources/TextureResource.h"
|
||||
|
||||
// Available slot definitions.
|
||||
std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS, SLOT_BROKEN,
|
||||
SLOT_ALTERNATIVE_EMULATOR};
|
||||
std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS,
|
||||
SLOT_BROKEN, SLOT_ALTERNATIVE_EMULATOR};
|
||||
|
||||
BadgesComponent::BadgesComponent(Window *window)
|
||||
: FlexboxComponent(window) {
|
||||
BadgesComponent::BadgesComponent(Window* window)
|
||||
: FlexboxComponent(window)
|
||||
{
|
||||
|
||||
mBadgeIcons = std::map<std::string, std::string>();
|
||||
mBadgeIcons[SLOT_FAVORITE] = ":/graphics/badge_favorite.svg";
|
||||
|
@ -45,16 +46,17 @@ BadgesComponent::BadgesComponent(Window *window)
|
|||
mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
|
||||
}
|
||||
|
||||
BadgesComponent::~BadgesComponent() noexcept {
|
||||
for (GuiComponent *c: mChildren)
|
||||
BadgesComponent::~BadgesComponent() noexcept
|
||||
{
|
||||
for (GuiComponent* c : mChildren)
|
||||
c->clearChildren();
|
||||
clearChildren();
|
||||
mBadgeIcons.clear();
|
||||
mImageComponents.clear();
|
||||
}
|
||||
|
||||
|
||||
void BadgesComponent::setValue(const std::string &value) {
|
||||
void BadgesComponent::setValue(const std::string& value)
|
||||
{
|
||||
mChildren.clear();
|
||||
if (!value.empty()) {
|
||||
std::string temp;
|
||||
|
@ -94,7 +96,8 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
|
|||
|
||||
bool imgChanged = false;
|
||||
for (auto& slot : mSlots) {
|
||||
if (properties & PATH && elem->has(slot) && mBadgeIcons[slot] != elem->get<std::string>(slot)) {
|
||||
if (properties & PATH && elem->has(slot) &&
|
||||
mBadgeIcons[slot] != elem->get<std::string>(slot)) {
|
||||
mBadgeIcons[slot] = elem->get<std::string>(slot);
|
||||
mImageComponents.find(slot)->second.setImage(mBadgeIcons[slot], false, true, true);
|
||||
imgChanged = true;
|
||||
|
|
|
@ -27,16 +27,16 @@ class TextureResource;
|
|||
class BadgesComponent : public FlexboxComponent
|
||||
{
|
||||
public:
|
||||
BadgesComponent(Window *window);
|
||||
BadgesComponent(Window* window);
|
||||
~BadgesComponent() noexcept;
|
||||
|
||||
std::string getValue() const override;
|
||||
// Should be a list of strings.
|
||||
void setValue(const std::string &value) override;
|
||||
void setValue(const std::string& value) override;
|
||||
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData> &theme,
|
||||
const std::string &view,
|
||||
const std::string &element,
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
|
||||
const std::string& view,
|
||||
const std::string& element,
|
||||
unsigned int properties) override;
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
|
|
@ -12,15 +12,24 @@
|
|||
#include "resources/Font.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
ButtonComponent::ButtonComponent(Window *window,
|
||||
const std::string &text,
|
||||
const std::string &helpText,
|
||||
const std::function<void()> &func,
|
||||
ButtonComponent::ButtonComponent(Window* window,
|
||||
const std::string& text,
|
||||
const std::string& helpText,
|
||||
const std::function<void()>& func,
|
||||
bool upperCase,
|
||||
bool flatStyle)
|
||||
: GuiComponent{window}, mBox{window, ":/graphics/button.svg"}, mFont{Font::get(FONT_SIZE_MEDIUM)}, mPadding{{}},
|
||||
mFocused{false}, mEnabled{true}, mFlatStyle{flatStyle}, mTextColorFocused{0xFFFFFFFF},
|
||||
mTextColorUnfocused{0x777777FF}, mFlatColorFocused{0x878787FF}, mFlatColorUnfocused{0x60606025} {
|
||||
: GuiComponent{window}
|
||||
, mBox{window, ":/graphics/button.svg"}
|
||||
, mFont{Font::get(FONT_SIZE_MEDIUM)}
|
||||
, mPadding{{}}
|
||||
, mFocused{false}
|
||||
, mEnabled{true}
|
||||
, mFlatStyle{flatStyle}
|
||||
, mTextColorFocused{0xFFFFFFFF}
|
||||
, mTextColorUnfocused{0x777777FF}
|
||||
, mFlatColorFocused{0x878787FF}
|
||||
, mFlatColorUnfocused{0x60606025}
|
||||
{
|
||||
setPressedFunc(func);
|
||||
setText(text, helpText, upperCase);
|
||||
|
||||
|
@ -28,7 +37,8 @@ ButtonComponent::ButtonComponent(Window *window,
|
|||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::onSizeChanged() {
|
||||
void ButtonComponent::onSizeChanged()
|
||||
{
|
||||
if (mFlatStyle)
|
||||
return;
|
||||
|
||||
|
@ -39,24 +49,27 @@ void ButtonComponent::onSizeChanged() {
|
|||
glm::vec2{-cornerSize.x * 2.0f, -cornerSize.y * 2.0f});
|
||||
}
|
||||
|
||||
void ButtonComponent::onFocusGained() {
|
||||
void ButtonComponent::onFocusGained()
|
||||
{
|
||||
mFocused = true;
|
||||
if (!mFlatStyle)
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::onFocusLost() {
|
||||
void ButtonComponent::onFocusLost()
|
||||
{
|
||||
mFocused = false;
|
||||
if (!mFlatStyle)
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::setText(const std::string &text, const std::string &helpText, bool upperCase) {
|
||||
void ButtonComponent::setText(const std::string& text, const std::string& helpText, bool upperCase)
|
||||
{
|
||||
mText = upperCase ? Utils::String::toUpper(text) : text;
|
||||
mHelpText = helpText;
|
||||
|
||||
mTextCache =
|
||||
std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0.0f, 0.0f, getCurTextColor()));
|
||||
std::unique_ptr<TextCache>(mFont->buildTextCache(mText, 0.0f, 0.0f, getCurTextColor()));
|
||||
|
||||
float minWidth = mFont->sizeText("DELETE").x + (12.0f * Renderer::getScreenWidthModifier());
|
||||
setSize(std::max(mTextCache->metrics.size.x + (12.0f * Renderer::getScreenWidthModifier()),
|
||||
|
@ -66,13 +79,15 @@ void ButtonComponent::setText(const std::string &text, const std::string &helpTe
|
|||
updateHelpPrompts();
|
||||
}
|
||||
|
||||
void ButtonComponent::setEnabled(bool state) {
|
||||
void ButtonComponent::setEnabled(bool state)
|
||||
{
|
||||
mEnabled = state;
|
||||
if (!mFlatStyle)
|
||||
updateImage();
|
||||
}
|
||||
|
||||
void ButtonComponent::setPadding(const glm::vec4 padding) {
|
||||
void ButtonComponent::setPadding(const glm::vec4 padding)
|
||||
{
|
||||
if (mPadding == padding)
|
||||
return;
|
||||
|
||||
|
@ -80,7 +95,8 @@ void ButtonComponent::setPadding(const glm::vec4 padding) {
|
|||
onSizeChanged();
|
||||
}
|
||||
|
||||
bool ButtonComponent::input(InputConfig *config, Input input) {
|
||||
bool ButtonComponent::input(InputConfig* config, Input input)
|
||||
{
|
||||
if (config->isMappedTo("a", input) && input.value != 0) {
|
||||
if (mPressedFunc && mEnabled)
|
||||
mPressedFunc();
|
||||
|
@ -90,7 +106,8 @@ bool ButtonComponent::input(InputConfig *config, Input input) {
|
|||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
void ButtonComponent::render(const glm::mat4 &parentTrans) {
|
||||
void ButtonComponent::render(const glm::mat4& parentTrans)
|
||||
{
|
||||
glm::mat4 trans{parentTrans * getTransform()};
|
||||
|
||||
if (mFlatStyle) {
|
||||
|
@ -99,13 +116,15 @@ void ButtonComponent::render(const glm::mat4 &parentTrans) {
|
|||
Renderer::drawRect(mPadding.x, mPadding.y, mSize.x - mPadding.x - mPadding.z,
|
||||
mSize.y - mPadding.y - mPadding.w, mFlatColorFocused,
|
||||
mFlatColorFocused);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
Renderer::setMatrix(trans);
|
||||
Renderer::drawRect(mPadding.x, mPadding.y, mSize.x - mPadding.x - mPadding.z,
|
||||
mSize.y - mPadding.y - mPadding.w, mFlatColorUnfocused,
|
||||
mFlatColorUnfocused);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mBox.render(trans);
|
||||
}
|
||||
|
||||
|
@ -131,20 +150,23 @@ void ButtonComponent::render(const glm::mat4 &parentTrans) {
|
|||
renderChildren(trans);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> ButtonComponent::getHelpPrompts() {
|
||||
std::vector<HelpPrompt> ButtonComponent::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts;
|
||||
prompts.push_back(HelpPrompt("a", mHelpText.empty() ? mText.c_str() : mHelpText.c_str()));
|
||||
return prompts;
|
||||
}
|
||||
|
||||
unsigned int ButtonComponent::getCurTextColor() const {
|
||||
unsigned int ButtonComponent::getCurTextColor() const
|
||||
{
|
||||
if (!mFocused)
|
||||
return mTextColorUnfocused;
|
||||
else
|
||||
return mTextColorFocused;
|
||||
}
|
||||
|
||||
void ButtonComponent::updateImage() {
|
||||
void ButtonComponent::updateImage()
|
||||
{
|
||||
if (!mEnabled || !mPressedFunc) {
|
||||
mBox.setImagePath(":/graphics/button_filled.svg");
|
||||
mBox.setCenterColor(0x770000FF);
|
||||
|
|
|
@ -14,12 +14,13 @@
|
|||
|
||||
class TextCache;
|
||||
|
||||
class ButtonComponent : public GuiComponent {
|
||||
class ButtonComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
ButtonComponent(Window *window,
|
||||
const std::string &text = "",
|
||||
const std::string &helpText = "",
|
||||
const std::function<void()> &func = nullptr,
|
||||
ButtonComponent(Window* window,
|
||||
const std::string& text = "",
|
||||
const std::string& helpText = "",
|
||||
const std::function<void()>& func = nullptr,
|
||||
bool upperCase = true,
|
||||
bool flatStyle = false);
|
||||
|
||||
|
@ -29,9 +30,9 @@ public:
|
|||
|
||||
void onFocusLost() override;
|
||||
|
||||
void setText(const std::string &text, const std::string &helpText, bool upperCase = true);
|
||||
void setText(const std::string& text, const std::string& helpText, bool upperCase = true);
|
||||
|
||||
const std::string &getText() const { return mText; }
|
||||
const std::string& getText() const { return mText; }
|
||||
|
||||
void setPressedFunc(std::function<void()> f) { mPressedFunc = f; }
|
||||
|
||||
|
@ -45,11 +46,11 @@ public:
|
|||
|
||||
void setFlatColorUnfocused(unsigned int color) { mFlatColorUnfocused = color; }
|
||||
|
||||
const std::function<void()> &getPressedFunc() const { return mPressedFunc; }
|
||||
const std::function<void()>& getPressedFunc() const { return mPressedFunc; }
|
||||
|
||||
bool input(InputConfig *config, Input input) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
|
||||
void render(const glm::mat4 &parentTrans) override;
|
||||
void render(const glm::mat4& parentTrans) override;
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
|
|
|
@ -245,7 +245,7 @@ const ComponentGrid::GridEntry* ComponentGrid::getCellAt(int x, int y) const
|
|||
|
||||
bool ComponentGrid::input(InputConfig* config, Input input)
|
||||
{
|
||||
const GridEntry *cursorEntry = getCellAt(mCursor);
|
||||
const GridEntry* cursorEntry = getCellAt(mCursor);
|
||||
if (cursorEntry && cursorEntry->component->input(config, input))
|
||||
return true;
|
||||
|
||||
|
@ -287,11 +287,12 @@ void ComponentGrid::resetCursor()
|
|||
}
|
||||
}
|
||||
|
||||
bool ComponentGrid::moveCursor(glm::ivec2 dir) {
|
||||
bool ComponentGrid::moveCursor(glm::ivec2 dir)
|
||||
{
|
||||
assert(dir.x || dir.y);
|
||||
|
||||
const glm::ivec2 origCursor{mCursor};
|
||||
const GridEntry *currentCursorEntry = getCellAt(mCursor);
|
||||
const GridEntry* currentCursorEntry = getCellAt(mCursor);
|
||||
glm::ivec2 searchAxis(dir.x == 0, dir.y == 0);
|
||||
|
||||
// Logic to handle entries that span several cells.
|
||||
|
@ -325,7 +326,7 @@ bool ComponentGrid::moveCursor(glm::ivec2 dir) {
|
|||
while (mCursor.x >= 0 && mCursor.y >= 0 && mCursor.x < mGridSize.x && mCursor.y < mGridSize.y) {
|
||||
mCursor = mCursor + dir;
|
||||
glm::ivec2 curDirPos{mCursor};
|
||||
const GridEntry *cursorEntry;
|
||||
const GridEntry* cursorEntry;
|
||||
|
||||
// Spread out on search axis+
|
||||
while (mCursor.x < mGridSize.x && mCursor.y < mGridSize.y && mCursor.x >= 0 &&
|
||||
|
@ -367,7 +368,8 @@ bool ComponentGrid::moveCursor(glm::ivec2 dir) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void ComponentGrid::moveCursorTo(int xPos, int yPos, bool selectLeftCell) {
|
||||
void ComponentGrid::moveCursorTo(int xPos, int yPos, bool selectLeftCell)
|
||||
{
|
||||
const glm::ivec2 origCursor{mCursor};
|
||||
|
||||
if (xPos != -1)
|
||||
|
@ -375,7 +377,7 @@ void ComponentGrid::moveCursorTo(int xPos, int yPos, bool selectLeftCell) {
|
|||
if (yPos != -1)
|
||||
mCursor.y = yPos;
|
||||
|
||||
const GridEntry *currentCursorEntry = getCellAt(mCursor);
|
||||
const GridEntry* currentCursorEntry = getCellAt(mCursor);
|
||||
|
||||
// If requested, select the leftmost cell of entries wider than 1 cell.
|
||||
if (selectLeftCell && mCursor.x > currentCursorEntry->pos.x)
|
||||
|
@ -384,14 +386,16 @@ void ComponentGrid::moveCursorTo(int xPos, int yPos, bool selectLeftCell) {
|
|||
onCursorMoved(origCursor, mCursor);
|
||||
}
|
||||
|
||||
void ComponentGrid::onFocusLost() {
|
||||
const GridEntry *cursorEntry = getCellAt(mCursor);
|
||||
void ComponentGrid::onFocusLost()
|
||||
{
|
||||
const GridEntry* cursorEntry = getCellAt(mCursor);
|
||||
if (cursorEntry)
|
||||
cursorEntry->component->onFocusLost();
|
||||
}
|
||||
|
||||
void ComponentGrid::onFocusGained() {
|
||||
const GridEntry *cursorEntry = getCellAt(mCursor);
|
||||
void ComponentGrid::onFocusGained()
|
||||
{
|
||||
const GridEntry* cursorEntry = getCellAt(mCursor);
|
||||
if (cursorEntry)
|
||||
cursorEntry->component->onFocusGained();
|
||||
}
|
||||
|
|
|
@ -30,33 +30,35 @@ namespace GridFlags
|
|||
} // namespace GridFlags
|
||||
|
||||
// Provides basic layout of components in an X*Y grid.
|
||||
class ComponentGrid : public GuiComponent {
|
||||
class ComponentGrid : public GuiComponent
|
||||
{
|
||||
public:
|
||||
ComponentGrid(Window *window, const glm::ivec2 &gridDimensions);
|
||||
ComponentGrid(Window* window, const glm::ivec2& gridDimensions);
|
||||
|
||||
virtual ~ComponentGrid();
|
||||
|
||||
bool removeEntry(const std::shared_ptr<GuiComponent> &comp);
|
||||
bool removeEntry(const std::shared_ptr<GuiComponent>& comp);
|
||||
|
||||
void setEntry(const std::shared_ptr<GuiComponent> &comp,
|
||||
const glm::ivec2 &pos,
|
||||
void setEntry(const std::shared_ptr<GuiComponent>& comp,
|
||||
const glm::ivec2& pos,
|
||||
bool canFocus,
|
||||
bool resize = true,
|
||||
const glm::ivec2 &size = glm::ivec2{1, 1},
|
||||
const glm::ivec2& size = glm::ivec2{1, 1},
|
||||
unsigned int border = GridFlags::BORDER_NONE,
|
||||
GridFlags::UpdateType updateType = GridFlags::UPDATE_ALWAYS);
|
||||
|
||||
void setPastBoundaryCallback(const std::function<bool(InputConfig *config, Input input)> &func) {
|
||||
void setPastBoundaryCallback(const std::function<bool(InputConfig* config, Input input)>& func)
|
||||
{
|
||||
mPastBoundaryCallback = func;
|
||||
}
|
||||
|
||||
void textInput(const std::string &text) override;
|
||||
void textInput(const std::string& text) override;
|
||||
|
||||
bool input(InputConfig *config, Input input) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
|
||||
void update(int deltaTime) override;
|
||||
|
||||
void render(const glm::mat4 &parentTrans) override;
|
||||
void render(const glm::mat4& parentTrans) override;
|
||||
|
||||
void onSizeChanged() override;
|
||||
|
||||
|
@ -80,10 +82,11 @@ public:
|
|||
// Pass -1 for xPos or yPos to keep its axis cursor position.
|
||||
void moveCursorTo(int xPos, int yPos, bool selectLeftCell = false);
|
||||
|
||||
void setCursorTo(const std::shared_ptr<GuiComponent> &comp);
|
||||
void setCursorTo(const std::shared_ptr<GuiComponent>& comp);
|
||||
|
||||
std::shared_ptr<GuiComponent> getSelectedComponent() {
|
||||
const GridEntry *e = getCellAt(mCursor);
|
||||
std::shared_ptr<GuiComponent> getSelectedComponent()
|
||||
{
|
||||
const GridEntry* e = getCellAt(mCursor);
|
||||
if (e)
|
||||
return e->component;
|
||||
else
|
||||
|
@ -129,25 +132,25 @@ private:
|
|||
};
|
||||
|
||||
// Update position and size.
|
||||
void updateCellComponent(const GridEntry &cell);
|
||||
void updateCellComponent(const GridEntry& cell);
|
||||
|
||||
void updateSeparators();
|
||||
|
||||
void onCursorMoved(glm::ivec2 from, glm::ivec2 to);
|
||||
|
||||
const GridEntry *getCellAt(int x, int y) const;
|
||||
const GridEntry* getCellAt(int x, int y) const;
|
||||
|
||||
const GridEntry *getCellAt(const glm::ivec2 &pos) const { return getCellAt(pos.x, pos.y); }
|
||||
const GridEntry* getCellAt(const glm::ivec2& pos) const { return getCellAt(pos.x, pos.y); }
|
||||
|
||||
std::vector<std::vector<float>> mSeparators;
|
||||
glm::ivec2 mGridSize;
|
||||
std::vector<GridEntry> mCells;
|
||||
glm::ivec2 mCursor;
|
||||
|
||||
std::function<bool(InputConfig *config, Input input)> mPastBoundaryCallback;
|
||||
std::function<bool(InputConfig* config, Input input)> mPastBoundaryCallback;
|
||||
|
||||
float *mRowHeights;
|
||||
float *mColWidths;
|
||||
float* mRowHeights;
|
||||
float* mColWidths;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_COMPONENT_GRID_H
|
||||
|
|
|
@ -71,10 +71,11 @@ bool ComponentList::input(InputConfig* config, Input input)
|
|||
if (mEntries.at(mCursor).data.input_handler) {
|
||||
if (mEntries.at(mCursor).data.input_handler(config, input))
|
||||
return true;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// No input handler assigned, do the default, which is to give it
|
||||
// to the rightmost element in the row.
|
||||
auto &row = mEntries.at(mCursor).data;
|
||||
auto& row = mEntries.at(mCursor).data;
|
||||
if (row.elements.size()) {
|
||||
if (row.elements.back().component->input(config, input))
|
||||
return true;
|
||||
|
@ -196,7 +197,7 @@ void ComponentList::render(const glm::mat4& parentTrans)
|
|||
std::vector<GuiComponent*> drawAfterCursor;
|
||||
bool drawAll;
|
||||
for (size_t i = 0; i < mEntries.size(); i++) {
|
||||
auto &entry = mEntries.at(i);
|
||||
auto& entry = mEntries.at(i);
|
||||
drawAll = !mFocused || i != static_cast<unsigned int>(mCursor);
|
||||
for (auto it = entry.data.elements.cbegin(); it != entry.data.elements.cend(); it++) {
|
||||
if (drawAll || it->invert_when_selected) {
|
||||
|
|
|
@ -12,10 +12,17 @@
|
|||
#include "resources/Font.h"
|
||||
#include "utils/StringUtil.h"
|
||||
|
||||
DateTimeEditComponent::DateTimeEditComponent(Window *window, bool alignRight, DisplayMode dispMode)
|
||||
: GuiComponent(window), mEditing(false), mEditIndex(0), mDisplayMode(dispMode), mRelativeUpdateAccumulator(0),
|
||||
mColor(0x777777FF), mFont(Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT)), mAlignRight(alignRight),
|
||||
mUppercase(false), mAutoSize(true)
|
||||
DateTimeEditComponent::DateTimeEditComponent(Window* window, bool alignRight, DisplayMode dispMode)
|
||||
: GuiComponent(window)
|
||||
, mEditing(false)
|
||||
, mEditIndex(0)
|
||||
, mDisplayMode(dispMode)
|
||||
, mRelativeUpdateAccumulator(0)
|
||||
, mColor(0x777777FF)
|
||||
, mFont(Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT))
|
||||
, mAlignRight(alignRight)
|
||||
, mUppercase(false)
|
||||
, mAutoSize(true)
|
||||
{
|
||||
updateTextCache();
|
||||
}
|
||||
|
|
|
@ -60,9 +60,7 @@ void FlexboxComponent::setItemWidth(float value)
|
|||
}
|
||||
float FlexboxComponent::getItemWidth() { return mItemWidth; }
|
||||
|
||||
void FlexboxComponent::onSizeChanged() {
|
||||
mLayoutValid = false;
|
||||
}
|
||||
void FlexboxComponent::onSizeChanged() { mLayoutValid = false; }
|
||||
|
||||
void FlexboxComponent::computeLayout()
|
||||
{
|
||||
|
@ -95,9 +93,9 @@ void FlexboxComponent::computeLayout()
|
|||
|
||||
// Pre-compute layout parameters.
|
||||
int n = mChildren.size();
|
||||
int nLines = std::max(1, (int) std::ceil(n / std::max(1, (int) mItemsPerLine)));
|
||||
int nLines = std::max(1, (int)std::ceil(n / std::max(1, (int)mItemsPerLine)));
|
||||
float lineWidth =
|
||||
(mDirection == "row" ? (maxItemSize.y + mItemMargin.y) : (maxItemSize.x + mItemMargin.x));
|
||||
(mDirection == "row" ? (maxItemSize.y + mItemMargin.y) : (maxItemSize.x + mItemMargin.x));
|
||||
float anchorXStart = anchorX;
|
||||
float anchorYStart = anchorY;
|
||||
|
||||
|
@ -106,14 +104,15 @@ void FlexboxComponent::computeLayout()
|
|||
if (mDirection == "row") {
|
||||
totalSize.x += (mItemMargin.x + mItemWidth) * mItemsPerLine;
|
||||
totalSize.y += (mItemMargin.y + maxItemSize.y) * nLines;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
totalSize.x += (mItemMargin.x + mItemWidth) * nLines;
|
||||
totalSize.y += (mItemMargin.y + maxItemSize.y) * mItemsPerLine;
|
||||
}
|
||||
|
||||
// Iterate through the children.
|
||||
for (int i = 0; i < n; i++) {
|
||||
GuiComponent *child = mChildren[i];
|
||||
GuiComponent* child = mChildren[i];
|
||||
auto size = child->getSize();
|
||||
|
||||
// Top-left anchor position.
|
||||
|
@ -132,10 +131,12 @@ void FlexboxComponent::computeLayout()
|
|||
if (mAlign == ITEM_ALIGN_END) {
|
||||
x += directionLine.x == 0 ? (maxItemSize.x - size.x) : 0;
|
||||
y += directionLine.y == 0 ? (maxItemSize.y - size.y) : 0;
|
||||
} else if (mAlign == ITEM_ALIGN_CENTER) {
|
||||
}
|
||||
else if (mAlign == ITEM_ALIGN_CENTER) {
|
||||
x += directionLine.x == 0 ? (maxItemSize.x - size.x) / 2 : 0;
|
||||
y += directionLine.y == 0 ? (maxItemSize.y - size.y) / 2 : 0;
|
||||
} else if (mAlign == ITEM_ALIGN_STRETCH && mDirection == "row") {
|
||||
}
|
||||
else if (mAlign == ITEM_ALIGN_STRETCH && mDirection == "row") {
|
||||
child->setSize(child->getSize().x, maxItemSize.y);
|
||||
}
|
||||
|
||||
|
@ -149,7 +150,7 @@ void FlexboxComponent::computeLayout()
|
|||
child->setPosition(getPosition().x + x, getPosition().y + y);
|
||||
|
||||
// Translate anchor.
|
||||
if ((i + 1) % std::max(1, (int) mItemsPerLine) != 0) {
|
||||
if ((i + 1) % std::max(1, (int)mItemsPerLine) != 0) {
|
||||
// Translate on same line.
|
||||
anchorX += (size.x + mItemMargin.x) * directionLine.x;
|
||||
anchorY += (size.y + mItemMargin.y) * directionLine.y;
|
||||
|
@ -159,7 +160,8 @@ void FlexboxComponent::computeLayout()
|
|||
if (directionRow.x == 0) {
|
||||
anchorY += lineWidth * directionRow.y;
|
||||
anchorX = anchorXStart;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
anchorX += lineWidth * directionRow.x;
|
||||
anchorY = anchorYStart;
|
||||
}
|
||||
|
@ -169,7 +171,8 @@ void FlexboxComponent::computeLayout()
|
|||
mLayoutValid = true;
|
||||
}
|
||||
|
||||
void FlexboxComponent::render(const glm::mat4& parentTrans) {
|
||||
void FlexboxComponent::render(const glm::mat4& parentTrans)
|
||||
{
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
|
|
|
@ -37,36 +37,36 @@ void HelpComponent::assignIcons()
|
|||
":/help/dpad_updown.svg" :
|
||||
mStyle.mCustomButtons.dpad_updown;
|
||||
sIconPathMap["left/right"] = mStyle.mCustomButtons.dpad_leftright.empty() ?
|
||||
":/help/dpad_leftright.svg" :
|
||||
mStyle.mCustomButtons.dpad_leftright;
|
||||
":/help/dpad_leftright.svg" :
|
||||
mStyle.mCustomButtons.dpad_leftright;
|
||||
sIconPathMap["up/down/left/right"] = mStyle.mCustomButtons.dpad_all.empty() ?
|
||||
":/help/dpad_all.svg" :
|
||||
mStyle.mCustomButtons.dpad_all;
|
||||
":/help/dpad_all.svg" :
|
||||
mStyle.mCustomButtons.dpad_all;
|
||||
sIconPathMap["thumbstickclick"] = mStyle.mCustomButtons.thumbstick_click.empty() ?
|
||||
":/help/thumbstick_click.svg" :
|
||||
mStyle.mCustomButtons.thumbstick_click;
|
||||
":/help/thumbstick_click.svg" :
|
||||
mStyle.mCustomButtons.thumbstick_click;
|
||||
sIconPathMap["l"] = mStyle.mCustomButtons.button_l.empty() ? ":/help/button_l.svg" :
|
||||
mStyle.mCustomButtons.button_l;
|
||||
mStyle.mCustomButtons.button_l;
|
||||
sIconPathMap["r"] = mStyle.mCustomButtons.button_r.empty() ? ":/help/button_r.svg" :
|
||||
mStyle.mCustomButtons.button_r;
|
||||
mStyle.mCustomButtons.button_r;
|
||||
sIconPathMap["lr"] = mStyle.mCustomButtons.button_lr.empty() ? ":/help/button_lr.svg" :
|
||||
mStyle.mCustomButtons.button_lr;
|
||||
mStyle.mCustomButtons.button_lr;
|
||||
sIconPathMap["lt"] = mStyle.mCustomButtons.button_lt.empty() ? ":/help/button_lt.svg" :
|
||||
mStyle.mCustomButtons.button_lt;
|
||||
mStyle.mCustomButtons.button_lt;
|
||||
sIconPathMap["rt"] = mStyle.mCustomButtons.button_rt.empty() ? ":/help/button_rt.svg" :
|
||||
mStyle.mCustomButtons.button_rt;
|
||||
mStyle.mCustomButtons.button_rt;
|
||||
|
||||
// These graphics files are custom per controller type.
|
||||
if (controllerType == "snes") {
|
||||
sIconPathMap["a"] = mStyle.mCustomButtons.button_a_SNES.empty() ?
|
||||
":/help/button_a_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_a_SNES;
|
||||
":/help/button_a_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_a_SNES;
|
||||
sIconPathMap["b"] = mStyle.mCustomButtons.button_b_SNES.empty() ?
|
||||
":/help/button_b_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_b_SNES;
|
||||
":/help/button_b_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_b_SNES;
|
||||
sIconPathMap["x"] = mStyle.mCustomButtons.button_x_SNES.empty() ?
|
||||
":/help/button_x_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_x_SNES;
|
||||
":/help/button_x_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_x_SNES;
|
||||
sIconPathMap["y"] = mStyle.mCustomButtons.button_y_SNES.empty() ?
|
||||
":/help/button_y_SNES.svg" :
|
||||
mStyle.mCustomButtons.button_y_SNES;
|
||||
|
|
|
@ -27,11 +27,23 @@ glm::vec2 ImageComponent::getSize() const
|
|||
return GuiComponent::getSize() * (mBottomRightCrop - mTopLeftCrop);
|
||||
}
|
||||
|
||||
ImageComponent::ImageComponent(Window *window, bool forceLoad, bool dynamic)
|
||||
: GuiComponent(window), mTargetSize({}), mFlipX(false), mFlipY(false), mTargetIsMax(false), mTargetIsMin(false),
|
||||
mColorShift(0xFFFFFFFF), mColorShiftEnd(0xFFFFFFFF), mColorGradientHorizontal(true), mFadeOpacity(0),
|
||||
mFading(false), mForceLoad(forceLoad), mDynamic(dynamic), mRotateByTargetSize(false), mTopLeftCrop({}),
|
||||
mBottomRightCrop(1.0f, 1.0f)
|
||||
ImageComponent::ImageComponent(Window* window, bool forceLoad, bool dynamic)
|
||||
: GuiComponent(window)
|
||||
, mTargetSize({})
|
||||
, mFlipX(false)
|
||||
, mFlipY(false)
|
||||
, mTargetIsMax(false)
|
||||
, mTargetIsMin(false)
|
||||
, mColorShift(0xFFFFFFFF)
|
||||
, mColorShiftEnd(0xFFFFFFFF)
|
||||
, mColorGradientHorizontal(true)
|
||||
, mFadeOpacity(0)
|
||||
, mFading(false)
|
||||
, mForceLoad(forceLoad)
|
||||
, mDynamic(dynamic)
|
||||
, mRotateByTargetSize(false)
|
||||
, mTopLeftCrop({})
|
||||
, mBottomRightCrop(1.0f, 1.0f)
|
||||
{
|
||||
updateColors();
|
||||
}
|
||||
|
@ -126,7 +138,8 @@ void ImageComponent::resize()
|
|||
onSizeChanged();
|
||||
}
|
||||
|
||||
void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify, bool cacheImage) {
|
||||
void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify, bool cacheImage)
|
||||
{
|
||||
// Always load bundled graphic resources statically, unless mForceLoad has been set.
|
||||
// This eliminates annoying texture pop-in problems that would otherwise occur.
|
||||
if (!mForceLoad && (path[0] == ':') && (path[1] == '/')) {
|
||||
|
@ -137,11 +150,12 @@ void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify, b
|
|||
if (mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
|
||||
mTexture.reset();
|
||||
else
|
||||
mTexture =
|
||||
TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify, 1.0f, cacheImage);
|
||||
mTexture = TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify,
|
||||
1.0f, cacheImage);
|
||||
}
|
||||
else {
|
||||
mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify, 1.0f, cacheImage);
|
||||
mTexture =
|
||||
TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify, 1.0f, cacheImage);
|
||||
}
|
||||
|
||||
resize();
|
||||
|
|
|
@ -14,9 +14,10 @@
|
|||
|
||||
class TextureResource;
|
||||
|
||||
class ImageComponent : public GuiComponent {
|
||||
class ImageComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
ImageComponent(Window *window, bool forceLoad = false, bool dynamic = true);
|
||||
ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true);
|
||||
|
||||
virtual ~ImageComponent() noexcept {};
|
||||
|
||||
|
@ -24,13 +25,16 @@ public:
|
|||
|
||||
// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
|
||||
// as tiling, creates vertices accordingly).
|
||||
void setImage(std::string path, bool tile = false, bool linearMagnify = false, bool cacheSVG = false);
|
||||
void setImage(std::string path,
|
||||
bool tile = false,
|
||||
bool linearMagnify = false,
|
||||
bool cacheSVG = false);
|
||||
|
||||
// Loads an image from memory.
|
||||
void setImage(const char *data, size_t length, bool tile = false);
|
||||
void setImage(const char* data, size_t length, bool tile = false);
|
||||
|
||||
// Use an already existing texture.
|
||||
void setImage(const std::shared_ptr<TextureResource> &texture);
|
||||
void setImage(const std::shared_ptr<TextureResource>& texture);
|
||||
|
||||
void onSizeChanged() override { updateVertices(); }
|
||||
|
||||
|
|
|
@ -181,7 +181,7 @@ GuiInputConfig::GuiInputConfig(Window* window,
|
|||
};
|
||||
|
||||
buttons.push_back(
|
||||
std::make_shared<ButtonComponent>(mWindow, "OK", "ok", [okFunction] { okFunction(); }));
|
||||
std::make_shared<ButtonComponent>(mWindow, "OK", "ok", [okFunction] { okFunction(); }));
|
||||
|
||||
mButtonGrid = makeButtonGrid(mWindow, buttons);
|
||||
mGrid.setEntry(mButtonGrid, glm::ivec2{0, 6}, true, false);
|
||||
|
|
|
@ -15,18 +15,22 @@
|
|||
#define HORIZONTAL_PADDING_PX 20.0f
|
||||
|
||||
GuiMsgBox::GuiMsgBox(Window* window,
|
||||
const HelpStyle &helpstyle,
|
||||
const std::string &text,
|
||||
const std::string &name1,
|
||||
const std::function<void()> &func1,
|
||||
const std::string &name2,
|
||||
const std::function<void()> &func2,
|
||||
const std::string &name3,
|
||||
const std::function<void()> &func3,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& text,
|
||||
const std::string& name1,
|
||||
const std::function<void()>& func1,
|
||||
const std::string& name2,
|
||||
const std::function<void()>& func2,
|
||||
const std::string& name3,
|
||||
const std::function<void()>& func3,
|
||||
bool disableBackButton,
|
||||
bool deleteOnButtonPress)
|
||||
: GuiComponent(window), mBackground(window, ":/graphics/frame.svg"), mGrid(window, glm::ivec2{1, 2}),
|
||||
mHelpStyle(helpstyle), mDisableBackButton(disableBackButton), mDeleteOnButtonPress(deleteOnButtonPress)
|
||||
: GuiComponent(window)
|
||||
, mBackground(window, ":/graphics/frame.svg")
|
||||
, mGrid(window, glm::ivec2{1, 2})
|
||||
, mHelpStyle(helpstyle)
|
||||
, mDisableBackButton(disableBackButton)
|
||||
, mDeleteOnButtonPress(deleteOnButtonPress)
|
||||
{
|
||||
// Adjust the width relative to the aspect ratio of the screen to make the GUI look coherent
|
||||
// regardless of screen type. The 1.778 aspect ratio value is the 16:9 reference.
|
||||
|
|
|
@ -74,33 +74,47 @@ std::vector<std::vector<const char *>> kbLastRowLoad{
|
|||
// clang-format on
|
||||
|
||||
GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
||||
Window *window,
|
||||
const HelpStyle &helpstyle,
|
||||
const std::string &title,
|
||||
const std::string &initValue,
|
||||
const std::function<void(const std::string &)> &okCallback,
|
||||
bool multiLine,
|
||||
const std::string &acceptBtnHelpText,
|
||||
const std::string &saveConfirmationText,
|
||||
const std::string &infoString,
|
||||
const std::string &defaultValue,
|
||||
const std::string &loadBtnHelpText,
|
||||
const std::string &clearBtnHelpText,
|
||||
const std::string &cancelBtnHelpText)
|
||||
: GuiComponent{window}, mBackground{window, ":/graphics/frame.svg"},
|
||||
mGrid{window, glm::ivec2{1, (infoString != "" && defaultValue != "" ? 8 : 6)}}, mHelpStyle{helpstyle},
|
||||
mInitValue{initValue}, mAcceptBtnHelpText{acceptBtnHelpText}, mSaveConfirmationText{saveConfirmationText},
|
||||
mLoadBtnHelpText{loadBtnHelpText}, mClearBtnHelpText{clearBtnHelpText}, mCancelBtnHelpText{cancelBtnHelpText},
|
||||
mOkCallback{okCallback}, mMultiLine{multiLine}, mComplexMode{(infoString != "" && defaultValue != "")},
|
||||
mDeleteRepeat{false}, mShift{false}, mAlt{false}, mDeleteRepeatTimer{0}, mNavigationRepeatTimer{0},
|
||||
mNavigationRepeatDirX{0}, mNavigationRepeatDirY{0} {
|
||||
Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& title,
|
||||
const std::string& initValue,
|
||||
const std::function<void(const std::string&)>& okCallback,
|
||||
bool multiLine,
|
||||
const std::string& acceptBtnHelpText,
|
||||
const std::string& saveConfirmationText,
|
||||
const std::string& infoString,
|
||||
const std::string& defaultValue,
|
||||
const std::string& loadBtnHelpText,
|
||||
const std::string& clearBtnHelpText,
|
||||
const std::string& cancelBtnHelpText)
|
||||
: GuiComponent{window}
|
||||
, mBackground{window, ":/graphics/frame.svg"}
|
||||
, mGrid{window, glm::ivec2{1, (infoString != "" && defaultValue != "" ? 8 : 6)}}
|
||||
, mHelpStyle{helpstyle}
|
||||
, mInitValue{initValue}
|
||||
, mAcceptBtnHelpText{acceptBtnHelpText}
|
||||
, mSaveConfirmationText{saveConfirmationText}
|
||||
, mLoadBtnHelpText{loadBtnHelpText}
|
||||
, mClearBtnHelpText{clearBtnHelpText}
|
||||
, mCancelBtnHelpText{cancelBtnHelpText}
|
||||
, mOkCallback{okCallback}
|
||||
, mMultiLine{multiLine}
|
||||
, mComplexMode{(infoString != "" && defaultValue != "")}
|
||||
, mDeleteRepeat{false}
|
||||
, mShift{false}
|
||||
, mAlt{false}
|
||||
, mDeleteRepeatTimer{0}
|
||||
, mNavigationRepeatTimer{0}
|
||||
, mNavigationRepeatDirX{0}
|
||||
, mNavigationRepeatDirY{0}
|
||||
{
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
||||
mTitle = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(title),
|
||||
Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
|
||||
|
||||
std::vector<std::vector<const char *>> kbLayout;
|
||||
std::vector<std::vector<const char*>> kbLayout;
|
||||
|
||||
// At the moment there is only the US keyboard layout available.
|
||||
kbLayout.insert(kbLayout.cend(), kbBaseUS.cbegin(), kbBaseUS.cend());
|
||||
|
@ -114,7 +128,7 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
mHorizontalKeyCount = static_cast<int>(kbLayout[0].size());
|
||||
|
||||
mKeyboardGrid = std::make_shared<ComponentGrid>(
|
||||
mWindow, glm::ivec2(mHorizontalKeyCount, static_cast<int>(kbLayout.size()) / 3));
|
||||
mWindow, glm::ivec2(mHorizontalKeyCount, static_cast<int>(kbLayout.size()) / 3));
|
||||
|
||||
mText = std::make_shared<TextEditComponent>(mWindow);
|
||||
mText->setValue(initValue);
|
||||
|
@ -129,11 +143,11 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
|
||||
if (mComplexMode) {
|
||||
mInfoString = std::make_shared<TextComponent>(
|
||||
mWindow, infoString, Font::get(FONT_SIZE_MEDIUM), 0x555555FF, ALIGN_CENTER);
|
||||
mWindow, infoString, Font::get(FONT_SIZE_MEDIUM), 0x555555FF, ALIGN_CENTER);
|
||||
mGrid.setEntry(mInfoString, glm::ivec2{0, yPos}, false, true);
|
||||
|
||||
mDefaultValue = std::make_shared<TextComponent>(
|
||||
mWindow, defaultValue, Font::get(FONT_SIZE_SMALL), 0x555555FF, ALIGN_CENTER);
|
||||
mWindow, defaultValue, Font::get(FONT_SIZE_SMALL), 0x555555FF, ALIGN_CENTER);
|
||||
mGrid.setEntry(mDefaultValue, glm::ivec2{0, yPos + 1}, false, true);
|
||||
yPos += 2;
|
||||
}
|
||||
|
@ -164,17 +178,20 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
upper = DELETE_SYMBOL;
|
||||
alted = DELETE_SYMBOL;
|
||||
altshifted = DELETE_SYMBOL;
|
||||
} else if (lower == "OK") {
|
||||
}
|
||||
else if (lower == "OK") {
|
||||
lower = OK_SYMBOL;
|
||||
upper = OK_SYMBOL;
|
||||
alted = OK_SYMBOL;
|
||||
altshifted = OK_SYMBOL;
|
||||
} else if (lower == "SPACE") {
|
||||
}
|
||||
else if (lower == "SPACE") {
|
||||
lower = " ";
|
||||
upper = " ";
|
||||
alted = " ";
|
||||
altshifted = " ";
|
||||
} else if (lower != "SHIFT" && lower.length() > 1) {
|
||||
}
|
||||
else if (lower != "SHIFT" && lower.length() > 1) {
|
||||
lower = (lower.c_str());
|
||||
upper = (upper.c_str());
|
||||
alted = (alted.c_str());
|
||||
|
@ -183,19 +200,21 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
|
||||
if (lower == "SHIFT") {
|
||||
mShiftButton = std::make_shared<ButtonComponent>(
|
||||
mWindow, (SHIFT_SYMBOL), ("SHIFT"), [this] { shiftKeys(); }, false, true);
|
||||
mWindow, (SHIFT_SYMBOL), ("SHIFT"), [this] { shiftKeys(); }, false, true);
|
||||
button = mShiftButton;
|
||||
} else if (lower == "ALT") {
|
||||
}
|
||||
else if (lower == "ALT") {
|
||||
mAltButton = std::make_shared<ButtonComponent>(
|
||||
mWindow, (ALT_SYMBOL), ("ALT"), [this] { altKeys(); }, false, true);
|
||||
mWindow, (ALT_SYMBOL), ("ALT"), [this] { altKeys(); }, false, true);
|
||||
button = mAltButton;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
button = makeButton(lower, upper, alted, altshifted);
|
||||
}
|
||||
|
||||
button->setPadding(
|
||||
glm::vec4(BUTTON_GRID_HORIZ_PADDING / 4.0f, BUTTON_GRID_HORIZ_PADDING / 4.0f,
|
||||
BUTTON_GRID_HORIZ_PADDING / 4.0f, BUTTON_GRID_HORIZ_PADDING / 4.0f));
|
||||
glm::vec4(BUTTON_GRID_HORIZ_PADDING / 4.0f, BUTTON_GRID_HORIZ_PADDING / 4.0f,
|
||||
BUTTON_GRID_HORIZ_PADDING / 4.0f, BUTTON_GRID_HORIZ_PADDING / 4.0f));
|
||||
buttons.push_back(button);
|
||||
|
||||
int colSpan = 1;
|
||||
|
@ -233,13 +252,14 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
mText->setSize(0.0f, textHeight);
|
||||
|
||||
// If attempting to navigate beyond the edge of the keyboard grid, then wrap around.
|
||||
mGrid.setPastBoundaryCallback([this, kbLayout](InputConfig *config, Input input) -> bool {
|
||||
mGrid.setPastBoundaryCallback([this, kbLayout](InputConfig* config, Input input) -> bool {
|
||||
if (config->isMappedLike("left", input)) {
|
||||
if (mGrid.getSelectedComponent() == mKeyboardGrid) {
|
||||
mKeyboardGrid->moveCursorTo(mHorizontalKeyCount - 1, -1, true);
|
||||
return true;
|
||||
}
|
||||
} else if (config->isMappedLike("right", input)) {
|
||||
}
|
||||
else if (config->isMappedLike("right", input)) {
|
||||
if (mGrid.getSelectedComponent() == mKeyboardGrid) {
|
||||
mKeyboardGrid->moveCursorTo(0, -1);
|
||||
return true;
|
||||
|
@ -259,7 +279,8 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
|
||||
setPosition((static_cast<float>(Renderer::getScreenWidth()) - mSize.x) / 2.0f,
|
||||
(static_cast<float>(Renderer::getScreenHeight()) - mSize.y) / 2.0f);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
if (mComplexMode)
|
||||
setSize(width, KEYBOARD_HEIGHT + mDefaultValue->getSize().y * 3.0f);
|
||||
else
|
||||
|
@ -270,7 +291,8 @@ GuiTextEditKeyboardPopup::GuiTextEditKeyboardPopup(
|
|||
}
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::onSizeChanged() {
|
||||
void GuiTextEditKeyboardPopup::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, glm::vec3{}, glm::vec2{-32.0f, -32.0f});
|
||||
mText->setSize(mSize.x - KEYBOARD_PADDINGX - KEYBOARD_PADDINGX, mText->getSize().y);
|
||||
|
||||
|
@ -281,7 +303,8 @@ void GuiTextEditKeyboardPopup::onSizeChanged() {
|
|||
mGrid.setRowHeightPerc(1, (mInfoString->getSize().y * 0.6f) / mSize.y);
|
||||
mGrid.setRowHeightPerc(2, (mDefaultValue->getSize().y * 1.6f) / mSize.y);
|
||||
mGrid.setRowHeightPerc(1, (mText->getSize().y * 1.0f) / mSize.y);
|
||||
} else if (mMultiLine) {
|
||||
}
|
||||
else if (mMultiLine) {
|
||||
mGrid.setRowHeightPerc(1, (mText->getSize().y * 1.15f) / mSize.y);
|
||||
}
|
||||
|
||||
|
@ -296,7 +319,8 @@ void GuiTextEditKeyboardPopup::onSizeChanged() {
|
|||
mKeyboardGrid->setPosition(KEYBOARD_PADDINGX, pos.y);
|
||||
}
|
||||
|
||||
bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
||||
bool GuiTextEditKeyboardPopup::input(InputConfig* config, Input input)
|
||||
{
|
||||
// Enter/return key or numpad enter key accepts the changes.
|
||||
if (config->getDeviceId() == DEVICE_KEYBOARD && mText->isEditing() && !mMultiLine &&
|
||||
input.value && (input.id == SDLK_RETURN || input.id == SDLK_KP_ENTER)) {
|
||||
|
@ -304,7 +328,7 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
delete this;
|
||||
return true;
|
||||
}
|
||||
// Dito for the A button if using a controller.
|
||||
// Dito for the A button if using a controller.
|
||||
else if (config->getDeviceId() != DEVICE_KEYBOARD && mText->isEditing() &&
|
||||
config->isMappedTo("a", input) && input.value) {
|
||||
this->mOkCallback(mText->getValue());
|
||||
|
@ -330,18 +354,19 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
if (mText->getValue() != mInitValue) {
|
||||
// Changes were made, ask if the user wants to save them.
|
||||
mWindow->pushGui(new GuiMsgBox(
|
||||
mWindow, mHelpStyle, mSaveConfirmationText, "YES",
|
||||
[this] {
|
||||
this->mOkCallback(mText->getValue());
|
||||
delete this;
|
||||
return true;
|
||||
},
|
||||
"NO",
|
||||
[this] {
|
||||
delete this;
|
||||
return true;
|
||||
}));
|
||||
} else {
|
||||
mWindow, mHelpStyle, mSaveConfirmationText, "YES",
|
||||
[this] {
|
||||
this->mOkCallback(mText->getValue());
|
||||
delete this;
|
||||
return true;
|
||||
},
|
||||
"NO",
|
||||
[this] {
|
||||
delete this;
|
||||
return true;
|
||||
}));
|
||||
}
|
||||
else {
|
||||
delete this;
|
||||
return true;
|
||||
}
|
||||
|
@ -374,7 +399,8 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
|
||||
if (!editing)
|
||||
mText->stopEditing();
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mDeleteRepeat = false;
|
||||
}
|
||||
return true;
|
||||
|
@ -400,7 +426,8 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
if (input.value) {
|
||||
mNavigationRepeatDirX = -1;
|
||||
mNavigationRepeatTimer = -(NAVIGATION_REPEAT_START_DELAY - NAVIGATION_REPEAT_SPEED);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mNavigationRepeatDirX = 0;
|
||||
}
|
||||
}
|
||||
|
@ -409,7 +436,8 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
if (input.value) {
|
||||
mNavigationRepeatDirX = 1;
|
||||
mNavigationRepeatTimer = -(NAVIGATION_REPEAT_START_DELAY - NAVIGATION_REPEAT_SPEED);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mNavigationRepeatDirX = 0;
|
||||
}
|
||||
}
|
||||
|
@ -418,7 +446,8 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
if (input.value) {
|
||||
mNavigationRepeatDirY = -1;
|
||||
mNavigationRepeatTimer = -(NAVIGATION_REPEAT_START_DELAY - NAVIGATION_REPEAT_SPEED);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mNavigationRepeatDirY = 0;
|
||||
}
|
||||
}
|
||||
|
@ -427,7 +456,8 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
if (input.value) {
|
||||
mNavigationRepeatDirY = 1;
|
||||
mNavigationRepeatTimer = -(NAVIGATION_REPEAT_START_DELAY - NAVIGATION_REPEAT_SPEED);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mNavigationRepeatDirY = 0;
|
||||
}
|
||||
}
|
||||
|
@ -438,19 +468,22 @@ bool GuiTextEditKeyboardPopup::input(InputConfig *config, Input input) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::update(int deltaTime) {
|
||||
void GuiTextEditKeyboardPopup::update(int deltaTime)
|
||||
{
|
||||
updateNavigationRepeat(deltaTime);
|
||||
updateDeleteRepeat(deltaTime);
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> GuiTextEditKeyboardPopup::getHelpPrompts() {
|
||||
std::vector<HelpPrompt> GuiTextEditKeyboardPopup::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
|
||||
|
||||
if (!mText->isEditing()) {
|
||||
prompts.push_back(HelpPrompt("lt", "shift"));
|
||||
prompts.push_back(HelpPrompt("rt", "alt"));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
prompts.push_back(HelpPrompt("a", mAcceptBtnHelpText));
|
||||
}
|
||||
|
||||
|
@ -480,7 +513,8 @@ std::vector<HelpPrompt> GuiTextEditKeyboardPopup::getHelpPrompts() {
|
|||
return prompts;
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::updateDeleteRepeat(int deltaTime) {
|
||||
void GuiTextEditKeyboardPopup::updateDeleteRepeat(int deltaTime)
|
||||
{
|
||||
if (!mDeleteRepeat)
|
||||
return;
|
||||
|
||||
|
@ -500,7 +534,8 @@ void GuiTextEditKeyboardPopup::updateDeleteRepeat(int deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::updateNavigationRepeat(int deltaTime) {
|
||||
void GuiTextEditKeyboardPopup::updateNavigationRepeat(int deltaTime)
|
||||
{
|
||||
if (mNavigationRepeatDirX == 0 && mNavigationRepeatDirY == 0)
|
||||
return;
|
||||
|
||||
|
@ -527,13 +562,15 @@ void GuiTextEditKeyboardPopup::updateNavigationRepeat(int deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::shiftKeys() {
|
||||
void GuiTextEditKeyboardPopup::shiftKeys()
|
||||
{
|
||||
mShift = !mShift;
|
||||
|
||||
if (mShift) {
|
||||
mShiftButton->setFlatColorFocused(0xFF2222FF);
|
||||
mShiftButton->setFlatColorUnfocused(0xFF2222FF);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mShiftButton->setFlatColorFocused(0x878787FF);
|
||||
mShiftButton->setFlatColorUnfocused(0x60606025);
|
||||
}
|
||||
|
@ -547,9 +584,10 @@ void GuiTextEditKeyboardPopup::shiftKeys() {
|
|||
if (mAlt) {
|
||||
altKeys();
|
||||
altKeys();
|
||||
} else {
|
||||
for (auto &kb: mKeyboardButtons) {
|
||||
const std::string &text = mShift ? kb.shiftedKey : kb.key;
|
||||
}
|
||||
else {
|
||||
for (auto& kb : mKeyboardButtons) {
|
||||
const std::string& text = mShift ? kb.shiftedKey : kb.key;
|
||||
auto sz = kb.button->getSize();
|
||||
kb.button->setText(text, text, false);
|
||||
kb.button->setSize(sz);
|
||||
|
@ -557,13 +595,15 @@ void GuiTextEditKeyboardPopup::shiftKeys() {
|
|||
}
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::altKeys() {
|
||||
void GuiTextEditKeyboardPopup::altKeys()
|
||||
{
|
||||
mAlt = !mAlt;
|
||||
|
||||
if (mAlt) {
|
||||
mAltButton->setFlatColorFocused(0xFF2222FF);
|
||||
mAltButton->setFlatColorUnfocused(0xFF2222FF);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mAltButton->setFlatColorFocused(0x878787FF);
|
||||
mAltButton->setFlatColorUnfocused(0x60606025);
|
||||
}
|
||||
|
@ -577,9 +617,10 @@ void GuiTextEditKeyboardPopup::altKeys() {
|
|||
if (mShift) {
|
||||
shiftKeys();
|
||||
shiftKeys();
|
||||
} else {
|
||||
for (auto &kb: mKeyboardButtons) {
|
||||
const std::string &text = mAlt ? kb.altedKey : kb.key;
|
||||
}
|
||||
else {
|
||||
for (auto& kb : mKeyboardButtons) {
|
||||
const std::string& text = mAlt ? kb.altedKey : kb.key;
|
||||
auto sz = kb.button->getSize();
|
||||
kb.button->setText(text, text, false);
|
||||
kb.button->setSize(sz);
|
||||
|
@ -587,9 +628,10 @@ void GuiTextEditKeyboardPopup::altKeys() {
|
|||
}
|
||||
}
|
||||
|
||||
void GuiTextEditKeyboardPopup::altShiftKeys() {
|
||||
for (auto &kb: mKeyboardButtons) {
|
||||
const std::string &text = kb.altshiftedKey;
|
||||
void GuiTextEditKeyboardPopup::altShiftKeys()
|
||||
{
|
||||
for (auto& kb : mKeyboardButtons) {
|
||||
const std::string& text = kb.altshiftedKey;
|
||||
auto sz = kb.button->getSize();
|
||||
kb.button->setText(text, text, false);
|
||||
kb.button->setSize(sz);
|
||||
|
@ -597,56 +639,62 @@ void GuiTextEditKeyboardPopup::altShiftKeys() {
|
|||
}
|
||||
|
||||
std::shared_ptr<ButtonComponent> GuiTextEditKeyboardPopup::makeButton(
|
||||
const std::string &key,
|
||||
const std::string &shiftedKey,
|
||||
const std::string &altedKey,
|
||||
const std::string &altshiftedKey) {
|
||||
const std::string& key,
|
||||
const std::string& shiftedKey,
|
||||
const std::string& altedKey,
|
||||
const std::string& altshiftedKey)
|
||||
{
|
||||
std::shared_ptr<ButtonComponent> button = std::make_shared<ButtonComponent>(
|
||||
mWindow, key, key,
|
||||
[this, key, shiftedKey, altedKey, altshiftedKey] {
|
||||
if (key == (OK_SYMBOL) || key.find("OK") != std::string::npos) {
|
||||
mOkCallback(mText->getValue());
|
||||
delete this;
|
||||
return;
|
||||
} else if (key == (DELETE_SYMBOL) || key == "DEL") {
|
||||
mText->startEditing();
|
||||
mText->textInput("\b");
|
||||
mText->stopEditing();
|
||||
return;
|
||||
} else if (key == "SPACE" || key == " ") {
|
||||
mText->startEditing();
|
||||
mText->textInput(" ");
|
||||
mText->stopEditing();
|
||||
return;
|
||||
} else if (key == "LOAD") {
|
||||
mText->setValue(mDefaultValue->getValue());
|
||||
mText->setCursor(mDefaultValue->getValue().size());
|
||||
return;
|
||||
} else if (key == "CLEAR") {
|
||||
mText->setValue("");
|
||||
return;
|
||||
} else if (key == "CANCEL") {
|
||||
delete this;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mAlt && altedKey.empty())
|
||||
return;
|
||||
|
||||
mWindow, key, key,
|
||||
[this, key, shiftedKey, altedKey, altshiftedKey] {
|
||||
if (key == (OK_SYMBOL) || key.find("OK") != std::string::npos) {
|
||||
mOkCallback(mText->getValue());
|
||||
delete this;
|
||||
return;
|
||||
}
|
||||
else if (key == (DELETE_SYMBOL) || key == "DEL") {
|
||||
mText->startEditing();
|
||||
|
||||
if (mShift && mAlt)
|
||||
mText->textInput(altshiftedKey.c_str());
|
||||
else if (mAlt)
|
||||
mText->textInput(altedKey.c_str());
|
||||
else if (mShift)
|
||||
mText->textInput(shiftedKey.c_str());
|
||||
else
|
||||
mText->textInput(key.c_str());
|
||||
|
||||
mText->textInput("\b");
|
||||
mText->stopEditing();
|
||||
},
|
||||
false, true);
|
||||
return;
|
||||
}
|
||||
else if (key == "SPACE" || key == " ") {
|
||||
mText->startEditing();
|
||||
mText->textInput(" ");
|
||||
mText->stopEditing();
|
||||
return;
|
||||
}
|
||||
else if (key == "LOAD") {
|
||||
mText->setValue(mDefaultValue->getValue());
|
||||
mText->setCursor(mDefaultValue->getValue().size());
|
||||
return;
|
||||
}
|
||||
else if (key == "CLEAR") {
|
||||
mText->setValue("");
|
||||
return;
|
||||
}
|
||||
else if (key == "CANCEL") {
|
||||
delete this;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mAlt && altedKey.empty())
|
||||
return;
|
||||
|
||||
mText->startEditing();
|
||||
|
||||
if (mShift && mAlt)
|
||||
mText->textInput(altshiftedKey.c_str());
|
||||
else if (mAlt)
|
||||
mText->textInput(altedKey.c_str());
|
||||
else if (mShift)
|
||||
mText->textInput(shiftedKey.c_str());
|
||||
else
|
||||
mText->textInput(key.c_str());
|
||||
|
||||
mText->stopEditing();
|
||||
},
|
||||
false, true);
|
||||
|
||||
KeyboardButton kb(button, key, shiftedKey, altedKey, altshiftedKey);
|
||||
mKeyboardButtons.push_back(kb);
|
||||
|
|
|
@ -15,25 +15,26 @@
|
|||
#include "components/ComponentGrid.h"
|
||||
#include "components/TextEditComponent.h"
|
||||
|
||||
class GuiTextEditKeyboardPopup : public GuiComponent {
|
||||
class GuiTextEditKeyboardPopup : public GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiTextEditKeyboardPopup(Window *window,
|
||||
const HelpStyle &helpstyle,
|
||||
const std::string &title,
|
||||
const std::string &initValue,
|
||||
const std::function<void(const std::string &)> &okCallback,
|
||||
GuiTextEditKeyboardPopup(Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& title,
|
||||
const std::string& initValue,
|
||||
const std::function<void(const std::string&)>& okCallback,
|
||||
bool multiLine,
|
||||
const std::string &acceptBtnHelpText = "OK",
|
||||
const std::string &saveConfirmationText = "SAVE CHANGES?",
|
||||
const std::string &infoString = "",
|
||||
const std::string &defaultValue = "",
|
||||
const std::string &loadBtnHelpText = "LOAD DEFAULT",
|
||||
const std::string &clearBtnHelpText = "CLEAR",
|
||||
const std::string &cancelBtnHelpText = "DISCARD CHANGES");
|
||||
const std::string& acceptBtnHelpText = "OK",
|
||||
const std::string& saveConfirmationText = "SAVE CHANGES?",
|
||||
const std::string& infoString = "",
|
||||
const std::string& defaultValue = "",
|
||||
const std::string& loadBtnHelpText = "LOAD DEFAULT",
|
||||
const std::string& clearBtnHelpText = "CLEAR",
|
||||
const std::string& cancelBtnHelpText = "DISCARD CHANGES");
|
||||
|
||||
void onSizeChanged() override;
|
||||
|
||||
bool input(InputConfig *config, Input input) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
|
||||
void update(int deltaTime) override;
|
||||
|
||||
|
@ -42,7 +43,8 @@ public:
|
|||
HelpStyle getHelpStyle() override { return mHelpStyle; }
|
||||
|
||||
private:
|
||||
class KeyboardButton {
|
||||
class KeyboardButton
|
||||
{
|
||||
public:
|
||||
std::shared_ptr<ButtonComponent> button;
|
||||
const std::string key;
|
||||
|
@ -51,11 +53,15 @@ private:
|
|||
const std::string altshiftedKey;
|
||||
|
||||
KeyboardButton(const std::shared_ptr<ButtonComponent> b,
|
||||
const std::string &k,
|
||||
const std::string &sk,
|
||||
const std::string &ak,
|
||||
const std::string &ask)
|
||||
: button{b}, key{k}, shiftedKey{sk}, altedKey{ak}, altshiftedKey{ask} {};
|
||||
const std::string& k,
|
||||
const std::string& sk,
|
||||
const std::string& ak,
|
||||
const std::string& ask)
|
||||
: button{b}
|
||||
, key{k}
|
||||
, shiftedKey{sk}
|
||||
, altedKey{ak}
|
||||
, altshiftedKey{ask} {};
|
||||
};
|
||||
|
||||
void updateDeleteRepeat(int deltaTime);
|
||||
|
@ -68,10 +74,10 @@ private:
|
|||
|
||||
void altShiftKeys();
|
||||
|
||||
std::shared_ptr<ButtonComponent> makeButton(const std::string &key,
|
||||
const std::string &shiftedKey,
|
||||
const std::string &altedKey,
|
||||
const std::string &altshiftedKey);
|
||||
std::shared_ptr<ButtonComponent> makeButton(const std::string& key,
|
||||
const std::string& shiftedKey,
|
||||
const std::string& altedKey,
|
||||
const std::string& altshiftedKey);
|
||||
|
||||
std::vector<KeyboardButton> mKeyboardButtons;
|
||||
|
||||
|
@ -95,7 +101,7 @@ private:
|
|||
std::string mClearBtnHelpText;
|
||||
std::string mCancelBtnHelpText;
|
||||
|
||||
std::function<void(const std::string &)> mOkCallback;
|
||||
std::function<void(const std::string&)> mOkCallback;
|
||||
|
||||
bool mMultiLine;
|
||||
bool mComplexMode;
|
||||
|
|
|
@ -15,25 +15,35 @@
|
|||
#include "components/MenuComponent.h"
|
||||
#include "guis/GuiMsgBox.h"
|
||||
|
||||
GuiTextEditPopup::GuiTextEditPopup(Window *window,
|
||||
const HelpStyle &helpstyle,
|
||||
const std::string &title,
|
||||
const std::string &initValue,
|
||||
const std::function<void(const std::string &)> &okCallback,
|
||||
GuiTextEditPopup::GuiTextEditPopup(Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& title,
|
||||
const std::string& initValue,
|
||||
const std::function<void(const std::string&)>& okCallback,
|
||||
bool multiLine,
|
||||
const std::string &acceptBtnText,
|
||||
const std::string &saveConfirmationText,
|
||||
const std::string &infoString,
|
||||
const std::string &defaultValue,
|
||||
const std::string &loadBtnHelpText,
|
||||
const std::string &clearBtnHelpText,
|
||||
const std::string &cancelBtnHelpText)
|
||||
: GuiComponent{window}, mBackground{window, ":/graphics/frame.svg"},
|
||||
mGrid{window, glm::ivec2{1, (infoString != "" && defaultValue != "" ? 5 : 3)}}, mHelpStyle{helpstyle},
|
||||
mInitValue{initValue}, mAcceptBtnText{acceptBtnText}, mSaveConfirmationText{saveConfirmationText},
|
||||
mLoadBtnHelpText{loadBtnHelpText}, mClearBtnHelpText{clearBtnHelpText}, mCancelBtnHelpText{cancelBtnHelpText},
|
||||
mOkCallback{okCallback}, mMultiLine{multiLine}, mComplexMode{(infoString != "" && defaultValue != "")},
|
||||
mDeleteRepeat{false}, mDeleteRepeatTimer{0} {
|
||||
const std::string& acceptBtnText,
|
||||
const std::string& saveConfirmationText,
|
||||
const std::string& infoString,
|
||||
const std::string& defaultValue,
|
||||
const std::string& loadBtnHelpText,
|
||||
const std::string& clearBtnHelpText,
|
||||
const std::string& cancelBtnHelpText)
|
||||
: GuiComponent{window}
|
||||
, mBackground{window, ":/graphics/frame.svg"}
|
||||
, mGrid{window, glm::ivec2{1, (infoString != "" && defaultValue != "" ? 5 : 3)}}
|
||||
, mHelpStyle{helpstyle}
|
||||
, mInitValue{initValue}
|
||||
, mAcceptBtnText{acceptBtnText}
|
||||
, mSaveConfirmationText{saveConfirmationText}
|
||||
, mLoadBtnHelpText{loadBtnHelpText}
|
||||
, mClearBtnHelpText{clearBtnHelpText}
|
||||
, mCancelBtnHelpText{cancelBtnHelpText}
|
||||
, mOkCallback{okCallback}
|
||||
, mMultiLine{multiLine}
|
||||
, mComplexMode{(infoString != "" && defaultValue != "")}
|
||||
, mDeleteRepeat{false}
|
||||
, mDeleteRepeatTimer{0}
|
||||
{
|
||||
addChild(&mBackground);
|
||||
addChild(&mGrid);
|
||||
|
||||
|
@ -42,9 +52,9 @@ GuiTextEditPopup::GuiTextEditPopup(Window *window,
|
|||
|
||||
if (mComplexMode) {
|
||||
mInfoString = std::make_shared<TextComponent>(
|
||||
mWindow, infoString, Font::get(FONT_SIZE_SMALL), 0x555555FF, ALIGN_CENTER);
|
||||
mWindow, infoString, Font::get(FONT_SIZE_SMALL), 0x555555FF, ALIGN_CENTER);
|
||||
mDefaultValue = std::make_shared<TextComponent>(
|
||||
mWindow, defaultValue, Font::get(FONT_SIZE_SMALL), 0x555555FF, ALIGN_CENTER);
|
||||
mWindow, defaultValue, Font::get(FONT_SIZE_SMALL), 0x555555FF, ALIGN_CENTER);
|
||||
}
|
||||
|
||||
mText = std::make_shared<TextEditComponent>(mWindow);
|
||||
|
@ -58,11 +68,11 @@ GuiTextEditPopup::GuiTextEditPopup(Window *window,
|
|||
}));
|
||||
if (mComplexMode) {
|
||||
buttons.push_back(std::make_shared<ButtonComponent>(
|
||||
mWindow, "load", loadBtnHelpText, [this, defaultValue] {
|
||||
mText->setValue(defaultValue);
|
||||
mText->setCursor(0);
|
||||
mText->setCursor(defaultValue.size());
|
||||
}));
|
||||
mWindow, "load", loadBtnHelpText, [this, defaultValue] {
|
||||
mText->setValue(defaultValue);
|
||||
mText->setCursor(0);
|
||||
mText->setCursor(defaultValue.size());
|
||||
}));
|
||||
}
|
||||
|
||||
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "clear", clearBtnHelpText,
|
||||
|
@ -99,21 +109,22 @@ GuiTextEditPopup::GuiTextEditPopup(Window *window,
|
|||
|
||||
if (mComplexMode) {
|
||||
float infoWidth =
|
||||
glm::clamp(0.70f * aspectValue, 0.34f, 0.85f) * Renderer::getScreenWidth();
|
||||
glm::clamp(0.70f * aspectValue, 0.34f, 0.85f) * Renderer::getScreenWidth();
|
||||
float windowWidth =
|
||||
glm::clamp(0.75f * aspectValue, 0.40f, 0.90f) * Renderer::getScreenWidth();
|
||||
glm::clamp(0.75f * aspectValue, 0.40f, 0.90f) * Renderer::getScreenWidth();
|
||||
|
||||
mDefaultValue->setSize(infoWidth, mDefaultValue->getFont()->getHeight());
|
||||
|
||||
setSize(windowWidth, mTitle->getFont()->getHeight() + textHeight +
|
||||
mButtonGrid->getSize().y + mButtonGrid->getSize().y * 1.85f);
|
||||
mButtonGrid->getSize().y + mButtonGrid->getSize().y * 1.85f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
float width = glm::clamp(0.54f * aspectValue, 0.20f, 0.70f) * Renderer::getScreenWidth();
|
||||
|
||||
setSize(width, mTitle->getFont()->getHeight() + textHeight + mButtonGrid->getSize().y +
|
||||
mButtonGrid->getSize().y / 2.0f);
|
||||
mButtonGrid->getSize().y / 2.0f);
|
||||
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f,
|
||||
(Renderer::getScreenHeight() - mSize.y) / 2.0f);
|
||||
}
|
||||
|
@ -124,7 +135,8 @@ GuiTextEditPopup::GuiTextEditPopup(Window *window,
|
|||
mText->startEditing();
|
||||
}
|
||||
|
||||
void GuiTextEditPopup::onSizeChanged() {
|
||||
void GuiTextEditPopup::onSizeChanged()
|
||||
{
|
||||
mBackground.fitTo(mSize, glm::vec3{}, glm::vec2{-32.0f, -32.0f});
|
||||
mText->setSize(mSize.x - 40.0f * Renderer::getScreenHeightModifier(), mText->getSize().y);
|
||||
|
||||
|
@ -138,7 +150,8 @@ void GuiTextEditPopup::onSizeChanged() {
|
|||
mGrid.setSize(mSize);
|
||||
}
|
||||
|
||||
bool GuiTextEditPopup::input(InputConfig *config, Input input) {
|
||||
bool GuiTextEditPopup::input(InputConfig* config, Input input)
|
||||
{
|
||||
// Enter key (main key or via numpad) accepts the changes.
|
||||
if (config->getDeviceId() == DEVICE_KEYBOARD && mText->isEditing() && !mMultiLine &&
|
||||
input.value && (input.id == SDLK_RETURN || input.id == SDLK_KP_ENTER)) {
|
||||
|
@ -146,7 +159,7 @@ bool GuiTextEditPopup::input(InputConfig *config, Input input) {
|
|||
delete this;
|
||||
return true;
|
||||
}
|
||||
// Dito for the A button if using a controller.
|
||||
// Dito for the A button if using a controller.
|
||||
else if (config->getDeviceId() != DEVICE_KEYBOARD && mText->isEditing() &&
|
||||
config->isMappedTo("a", input) && input.value) {
|
||||
this->mOkCallback(mText->getValue());
|
||||
|
@ -166,18 +179,19 @@ bool GuiTextEditPopup::input(InputConfig *config, Input input) {
|
|||
if (mText->getValue() != mInitValue) {
|
||||
// Changes were made, ask if the user wants to save them.
|
||||
mWindow->pushGui(new GuiMsgBox(
|
||||
mWindow, mHelpStyle, mSaveConfirmationText, "YES",
|
||||
[this] {
|
||||
this->mOkCallback(mText->getValue());
|
||||
delete this;
|
||||
return true;
|
||||
},
|
||||
"NO",
|
||||
[this] {
|
||||
delete this;
|
||||
return true;
|
||||
}));
|
||||
} else {
|
||||
mWindow, mHelpStyle, mSaveConfirmationText, "YES",
|
||||
[this] {
|
||||
this->mOkCallback(mText->getValue());
|
||||
delete this;
|
||||
return true;
|
||||
},
|
||||
"NO",
|
||||
[this] {
|
||||
delete this;
|
||||
return true;
|
||||
}));
|
||||
}
|
||||
else {
|
||||
delete this;
|
||||
return true;
|
||||
}
|
||||
|
@ -202,7 +216,8 @@ bool GuiTextEditPopup::input(InputConfig *config, Input input) {
|
|||
|
||||
if (!editing)
|
||||
mText->stopEditing();
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mDeleteRepeat = false;
|
||||
}
|
||||
return true;
|
||||
|
@ -228,12 +243,14 @@ bool GuiTextEditPopup::input(InputConfig *config, Input input) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void GuiTextEditPopup::update(int deltaTime) {
|
||||
void GuiTextEditPopup::update(int deltaTime)
|
||||
{
|
||||
updateDeleteRepeat(deltaTime);
|
||||
GuiComponent::update(deltaTime);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> GuiTextEditPopup::getHelpPrompts() {
|
||||
std::vector<HelpPrompt> GuiTextEditPopup::getHelpPrompts()
|
||||
{
|
||||
std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
|
||||
|
||||
if (mText->isEditing())
|
||||
|
@ -245,7 +262,8 @@ std::vector<HelpPrompt> GuiTextEditPopup::getHelpPrompts() {
|
|||
return prompts;
|
||||
}
|
||||
|
||||
void GuiTextEditPopup::updateDeleteRepeat(int deltaTime) {
|
||||
void GuiTextEditPopup::updateDeleteRepeat(int deltaTime)
|
||||
{
|
||||
if (!mDeleteRepeat)
|
||||
return;
|
||||
|
||||
|
|
|
@ -15,25 +15,26 @@
|
|||
#include "components/ComponentGrid.h"
|
||||
#include "components/TextEditComponent.h"
|
||||
|
||||
class GuiTextEditPopup : public GuiComponent {
|
||||
class GuiTextEditPopup : public GuiComponent
|
||||
{
|
||||
public:
|
||||
GuiTextEditPopup(Window *window,
|
||||
const HelpStyle &helpstyle,
|
||||
const std::string &title,
|
||||
const std::string &initValue,
|
||||
const std::function<void(const std::string &)> &okCallback,
|
||||
GuiTextEditPopup(Window* window,
|
||||
const HelpStyle& helpstyle,
|
||||
const std::string& title,
|
||||
const std::string& initValue,
|
||||
const std::function<void(const std::string&)>& okCallback,
|
||||
bool multiLine,
|
||||
const std::string &acceptBtnText = "OK",
|
||||
const std::string &saveConfirmationText = "SAVE CHANGES?",
|
||||
const std::string &infoString = "",
|
||||
const std::string &defaultValue = "",
|
||||
const std::string &loadBtnHelpText = "LOAD DEFAULT",
|
||||
const std::string &clearBtnHelpText = "CLEAR",
|
||||
const std::string &cancelBtnHelpText = "DISCARD CHANGES");
|
||||
const std::string& acceptBtnText = "OK",
|
||||
const std::string& saveConfirmationText = "SAVE CHANGES?",
|
||||
const std::string& infoString = "",
|
||||
const std::string& defaultValue = "",
|
||||
const std::string& loadBtnHelpText = "LOAD DEFAULT",
|
||||
const std::string& clearBtnHelpText = "CLEAR",
|
||||
const std::string& cancelBtnHelpText = "DISCARD CHANGES");
|
||||
|
||||
void onSizeChanged() override;
|
||||
|
||||
bool input(InputConfig *config, Input input) override;
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
|
||||
void update(int deltaTime) override;
|
||||
|
||||
|
@ -61,7 +62,7 @@ private:
|
|||
std::string mClearBtnHelpText;
|
||||
std::string mCancelBtnHelpText;
|
||||
|
||||
std::function<void(const std::string &)> mOkCallback;
|
||||
std::function<void(const std::string&)> mOkCallback;
|
||||
|
||||
bool mMultiLine;
|
||||
bool mComplexMode;
|
||||
|
|
|
@ -562,18 +562,18 @@ float Font::getNewlineStartOffset(const std::string& text,
|
|||
endChar = static_cast<int>(text.find('\n', charStart));
|
||||
return (xLen - sizeText(text.substr(charStart,
|
||||
static_cast<size_t>(endChar) != std::string::npos ?
|
||||
endChar - charStart :
|
||||
endChar))
|
||||
.x) /
|
||||
endChar - charStart :
|
||||
endChar))
|
||||
.x) /
|
||||
2.0f;
|
||||
}
|
||||
case ALIGN_RIGHT: {
|
||||
int endChar = static_cast<int>(text.find('\n', charStart));
|
||||
return xLen - (sizeText(text.substr(charStart,
|
||||
static_cast<size_t>(endChar) != std::string::npos ?
|
||||
endChar - charStart :
|
||||
endChar))
|
||||
.x);
|
||||
endChar - charStart :
|
||||
endChar))
|
||||
.x);
|
||||
}
|
||||
default:
|
||||
return 0;
|
||||
|
|
|
@ -143,7 +143,7 @@ bool TextureResource::bind()
|
|||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<TextureResource> TextureResource::get(const std::string &path,
|
||||
std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
|
||||
bool tile,
|
||||
bool forceLoad,
|
||||
bool dynamic,
|
||||
|
|
|
@ -25,7 +25,7 @@ class TextureData;
|
|||
class TextureResource : public IReloadable
|
||||
{
|
||||
public:
|
||||
static std::shared_ptr<TextureResource> get(const std::string &path,
|
||||
static std::shared_ptr<TextureResource> get(const std::string& path,
|
||||
bool tile = false,
|
||||
bool forceLoad = false,
|
||||
bool dynamic = true,
|
||||
|
@ -33,7 +33,7 @@ public:
|
|||
float scaleDuringLoad = 1.0f,
|
||||
bool cacheImage = false);
|
||||
|
||||
void initFromPixels(const unsigned char *dataRGBA, size_t width, size_t height);
|
||||
void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
|
||||
virtual void initFromMemory(const char* data, size_t length);
|
||||
static void manualUnload(std::string path, bool tile);
|
||||
|
||||
|
|
Loading…
Reference in a new issue