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synced 2024-11-24 23:25:38 +00:00
Updated SDL from 2.26.3 to 2.26.5
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a4ca3e3e19
commit
f6e504fe1f
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@ -441,7 +441,7 @@ elseif(WIN32)
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
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${CMAKE_CURRENT_SOURCE_DIR}/external/libgit2/include
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${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
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${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2-2.26.3)
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${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2-2.26.5)
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elseif(EMSCRIPTEN)
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set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
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${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include
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@ -160,26 +160,26 @@ cd ..
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echo:
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echo Setting up SDL
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if exist SDL2-2.26.3\ (
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rmdir /S /Q SDL2-2.26.3
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if exist SDL2-2.26.5\ (
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rmdir /S /Q SDL2-2.26.5
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)
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curl -LO https://libsdl.org/release/SDL2-devel-2.26.3-VC.zip
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curl -LO https://libsdl.org/release/SDL2-devel-2.26.5-VC.zip
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7z x SDL2-devel-2.26.3-VC.zip
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7z x SDL2-devel-2.26.5-VC.zip
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if not exist SDL2-2.26.3\ (
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if not exist SDL2-2.26.5\ (
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echo SDL directory is missing, aborting.
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cd ..
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goto end
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)
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cd SDL2-2.26.3
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cd SDL2-2.26.5
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rename include SDL2
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cd ..
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copy /Y SDL2-2.26.3\lib\x64\SDL2.dll ..
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copy /Y SDL2-2.26.3\lib\x64\SDL2.lib ..
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copy /Y SDL2-2.26.3\lib\x64\SDL2main.lib ..
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copy /Y SDL2-2.26.5\lib\x64\SDL2.dll ..
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copy /Y SDL2-2.26.5\lib\x64\SDL2.lib ..
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copy /Y SDL2-2.26.5\lib\x64\SDL2main.lib ..
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echo:
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echo Setting up FFmpeg
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@ -103,20 +103,20 @@ cd ..
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echo -e "\nSetting up SDL"
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rm -rf SDL2-*
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curl -O https://libsdl.org/release/SDL2-devel-2.26.3-mingw.tar.gz
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curl -O https://libsdl.org/release/SDL2-devel-2.26.5-mingw.tar.gz
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tar xvzf SDL2-devel-2.26.3-mingw.tar.gz
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tar xvzf SDL2-devel-2.26.5-mingw.tar.gz
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# Needed due to some kind of file system race condition that sometimes occurs on Windows.
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sleep 1
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if [ ! -d SDL2-2.26.3 ]; then
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if [ ! -d SDL2-2.26.5 ]; then
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echo "SDL directory is missing, aborting."
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exit
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fi
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mv SDL2-2.26.3/x86_64-w64-mingw32/include/SDL2 SDL2-2.26.3/
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cp -p SDL2-2.26.3/x86_64-w64-mingw32/lib/libSDL2main.a ..
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cp -p SDL2-2.26.3/x86_64-w64-mingw32/bin/SDL2.dll ..
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mv SDL2-2.26.5/x86_64-w64-mingw32/include/SDL2 SDL2-2.26.5/
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cp -p SDL2-2.26.5/x86_64-w64-mingw32/lib/libSDL2main.a ..
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cp -p SDL2-2.26.5/x86_64-w64-mingw32/bin/SDL2.dll ..
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echo -e "\nSetting up FFmpeg"
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rm -rf ffmpeg-*
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@ -17,8 +17,8 @@
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.26.3
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.3
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SDL_RELEASE_TAG=release-2.26.5
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.5
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echo "Building AppImage..."
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@ -13,8 +13,8 @@
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.26.3
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.3
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SDL_RELEASE_TAG=release-2.26.5
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.5
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echo "Building Steam Deck AppImage..."
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@ -201,7 +201,7 @@ if [ ! -d SDL ]; then
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fi
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cd SDL
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git checkout release-2.26.3
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git checkout release-2.26.5
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ln -s include SDL2
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mkdir build
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cd ..
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