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Documentation update
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@ -10,6 +10,7 @@
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* Added localization support
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* Added localization support
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* Added translations for English (United Kingdom) (en_US)
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* Added translations for English (United Kingdom) (en_US)
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* Added translations for Portuguese (Brazil) (pt_BR)
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* Added translations for Simplified Chinese (zh_CN)
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* Added translations for Simplified Chinese (zh_CN)
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* Added translations for Swedish (sv_SE)
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* Added translations for Swedish (sv_SE)
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* Dramatically improved start times for the video and slideshow screensavers on devices with poor disk I/O performance (like Android)
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* Dramatically improved start times for the video and slideshow screensavers on devices with poor disk I/O performance (like Android)
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@ -37,6 +38,7 @@
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* StringUtil::toCapitalized() will now capitalize characters following the ([" characters
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* StringUtil::toCapitalized() will now capitalize characters following the ([" characters
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* Removed some obsolete code from DateTimeEditComponent
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* Removed some obsolete code from DateTimeEditComponent
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* Added the libintl library as a dependency
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* Added the libintl library as a dependency
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* Added case conversion support for the Latin Extended-B Unicode block
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* Updated SDL to 2.30.5 on Android, Windows, macOS and the Linux AppImage builds
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* Updated SDL to 2.30.5 on Android, Windows, macOS and the Linux AppImage builds
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* Added some extra compiler checking options when building with AddressSanitizer or UndefinedBehaviorSanitizer
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* Added some extra compiler checking options when building with AddressSanitizer or UndefinedBehaviorSanitizer
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@ -19,10 +19,16 @@ Nils Bonenberger
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**English (United Kingdom)**\
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**English (United Kingdom)**\
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Weestuarty\
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Weestuarty\
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**Portuguese (Brazil)**\
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MrVictorFull\
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**Romanian**\
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SilverGreen93\
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**Russian**\
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**Russian**\
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Lulzee\
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Lulzee\
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**Swedish**\
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**Swedish**\
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Leon Styhre\
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Leon Styhre\
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**Japanese**\
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冰棍\
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**Simplified Chinese**\
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**Simplified Chinese**\
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邻家小熊
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邻家小熊
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@ -2926,6 +2926,9 @@ The miximages are generated by ES-DE. Normally that takes place automatically wh
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The `custom` directory is not created automatically, it's an optional folder where it's possible to place an image per game that can be viewed as the last entry in the media viewer. It's intended for things like diagrams of game controller mappings that you may want to consult before starting a game. These files have to be saved with the .jpg or .png extension and they follow the same naming logic as all other media files, as explained next.
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The `custom` directory is not created automatically, it's an optional folder where it's possible to place an image per game that can be viewed as the last entry in the media viewer. It's intended for things like diagrams of game controller mappings that you may want to consult before starting a game. These files have to be saved with the .jpg or .png extension and they follow the same naming logic as all other media files, as explained next.
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There's a handy spreadsheet here that explains each media type:\
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https://docs.google.com/spreadsheets/d/18VJAL44aNxsFOd4pVAONmdWwa7srCSzr2Z2SJEiNKnE/edit?gid=1812680930#gid=1812680930
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The media files must correspond exactly to the game files. Take for example this game:
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The media files must correspond exactly to the game files. Take for example this game:
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```
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```
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@ -2900,6 +2900,9 @@ The miximages are generated by ES-DE. Normally that takes place automatically wh
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The `custom` directory is not created automatically, it's an optional folder where it's possible to place an image per game that can be viewed as the last entry in the media viewer. It's intended for things like diagrams of game controller mappings that you may want to consult before starting a game. These files have to be saved with the .jpg or .png extension and they follow the same naming logic as all other media files, as explained next.
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The `custom` directory is not created automatically, it's an optional folder where it's possible to place an image per game that can be viewed as the last entry in the media viewer. It's intended for things like diagrams of game controller mappings that you may want to consult before starting a game. These files have to be saved with the .jpg or .png extension and they follow the same naming logic as all other media files, as explained next.
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There's a handy spreadsheet here that explains each media type:\
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https://docs.google.com/spreadsheets/d/18VJAL44aNxsFOd4pVAONmdWwa7srCSzr2Z2SJEiNKnE/edit?gid=1812680930#gid=1812680930
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The media files must correspond exactly to the game files. Take for example this game:
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The media files must correspond exactly to the game files. Take for example this game:
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```
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```
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