Improved the layout of the miximage generator interface for some unusual display resolutions and aspect ratios

This commit is contained in:
Leon Styhre 2024-03-10 12:59:01 +01:00
parent 5eae9d2f7e
commit f7a5fd9889

View file

@ -185,8 +185,17 @@ GuiOfflineGenerator::GuiOfflineGenerator(const std::queue<FileData*>& gameQueue)
(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.95f)) * (mRenderer->getIsVerticalOrientation() ? 0.95f : 0.95f)) *
mRenderer->getScreenWidth()}; mRenderer->getScreenWidth()};
setSize(width, float multiplierY;
mRenderer->getScreenHeight() * (mRenderer->getIsVerticalOrientation() ? 0.52f : 0.75f)); if (mRenderer->getScreenAspectRatio() <= 1.0f)
multiplierY = 8.0f;
else if (mRenderer->getScreenAspectRatio() < 1.6f)
multiplierY = 7.0f;
else
multiplierY = 7.7f;
setSize(width, mTitle->getSize().y + (FONT_SIZE_MEDIUM * 1.5f * multiplierY) +
mButtonGrid->getSize().y);
setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f, setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f,
(mRenderer->getScreenHeight() - mSize.y) / 2.0f); (mRenderer->getScreenHeight() - mSize.y) / 2.0f);
} }
@ -223,7 +232,7 @@ void GuiOfflineGenerator::onSizeChanged()
// Set column widths. // Set column widths.
mGrid.setColWidthPerc(0, 0.03f); mGrid.setColWidthPerc(0, 0.03f);
mGrid.setColWidthPerc(1, 0.20f); mGrid.setColWidthPerc(1, 0.21f);
mGrid.setColWidthPerc(2, 0.145f); mGrid.setColWidthPerc(2, 0.145f);
mGrid.setColWidthPerc(5, 0.03f); mGrid.setColWidthPerc(5, 0.03f);