diff --git a/es-app/src/MiximageGenerator.cpp b/es-app/src/MiximageGenerator.cpp index aca92d406..cf4948257 100644 --- a/es-app/src/MiximageGenerator.cpp +++ b/es-app/src/MiximageGenerator.cpp @@ -99,12 +99,11 @@ void MiximageGenerator::startThread(std::promise* miximagePromise) return; } else { - const auto endTime = std::chrono::system_clock::now(); - - LOG(LogDebug) - << "MiximageGenerator::MiximageGenerator(): Processing completed in: " - << std::chrono::duration_cast(endTime - startTime).count() - << " ms"; + LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Processing completed in: " + << std::chrono::duration_cast( + std::chrono::system_clock::now() - startTime) + .count() + << " ms"; } mResultMessage = mMessage; diff --git a/es-app/src/main.cpp b/es-app/src/main.cpp index fc1430bf1..e6d19a34a 100644 --- a/es-app/src/main.cpp +++ b/es-app/src/main.cpp @@ -627,11 +627,10 @@ int main(int argc, char* argv[]) SDL_GameControllerEventState(SDL_ENABLE); int lastTime = SDL_GetTicks(); - const auto applicationEndTime = std::chrono::system_clock::now(); LOG(LogInfo) << "Application startup time: " - << std::chrono::duration_cast(applicationEndTime - - applicationStartTime) + << std::chrono::duration_cast( + std::chrono::system_clock::now() - applicationStartTime) .count() << " ms"; diff --git a/es-core/src/Window.cpp b/es-core/src/Window.cpp index 7418d180f..f7679096f 100644 --- a/es-core/src/Window.cpp +++ b/es-core/src/Window.cpp @@ -510,10 +510,9 @@ void Window::render() mCachedBackground = true; #if (CLOCK_BACKGROUND_CREATION) - const auto backgroundEndTime = std::chrono::system_clock::now(); LOG(LogDebug) << "Window::render(): Time to create cached background: " << std::chrono::duration_cast( - backgroundEndTime - backgroundStartTime) + std::chrono::system_clock::now() - backgroundStartTime) .count() << " ms"; #endif diff --git a/es-core/src/renderers/Renderer_GL21.cpp b/es-core/src/renderers/Renderer_GL21.cpp index ca6da6496..95de8e15a 100644 --- a/es-core/src/renderers/Renderer_GL21.cpp +++ b/es-core/src/renderers/Renderer_GL21.cpp @@ -438,10 +438,10 @@ namespace Renderer // application functioning normally. const auto beforeSwap = std::chrono::system_clock::now(); SDL_GL_SwapWindow(getSDLWindow()); - const auto afterSwap = std::chrono::system_clock::now(); - if (std::chrono::duration_cast(afterSwap - beforeSwap).count() < - 3.0) + if (std::chrono::duration_cast(std::chrono::system_clock::now() - + beforeSwap) + .count() < 3.0) SDL_Delay(10); #else SDL_GL_SwapWindow(getSDLWindow());