Added joystick identification support for those who have multiple joysticks.

If you'd like to use this, please remove ~/.emulationstation/es_input.cfg and reconfigure.
This commit is contained in:
Aloshi 2012-09-14 13:22:01 -05:00
parent 7795dd729d
commit f87b6c48d7
4 changed files with 45 additions and 8 deletions

View file

@ -1,3 +1,8 @@
September 14
-Joystick names are now saved during input configuration to es_input.cfg.
-When loading an input config, if JOYNAME is defined, load the first joystick with that name. If it is not present, load the first joystick (old behavior).
-Joysticks should re-initialize properly with SDL on the desktop configuration.
September 10 September 10
-Fixed multiple extensions breaking things. -Fixed multiple extensions breaking things.
-Added Makefile.x86 for building on a desktop (acquire OpenGL context through SDL instead of EGL). -Added Makefile.x86 for building on a desktop (acquire OpenGL context through SDL instead of EGL).

View file

@ -190,6 +190,8 @@ void InputManager::loadConfig()
std::ifstream file(path.c_str()); std::ifstream file(path.c_str());
std::string joystickName = "";
while(file.good()) while(file.good())
{ {
std::string line; std::string line;
@ -208,12 +210,17 @@ void InputManager::loadConfig()
while(std::getline(stream, token[tokNum], ' ')) while(std::getline(stream, token[tokNum], ' '))
{ {
if(tokNum >= 3)
{
std::cerr << "Error - input config line \"" << line << "\" has more than three tokens!\n";
return;
}
tokNum++; tokNum++;
//JOYNAME can have spaces
if(tokNum == 1 && token[0] == "JOYNAME")
{
std::getline(stream, token[1]);
break;
}
if(tokNum >= 3)
break;
} }
@ -226,6 +233,9 @@ void InputManager::loadConfig()
}else if(token[0] == "AXISNEG") }else if(token[0] == "AXISNEG")
{ {
joystickAxisNegMap[atoi(token[1].c_str())] = (InputButton)atoi(token[2].c_str()); joystickAxisNegMap[atoi(token[1].c_str())] = (InputButton)atoi(token[2].c_str());
}else if(token[0] == "JOYNAME")
{
joystickName = token[1];
}else{ }else{
std::cerr << "Invalid input type - " << token[0] << "\n"; std::cerr << "Invalid input type - " << token[0] << "\n";
return; return;
@ -233,9 +243,23 @@ void InputManager::loadConfig()
} }
//if any joystick is plugged in
if(SDL_NumJoysticks() > 0) if(SDL_NumJoysticks() > 0)
{ {
SDL_JoystickOpen(0); if(!joystickName.empty())
{
for(int i = 0; i < SDL_NumJoysticks(); i++)
{
if(strcmp(SDL_JoystickName(i), joystickName.c_str()) == 0)
{
std::cout << "opening joystick " << joystickName << "\n";
SDL_JoystickOpen(i);
break;
}
}
}else{
SDL_JoystickOpen(0); //if we don't have a specific joystick in mind, take the first
}
} }
} }

View file

@ -4,6 +4,7 @@
#include GLHEADER #include GLHEADER
#include "Font.h" #include "Font.h"
#include <SDL/SDL.h> #include <SDL/SDL.h>
#include "InputManager.h"
namespace Renderer namespace Renderer
{ {
@ -34,6 +35,9 @@ namespace Renderer
return false; return false;
} }
//we need to reload input too since SDL shut down
InputManager::loadConfig();
//usually display width/height are not specified, i.e. zero, which SDL automatically takes as "native resolution" //usually display width/height are not specified, i.e. zero, which SDL automatically takes as "native resolution"
//so, since other things rely on the size of the screen (damn currently unnormalized coordinate system), we set it here //so, since other things rely on the size of the screen (damn currently unnormalized coordinate system), we set it here
//even though the system was already initialized //even though the system was already initialized

View file

@ -23,7 +23,7 @@ GuiInputConfig::GuiInputConfig()
mDone = true; mDone = true;
return; return;
}else{ }else{
std::cout << "Opening joystick \"" << SDL_JoystickName(0) << "\"\n"; std::cout << "Opening joystick \"" << SDL_JoystickName(0) << "\" for configuration...\n";
mJoystick = SDL_JoystickOpen(0); mJoystick = SDL_JoystickOpen(0);
} }
} }
@ -44,10 +44,11 @@ void GuiInputConfig::onRender()
Renderer::drawCenteredText("POV hats (some D-Pads) are automatically mapped to directions.", 0, height, 0x000000); Renderer::drawCenteredText("POV hats (some D-Pads) are automatically mapped to directions.", 0, height, 0x000000);
Renderer::drawCenteredText("You can press a keyboard key to skip any input.", 0, height * 2, 0x000000); Renderer::drawCenteredText("You can press a keyboard key to skip any input.", 0, height * 2, 0x000000);
Renderer::drawCenteredText("If you want to remap later, just delete ~/.es_input.cfg.", 0, height * 3, 0x000000); Renderer::drawCenteredText("If you want to remap later, just delete ~/.es_input.cfg.", 0, height * 3, 0x000000);
Renderer::drawCenteredText("This interface only configures the first joystick plugged in.", 0, height * 4, 0x000000);
Renderer::drawCenteredText("Remember - you'll need to set up your emulator separately!", 0, Renderer::getScreenHeight() - height, 0x000000); Renderer::drawCenteredText("Remember - you'll need to set up your emulator separately!", 0, Renderer::getScreenHeight() - height, 0x000000);
if(mDone) if(mDone)
Renderer::drawCenteredText("All done! Press a keyboard key to continue.", 0, height * 5, 0x00BB00); Renderer::drawCenteredText("All done! Press a keyboard key to save.", 0, height * 5, 0x00BB00);
else else
Renderer::drawCenteredText("Please press the axis/button for " + sInputs[mInputNum], 0, height * 5, 0x00C000); Renderer::drawCenteredText("Please press the axis/button for " + sInputs[mInputNum], 0, height * 5, 0x00C000);
} }
@ -116,6 +117,9 @@ void GuiInputConfig::writeConfig()
std::ofstream file(path.c_str()); std::ofstream file(path.c_str());
if(SDL_JoystickName(0))
file << "JOYNAME " << SDL_JoystickName(0) << "\n";
typedef std::map<int, InputManager::InputButton>::iterator it_type; typedef std::map<int, InputManager::InputButton>::iterator it_type;
for(it_type iter = mButtonMap.begin(); iter != mButtonMap.end(); iter++) for(it_type iter = mButtonMap.begin(); iter != mButtonMap.end(); iter++)
{ {