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Merge pull request #285 from tomaz82/fix_hidden
Add SystemData::indexAllGameFilters (fixes bug #281)
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commit
f8a297ff51
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@ -144,14 +144,6 @@ void parseGamelist(SystemData* system)
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file->metadata.set("name", defaultName);
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file->metadata.resetChangedFlag();
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// index if it's a game!
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if(type == GAME)
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{
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FileFilterIndex* index = system->getIndex();
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index->addToIndex(file);
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}
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}
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}
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}
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@ -36,6 +36,8 @@ SystemData::SystemData(const std::string& name, const std::string& fullName, Sys
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parseGamelist(this);
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mRootFolder->sort(FileSorts::SortTypes.at(0));
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indexAllGameFilters(mRootFolder);
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}
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else
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{
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@ -145,6 +147,20 @@ void SystemData::populateFolder(FileData* folder)
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}
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}
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void SystemData::indexAllGameFilters(const FileData* folder)
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{
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const std::vector<FileData*>& children = folder->getChildren();
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for(std::vector<FileData*>::const_iterator it = children.begin(); it != children.end(); ++it)
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{
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switch((*it)->getType())
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{
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case GAME: { mFilterIndex->addToIndex(*it); } break;
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case FOLDER: { indexAllGameFilters(*it); } break;
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}
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}
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}
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std::vector<std::string> readList(const std::string& str, const char* delims = " \t\r\n,")
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{
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std::vector<std::string> ret;
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@ -77,6 +77,7 @@ private:
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std::shared_ptr<ThemeData> mTheme;
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void populateFolder(FileData* folder);
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void indexAllGameFilters(const FileData* folder);
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void setIsGameSystemStatus();
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FileFilterIndex* mFilterIndex;
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