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Add scroll direction to the grid
Vertical by default, but can be set to horizontal by the theme
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@ -578,6 +578,8 @@ Can be created as an extra.
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* `size` - type: NORMALIZED_PAIR.
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- The size of the grid. Take care the selected tile can go out of the grid size, so don't position the grid too close to another element or the screen border.
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* `margin` - type: NORMALIZED_PAIR.
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* `scrollDirection` - type: STRING.
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- `vertical` by default, can also be set to `horizontal`. Not that in `horizontal` mod, the tiles are ordered from top to bottom, then from left to right.
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#### gridtile
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@ -28,7 +28,8 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> The
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{ "imagegrid", {
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{ "pos", NORMALIZED_PAIR },
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{ "size", NORMALIZED_PAIR },
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{ "margin", NORMALIZED_PAIR } } },
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{ "margin", NORMALIZED_PAIR },
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{ "scrollDirection", STRING } } },
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{ "gridtile", {
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{ "size", NORMALIZED_PAIR },
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{ "padding", NORMALIZED_PAIR },
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@ -6,6 +6,12 @@
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#include "resources/TextureResource.h"
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#include "GridTileComponent.h"
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enum ScrollDirection
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{
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SCROLL_VERTICALLY,
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SCROLL_HORIZONTALLY
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};
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struct ImageGridData
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{
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std::shared_ptr<TextureResource> texture;
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@ -51,7 +57,9 @@ private:
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// <=> COLUMNS = (GRID_SIZE + MARGIN) / (TILE_SIZE + MARGIN)
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Vector2f gridDimension = (mSize + mMargin) / (mTileSize + mMargin);
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mGridDimension = Vector2i(gridDimension.x(), gridDimension.y());
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mGridDimension = mScrollDirection == SCROLL_VERTICALLY ?
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Vector2i(gridDimension.x(), gridDimension.y()) :
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Vector2i(gridDimension.y(), gridDimension.x());
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};
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int getStartPosition();
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@ -71,6 +79,8 @@ private:
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std::vector< std::shared_ptr<GridTileComponent> > mTiles;
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std::shared_ptr<ThemeData> mTheme;
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ScrollDirection mScrollDirection;
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};
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template<typename T>
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@ -85,6 +95,8 @@ ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData,
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mTileSize = GridTileComponent::getDefaultTileSize();
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calcGridDimension();
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mScrollDirection = SCROLL_VERTICALLY;
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}
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template<typename T>
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@ -105,13 +117,13 @@ bool ImageGridComponent<T>::input(InputConfig* config, Input input)
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{
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Vector2i dir = Vector2i::Zero();
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if(config->isMappedTo("up", input))
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dir[1] = -1;
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dir[1 ^ mScrollDirection] = -1;
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else if(config->isMappedTo("down", input))
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dir[1] = 1;
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dir[1 ^ mScrollDirection] = 1;
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else if(config->isMappedTo("left", input))
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dir[0] = -1;
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dir[0 ^ mScrollDirection] = -1;
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else if(config->isMappedTo("right", input))
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dir[0] = 1;
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dir[0 ^ mScrollDirection] = 1;
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if(dir != Vector2i::Zero())
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{
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@ -178,9 +190,14 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "imagegrid");
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if (elem)
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{
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if (elem->has("margin"))
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mMargin = elem->get<Vector2f>("margin") * screen;
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if (elem && elem->has("margin"))
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mMargin = elem->get<Vector2f>("margin") * screen;
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if (elem->has("scrollDirection"))
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mScrollDirection = (ScrollDirection)(elem->get<std::string>("scrollDirection") == "horizontal");
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}
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// We still need to manually get the grid tile size here,
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// so we can recalculate the new grid dimension, and THEN (re)build the tiles
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@ -219,6 +236,8 @@ void ImageGridComponent<T>::buildImages()
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Vector2f startPosition = mTileSize / 2;
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Vector2f tileDistance = mTileSize + mMargin;
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int X, Y;
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// Layout tile size and position
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for(int y = 0; y < mGridDimension.y(); y++)
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{
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@ -227,7 +246,12 @@ void ImageGridComponent<T>::buildImages()
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// Create tiles
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auto tile = std::make_shared<GridTileComponent>(mWindow);
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tile->setPosition(x * tileDistance.x() + startPosition.x(), y * tileDistance.y() + startPosition.y());
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// In Vertical mod, tiles are ordered from left to right, then from top to bottom
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// In Horizontal mod, tiles are ordered from top to bottom, then from left to right
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X = mScrollDirection == SCROLL_VERTICALLY ? x : y;
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Y = mScrollDirection == SCROLL_VERTICALLY ? y : x;
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tile->setPosition(X * tileDistance.x() + startPosition.x(), Y * tileDistance.y() + startPosition.y());
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tile->setOrigin(0.5f, 0.5f);
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tile->setImage("");
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