mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-31 04:25:40 +00:00
Added localization support to parts of the application
This commit is contained in:
parent
c8bbebffac
commit
f9886b904f
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@ -1419,8 +1419,8 @@ void GuiMenu::openConfigInput(GuiSettings* settings)
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std::string message {
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_("THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY CONFIGURED, BUT USING THIS "
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"CONFIGURATION TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT "
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"AFFECT THE HELP PROMPTS)")};
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"TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT AFFECT THE HELP "
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"PROMPTS)")};
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Window* window {mWindow};
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window->pushGui(new GuiMsgBox(
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@ -13,6 +13,7 @@
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#include "components/TextComponent.h"
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#include "guis/GuiInputConfig.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/LocalizationUtil.h"
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#include "utils/StringUtil.h"
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#define HOLD_TIME 1000.0f
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@ -35,7 +36,7 @@ GuiDetectDevice::GuiDetectDevice(bool firstRun,
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// Title.
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mTitle =
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std::make_shared<TextComponent>(firstRun ? "WELCOME" : "CONFIGURE INPUT DEVICE",
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std::make_shared<TextComponent>(firstRun ? _("WELCOME") : _("CONFIGURE INPUT DEVICE"),
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Font::get(FONT_SIZE_LARGE), mMenuColorTitle, ALIGN_CENTER);
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mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {1, 1},
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GridFlags::BORDER_BOTTOM);
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@ -47,10 +48,10 @@ GuiDetectDevice::GuiDetectDevice(bool firstRun,
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if (numDevices > 0)
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deviceInfo << numDevices << " GAMEPAD" << (numDevices > 1 ? "S" : "") << " DETECTED";
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else
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deviceInfo << "NO GAMEPADS DETECTED";
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deviceInfo << _("NO GAMEPADS DETECTED");
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if (numDevices > 1 && Settings::getInstance()->getBool("InputOnlyFirstController"))
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deviceInfo << " (ONLY ACCEPTING INPUT FROM FIRST CONTROLLER)";
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deviceInfo << " " << _("(ONLY ACCEPTING INPUT FROM FIRST CONTROLLER)");
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mDeviceInfo = std::make_shared<TextComponent>(deviceInfo.str(), Font::get(FONT_SIZE_SMALL),
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mMenuColorSecondary, ALIGN_CENTER);
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@ -58,20 +59,21 @@ GuiDetectDevice::GuiDetectDevice(bool firstRun,
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// Message.
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if (numDevices > 0) {
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mMsg1 = std::make_shared<TextComponent>(
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"HOLD A BUTTON ON YOUR GAMEPAD OR KEYBOARD TO CONFIGURE IT", Font::get(FONT_SIZE_SMALL),
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mMenuColorPrimary, ALIGN_CENTER);
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mMsg1 = std::make_shared<TextComponent>(_("HOLD A BUTTON ON YOUR DEVICE TO CONFIGURE IT"),
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Font::get(FONT_SIZE_SMALL), mMenuColorPrimary,
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ALIGN_CENTER);
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}
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else {
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mMsg1 = std::make_shared<TextComponent>("HOLD A BUTTON ON YOUR KEYBOARD TO CONFIGURE IT",
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mMsg1 = std::make_shared<TextComponent>(_("HOLD A BUTTON ON YOUR KEYBOARD TO CONFIGURE IT"),
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Font::get(FONT_SIZE_SMALL), mMenuColorPrimary,
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ALIGN_CENTER);
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}
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mGrid.setEntry(mMsg1, glm::ivec2 {0, 2}, false, true);
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const std::string msg2str {firstRun ? "PRESS ESC TO SKIP (OR F4 TO QUIT AT ANY TIME)" :
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"PRESS ESC TO CANCEL"};
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const std::string msg2str {
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firstRun ? _("PRESS ESC TO SKIP (OR THE QUIT SHORTCUT TO QUIT AT ANY TIME)") :
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_("PRESS ESC TO CANCEL")};
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mMsg2 = std::make_shared<TextComponent>(msg2str, Font::get(FONT_SIZE_SMALL), mMenuColorPrimary,
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ALIGN_CENTER);
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mGrid.setEntry(mMsg2, glm::ivec2 {0, 3}, false, true);
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@ -129,7 +131,7 @@ bool GuiDetectDevice::input(InputConfig* config, Input input)
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// Started holding.
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mHoldingConfig = config;
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mHoldTime = static_cast<int>(HOLD_TIME);
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mDeviceHeld->setText(Utils::String::toUpper(config->getDeviceName()));
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mDeviceHeld->setText(_(Utils::String::toUpper(config->getDeviceName()).c_str()));
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}
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else if (!input.value && mHoldingConfig == config) {
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// Cancel.
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@ -13,6 +13,7 @@
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#include "guis/GuiMsgBox.h"
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#include "utils/LocalizationUtil.h"
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#define HOLD_TO_SKIP_MS 1000
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@ -53,23 +54,24 @@ GuiInputConfig::GuiInputConfig(InputConfig* target,
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// 0 is a spacer row.
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mGrid.setEntry(std::make_shared<GuiComponent>(), glm::ivec2 {0, 0}, false);
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mTitle = std::make_shared<TextComponent>("CONFIGURING", Font::get(FONT_SIZE_LARGE),
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mTitle = std::make_shared<TextComponent>(_("CONFIGURING"), Font::get(FONT_SIZE_LARGE),
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mMenuColorTitle, ALIGN_CENTER);
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mGrid.setEntry(mTitle, glm::ivec2 {0, 1}, false, true);
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std::stringstream ss;
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if (target->getDeviceId() == DEVICE_KEYBOARD)
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ss << "KEYBOARD";
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ss << _("KEYBOARD");
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else if (target->getDeviceId() == DEVICE_CEC)
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ss << "CEC";
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else
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ss << "GAMEPAD " << (target->getDeviceId() + 1) << " (" << target->getDeviceName() << ")";
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ss << _("GAMEPAD") << " " << (target->getDeviceId() + 1) << " (" << target->getDeviceName()
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<< ")";
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mSubtitle1 = std::make_shared<TextComponent>(Utils::String::toUpper(ss.str()),
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Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary,
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ALIGN_CENTER);
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mGrid.setEntry(mSubtitle1, glm::ivec2 {0, 2}, false, true);
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mSubtitle2 = std::make_shared<TextComponent>("HOLD ANY BUTTON 1 SECOND TO SKIP",
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mSubtitle2 = std::make_shared<TextComponent>(_("HOLD ANY BUTTON 1 SECOND TO SKIP"),
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Font::get(FONT_SIZE_SMALL), mMenuColorSecondary,
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ALIGN_CENTER);
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// The opacity will be set to visible for any row that is skippable.
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@ -100,7 +102,7 @@ GuiInputConfig::GuiInputConfig(InputConfig* target,
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Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary);
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row.addElement(text, true);
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auto mapping = std::make_shared<TextComponent>("-NOT DEFINED-",
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auto mapping = std::make_shared<TextComponent>("-" + _("NOT DEFINED") + "-",
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Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT),
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mMenuColorSecondary, ALIGN_RIGHT);
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setNotDefined(mapping); // Overrides the text and color set above.
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@ -180,7 +182,7 @@ GuiInputConfig::GuiInputConfig(InputConfig* target,
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}};
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buttons.push_back(
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std::make_shared<ButtonComponent>("OK", "ok", [okFunction] { okFunction(); }));
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std::make_shared<ButtonComponent>(_("OK"), _("ok"), [okFunction] { okFunction(); }));
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mButtonGrid = MenuComponent::makeButtonGrid(buttons);
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mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 6}, true, false);
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@ -201,10 +203,10 @@ void GuiInputConfig::populateConfigList()
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std::string controllerType {Settings::getInstance()->getString("InputControllerType")};
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// clang-format off
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sGuiInputConfigList[0] = {"Up", false, "D-PAD UP", ":/graphics/help/dpad_up.svg"};
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sGuiInputConfigList[1] = {"Down", false, "D-PAD DOWN", ":/graphics/help/dpad_down.svg"};
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sGuiInputConfigList[2] = {"Left", false, "D-PAD LEFT", ":/graphics/help/dpad_left.svg"};
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sGuiInputConfigList[3] = {"Right", false, "D-PAD RIGHT", ":/graphics/help/dpad_right.svg"};
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sGuiInputConfigList[0] = {"Up", false, _("D-PAD UP"), ":/graphics/help/dpad_up.svg"};
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sGuiInputConfigList[1] = {"Down", false, _("D-PAD DOWN"), ":/graphics/help/dpad_down.svg"};
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sGuiInputConfigList[2] = {"Left", false, _("D-PAD LEFT"), ":/graphics/help/dpad_left.svg"};
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sGuiInputConfigList[3] = {"Right", false, _("D-PAD RIGHT"), ":/graphics/help/dpad_right.svg"};
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if (controllerType == "snes") {
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sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/graphics/help/button_back_SNES.svg"};
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@ -215,36 +217,36 @@ void GuiInputConfig::populateConfigList()
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sGuiInputConfigList[9] = {"Y", true, "X", ":/graphics/help/mbuttons_x_SNES.svg"};
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}
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else if (controllerType == "switchpro") {
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sGuiInputConfigList[4] = {"Back", false, "MINUS", ":/graphics/help/button_back_switch.svg"};
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sGuiInputConfigList[5] = {"Start", false, "PLUS", ":/graphics/help/button_start_switch.svg"};
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sGuiInputConfigList[4] = {"Back", false, _("MINUS"), ":/graphics/help/button_back_switch.svg"};
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sGuiInputConfigList[5] = {"Start", false, _("PLUS"), ":/graphics/help/button_start_switch.svg"};
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sGuiInputConfigList[7] = {"A", false, "A", ":/graphics/help/mbuttons_a_switch.svg"};
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sGuiInputConfigList[6] = {"B", false, "B", ":/graphics/help/mbuttons_b_switch.svg"};
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sGuiInputConfigList[9] = {"X", true, "X", ":/graphics/help/mbuttons_x_switch.svg"};
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sGuiInputConfigList[8] = {"Y", true, "Y", ":/graphics/help/mbuttons_y_switch.svg"};
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}
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else if (controllerType == "ps123") {
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sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/graphics/help/button_back_PS123.svg"};
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sGuiInputConfigList[5] = {"Start", false, "START", ":/graphics/help/button_start_PS123.svg"};
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sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"};
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sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"};
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sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"};
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sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/graphics/help/mbuttons_y_PS.svg"};
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sGuiInputConfigList[4] = {"Back", false, "SELECT", ":/graphics/help/button_back_PS123.svg"};
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sGuiInputConfigList[5] = {"Start", false, "START", ":/graphics/help/button_start_PS123.svg"};
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sGuiInputConfigList[6] = {"A", false, _("CROSS"), ":/graphics/help/mbuttons_a_PS.svg"};
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sGuiInputConfigList[7] = {"B", false, _("CIRCLE"), ":/graphics/help/mbuttons_b_PS.svg"};
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sGuiInputConfigList[8] = {"X", true, _("SQUARE"), ":/graphics/help/mbuttons_x_PS.svg"};
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sGuiInputConfigList[9] = {"Y", true, _("TRIANGLE"), ":/graphics/help/mbuttons_y_PS.svg"};
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}
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else if (controllerType == "ps4") {
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sGuiInputConfigList[4] = {"Back", false, "SHARE", ":/graphics/help/button_back_PS4.svg"};
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sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/graphics/help/button_start_PS4.svg"};
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sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"};
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sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"};
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sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"};
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sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/graphics/help/mbuttons_y_PS.svg"};
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sGuiInputConfigList[4] = {"Back", false, "SHARE", ":/graphics/help/button_back_PS4.svg"};
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sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/graphics/help/button_start_PS4.svg"};
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sGuiInputConfigList[6] = {"A", false, _("CROSS"), ":/graphics/help/mbuttons_a_PS.svg"};
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sGuiInputConfigList[7] = {"B", false, _("CIRCLE"), ":/graphics/help/mbuttons_b_PS.svg"};
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sGuiInputConfigList[8] = {"X", true, _("SQUARE"), ":/graphics/help/mbuttons_x_PS.svg"};
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sGuiInputConfigList[9] = {"Y", true, _("TRIANGLE"), ":/graphics/help/mbuttons_y_PS.svg"};
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}
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else if (controllerType == "ps5") {
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sGuiInputConfigList[4] = {"Back", false, "CREATE", ":/graphics/help/button_back_PS5.svg"};
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sGuiInputConfigList[5] = {"Start", false, "OPTIONS", ":/graphics/help/button_start_PS5.svg"};
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sGuiInputConfigList[6] = {"A", false, "CROSS", ":/graphics/help/mbuttons_a_PS.svg"};
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sGuiInputConfigList[7] = {"B", false, "CIRCLE", ":/graphics/help/mbuttons_b_PS.svg"};
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sGuiInputConfigList[8] = {"X", true, "SQUARE", ":/graphics/help/mbuttons_x_PS.svg"};
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sGuiInputConfigList[9] = {"Y", true, "TRIANGLE", ":/graphics/help/mbuttons_y_PS.svg"};
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sGuiInputConfigList[4] = {"Back", false, _("CREATE"), ":/graphics/help/button_back_PS5.svg"};
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sGuiInputConfigList[5] = {"Start", false, _("OPTIONS"), ":/graphics/help/button_start_PS5.svg"};
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sGuiInputConfigList[6] = {"A", false, _("CROSS"), ":/graphics/help/mbuttons_a_PS.svg"};
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sGuiInputConfigList[7] = {"B", false, _("CIRCLE"), ":/graphics/help/mbuttons_b_PS.svg"};
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sGuiInputConfigList[8] = {"X", true, _("SQUARE"), ":/graphics/help/mbuttons_x_PS.svg"};
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sGuiInputConfigList[9] = {"Y", true, _("TRIANGLE"), ":/graphics/help/mbuttons_y_PS.svg"};
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}
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else if (controllerType == "xbox360") {
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sGuiInputConfigList[4] = {"Back", false, "BACK", ":/graphics/help/button_back_XBOX360.svg"};
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@ -256,28 +258,28 @@ void GuiInputConfig::populateConfigList()
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}
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else {
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// Xbox One and later.
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sGuiInputConfigList[4] = {"Back", false, "VIEW", ":/graphics/help/button_back_XBOX.svg"};
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sGuiInputConfigList[5] = {"Start", false, "MENU", ":/graphics/help/button_start_XBOX.svg"};
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sGuiInputConfigList[4] = {"Back", false, _("VIEW"), ":/graphics/help/button_back_XBOX.svg"};
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sGuiInputConfigList[5] = {"Start", false, _("MENU"), ":/graphics/help/button_start_XBOX.svg"};
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sGuiInputConfigList[6] = {"A", false, "A", ":/graphics/help/mbuttons_a_XBOX.svg"};
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sGuiInputConfigList[7] = {"B", false, "B", ":/graphics/help/mbuttons_b_XBOX.svg"};
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sGuiInputConfigList[8] = {"X", true, "X", ":/graphics/help/mbuttons_x_XBOX.svg"};
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sGuiInputConfigList[9] = {"Y", true, "Y", ":/graphics/help/mbuttons_y_XBOX.svg"};
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}
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sGuiInputConfigList[10] = {"LeftShoulder", true, "LEFT SHOULDER", ":/graphics/help/button_l.svg"};
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sGuiInputConfigList[11] = {"RightShoulder", true, "RIGHT SHOULDER", ":/graphics/help/button_r.svg"};
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sGuiInputConfigList[12] = {"LeftTrigger", true, "LEFT TRIGGER", ":/graphics/help/button_lt.svg"};
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sGuiInputConfigList[13] = {"RightTrigger", true, "RIGHT TRIGGER", ":/graphics/help/button_rt.svg"};
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sGuiInputConfigList[14] = {"LeftThumbstickUp", true, "LEFT THUMBSTICK UP", ":/graphics/help/thumbstick_up.svg"};
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sGuiInputConfigList[15] = {"LeftThumbstickDown", true, "LEFT THUMBSTICK DOWN", ":/graphics/help/thumbstick_down.svg"};
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sGuiInputConfigList[16] = {"LeftThumbstickLeft", true, "LEFT THUMBSTICK LEFT", ":/graphics/help/thumbstick_left.svg"};
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sGuiInputConfigList[17] = {"LeftThumbstickRight", true, "LEFT THUMBSTICK RIGHT", ":/graphics/help/thumbstick_right.svg"};
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sGuiInputConfigList[18] = {"LeftThumbstickClick", true, "LEFT THUMBSTICK CLICK", ":/graphics/help/thumbstick_click.svg"};
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sGuiInputConfigList[19] = {"RightThumbstickUp", true, "RIGHT THUMBSTICK UP", ":/graphics/help/thumbstick_up.svg"};
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sGuiInputConfigList[20] = {"RightThumbstickDown", true, "RIGHT THUMBSTICK DOWN", ":/graphics/help/thumbstick_down.svg"};
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sGuiInputConfigList[21] = {"RightThumbstickLeft", true, "RIGHT THUMBSTICK LEFT", ":/graphics/help/thumbstick_left.svg"};
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sGuiInputConfigList[22] = {"RightThumbstickRight", true, "RIGHT THUMBSTICK RIGHT", ":/graphics/help/thumbstick_right.svg"};
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sGuiInputConfigList[23] = {"RightThumbstickClick", true, "RIGHT THUMBSTICK CLICK", ":/graphics/help/thumbstick_click.svg"};
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sGuiInputConfigList[10] = {"LeftShoulder", true, _("LEFT SHOULDER"), ":/graphics/help/button_l.svg"};
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sGuiInputConfigList[11] = {"RightShoulder", true, _("RIGHT SHOULDER"), ":/graphics/help/button_r.svg"};
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sGuiInputConfigList[12] = {"LeftTrigger", true, _("LEFT TRIGGER"), ":/graphics/help/button_lt.svg"};
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sGuiInputConfigList[13] = {"RightTrigger", true, _("RIGHT TRIGGER"), ":/graphics/help/button_rt.svg"};
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sGuiInputConfigList[14] = {"LeftThumbstickUp", true, _("LEFT THUMBSTICK UP"), ":/graphics/help/thumbstick_up.svg"};
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sGuiInputConfigList[15] = {"LeftThumbstickDown", true, _("LEFT THUMBSTICK DOWN"), ":/graphics/help/thumbstick_down.svg"};
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sGuiInputConfigList[16] = {"LeftThumbstickLeft", true, _("LEFT THUMBSTICK LEFT"), ":/graphics/help/thumbstick_left.svg"};
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sGuiInputConfigList[17] = {"LeftThumbstickRight", true, _("LEFT THUMBSTICK RIGHT"), ":/graphics/help/thumbstick_right.svg"};
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sGuiInputConfigList[18] = {"LeftThumbstickClick", true, _("LEFT THUMBSTICK CLICK"), ":/graphics/help/thumbstick_click.svg"};
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sGuiInputConfigList[19] = {"RightThumbstickUp", true, _("RIGHT THUMBSTICK UP"), ":/graphics/help/thumbstick_up.svg"};
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sGuiInputConfigList[20] = {"RightThumbstickDown", true, _("RIGHT THUMBSTICK DOWN"), ":/graphics/help/thumbstick_down.svg"};
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sGuiInputConfigList[21] = {"RightThumbstickLeft", true, _("RIGHT THUMBSTICK LEFT"), ":/graphics/help/thumbstick_left.svg"};
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sGuiInputConfigList[22] = {"RightThumbstickRight", true, _("RIGHT THUMBSTICK RIGHT"), ":/graphics/help/thumbstick_right.svg"};
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sGuiInputConfigList[23] = {"RightThumbstickClick", true, _("RIGHT THUMBSTICK CLICK"), ":/graphics/help/thumbstick_click.svg"};
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// clang-format on
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}
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@ -344,19 +346,19 @@ void GuiInputConfig::rowDone()
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void GuiInputConfig::error(const std::shared_ptr<TextComponent>& text, const std::string& /*msg*/)
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{
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text->setText("ALREADY TAKEN");
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text->setText(_("ALREADY TAKEN"));
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text->setColor(mMenuColorPrimary);
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}
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void GuiInputConfig::setPress(const std::shared_ptr<TextComponent>& text)
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{
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text->setText("PRESS ANYTHING");
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text->setText(_("PRESS ANYTHING"));
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text->setColor(mMenuColorPrimary);
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}
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void GuiInputConfig::setNotDefined(const std::shared_ptr<TextComponent>& text)
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{
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text->setText("-NOT DEFINED-");
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text->setText("-" + _("NOT DEFINED") + "-");
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text->setColor(mMenuColorSecondary);
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}
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