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https://github.com/RetroDECK/ES-DE.git
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Made the sort order and the metadata editor fields a bit more consistent.
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23dd5b838f
commit
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@ -1059,8 +1059,8 @@ Sorting can be applied using the following metadata, in either ascending or desc
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* Publisher
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* Publisher
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* Genre
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* Genre
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* Players
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* Players
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* Times played
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* Last played
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* Last played
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* Times played
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* System _(Only for collections)_
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* System _(Only for collections)_
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The secondary sorting is always in ascending filename order.
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The secondary sorting is always in ascending filename order.
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@ -38,12 +38,12 @@ namespace FileSorts
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FileData::SortType(&compareNumPlayers, "players, ascending"),
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FileData::SortType(&compareNumPlayers, "players, ascending"),
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FileData::SortType(&compareNumPlayersDescending, "players, descending"),
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FileData::SortType(&compareNumPlayersDescending, "players, descending"),
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FileData::SortType(&compareTimesPlayed, "times played, ascending"),
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FileData::SortType(&compareTimesPlayedDescending, "times played, descending"),
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FileData::SortType(&compareLastPlayed, "last played, ascending"),
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FileData::SortType(&compareLastPlayed, "last played, ascending"),
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FileData::SortType(&compareLastPlayedDescending, "last played, descending"),
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FileData::SortType(&compareLastPlayedDescending, "last played, descending"),
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FileData::SortType(&compareTimesPlayed, "times played, ascending"),
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FileData::SortType(&compareTimesPlayedDescending, "times played, descending"),
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FileData::SortType(&compareSystem, "system, ascending"),
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FileData::SortType(&compareSystem, "system, ascending"),
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FileData::SortType(&compareSystemDescending, "system, descending")
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FileData::SortType(&compareSystemDescending, "system, descending")
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};
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};
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@ -185,6 +185,18 @@ namespace FileSorts
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return file1Int > file2Int;
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return file1Int > file2Int;
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}
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}
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bool compareLastPlayed(const FileData* file1, const FileData* file2)
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{
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// Since it's stored as an ISO string (YYYYMMDDTHHMMSS), we can compare as a string
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// which is a lot faster than the time casts and the time comparisons.
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return (file1)->metadata.get("lastplayed") > (file2)->metadata.get("lastplayed");
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}
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bool compareLastPlayedDescending(const FileData* file1, const FileData* file2)
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{
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return (file1)->metadata.get("lastplayed") < (file2)->metadata.get("lastplayed");
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}
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bool compareTimesPlayed(const FileData* file1, const FileData* file2)
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bool compareTimesPlayed(const FileData* file1, const FileData* file2)
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{
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{
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// Only games have playcount metadata.
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// Only games have playcount metadata.
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@ -202,18 +214,6 @@ namespace FileSorts
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return false;
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return false;
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}
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}
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bool compareLastPlayed(const FileData* file1, const FileData* file2)
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{
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// Since it's stored as an ISO string (YYYYMMDDTHHMMSS), we can compare as a string
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// which is a lot faster than the time casts and the time comparisons.
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return (file1)->metadata.get("lastplayed") > (file2)->metadata.get("lastplayed");
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}
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bool compareLastPlayedDescending(const FileData* file1, const FileData* file2)
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{
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return (file1)->metadata.get("lastplayed") < (file2)->metadata.get("lastplayed");
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}
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bool compareSystem(const FileData* file1, const FileData* file2)
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bool compareSystem(const FileData* file1, const FileData* file2)
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{
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{
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std::string system1 = Utils::String::toUpper(file1->getSystemName());
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std::string system1 = Utils::String::toUpper(file1->getSystemName());
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@ -30,10 +30,10 @@ namespace FileSorts
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bool compareGenreDescending(const FileData* file1, const FileData* file2);
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bool compareGenreDescending(const FileData* file1, const FileData* file2);
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bool compareNumPlayers(const FileData* file1, const FileData* file2);
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bool compareNumPlayers(const FileData* file1, const FileData* file2);
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bool compareNumPlayersDescending(const FileData* file1, const FileData* file2);
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bool compareNumPlayersDescending(const FileData* file1, const FileData* file2);
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bool compareTimesPlayed(const FileData* file1, const FileData* fil2);
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bool compareTimesPlayedDescending(const FileData* file1, const FileData* fil2);
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bool compareLastPlayed(const FileData* file1, const FileData* file2);
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bool compareLastPlayed(const FileData* file1, const FileData* file2);
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bool compareLastPlayedDescending(const FileData* file1, const FileData* file2);
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bool compareLastPlayedDescending(const FileData* file1, const FileData* file2);
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bool compareTimesPlayed(const FileData* file1, const FileData* fil2);
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bool compareTimesPlayedDescending(const FileData* file1, const FileData* fil2);
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bool compareSystem(const FileData* file1, const FileData* file2);
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bool compareSystem(const FileData* file1, const FileData* file2);
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bool compareSystemDescending(const FileData* file1, const FileData* file2);
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bool compareSystemDescending(const FileData* file1, const FileData* file2);
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@ -16,14 +16,14 @@
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MetaDataDecl gameDecls[] = {
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MetaDataDecl gameDecls[] = {
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
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{"name", MD_STRING, "", false, "name", "enter game name", true},
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{"name", MD_STRING, "", false, "name", "enter name", true},
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{"sortname", MD_STRING, "", false, "sortname", "enter game sort name", false},
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{"sortname", MD_STRING, "", false, "sortname", "enter sort name", false},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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{"releasedate", MD_DATE, "19700101T010000", false, "release date", "enter release date", true},
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{"releasedate", MD_DATE, "19700101T010000", false, "release date", "enter release date", true},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
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{"developer", MD_STRING, "unknown", false, "developer", "enter developer", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter publisher", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter genre", true},
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{"players", MD_STRING, "unknown", false, "players", "enter number of players", true},
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{"players", MD_STRING, "unknown", false, "players", "enter number of players", true},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false},
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{"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false},
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{"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false},
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@ -35,7 +35,7 @@ MetaDataDecl gameDecls[] = {
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{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
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{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
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{"launchcommand", MD_LAUNCHCOMMAND, "", false, "launch command", "enter game launch command "
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{"launchcommand", MD_LAUNCHCOMMAND, "", false, "launch command", "enter game launch command "
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"(emulator override)", false},
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"(emulator override)", false},
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{"playcount", MD_INT, "0", false, "play count", "enter number of times played", false},
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{"playcount", MD_INT, "0", false, "times played", "enter number of times played", false},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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};
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};
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@ -43,13 +43,13 @@ const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls +
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sizeof(gameDecls) / sizeof(gameDecls[0]));
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sizeof(gameDecls) / sizeof(gameDecls[0]));
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MetaDataDecl folderDecls[] = {
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MetaDataDecl folderDecls[] = {
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{"name", MD_STRING, "", false, "name", "enter game name", true},
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{"name", MD_STRING, "", false, "name", "enter name", true},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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{"releasedate", MD_DATE, "19700101T010000", false, "release date", "enter release date", true},
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{"releasedate", MD_DATE, "19700101T010000", false, "release date", "enter release date", true},
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
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{"developer", MD_STRING, "unknown", false, "developer", "enter developer", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter publisher", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter genre", true},
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{"players", MD_STRING, "unknown", false, "players", "enter number of players", true},
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{"players", MD_STRING, "unknown", false, "players", "enter number of players", true},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false},
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{"favorite", MD_BOOL, "false", false, "favorite", "enter favorite off/on", false},
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{"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false},
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{"completed", MD_BOOL, "false", false, "completed", "enter completed off/on", false},
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