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Fixed an issue where the text background opacity was not calculated correctly.
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@ -102,9 +102,6 @@ void TextComponent::setOpacity(float opacity)
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float textOpacity {opacity * mColorOpacity};
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mColor = (mColor & 0xFFFFFF00) | static_cast<unsigned char>(textOpacity * 255.0f);
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float textBackgroundOpacity {opacity * mBgColorOpacity};
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mBgColor = (mBgColor & 0xFFFFFF00) | static_cast<unsigned char>(textBackgroundOpacity * 255.0f);
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onColorChanged();
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GuiComponent::setOpacity(opacity);
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