mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 09:35:39 +00:00
Fix build warnings (mostly adding explicit type casting)
This commit is contained in:
parent
3c60235363
commit
fd40e84ba5
|
@ -131,7 +131,7 @@ std::string FileFilterIndex::getIndexableKey(FileData* game, FilterIndexType typ
|
||||||
}
|
}
|
||||||
catch (int e)
|
catch (int e)
|
||||||
{
|
{
|
||||||
LOG(LogError) << "Error parsing Rating (invalid value, expected decimal): " << ratingString;
|
LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): " << ratingString << ", " << e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -151,7 +151,7 @@ bool MetaDataList::isDefault()
|
||||||
{
|
{
|
||||||
const std::vector<MetaDataDecl>& mdd = getMDD();
|
const std::vector<MetaDataDecl>& mdd = getMDD();
|
||||||
|
|
||||||
for (int i = 1; i < mMap.size(); i++) {
|
for (unsigned int i = 1; i < mMap.size(); i++) {
|
||||||
if (mMap.at(mdd[i].key) != mdd[i].defaultValue) return false;
|
if (mMap.at(mdd[i].key) != mdd[i].defaultValue) return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -405,7 +405,7 @@ SystemData* SystemData::getRandomSystem()
|
||||||
}
|
}
|
||||||
|
|
||||||
// get random number in range
|
// get random number in range
|
||||||
int target = std::round(((double)std::rand() / (double)RAND_MAX) * (total - 1));
|
int target = (int) std::round(((double)std::rand() / (double)RAND_MAX) * (total - 1));
|
||||||
for (auto it = sSystemVector.begin(); it != sSystemVector.end(); it++)
|
for (auto it = sSystemVector.begin(); it != sSystemVector.end(); it++)
|
||||||
{
|
{
|
||||||
if ((*it)->isGameSystem())
|
if ((*it)->isGameSystem())
|
||||||
|
@ -420,6 +420,9 @@ SystemData* SystemData::getRandomSystem()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// if we end up here, there is no valid system
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
FileData* SystemData::getRandomGame()
|
FileData* SystemData::getRandomGame()
|
||||||
|
@ -430,7 +433,7 @@ FileData* SystemData::getRandomGame()
|
||||||
// get random number in range
|
// get random number in range
|
||||||
if (total == 0)
|
if (total == 0)
|
||||||
return NULL;
|
return NULL;
|
||||||
target = std::round(((double)std::rand() / (double)RAND_MAX) * (total - 1));
|
target = (int) std::round(((double)std::rand() / (double)RAND_MAX) * (total - 1));
|
||||||
return list.at(target);
|
return list.at(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -99,7 +99,7 @@ void SystemScreenSaver::startScreenSaver()
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
mVideoScreensaver->setOrigin(0.5f, 0.5f);
|
mVideoScreensaver->setOrigin(0.5f, 0.5f);
|
||||||
mVideoScreensaver->setPosition(Renderer::getScreenWidth()/2, Renderer::getScreenHeight()/2);
|
mVideoScreensaver->setPosition(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f);
|
||||||
|
|
||||||
if (Settings::getInstance()->getBool("StretchVideoOnScreenSaver"))
|
if (Settings::getInstance()->getBool("StretchVideoOnScreenSaver"))
|
||||||
{
|
{
|
||||||
|
@ -148,7 +148,7 @@ void SystemScreenSaver::startScreenSaver()
|
||||||
|
|
||||||
mImageScreensaver->setImage(path);
|
mImageScreensaver->setImage(path);
|
||||||
mImageScreensaver->setOrigin(0.5f, 0.5f);
|
mImageScreensaver->setOrigin(0.5f, 0.5f);
|
||||||
mImageScreensaver->setPosition(Renderer::getScreenWidth()/2, Renderer::getScreenHeight()/2);
|
mImageScreensaver->setPosition(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f);
|
||||||
|
|
||||||
if (Settings::getInstance()->getBool("SlideshowScreenSaverStretch"))
|
if (Settings::getInstance()->getBool("SlideshowScreenSaverStretch"))
|
||||||
{
|
{
|
||||||
|
@ -230,7 +230,7 @@ void SystemScreenSaver::renderScreenSaver()
|
||||||
{
|
{
|
||||||
if (mImageScreensaver->hasImage())
|
if (mImageScreensaver->hasImage())
|
||||||
{
|
{
|
||||||
mImageScreensaver->setOpacity(255-mOpacity);
|
mImageScreensaver->setOpacity(255- (unsigned char) (mOpacity * 255));
|
||||||
|
|
||||||
Eigen::Affine3f transform = Eigen::Affine3f::Identity();
|
Eigen::Affine3f transform = Eigen::Affine3f::Identity();
|
||||||
mImageScreensaver->render(transform);
|
mImageScreensaver->render(transform);
|
||||||
|
|
|
@ -32,8 +32,8 @@ GuiInfoPopup::GuiInfoPopup(Window* window, std::string message, int duration) :
|
||||||
}
|
}
|
||||||
|
|
||||||
// add a padding to the box
|
// add a padding to the box
|
||||||
int paddingX = Renderer::getScreenWidth() * 0.03f;
|
int paddingX = (int) (Renderer::getScreenWidth() * 0.03f);
|
||||||
int paddingY = Renderer::getScreenHeight() * 0.02f;
|
int paddingY = (int) (Renderer::getScreenHeight() * 0.02f);
|
||||||
mSize[0] = mSize.x() + paddingX;
|
mSize[0] = mSize.x() + paddingX;
|
||||||
mSize[1] = mSize.y() + paddingY;
|
mSize[1] = mSize.y() + paddingY;
|
||||||
|
|
||||||
|
|
|
@ -152,8 +152,8 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector
|
||||||
mButtons = makeButtonGrid(mWindow, buttons);
|
mButtons = makeButtonGrid(mWindow, buttons);
|
||||||
mGrid.setEntry(mButtons, Vector2i(0, 2), true, false);
|
mGrid.setEntry(mButtons, Vector2i(0, 2), true, false);
|
||||||
|
|
||||||
// resize + center
|
// resize + center
|
||||||
float width = std::min(Renderer::getScreenHeight(), (unsigned int) (Renderer::getScreenWidth() * 0.90f));
|
float width = (float) std::min(Renderer::getScreenHeight(), (unsigned int) (Renderer::getScreenWidth() * 0.90f));
|
||||||
setSize(width, Renderer::getScreenHeight() * 0.82f);
|
setSize(width, Renderer::getScreenHeight() * 0.82f);
|
||||||
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
|
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
|
||||||
}
|
}
|
||||||
|
|
|
@ -314,7 +314,7 @@ int main(int argc, char* argv[])
|
||||||
while(running)
|
while(running)
|
||||||
{
|
{
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
bool ps_standby = PowerSaver::getState() && SDL_GetTicks() - ps_time > PowerSaver::getMode();
|
bool ps_standby = PowerSaver::getState() && (int) SDL_GetTicks() - ps_time > PowerSaver::getMode();
|
||||||
|
|
||||||
if(ps_standby ? SDL_WaitEventTimeout(&event, PowerSaver::getTimeout()) : SDL_PollEvent(&event))
|
if(ps_standby ? SDL_WaitEventTimeout(&event, PowerSaver::getTimeout()) : SDL_PollEvent(&event))
|
||||||
{
|
{
|
||||||
|
|
|
@ -172,7 +172,6 @@ bool SystemView::input(InputConfig* config, Input input)
|
||||||
// get random system
|
// get random system
|
||||||
// go to system
|
// go to system
|
||||||
setCursor(SystemData::getRandomSystem());
|
setCursor(SystemData::getRandomSystem());
|
||||||
//ViewController::get()->goToRandomGame();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
|
@ -430,36 +429,36 @@ void SystemView::renderCarousel(const Eigen::Affine3f& trans)
|
||||||
switch (mCarousel.type)
|
switch (mCarousel.type)
|
||||||
{
|
{
|
||||||
case VERTICAL_WHEEL:
|
case VERTICAL_WHEEL:
|
||||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2 - (mCamOffset * logoSpacing[1]);
|
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.f - (mCamOffset * logoSpacing[1]);
|
||||||
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
||||||
xOff = mCarousel.logoSize.x() / 10;
|
xOff = mCarousel.logoSize.x() / 10.f;
|
||||||
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
||||||
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1);
|
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1f);
|
||||||
else
|
else
|
||||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2;
|
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.f;
|
||||||
break;
|
break;
|
||||||
case VERTICAL:
|
case VERTICAL:
|
||||||
logoSpacing[1] = ((mCarousel.size.y() - (mCarousel.logoSize.y() * mCarousel.maxLogoCount)) / (mCarousel.maxLogoCount)) + mCarousel.logoSize.y();
|
logoSpacing[1] = ((mCarousel.size.y() - (mCarousel.logoSize.y() * mCarousel.maxLogoCount)) / (mCarousel.maxLogoCount)) + mCarousel.logoSize.y();
|
||||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2 - (mCamOffset * logoSpacing[1]);
|
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.f - (mCamOffset * logoSpacing[1]);
|
||||||
|
|
||||||
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
if (mCarousel.logoAlignment == ALIGN_LEFT)
|
||||||
xOff = mCarousel.logoSize.x() / 10;
|
xOff = mCarousel.logoSize.x() / 10.f;
|
||||||
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
else if (mCarousel.logoAlignment == ALIGN_RIGHT)
|
||||||
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1);
|
xOff = mCarousel.size.x() - (mCarousel.logoSize.x() * 1.1f);
|
||||||
else
|
else
|
||||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2;
|
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2;
|
||||||
break;
|
break;
|
||||||
case HORIZONTAL:
|
case HORIZONTAL:
|
||||||
default:
|
default:
|
||||||
logoSpacing[0] = ((mCarousel.size.x() - (mCarousel.logoSize.x() * mCarousel.maxLogoCount)) / (mCarousel.maxLogoCount)) + mCarousel.logoSize.x();
|
logoSpacing[0] = ((mCarousel.size.x() - (mCarousel.logoSize.x() * mCarousel.maxLogoCount)) / (mCarousel.maxLogoCount)) + mCarousel.logoSize.x();
|
||||||
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2 - (mCamOffset * logoSpacing[0]);
|
xOff = (mCarousel.size.x() - mCarousel.logoSize.x()) / 2.f - (mCamOffset * logoSpacing[0]);
|
||||||
|
|
||||||
if (mCarousel.logoAlignment == ALIGN_TOP)
|
if (mCarousel.logoAlignment == ALIGN_TOP)
|
||||||
yOff = mCarousel.logoSize.y() / 10;
|
yOff = mCarousel.logoSize.y() / 10.f;
|
||||||
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
|
else if (mCarousel.logoAlignment == ALIGN_BOTTOM)
|
||||||
yOff = mCarousel.size.y() - (mCarousel.logoSize.y() * 1.1);
|
yOff = mCarousel.size.y() - (mCarousel.logoSize.y() * 1.1f);
|
||||||
else
|
else
|
||||||
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2;
|
yOff = (mCarousel.size.y() - mCarousel.logoSize.y()) / 2.f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -489,11 +488,11 @@ void SystemView::renderCarousel(const Eigen::Affine3f& trans)
|
||||||
|
|
||||||
float distance = i - mCamOffset;
|
float distance = i - mCamOffset;
|
||||||
|
|
||||||
float scale = 1.0 + ((mCarousel.logoScale - 1.0) * (1 - fabs(distance)));
|
float scale = 1.0f + ((mCarousel.logoScale - 1.0f) * (1.0f - fabs(distance)));
|
||||||
scale = std::min(mCarousel.logoScale, std::max(1.0f, scale));
|
scale = std::min(mCarousel.logoScale, std::max(1.0f, scale));
|
||||||
scale /= mCarousel.logoScale;
|
scale /= mCarousel.logoScale;
|
||||||
|
|
||||||
int opacity = round(0x80 + ((0xFF - 0x80) * (1 - fabs(distance))));
|
int opacity = (int) round(0x80 + ((0xFF - 0x80) * (1.0f - fabs(distance))));
|
||||||
opacity = std::max((int) 0x80, opacity);
|
opacity = std::max((int) 0x80, opacity);
|
||||||
|
|
||||||
const std::shared_ptr<GuiComponent> &comp = mEntries.at(index).data.logo;
|
const std::shared_ptr<GuiComponent> &comp = mEntries.at(index).data.logo;
|
||||||
|
@ -623,7 +622,7 @@ void SystemView::getCarouselFromTheme(const ThemeData::ThemeElement* elem)
|
||||||
if (elem->has("logoSize"))
|
if (elem->has("logoSize"))
|
||||||
mCarousel.logoSize = elem->get<Eigen::Vector2f>("logoSize").cwiseProduct(mSize);
|
mCarousel.logoSize = elem->get<Eigen::Vector2f>("logoSize").cwiseProduct(mSize);
|
||||||
if (elem->has("maxLogoCount"))
|
if (elem->has("maxLogoCount"))
|
||||||
mCarousel.maxLogoCount = std::round(elem->get<float>("maxLogoCount"));
|
mCarousel.maxLogoCount = (int) std::round(elem->get<float>("maxLogoCount"));
|
||||||
if (elem->has("zIndex"))
|
if (elem->has("zIndex"))
|
||||||
mCarousel.zIndex = elem->get<float>("zIndex");
|
mCarousel.zIndex = elem->get<float>("zIndex");
|
||||||
if (elem->has("logoRotation"))
|
if (elem->has("logoRotation"))
|
||||||
|
|
|
@ -119,37 +119,6 @@ void ViewController::goToGameList(SystemData* system)
|
||||||
playViewTransition();
|
playViewTransition();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ViewController::goToRandomGame()
|
|
||||||
{
|
|
||||||
unsigned int total = 0;
|
|
||||||
for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++)
|
|
||||||
{
|
|
||||||
if ((*it)->isGameSystem())
|
|
||||||
total += (*it)->getDisplayedGameCount();
|
|
||||||
}
|
|
||||||
|
|
||||||
// get random number in range
|
|
||||||
int target = std::round(((double)std::rand() / (double)RAND_MAX) * total);
|
|
||||||
|
|
||||||
for (auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++)
|
|
||||||
{
|
|
||||||
if ((*it)->isGameSystem())
|
|
||||||
{
|
|
||||||
if ((target - (int)(*it)->getDisplayedGameCount()) >= 0)
|
|
||||||
{
|
|
||||||
target -= (int)(*it)->getDisplayedGameCount();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
goToGameList(*it);
|
|
||||||
std::vector<FileData*> list = (*it)->getRootFolder()->getFilesRecursive(GAME, true);
|
|
||||||
getGameListView(*it)->setCursor(list.at(target));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ViewController::playViewTransition()
|
void ViewController::playViewTransition()
|
||||||
{
|
{
|
||||||
Eigen::Vector3f target(Eigen::Vector3f::Identity());
|
Eigen::Vector3f target(Eigen::Vector3f::Identity());
|
||||||
|
|
|
@ -36,7 +36,6 @@ public:
|
||||||
void goToGameList(SystemData* system);
|
void goToGameList(SystemData* system);
|
||||||
void goToSystemView(SystemData* system);
|
void goToSystemView(SystemData* system);
|
||||||
void goToStart();
|
void goToStart();
|
||||||
void goToRandomGame();
|
|
||||||
|
|
||||||
void onFileChanged(FileData* file, FileChangeType change);
|
void onFileChanged(FileData* file, FileChangeType change);
|
||||||
|
|
||||||
|
|
|
@ -111,7 +111,7 @@ void BasicGameListView::remove(FileData *game, bool deleteFile)
|
||||||
{
|
{
|
||||||
std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
|
std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
|
||||||
auto gameIter = std::find(siblings.begin(), siblings.end(), game);
|
auto gameIter = std::find(siblings.begin(), siblings.end(), game);
|
||||||
auto gamePos = std::distance(siblings.begin(), gameIter);
|
unsigned int gamePos = std::distance(siblings.begin(), gameIter);
|
||||||
if (gameIter != siblings.end())
|
if (gameIter != siblings.end())
|
||||||
{
|
{
|
||||||
if ((gamePos + 1) < siblings.size())
|
if ((gamePos + 1) < siblings.size())
|
||||||
|
|
|
@ -320,8 +320,8 @@ void VideoGameListView::updateInfoPanel()
|
||||||
|
|
||||||
void VideoGameListView::launch(FileData* game)
|
void VideoGameListView::launch(FileData* game)
|
||||||
{
|
{
|
||||||
float screenWidth = Renderer::getScreenWidth();
|
float screenWidth = (float) Renderer::getScreenWidth();
|
||||||
float screenHeight = Renderer::getScreenHeight();
|
float screenHeight = (float) Renderer::getScreenHeight();
|
||||||
|
|
||||||
Eigen::Vector3f target(screenWidth / 2.0f, screenHeight / 2.0f, 0);
|
Eigen::Vector3f target(screenWidth / 2.0f, screenHeight / 2.0f, 0);
|
||||||
|
|
||||||
|
|
|
@ -200,7 +200,7 @@ void GuiComponent::clearChildren()
|
||||||
|
|
||||||
void GuiComponent::sortChildren()
|
void GuiComponent::sortChildren()
|
||||||
{
|
{
|
||||||
std:stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
|
std::stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
|
||||||
return b->getZIndex() > a->getZIndex();
|
return b->getZIndex() > a->getZIndex();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,7 +60,7 @@ public:
|
||||||
|
|
||||||
float getRotation() const;
|
float getRotation() const;
|
||||||
void setRotation(float rotation);
|
void setRotation(float rotation);
|
||||||
inline void setRotationDegrees(float rotation) { setRotation(rotation * M_PI / 180); }
|
inline void setRotationDegrees(float rotation) { setRotation((float) (rotation * M_PI / 180)); }
|
||||||
|
|
||||||
float getScale() const;
|
float getScale() const;
|
||||||
void setScale(float scale);
|
void setScale(float scale);
|
||||||
|
|
|
@ -17,7 +17,7 @@ Eigen::Vector2i ImageComponent::getTextureSize() const
|
||||||
|
|
||||||
ImageComponent::ImageComponent(Window* window, bool forceLoad, bool dynamic) : GuiComponent(window),
|
ImageComponent::ImageComponent(Window* window, bool forceLoad, bool dynamic) : GuiComponent(window),
|
||||||
mTargetIsMax(false), mFlipX(false), mFlipY(false), mTargetSize(0, 0), mColorShift(0xFFFFFFFF),
|
mTargetIsMax(false), mFlipX(false), mFlipY(false), mTargetSize(0, 0), mColorShift(0xFFFFFFFF),
|
||||||
mForceLoad(forceLoad), mDynamic(dynamic), mFadeOpacity(0.0f), mFading(false)
|
mForceLoad(forceLoad), mDynamic(dynamic), mFadeOpacity(0), mFading(false)
|
||||||
{
|
{
|
||||||
updateColors();
|
updateColors();
|
||||||
}
|
}
|
||||||
|
|
|
@ -63,7 +63,7 @@ void MenuComponent::updateSize()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float width = std::min(Renderer::getScreenHeight(), (unsigned int) (Renderer::getScreenWidth() * 0.90f));
|
float width = (float) std::min(Renderer::getScreenHeight(), (unsigned int) (Renderer::getScreenWidth() * 0.90f));
|
||||||
setSize(width, height);
|
setSize(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,7 @@ private:
|
||||||
std::string mText;
|
std::string mText;
|
||||||
bool mFocused;
|
bool mFocused;
|
||||||
bool mEditing;
|
bool mEditing;
|
||||||
int mCursor; // cursor position in characters
|
unsigned int mCursor; // cursor position in characters
|
||||||
|
|
||||||
int mCursorRepeatTimer;
|
int mCursorRepeatTimer;
|
||||||
int mCursorRepeatDir;
|
int mCursorRepeatDir;
|
||||||
|
|
|
@ -155,8 +155,6 @@ void VideoComponent::setOpacity(unsigned char opacity)
|
||||||
|
|
||||||
void VideoComponent::render(const Eigen::Affine3f& parentTrans)
|
void VideoComponent::render(const Eigen::Affine3f& parentTrans)
|
||||||
{
|
{
|
||||||
float x, y;
|
|
||||||
|
|
||||||
Eigen::Affine3f trans = parentTrans * getTransform();
|
Eigen::Affine3f trans = parentTrans * getTransform();
|
||||||
GuiComponent::renderChildren(trans);
|
GuiComponent::renderChildren(trans);
|
||||||
|
|
||||||
|
|
|
@ -319,14 +319,14 @@ void VideoVlcComponent::startVideo()
|
||||||
|
|
||||||
if(resizeScale.x() < resizeScale.y())
|
if(resizeScale.x() < resizeScale.y())
|
||||||
{
|
{
|
||||||
mVideoWidth *= resizeScale.x();
|
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.x());
|
||||||
mVideoHeight *= resizeScale.x();
|
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.x());
|
||||||
}else{
|
}else{
|
||||||
mVideoWidth *= resizeScale.y();
|
mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.y());
|
||||||
mVideoHeight *= resizeScale.y();
|
mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.y());
|
||||||
}
|
}
|
||||||
mVideoHeight = round(mVideoHeight);
|
mVideoHeight = (unsigned int) round(mVideoHeight);
|
||||||
mVideoWidth = round(mVideoWidth);
|
mVideoWidth = (unsigned int) round(mVideoWidth);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -105,8 +105,8 @@ bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t leng
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
mSourceWidth = width;
|
mSourceWidth = (float) width;
|
||||||
mSourceHeight = height;
|
mSourceHeight = (float) height;
|
||||||
mScalable = false;
|
mScalable = false;
|
||||||
|
|
||||||
return initFromRGBA(imageRGBA.data(), width, height);
|
return initFromRGBA(imageRGBA.data(), width, height);
|
||||||
|
|
Loading…
Reference in a new issue