diff --git a/es-app/src/SystemData.cpp b/es-app/src/SystemData.cpp index d3457a1e2..b30f4dee3 100644 --- a/es-app/src/SystemData.cpp +++ b/es-app/src/SystemData.cpp @@ -96,7 +96,7 @@ bool SystemData::populateFolder(FileData* folder) { const std::string& folderPath = folder->getPath(); if (!Utils::FileSystem::exists(folderPath)) { - LOG(LogInfo) << "Info - Folder with path \"" << + LOG(LogDebug) << "SystemData::populateFolder(): Folder with path \"" << folderPath << "\" does not exist."; return false; } @@ -316,7 +316,8 @@ bool SystemData::loadConfig() SystemData* newSys = new SystemData(name, fullname, envData, themeFolder); if (newSys->getRootFolder()->getChildrenByFilename().size() == 0) { - LOG(LogInfo) << "Info - System \"" << name << "\" has no games, ignoring it."; + LOG(LogDebug) << "SystemData::loadConfig(): System \"" << name << + "\" has no games, ignoring it."; delete newSys; } else { diff --git a/es-core/src/renderers/Renderer_GL21.cpp b/es-core/src/renderers/Renderer_GL21.cpp index 2a14c33fc..0a9935b55 100644 --- a/es-core/src/renderers/Renderer_GL21.cpp +++ b/es-core/src/renderers/Renderer_GL21.cpp @@ -110,9 +110,10 @@ namespace Renderer std::string extensions = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : ""; - LOG(LogInfo) << "GL vendor: " << vendor; + LOG(LogInfo) << "GL vendor: " << vendor; LOG(LogInfo) << "GL renderer: " << renderer; - LOG(LogInfo) << "GL version: " << version; + LOG(LogInfo) << "GL version: " << version; + LOG(LogInfo) << "EmulationStation renderer: OpenGL 2.1"; LOG(LogInfo) << "Checking available OpenGL extensions..."; std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : ""; diff --git a/es-core/src/renderers/Renderer_GLES10.cpp b/es-core/src/renderers/Renderer_GLES10.cpp index 4e62b620f..3c2993be4 100644 --- a/es-core/src/renderers/Renderer_GLES10.cpp +++ b/es-core/src/renderers/Renderer_GLES10.cpp @@ -110,9 +110,10 @@ namespace Renderer std::string extensions = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : ""; - LOG(LogInfo) << "GL vendor: " << vendor; + LOG(LogInfo) << "GL vendor: " << vendor; LOG(LogInfo) << "GL renderer: " << renderer; - LOG(LogInfo) << "GL version: " << version; + LOG(LogInfo) << "GL version: " << version; + LOG(LogInfo) << "EmulationStation renderer: OpenGL ES 1.0"; LOG(LogInfo) << "Checking available OpenGL extensions..."; std::string glExts = glGetString(GL_EXTENSIONS) ? (const char*)glGetString(GL_EXTENSIONS) : "";