mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-18 07:05:39 +00:00
Cleaned up some code in InputeManager.
This commit is contained in:
parent
f7a050b1b9
commit
ff5273c265
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@ -70,7 +70,7 @@ void InputManager::init()
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mKeyboardInputConfig =
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std::make_unique<InputConfig>(DEVICE_KEYBOARD, "Keyboard", KEYBOARD_GUID_STRING);
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bool customConfig = loadInputConfig(mKeyboardInputConfig.get());
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bool customConfig {loadInputConfig(mKeyboardInputConfig.get())};
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if (customConfig) {
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LOG(LogInfo) << "Added keyboard with custom configuration";
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@ -85,28 +85,28 @@ void InputManager::init()
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// the bundled mapping is incorrect, or the SDL version is a bit older, it makes sense to be
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// able to customize this. If a controller GUID is present in the mappings file that is
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// already present inside SDL, the custom mapping will overwrite the bundled one.
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std::string mappingsFile =
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Utils::FileSystem::getHomePath() + "/.emulationstation/" + "es_controller_mappings.cfg";
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std::string mappingsFile {Utils::FileSystem::getHomePath() + "/.emulationstation/" +
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"es_controller_mappings.cfg"};
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if (!Utils::FileSystem::exists(mappingsFile))
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mappingsFile = ResourceManager::getInstance().getResourcePath(
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":/controllers/es_controller_mappings.cfg");
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int controllerMappings = SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str());
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int controllerMappings {SDL_GameControllerAddMappingsFromFile(mappingsFile.c_str())};
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if (controllerMappings != -1 && controllerMappings != 0) {
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LOG(LogInfo) << "Loaded " << controllerMappings << " controller "
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<< (controllerMappings == 1 ? "mapping" : "mappings");
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}
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int numJoysticks = SDL_NumJoysticks();
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int numJoysticks {SDL_NumJoysticks()};
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// Make sure that every joystick is actually supported by the GameController API.
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for (int i = 0; i < numJoysticks; ++i)
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for (int i {0}; i < numJoysticks; ++i)
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if (!SDL_IsGameController(i))
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--numJoysticks;
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for (int i = 0; i < numJoysticks; ++i)
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for (int i {0}; i < numJoysticks; ++i)
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addControllerByDeviceIndex(nullptr, i);
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SDL_USER_CECBUTTONDOWN = SDL_RegisterEvents(2);
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@ -140,7 +140,7 @@ void InputManager::writeDeviceConfig(InputConfig* config)
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{
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assert(initialized());
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std::string path = getConfigPath();
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std::string path {getConfigPath()};
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LOG(LogDebug) << "InputManager::writeDeviceConfig(): "
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"Saving input configuration file to \""
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@ -152,23 +152,23 @@ void InputManager::writeDeviceConfig(InputConfig* config)
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// Merge files.
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#if defined(_WIN64)
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pugi::xml_parse_result result =
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doc.load_file(Utils::String::stringToWideString(path).c_str());
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pugi::xml_parse_result result {
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doc.load_file(Utils::String::stringToWideString(path).c_str())};
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#else
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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pugi::xml_parse_result result {doc.load_file(path.c_str())};
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#endif
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if (!result) {
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LOG(LogError) << "Couldn't parse input configuration file: " << result.description();
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}
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else {
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// Successfully loaded, delete the old entry if it exists.
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pugi::xml_node root = doc.child("inputList");
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pugi::xml_node root {doc.child("inputList")};
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if (root) {
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// If inputAction @type=onfinish is set, let doOnFinish command take care of
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// creating input configuration. We just put the input configuration into a
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// temporary input config file.
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pugi::xml_node actionnode =
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root.find_child_by_attribute("inputAction", "type", "onfinish");
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pugi::xml_node actionnode {
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root.find_child_by_attribute("inputAction", "type", "onfinish")};
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if (actionnode) {
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path = getTemporaryConfigPath();
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doc.reset();
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@ -176,8 +176,8 @@ void InputManager::writeDeviceConfig(InputConfig* config)
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root.append_copy(actionnode);
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}
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else {
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pugi::xml_node oldEntry = root.find_child_by_attribute(
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"inputConfig", "deviceGUID", config->getDeviceGUIDString().c_str());
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pugi::xml_node oldEntry {root.find_child_by_attribute(
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"inputConfig", "deviceGUID", config->getDeviceGUIDString().c_str())};
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if (oldEntry)
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root.remove_child(oldEntry);
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oldEntry = root.find_child_by_attribute("inputConfig", "deviceName",
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@ -189,7 +189,7 @@ void InputManager::writeDeviceConfig(InputConfig* config)
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}
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}
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pugi::xml_node root = doc.child("inputList");
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pugi::xml_node root {doc.child("inputList")};
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if (!root)
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root = doc.append_child("inputList");
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@ -213,28 +213,28 @@ void InputManager::writeDeviceConfig(InputConfig* config)
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void InputManager::doOnFinish()
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{
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assert(initialized());
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std::string path = getConfigPath();
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std::string path {getConfigPath()};
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pugi::xml_document doc;
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if (Utils::FileSystem::exists(path)) {
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#if defined(_WIN64)
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pugi::xml_parse_result result =
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doc.load_file(Utils::String::stringToWideString(path).c_str());
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pugi::xml_parse_result result {
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doc.load_file(Utils::String::stringToWideString(path).c_str())};
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#else
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pugi::xml_parse_result result = doc.load_file(path.c_str());
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pugi::xml_parse_result result {doc.load_file(path.c_str())};
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#endif
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if (!result) {
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LOG(LogError) << "Couldn't parse input configuration file: " << result.description();
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}
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else {
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pugi::xml_node root = doc.child("inputList");
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pugi::xml_node root {doc.child("inputList")};
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if (root) {
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root = root.find_child_by_attribute("inputAction", "type", "onfinish");
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if (root) {
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for (pugi::xml_node command = root.child("command"); command;
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for (pugi::xml_node command {root.child("command")}; command;
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command = command.next_sibling("command")) {
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std::string tocall = command.text().get();
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std::string tocall {command.text().get()};
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LOG(LogInfo) << " " << tocall;
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std::cout << "==============================================\n"
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@ -255,21 +255,21 @@ void InputManager::doOnFinish()
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std::string InputManager::getConfigPath()
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{
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std::string path = Utils::FileSystem::getHomePath();
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path += "/.emulationstation/es_input.xml";
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std::string path {Utils::FileSystem::getHomePath()};
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path.append("/.emulationstation/es_input.xml");
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return path;
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}
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std::string InputManager::getTemporaryConfigPath()
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{
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std::string path = Utils::FileSystem::getHomePath();
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path += "/.emulationstation/es_temporaryinput.xml";
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std::string path {Utils::FileSystem::getHomePath()};
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path.append("/.emulationstation/es_temporaryinput.xml");
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return path;
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}
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int InputManager::getNumConfiguredDevices()
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{
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int num = 0;
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int num {0};
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for (auto it = mInputConfigs.cbegin(); it != mInputConfigs.cend(); ++it)
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if (it->second->isConfigured())
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++num;
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@ -355,7 +355,7 @@ bool InputManager::parseEvent(const SDL_Event& event)
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}
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axisValue = event.caxis.value;
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int deadzone = 0;
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int deadzone {0};
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if (event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
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event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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@ -369,7 +369,7 @@ bool InputManager::parseEvent(const SDL_Event& event)
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if ((abs(axisValue) > deadzone) !=
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(abs(mPrevAxisValues[std::make_pair(event.caxis.which, event.caxis.axis)]) >
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deadzone)) {
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int normValue;
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int normValue {0};
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if (abs(axisValue) <= deadzone) {
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normValue = 0;
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}
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@ -401,8 +401,8 @@ bool InputManager::parseEvent(const SDL_Event& event)
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// starting with the state 0 when using the D-pad. I consider this invalid behavior
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// and the more popular controllers such as those from Microsoft and Sony do not show
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// this strange behavior.
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int buttonState =
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mPrevButtonValues[std::make_pair(event.cbutton.which, event.cbutton.button)];
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int buttonState {
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mPrevButtonValues[std::make_pair(event.cbutton.which, event.cbutton.button)]};
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if ((buttonState == -1 || buttonState == 0) && event.cbutton.state == 0)
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return false;
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@ -496,13 +496,13 @@ bool InputManager::loadInputConfig(InputConfig* config)
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if (!mConfigFileExists)
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return false;
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std::string path = getConfigPath();
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std::string path {getConfigPath()};
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pugi::xml_document doc;
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#if defined(_WIN64)
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pugi::xml_parse_result res = doc.load_file(Utils::String::stringToWideString(path).c_str());
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pugi::xml_parse_result res {doc.load_file(Utils::String::stringToWideString(path).c_str())};
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#else
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pugi::xml_parse_result res = doc.load_file(path.c_str());
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pugi::xml_parse_result res {doc.load_file(path.c_str())};
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#endif
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if (!res) {
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@ -510,12 +510,12 @@ bool InputManager::loadInputConfig(InputConfig* config)
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return false;
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}
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pugi::xml_node root = doc.child("inputList");
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pugi::xml_node root {doc.child("inputList")};
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if (!root)
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return false;
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pugi::xml_node configNode = root.find_child_by_attribute("inputConfig", "deviceGUID",
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config->getDeviceGUIDString().c_str());
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pugi::xml_node configNode {root.find_child_by_attribute("inputConfig", "deviceGUID",
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config->getDeviceGUIDString().c_str())};
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// Enabling this will match an entry in es_input.xml based on the device name if there
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// was no GUID match. This is probably not a good idea as many controllers share the same
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@ -543,7 +543,7 @@ bool InputManager::loadInputConfig(InputConfig* config)
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void InputManager::loadDefaultKBConfig()
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{
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InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD);
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InputConfig* cfg {getInputConfigByDevice(DEVICE_KEYBOARD)};
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if (cfg->isConfigured())
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return;
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@ -562,8 +562,8 @@ void InputManager::loadDefaultKBConfig()
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#else
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cfg->mapInput("Y", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_INSERT, 1, true));
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#endif
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cfg->mapInput("Start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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cfg->mapInput("Back", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true));
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cfg->mapInput("Start", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true));
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cfg->mapInput("LeftShoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEUP, 1, true));
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cfg->mapInput("RightShoulder", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PAGEDOWN, 1, true));
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@ -576,7 +576,7 @@ void InputManager::loadDefaultKBConfig()
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void InputManager::loadDefaultControllerConfig(SDL_JoystickID deviceIndex)
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{
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InputConfig* cfg = getInputConfigByDevice(deviceIndex);
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InputConfig* cfg {getInputConfigByDevice(deviceIndex)};
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if (cfg->isConfigured())
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return;
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@ -612,17 +612,17 @@ void InputManager::loadDefaultControllerConfig(SDL_JoystickID deviceIndex)
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void InputManager::addControllerByDeviceIndex(Window* window, int deviceIndex)
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{
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// Open joystick and add it to our list.
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SDL_GameController* controller = SDL_GameControllerOpen(deviceIndex);
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SDL_GameController* controller {SDL_GameControllerOpen(deviceIndex)};
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if (controller == nullptr) {
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LOG(LogError) << "Couldn't add controller with device index " << deviceIndex;
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return;
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}
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SDL_Joystick* joy = SDL_GameControllerGetJoystick(controller);
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SDL_Joystick* joy {SDL_GameControllerGetJoystick(controller)};
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// Add it to our list so we can close it again later.
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SDL_JoystickID joyID = SDL_JoystickInstanceID(joy);
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SDL_JoystickID joyID {SDL_JoystickInstanceID(joy)};
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mJoysticks[joyID] = joy;
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mControllers[joyID] = controller;
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@ -654,13 +654,13 @@ void InputManager::addControllerByDeviceIndex(Window* window, int deviceIndex)
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4000);
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}
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int numAxes = SDL_JoystickNumAxes(joy);
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int numButtons = SDL_JoystickNumButtons(joy);
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int numAxes {SDL_JoystickNumAxes(joy)};
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int numButtons {SDL_JoystickNumButtons(joy)};
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for (int axis = 0; axis < numAxes; ++axis)
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for (int axis {0}; axis < numAxes; ++axis)
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mPrevAxisValues[std::make_pair(joyID, axis)] = 0;
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for (int button = 0; button < numButtons; ++button)
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for (int button {0}; button < numButtons; ++button)
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mPrevButtonValues[std::make_pair(joyID, button)] = -1;
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}
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@ -669,7 +669,7 @@ void InputManager::removeControllerByJoystickID(Window* window, SDL_JoystickID j
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assert(joyID != -1);
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char guid[65];
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SDL_Joystick* joy = SDL_JoystickFromInstanceID(joyID);
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SDL_Joystick* joy {SDL_JoystickFromInstanceID(joyID)};
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, 65);
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LOG(LogInfo) << "Removed controller \"" << SDL_GameControllerName(mControllers[joyID])
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}
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// Delete mPrevAxisValues for the device.
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int axisEntries = static_cast<int>(mPrevAxisValues.size());
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for (int i = 0; i < axisEntries; ++i) {
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int axisEntries {static_cast<int>(mPrevAxisValues.size())};
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for (int i {0}; i < axisEntries; ++i) {
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auto entry = mPrevAxisValues.find(std::make_pair(joyID, i));
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if (entry != mPrevAxisValues.end()) {
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mPrevAxisValues.erase(entry);
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}
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// Delete mPrevButtonValues for the device.
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int buttonEntries = static_cast<int>(mPrevButtonValues.size());
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for (int i = 0; i < buttonEntries; ++i) {
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int buttonEntries {static_cast<int>(mPrevButtonValues.size())};
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for (int i {0}; i < buttonEntries; ++i) {
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auto entry = mPrevButtonValues.find(std::make_pair(joyID, i));
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if (entry != mPrevButtonValues.end()) {
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mPrevButtonValues.erase(entry);
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