mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Made game launching more seamless and prevent minimizing of window when switching applications. Also added menu entry to choose between normal fullscreen mode and borderless fullscren mode
This commit is contained in:
parent
24d6a70019
commit
ffcf52c710
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@ -281,7 +281,8 @@ void FileData::launchGame(Window* window)
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AudioManager::getInstance()->deinit();
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AudioManager::getInstance()->deinit();
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VolumeControl::getInstance()->deinit();
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VolumeControl::getInstance()->deinit();
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window->deinit();
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// window->deinit();
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std::string command = mEnvData->mLaunchCommand;
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std::string command = mEnvData->mLaunchCommand;
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@ -305,7 +306,7 @@ void FileData::launchGame(Window* window)
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Scripting::fireEvent("game-end");
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Scripting::fireEvent("game-end");
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window->init();
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// window->init();
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VolumeControl::getInstance()->init();
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VolumeControl::getInstance()->init();
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window->normalizeNextUpdate();
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window->normalizeNextUpdate();
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@ -231,6 +231,24 @@ void GuiMenu::openUISettings()
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}
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}
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});
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});
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// fullscreen mode
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auto fullscreen_mode = std::make_shared< OptionListComponent<std::string> >(mWindow, "FULLSCREEN MODE", false);
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std::vector<std::string> screenmode;
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screenmode.push_back("normal");
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screenmode.push_back("borderless");
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for(auto it = screenmode.cbegin(); it != screenmode.cend(); it++)
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fullscreen_mode->add(*it, *it, Settings::getInstance()->getString("FullscreenMode") == *it);
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s->addWithLabel("FULLSCREEN MODE (RESTART REQUIRED)", fullscreen_mode);
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s->addSaveFunc([fullscreen_mode] {
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if (Settings::getInstance()->getString("FullscreenMode") == "normal"
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&& fullscreen_mode->getSelected() != "normal")
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{
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Settings::getInstance()->setString("PowerSaverMode", "default");
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PowerSaver::init();
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}
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Settings::getInstance()->setString("FullscreenMode", fullscreen_mode->getSelected());
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});
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// screensaver
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// screensaver
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ComponentListRow screensaver_row;
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ComponentListRow screensaver_row;
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screensaver_row.elements.clear();
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screensaver_row.elements.clear();
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@ -124,9 +124,12 @@ bool parseArgs(int argc, char* argv[])
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Settings::getInstance()->setBool("Debug", true);
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Settings::getInstance()->setBool("Debug", true);
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Settings::getInstance()->setBool("HideConsole", false);
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Settings::getInstance()->setBool("HideConsole", false);
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Log::setReportingLevel(LogDebug);
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Log::setReportingLevel(LogDebug);
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}else if(strcmp(argv[i], "--fullscreen-normal") == 0)
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{
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Settings::getInstance()->setString("FullscreenMode", "normal");
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}else if(strcmp(argv[i], "--fullscreen-borderless") == 0)
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}else if(strcmp(argv[i], "--fullscreen-borderless") == 0)
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{
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{
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Settings::getInstance()->setBool("FullscreenBorderless", true);
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Settings::getInstance()->setString("FullscreenMode", "borderless");
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}else if(strcmp(argv[i], "--windowed") == 0)
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}else if(strcmp(argv[i], "--windowed") == 0)
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{
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{
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Settings::getInstance()->setBool("Windowed", true);
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Settings::getInstance()->setBool("Windowed", true);
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@ -170,22 +173,24 @@ bool parseArgs(int argc, char* argv[])
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"Written by Alec \"Aloshi\" Lofquist.\n"
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"Written by Alec \"Aloshi\" Lofquist.\n"
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"Version " << PROGRAM_VERSION_STRING << ", built " << PROGRAM_BUILT_STRING << "\n\n"
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"Version " << PROGRAM_VERSION_STRING << ", built " << PROGRAM_BUILT_STRING << "\n\n"
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"Command line arguments:\n"
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"Command line arguments:\n"
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"--resolution [width] [height] try and force a particular resolution\n"
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"--resolution [width] [height] Try and force a particular resolution\n"
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"--gamelist-only skip automatic game search, only read from gamelist.xml\n"
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"--gamelist-only Skip automatic game search, only read from gamelist.xml\n"
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"--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"
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"--ignore-gamelist Ignore the gamelist (useful for troubleshooting)\n"
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"--draw-framerate display the framerate\n"
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"--draw-framerate Display the framerate\n"
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"--no-exit don't show the exit option in the menu\n"
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"--no-exit Don't show the exit option in the menu\n"
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"--no-splash don't show the splash screen\n"
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"--no-splash Don't show the splash screen\n"
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"--debug more logging, show console on Windows\n"
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"--debug More logging, show console on Windows\n"
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"--scrape scrape using command line interface\n"
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"--scrape Scrape using command line interface\n"
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"--windowed not fullscreen, should be used with --resolution\n"
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"--windowed Not fullscreen, should be used with --resolution\n"
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"--vsync [1/on or 0/off] turn vsync on or off (default is on)\n"
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"--fullscreen-normal Run in normal fullscreen mode\n"
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"--fullscreen-borderless Run in borderless fullscreen mode (always on top)\n"
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"--vsync [1/on or 0/off] Turn vsync on or off (default is on)\n"
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"--max-vram [size] Max VRAM to use in Mb before swapping. 0 for unlimited\n"
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"--max-vram [size] Max VRAM to use in Mb before swapping. 0 for unlimited\n"
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"--force-kid Force the UI mode to be Kid\n"
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"--force-kid Force the UI mode to be Kid\n"
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"--force-kiosk Force the UI mode to be Kiosk\n"
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"--force-kiosk Force the UI mode to be Kiosk\n"
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"--force-disable-filters Force the UI to ignore applied filters in gamelist\n"
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"--force-disable-filters Force the UI to ignore applied filters in gamelist\n"
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"--home [path] Directory to use as home path\n"
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"--home [path] Directory to use as home path\n"
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"--help, -h summon a sentient, angry tuba\n\n"
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"--help, -h Summon a sentient, angry tuba\n\n"
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"More information available in README.md.\n";
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"More information available in README.md.\n";
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return false; //exit after printing help
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return false; //exit after printing help
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}
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}
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@ -25,7 +25,6 @@ std::vector<const char*> settings_dont_save {
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{ "SplashScreen" },
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{ "SplashScreen" },
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{ "SplashScreenProgress" },
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{ "SplashScreenProgress" },
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{ "VSync" },
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{ "VSync" },
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{ "FullscreenBorderless" },
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{ "Windowed" },
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{ "Windowed" },
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{ "WindowWidth" },
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{ "WindowWidth" },
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{ "WindowHeight" },
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{ "WindowHeight" },
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@ -63,7 +62,6 @@ void Settings::setDefaults()
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mBoolMap["ShowExit"] = true;
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mBoolMap["ShowExit"] = true;
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mBoolMap["ShowRestartSystem"] = true;
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mBoolMap["ShowRestartSystem"] = true;
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mBoolMap["ShowShutdownSystem"] = true;
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mBoolMap["ShowShutdownSystem"] = true;
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mBoolMap["FullscreenBorderless"] = false;
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mBoolMap["Windowed"] = false;
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mBoolMap["Windowed"] = false;
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mBoolMap["SplashScreen"] = true;
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mBoolMap["SplashScreen"] = true;
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mBoolMap["SplashScreenProgress"] = true;
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mBoolMap["SplashScreenProgress"] = true;
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@ -94,6 +92,7 @@ void Settings::setDefaults()
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mIntMap["MaxVRAM"] = 100;
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mIntMap["MaxVRAM"] = 100;
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#endif
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#endif
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mStringMap["FullscreenMode"] = "normal";
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mStringMap["TransitionStyle"] = "fade";
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mStringMap["TransitionStyle"] = "fade";
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mStringMap["ThemeSet"] = "";
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mStringMap["ThemeSet"] = "";
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mStringMap["ScreenSaverBehavior"] = "dim";
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mStringMap["ScreenSaverBehavior"] = "dim";
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@ -79,9 +79,27 @@ namespace Renderer
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screenOffsetY = Settings::getInstance()->getInt("ScreenOffsetY") ? Settings::getInstance()->getInt("ScreenOffsetY") : 0;
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screenOffsetY = Settings::getInstance()->getInt("ScreenOffsetY") ? Settings::getInstance()->getInt("ScreenOffsetY") : 0;
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screenRotate = Settings::getInstance()->getInt("ScreenRotate") ? Settings::getInstance()->getInt("ScreenRotate") : 0;
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screenRotate = Settings::getInstance()->getInt("ScreenRotate") ? Settings::getInstance()->getInt("ScreenRotate") : 0;
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// Prevent ES window from minimizing when switching windows
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// (when launching games or when manually switching windows using task switcher)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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setupWindow();
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setupWindow();
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unsigned int windowFlags = (Settings::getInstance()->getBool("Windowed") ? 0 : (Settings::getInstance()->getBool("FullscreenBorderless") ? SDL_WINDOW_BORDERLESS : SDL_WINDOW_FULLSCREEN)) | getWindowFlags();
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unsigned int windowFlags;
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if (Settings::getInstance()->getBool("Windowed"))
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{
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windowFlags = getWindowFlags();
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}
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else if (Settings::getInstance()->getString("FullscreenMode") == "borderless")
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{
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windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALWAYS_ON_TOP | getWindowFlags();
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}
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else
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{
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windowFlags = SDL_WINDOW_FULLSCREEN | getWindowFlags();
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}
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if((sdlWindow = SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, windowFlags)) == nullptr)
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if((sdlWindow = SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, windowFlags)) == nullptr)
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{
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{
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