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	Ported to Windows.
Added --windowed for desktop builds.
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|   <ImportGroup Label="PropertySheets" /> | ||||
|   <PropertyGroup Label="UserMacros" /> | ||||
|   <PropertyGroup> | ||||
|     <IncludePath>C:\Games\VC++ Includes\freetype-2.3.5-1-bin\include\freetype2;C:\Games\VC++ Includes\SDL_mixer-1.2.12\include;C:\Games\VC++ Includes\FreeImage\Dist;C:\boost_1_53_0;C:\Games\VC++ Includes\SDL-1.2.15\include;$(IncludePath)</IncludePath> | ||||
|     <LibraryPath>C:\Games\VC++ Includes\freetype-2.3.5-1-bin\lib;C:\Games\VC++ Includes\SDL_mixer-1.2.12\lib\x86;C:\Games\VC++ Includes\FreeImage\Dist;C:\boost_1_53_0\stage\lib;C:\Games\VC++ Includes\SDL-1.2.15\lib\x86;$(LibraryPath)</LibraryPath> | ||||
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|  | @ -2,7 +2,7 @@ CXX=g++ | |||
| CXXFLAGS=-Wall -g -O2 | ||||
| LDFLAGS= | ||||
| 
 | ||||
| SRC_SOURCES=AudioManager.cpp Window.cpp InputConfig.cpp Log.cpp FolderData.cpp Font.cpp GameData.cpp Gui.cpp InputManager.cpp main.cpp MathExp.cpp Renderer_draw_gl.cpp Renderer_init.cpp Sound.cpp SystemData.cpp XMLReader.cpp components/GuiAnimation.cpp components/GuiBox.cpp components/GuiFastSelect.cpp components/GuiGameList.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiInputConfig.cpp components/GuiDetectDevice.cpp pugiXML/pugixml.cpp | ||||
| SRC_SOURCES=platform.cpp AudioManager.cpp Window.cpp InputConfig.cpp Log.cpp FolderData.cpp Font.cpp GameData.cpp Gui.cpp InputManager.cpp main.cpp MathExp.cpp Renderer_draw_gl.cpp Renderer_init.cpp Sound.cpp SystemData.cpp XMLReader.cpp components/GuiAnimation.cpp components/GuiBox.cpp components/GuiFastSelect.cpp components/GuiGameList.cpp components/GuiImage.cpp components/GuiMenu.cpp components/GuiTheme.cpp components/GuiInputConfig.cpp components/GuiDetectDevice.cpp pugiXML/pugixml.cpp | ||||
| SOURCES=$(addprefix src/,$(SRC_SOURCES)) | ||||
| OBJECTS=$(SOURCES:.cpp=.o) | ||||
| DEPS=$(SOURCES:.cpp=.d) | ||||
|  |  | |||
|  | @ -1,3 +1,7 @@ | |||
| May 13, 2013 | ||||
| -Ported to Windows.  You'll need to change the lib_paths property sheet Include and Library directories (I didn't include dependencies!). | ||||
| -Added --windowed (only works for desktop builds). | ||||
| 
 | ||||
| April 13, 2013 | ||||
| -Finally merged the unstable branch, which means better input everything! | ||||
| -Can now use multiple joysticks. | ||||
|  |  | |||
							
								
								
									
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								src/Font.cpp
									
									
									
									
									
								
							
							
						
						
									
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								src/Font.cpp
									
									
									
									
									
								
							|  | @ -16,10 +16,11 @@ int Font::getSize() { return mSize; } | |||
| 
 | ||||
| std::string Font::getDefaultPath() | ||||
| { | ||||
| 	int fontCount = 3; | ||||
| 	std::string fonts[] = {"/usr/share/fonts/truetype/ttf-dejavu/DejaVuSerif.ttf", | ||||
| 	const int fontCount = 4; | ||||
| 	std::string fonts[fontCount] = { "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSerif.ttf", | ||||
| 		"/usr/share/fonts/TTF/DejaVuSerif.ttf", | ||||
| 		"/usr/share/fonts/dejavu/DejaVuSerif.ttf" }; | ||||
| 		"/usr/share/fonts/dejavu/DejaVuSerif.ttf", | ||||
| 		"font.ttf" }; | ||||
| 
 | ||||
| 	for(int i = 0; i < fontCount; i++) | ||||
| 	{ | ||||
|  | @ -226,7 +227,7 @@ void Font::drawText(std::string text, int startx, int starty, int color) | |||
| 	starty += mMaxGlyphHeight; | ||||
| 
 | ||||
| 	//padding (another 0.5% is added to the bottom through the sizeText function)
 | ||||
| 	starty += mMaxGlyphHeight * 0.1; | ||||
| 	starty += (int)(mMaxGlyphHeight * 0.1f); | ||||
| 
 | ||||
| 
 | ||||
| 	int pointCount = text.length() * 2; | ||||
|  | @ -248,8 +249,8 @@ void Font::drawText(std::string text, int startx, int starty, int color) | |||
| 	int p = 0; | ||||
| 	int i = 0; | ||||
| 
 | ||||
| 	float x = startx; | ||||
| 	float y = starty; | ||||
| 	float x = (float)startx; | ||||
| 	float y = (float)starty; | ||||
| 	for(; p < pointCount; i++, p++) | ||||
| 	{ | ||||
| 		unsigned char letter = text[i]; | ||||
|  | @ -321,10 +322,10 @@ void Font::sizeText(std::string text, int* w, int* h) | |||
| 		*w = cwidth; | ||||
| 
 | ||||
| 	if(h != NULL) | ||||
| 		*h = mMaxGlyphHeight + mMaxGlyphHeight * 0.5; | ||||
| 		*h = (int)(mMaxGlyphHeight + mMaxGlyphHeight * 0.5f); | ||||
| } | ||||
| 
 | ||||
| int Font::getHeight() | ||||
| { | ||||
| 	return mMaxGlyphHeight * 1.5; | ||||
| 	return (int)(mMaxGlyphHeight * 1.5f); | ||||
| } | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| #include "Log.h" | ||||
| #include "pugiXML/pugixml.hpp" | ||||
| #include <boost/filesystem.hpp> | ||||
| #include "platform.h" | ||||
| 
 | ||||
| namespace fs = boost::filesystem; | ||||
| 
 | ||||
|  | @ -189,7 +190,7 @@ void InputManager::loadConfig() | |||
| 
 | ||||
| 	mNumPlayers = 0; | ||||
| 
 | ||||
| 	bool configuredDevice[mNumJoysticks]; | ||||
| 	bool* configuredDevice = new bool[mNumJoysticks]; | ||||
| 	for(int i = 0; i < mNumJoysticks; i++) | ||||
| 	{ | ||||
| 		mInputConfigs[i]->setPlayerNum(-1); | ||||
|  | @ -232,6 +233,8 @@ void InputManager::loadConfig() | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	delete[] configuredDevice; | ||||
| 
 | ||||
| 	if(mNumPlayers == 0) | ||||
| 	{ | ||||
| 		LOG(LogInfo) << "No input configs loaded. Loading default keyboard config."; | ||||
|  | @ -285,7 +288,7 @@ void InputManager::writeConfig() | |||
| 
 | ||||
| std::string InputManager::getConfigPath() | ||||
| { | ||||
| 	std::string path = getenv("HOME"); | ||||
| 	std::string path = getHomePath(); | ||||
| 	path += "/.emulationstation/es_input.cfg"; | ||||
| 	return path; | ||||
| } | ||||
|  |  | |||
|  | @ -2,6 +2,7 @@ | |||
| #include <stdio.h> | ||||
| #include <stdlib.h> | ||||
| #include <iostream> | ||||
| #include "platform.h" | ||||
| 
 | ||||
| LogLevel Log::reportingLevel = LogInfo; | ||||
| FILE* Log::file = NULL; //fopen(getLogPath().c_str(), "w");
 | ||||
|  | @ -13,7 +14,7 @@ LogLevel Log::getReportingLevel() | |||
| 
 | ||||
| std::string Log::getLogPath() | ||||
| { | ||||
| 	std::string home = getenv("HOME"); | ||||
| 	std::string home = getHomePath(); | ||||
| 	return home + "/.emulationstation/es_log.txt"; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,5 +1,5 @@ | |||
| #include "Renderer.h" | ||||
| #include "platform.h" | ||||
| #include "Renderer.h" | ||||
| #include GLHEADER | ||||
| #include <iostream> | ||||
| #include "Font.h" | ||||
|  | @ -28,7 +28,7 @@ namespace Renderer { | |||
| 
 | ||||
| 	void drawRect(int x, int y, int w, int h, unsigned int color) | ||||
| 	{ | ||||
| 		GLfloat points[12]; | ||||
| 		GLint points[12]; | ||||
| 
 | ||||
| 		points[0] = x; points [1] = y; | ||||
| 		points[2] = x; points[3] = y + h; | ||||
|  | @ -46,7 +46,7 @@ namespace Renderer { | |||
| 		glEnableClientState(GL_VERTEX_ARRAY); | ||||
| 		glEnableClientState(GL_COLOR_ARRAY); | ||||
| 
 | ||||
| 		glVertexPointer(2, GL_FLOAT, 0, points); | ||||
| 		glVertexPointer(2, GL_INT, 0, points); | ||||
| 		glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors); | ||||
| 
 | ||||
| 		glDrawArrays(GL_TRIANGLES, 0, 6); | ||||
|  | @ -90,7 +90,7 @@ namespace Renderer { | |||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		float fontSizes[] = {0.035, 0.045, 0.1}; | ||||
| 		float fontSizes[] = {0.035f, 0.045f, 0.1f}; | ||||
| 		for(unsigned int i = 0; i < 3; i++) | ||||
| 		{ | ||||
| 			fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenHeight())); | ||||
|  | @ -119,10 +119,9 @@ namespace Renderer { | |||
| 		int w, h; | ||||
| 		font->sizeText(text, &w, &h); | ||||
| 
 | ||||
| 		int x = (int)getScreenWidth() - w; | ||||
| 		x *= 0.5; | ||||
| 
 | ||||
| 		x += xOffset * 0.5; | ||||
| 		int x = getScreenWidth() - w; | ||||
| 		x = x / 2; | ||||
| 		x += xOffset / 2; | ||||
| 
 | ||||
| 		drawText(text, x, y, color, font); | ||||
| 	} | ||||
|  |  | |||
|  | @ -1,12 +1,20 @@ | |||
| #include "Renderer.h" | ||||
| #include <iostream> | ||||
| #include "platform.h" | ||||
| 
 | ||||
| #ifdef _WINDOWS_ | ||||
| 	#include <Windows.h> | ||||
| #endif | ||||
| 
 | ||||
| #include GLHEADER | ||||
| 
 | ||||
| #include "Font.h" | ||||
| #include <SDL/SDL.h> | ||||
| #include <SDL.h> | ||||
| #include "InputManager.h" | ||||
| #include "Log.h" | ||||
| 
 | ||||
| extern bool WINDOWED; | ||||
| 
 | ||||
| namespace Renderer | ||||
| { | ||||
| 	unsigned int display_width = 0; | ||||
|  | @ -32,7 +40,7 @@ namespace Renderer | |||
| 		SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | ||||
| 		SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); | ||||
| 		SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||||
| 		sdlScreen = SDL_SetVideoMode(display_width, display_height, 16, SDL_OPENGL | SDL_FULLSCREEN | SDL_DOUBLEBUF); | ||||
| 		sdlScreen = SDL_SetVideoMode(display_width, display_height, 16, SDL_OPENGL | (WINDOWED ? 0 : SDL_FULLSCREEN) | SDL_DOUBLEBUF); | ||||
| 
 | ||||
| 		if(sdlScreen == NULL) | ||||
| 		{ | ||||
|  | @ -40,6 +48,8 @@ namespace Renderer | |||
| 			return false; | ||||
| 		} | ||||
| 
 | ||||
| 		SDL_WM_SetCaption("EmulationStation", NULL); | ||||
| 
 | ||||
| 		//usually display width/height are not specified, i.e. zero, which SDL automatically takes as "native resolution"
 | ||||
| 		//so, since other things rely on the size of the screen (damn currently unnormalized coordinate system), we set it here
 | ||||
| 		//even though the system was already initialized
 | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ | |||
| #include <boost/filesystem.hpp> | ||||
| #include <fstream> | ||||
| #include <stdlib.h> | ||||
| #include <SDL/SDL_joystick.h> | ||||
| #include <SDL_joystick.h> | ||||
| #include "Renderer.h" | ||||
| #include "AudioManager.h" | ||||
| #include "Log.h" | ||||
|  | @ -30,7 +30,7 @@ SystemData::SystemData(std::string name, std::string descName, std::string start | |||
| 	if(startPath[0] == '~') | ||||
| 	{ | ||||
| 		startPath.erase(0, 1); | ||||
| 		std::string home = getenv("HOME"); | ||||
| 		std::string home = getHomePath(); | ||||
| 		startPath.insert(0, home); | ||||
|         } | ||||
| 
 | ||||
|  | @ -292,7 +292,7 @@ void SystemData::deleteSystems() | |||
| 
 | ||||
| std::string SystemData::getConfigPath() | ||||
| { | ||||
| 	std::string home = getenv("HOME"); | ||||
| 	std::string home = getHomePath(); | ||||
| 	if(home.empty()) | ||||
| 	{ | ||||
| 		LOG(LogError) << "$HOME environment variable empty or nonexistant!"; | ||||
|  | @ -316,7 +316,7 @@ std::string SystemData::getGamelistPath(){ | |||
| 	if(fs::exists(filePath)) | ||||
| 		return filePath; | ||||
| 
 | ||||
| 	filePath = getenv("HOME"); | ||||
| 	filePath = getHomePath(); | ||||
| 	filePath += "/.emulationstation/"+ getName() + "/gamelist.xml"; | ||||
| 	if(fs::exists(filePath)) | ||||
| 		return filePath; | ||||
|  |  | |||
|  | @ -33,15 +33,15 @@ void GuiAnimation::fadeOut(int time) | |||
| 
 | ||||
| void GuiAnimation::update(int deltaTime) | ||||
| { | ||||
| 	float mult = deltaTime * 0.05; | ||||
| 	float mult = deltaTime * 0.05f; | ||||
| 
 | ||||
| 	if(mMoveX != 0 || mMoveY != 0) | ||||
| 	{ | ||||
| 		int offsetx = (mMoveX > mMoveSpeed) ? mMoveSpeed : mMoveX; | ||||
| 		int offsety = (mMoveY > mMoveSpeed) ? mMoveSpeed : mMoveY; | ||||
| 
 | ||||
| 		offsetx *= mult; | ||||
| 		offsety *= mult; | ||||
| 		offsetx = (int)(offsetx * mult); | ||||
| 		offsety = (int)(offsety * mult); | ||||
| 
 | ||||
| 		moveChildren(offsetx, offsety); | ||||
| 
 | ||||
|  |  | |||
|  | @ -83,17 +83,17 @@ void GuiDetectDevice::render() | |||
| 	stream >> playerString; | ||||
| 
 | ||||
| 	Renderer::drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3, 0x000000FF, font); | ||||
| 	Renderer::drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5) / 3, 0x333333FF, font); | ||||
| 	Renderer::drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5f) / 3, 0x333333FF, font); | ||||
| 
 | ||||
| 	if(mWindow->getInputManager()->getNumPlayers() > 0) | ||||
| 	{ | ||||
| 		Renderer::drawCenteredText("(P1 - hold a button to finish)", 0, (int)(Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF), font); | ||||
| 		Renderer::drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF), font); | ||||
| 	} | ||||
| 
 | ||||
| 	if(mWindow->getInputManager()->getNumJoysticks() == 0) | ||||
| 	{ | ||||
| 		Renderer::drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight()-(font->getHeight()*2)-10, 0xFF0000FF, font); | ||||
| 		Renderer::drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2)-10, 0xFF0000FF, font); | ||||
| 	} | ||||
| 
 | ||||
| 	Renderer::drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight()-font->getHeight() - 2 , 0x000000FF, font); | ||||
| 	Renderer::drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2 , 0x000000FF, font); | ||||
| } | ||||
|  |  | |||
|  | @ -24,7 +24,7 @@ GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, GuiList<FileDa | |||
| 	mScrollOffset = 0; | ||||
| 
 | ||||
| 	unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight(); | ||||
| 	mBox = new GuiBox(window, sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6); | ||||
| 	mBox = new GuiBox(window, (int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f)); | ||||
| 	mBox->setData(data); | ||||
| 
 | ||||
| 	mTextColor = textcolor; | ||||
|  | @ -41,11 +41,11 @@ void GuiFastSelect::render() | |||
| 	unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight(); | ||||
| 
 | ||||
| 	if(!mBox->hasBackground()) | ||||
| 		Renderer::drawRect(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6, 0x000FF0FF); | ||||
| 		Renderer::drawRect((int)(sw * 0.2f), (int)(sh * 0.2f), (int)(sw * 0.6f), (int)(sh * 0.6f), 0x000FF0FF); | ||||
| 
 | ||||
| 	mBox->render(); | ||||
| 
 | ||||
| 	Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, sh * 0.5 - (mFont->getHeight() * 0.5), mTextColor, mFont); | ||||
| 	Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mFont->getHeight() * 0.5f)), mTextColor, mFont); | ||||
| } | ||||
| 
 | ||||
| void GuiFastSelect::input(InputConfig* config, Input input) | ||||
|  |  | |||
|  | @ -17,9 +17,9 @@ GuiGameList::GuiGameList(Window* window, bool useDetail) : Gui(window) | |||
| 	//Those with smaller displays may prefer the older view.
 | ||||
| 	if(mDetailed) | ||||
| 	{ | ||||
| 		mList = new GuiList<FileData*>(mWindow, Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX"), Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM)); | ||||
| 		mList = new GuiList<FileData*>(mWindow, (int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")), Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM)); | ||||
| 
 | ||||
| 		mScreenshot = new GuiImage(mWindow, Renderer::getScreenWidth() * mTheme->getFloat("gameImageOffsetX"), Renderer::getScreenHeight() * mTheme->getFloat("gameImageOffsetY"), "", mTheme->getFloat("gameImageWidth"), mTheme->getFloat("gameImageHeight"), false); | ||||
| 		mScreenshot = new GuiImage(mWindow, (int)(Renderer::getScreenWidth() * mTheme->getFloat("gameImageOffsetX")), (int)(Renderer::getScreenHeight() * mTheme->getFloat("gameImageOffsetY")), "", (unsigned int)mTheme->getFloat("gameImageWidth"), (unsigned int)mTheme->getFloat("gameImageHeight"), false); | ||||
| 		mScreenshot->setOrigin(mTheme->getFloat("gameImageOriginX"), mTheme->getFloat("gameImageOriginY")); | ||||
| 
 | ||||
| 		mImageAnimation = new GuiAnimation(); | ||||
|  | @ -85,7 +85,7 @@ void GuiGameList::render() | |||
| 	{ | ||||
| 		//divider
 | ||||
| 		if(!mTheme->getBool("hideDividers")) | ||||
| 			Renderer::drawRect(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX") - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF); | ||||
| 			Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF); | ||||
| 
 | ||||
| 		//if we're not scrolling and we have selected a non-folder
 | ||||
| 		if(!mList->isScrolling() && mList->getSelectedObject() && !mList->getSelectedObject()->isFolder()) | ||||
|  | @ -94,7 +94,7 @@ void GuiGameList::render() | |||
| 
 | ||||
| 			std::string desc = game->getDescription(); | ||||
| 			if(!desc.empty()) | ||||
| 				Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03), mTheme->getColor("description"), mTheme->getDescriptionFont()); | ||||
| 				Renderer::drawWrappedText(desc, (int)(Renderer::getScreenWidth() * 0.03), mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, (int)(Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03)), mTheme->getColor("description"), mTheme->getDescriptionFont()); | ||||
| 		} | ||||
| 
 | ||||
| 		mScreenshot->render(); | ||||
|  | @ -200,7 +200,7 @@ std::string GuiGameList::getThemeFile() | |||
| { | ||||
| 	std::string themePath; | ||||
| 
 | ||||
| 	themePath = getenv("HOME"); | ||||
| 	themePath = getHomePath(); | ||||
| 	themePath += "/.emulationstation/" +  mSystem->getName() + "/theme.xml"; | ||||
| 	if(boost::filesystem::exists(themePath)) | ||||
| 		return themePath; | ||||
|  | @ -209,7 +209,7 @@ std::string GuiGameList::getThemeFile() | |||
| 	if(boost::filesystem::exists(themePath)) | ||||
| 		return themePath; | ||||
| 
 | ||||
| 	themePath = getenv("HOME"); | ||||
| 	themePath = getHomePath(); | ||||
| 	themePath += "/.emulationstation/es_theme.xml"; | ||||
| 	if(boost::filesystem::exists(themePath)) | ||||
| 		return themePath; | ||||
|  | @ -235,13 +235,13 @@ void GuiGameList::updateTheme() | |||
| 	{ | ||||
| 		mList->setCentered(mTheme->getBool("listCentered")); | ||||
| 
 | ||||
| 		mList->setOffsetX(mTheme->getFloat("listOffsetX") * Renderer::getScreenWidth()); | ||||
| 		mList->setTextOffsetX(mTheme->getFloat("listTextOffsetX") * Renderer::getScreenWidth()); | ||||
| 		mList->setOffsetX((int)(mTheme->getFloat("listOffsetX") * Renderer::getScreenWidth())); | ||||
| 		mList->setTextOffsetX((int)(mTheme->getFloat("listTextOffsetX") * Renderer::getScreenWidth())); | ||||
| 
 | ||||
| 		mScreenshot->setOffsetX(mTheme->getFloat("gameImageOffsetX") * Renderer::getScreenWidth()); | ||||
| 		mScreenshot->setOffsetY(mTheme->getFloat("gameImageOffsetY") * Renderer::getScreenHeight()); | ||||
| 		mScreenshot->setOffsetX((int)(mTheme->getFloat("gameImageOffsetX") * Renderer::getScreenWidth())); | ||||
| 		mScreenshot->setOffsetY((int)(mTheme->getFloat("gameImageOffsetY") * Renderer::getScreenHeight())); | ||||
| 		mScreenshot->setOrigin(mTheme->getFloat("gameImageOriginX"), mTheme->getFloat("gameImageOriginY")); | ||||
| 		mScreenshot->setResize(mTheme->getFloat("gameImageWidth"), mTheme->getFloat("gameImageHeight"), false); | ||||
| 		mScreenshot->setResize((int)mTheme->getFloat("gameImageWidth"), (int)mTheme->getFloat("gameImageHeight"), false); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  | @ -252,7 +252,7 @@ void GuiGameList::updateDetailData() | |||
| 
 | ||||
| 	if(mList->getSelectedObject() && !mList->getSelectedObject()->isFolder()) | ||||
| 	{ | ||||
| 		mScreenshot->setOffset((mTheme->getFloat("gameImageOffsetX") - 0.05) * Renderer::getScreenWidth(), mTheme->getFloat("gameImageOffsetY") * Renderer::getScreenHeight()); | ||||
| 		mScreenshot->setOffset((int)((mTheme->getFloat("gameImageOffsetX") - 0.05) * Renderer::getScreenWidth()), (int)(mTheme->getFloat("gameImageOffsetY") * Renderer::getScreenHeight())); | ||||
| 
 | ||||
| 		if(((GameData*)mList->getSelectedObject())->getImagePath().empty()) | ||||
| 			mScreenshot->setImage(mTheme->getString("imageNotFoundPath")); | ||||
|  |  | |||
|  | @ -200,9 +200,9 @@ void GuiImage::resize() | |||
| 			resizeScaleX = resizeScaleY; | ||||
| 
 | ||||
| 		if(resizeScaleX) | ||||
| 			mDrawWidth *= resizeScaleX; | ||||
| 			mDrawWidth = (int)(mDrawWidth * resizeScaleX); | ||||
| 		if(resizeScaleY) | ||||
| 			mDrawHeight *= resizeScaleY; | ||||
| 			mDrawHeight = (int)(mDrawHeight * resizeScaleY); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,11 +1,13 @@ | |||
| #ifndef _GUIIMAGE_H_ | ||||
| #define _GUIIMAGE_H_ | ||||
| 
 | ||||
| #include "../platform.h" | ||||
| #include GLHEADER | ||||
| 
 | ||||
| #include "../Gui.h" | ||||
| #include <string> | ||||
| #include <FreeImage.h> | ||||
| #include "../platform.h" | ||||
| #include GLHEADER | ||||
| 
 | ||||
| 
 | ||||
| class GuiImage : public Gui | ||||
| { | ||||
|  |  | |||
|  | @ -42,7 +42,7 @@ void GuiList<listType>::render() | |||
| 
 | ||||
| 	if((int)mRowVector.size() >= screenCount) | ||||
| 	{ | ||||
| 		startEntry = mSelection - (screenCount * 0.5); | ||||
| 		startEntry = mSelection - (int)(screenCount * 0.5); | ||||
| 		if(startEntry < 0) | ||||
| 			startEntry = 0; | ||||
| 		if(startEntry >= (int)mRowVector.size() - screenCount) | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| #include "GuiMenu.h" | ||||
| #include <iostream> | ||||
| #include <SDL/SDL.h> | ||||
| #include <SDL.h> | ||||
| #include "../Log.h" | ||||
| #include "../SystemData.h" | ||||
| #include "GuiGameList.h" | ||||
|  | @ -84,6 +84,6 @@ void GuiMenu::update(int deltaTime) | |||
| 
 | ||||
| void GuiMenu::render() | ||||
| { | ||||
| 	Renderer::drawRect(Renderer::getScreenWidth() * 0.25, 0, Renderer::getScreenWidth() * 0.5, Renderer::getScreenHeight(), 0x999999); | ||||
| 	Renderer::drawRect(Renderer::getScreenWidth() / 4, 0, Renderer::getScreenWidth() / 2, Renderer::getScreenHeight(), 0x999999); | ||||
| 	mList->render(); | ||||
| } | ||||
|  |  | |||
|  | @ -97,7 +97,7 @@ void GuiTheme::setDefaults() | |||
| 	mBoolMap["listCentered"] = true; | ||||
| 
 | ||||
| 	mFloatMap["listOffsetX"] = 0.5; | ||||
| 	mFloatMap["listTextOffsetX"] = 0.005; | ||||
| 	mFloatMap["listTextOffsetX"] = 0.005f; | ||||
| 	mFloatMap["gameImageOriginX"] = 0.5; | ||||
| 	mFloatMap["gameImageOriginY"] = 0; | ||||
| 	mFloatMap["gameImageOffsetX"] = mFloatMap["listOffsetX"] / 2; | ||||
|  | @ -204,16 +204,16 @@ void GuiTheme::readXML(std::string path) | |||
| 	mColorMap["description"] = resolveColor(root.child("descColor").text().get(), mColorMap["description"]); | ||||
| 	mColorMap["fastSelect"] = resolveColor(root.child("fastSelectColor").text().get(), mColorMap["fastSelect"]); | ||||
| 
 | ||||
| 	mBoolMap["hideHeader"] = root.child("hideHeader"); | ||||
| 	mBoolMap["hideDividers"] = root.child("hideDividers"); | ||||
| 	mBoolMap["hideHeader"] = root.child("hideHeader") != 0; | ||||
| 	mBoolMap["hideDividers"] = root.child("hideDividers") != 0; | ||||
| 
 | ||||
| 	//GuiBox theming data
 | ||||
| 	mBoxData.backgroundPath = expandPath(root.child("boxBackground").text().get()); | ||||
| 	mBoxData.backgroundTiled = root.child("boxBackgroundTiled"); | ||||
| 	mBoxData.backgroundTiled = root.child("boxBackgroundTiled") != 0; | ||||
| 	mBoxData.horizontalPath = expandPath(root.child("boxHorizontal").text().get()); | ||||
| 	mBoxData.horizontalTiled = root.child("boxHorizontalTiled"); | ||||
| 	mBoxData.horizontalTiled = root.child("boxHorizontalTiled") != 0; | ||||
| 	mBoxData.verticalPath = expandPath(root.child("boxVertical").text().get()); | ||||
| 	mBoxData.verticalTiled = root.child("boxVerticalTiled"); | ||||
| 	mBoxData.verticalTiled = root.child("boxVerticalTiled") != 0; | ||||
| 	mBoxData.cornerPath = expandPath(root.child("boxCorner").text().get()); | ||||
| 
 | ||||
| 	//list stuff
 | ||||
|  | @ -288,7 +288,7 @@ Gui* GuiTheme::createElement(pugi::xml_node data, Gui* parent) | |||
| 		std::string dim = data.child("dim").text().get(); | ||||
| 		std::string origin = data.child("origin").text().get(); | ||||
| 
 | ||||
| 		bool tiled = data.child("tiled"); | ||||
| 		bool tiled = data.child("tiled") != 0; | ||||
| 
 | ||||
| 		//split position and dimension information
 | ||||
| 		std::string posX, posY; | ||||
|  | @ -301,10 +301,10 @@ Gui* GuiTheme::createElement(pugi::xml_node data, Gui* parent) | |||
| 		splitString(origin, ' ', &originX, &originY); | ||||
| 
 | ||||
| 		//resolve to pixels from percentages/variables
 | ||||
| 		int x = resolveExp(posX) * Renderer::getScreenWidth(); | ||||
| 		int y = resolveExp(posY) * Renderer::getScreenHeight(); | ||||
| 		int w = resolveExp(dimW) * Renderer::getScreenWidth(); | ||||
| 		int h = resolveExp(dimH) * Renderer::getScreenHeight(); | ||||
| 		int x = (int)(resolveExp(posX) * Renderer::getScreenWidth()); | ||||
| 		int y = (int)(resolveExp(posY) * Renderer::getScreenHeight()); | ||||
| 		int w = (int)(resolveExp(dimW) * Renderer::getScreenWidth()); | ||||
| 		int h = (int)(resolveExp(dimH) * Renderer::getScreenHeight()); | ||||
| 
 | ||||
| 		float ox = strToFloat(originX); | ||||
| 		float oy = strToFloat(originY); | ||||
|  | @ -327,7 +327,7 @@ Gui* GuiTheme::createElement(pugi::xml_node data, Gui* parent) | |||
| std::string GuiTheme::expandPath(std::string path) | ||||
| { | ||||
| 	if(path[0] == '~') | ||||
| 		path = getenv("HOME") + path.substr(1, path.length() - 1); | ||||
| 		path = getHomePath() + path.substr(1, path.length() - 1); | ||||
| 	else if(path[0] == '.') | ||||
| 		path = boost::filesystem::path(mPath).parent_path().string() + path.substr(1, path.length() - 1); | ||||
| 
 | ||||
|  | @ -344,7 +344,7 @@ float GuiTheme::resolveExp(std::string str, float defaultVal) | |||
| 	exp.setExpression(str); | ||||
| 
 | ||||
| 	//set variables
 | ||||
| 	exp.setVariable("headerHeight", Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / Renderer::getScreenHeight()); | ||||
| 	exp.setVariable("headerHeight", (float)(Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / Renderer::getScreenHeight())); | ||||
| 	exp.setVariable("infoWidth", mFloatMap["listOffsetX"]); | ||||
| 
 | ||||
| 	return exp.eval(); | ||||
|  |  | |||
							
								
								
									
										19
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										19
									
								
								src/main.cpp
									
									
									
									
									
								
							|  | @ -1,12 +1,12 @@ | |||
| //EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist.
 | ||||
| 
 | ||||
| #include <SDL.h> | ||||
| #include <iostream> | ||||
| #include "Renderer.h" | ||||
| #include "components/GuiGameList.h" | ||||
| #include "SystemData.h" | ||||
| #include <boost/filesystem.hpp> | ||||
| #include "components/GuiDetectDevice.h" | ||||
| #include <SDL.h> | ||||
| #include "AudioManager.h" | ||||
| #include "platform.h" | ||||
| #include "Log.h" | ||||
|  | @ -24,6 +24,7 @@ bool IGNOREGAMELIST = false; | |||
| bool DRAWFRAMERATE = false; | ||||
| bool DONTSHOWEXIT = false; | ||||
| bool DEBUG = false; | ||||
| bool WINDOWED = false; | ||||
| unsigned int DIMTIME = 30*1000; | ||||
| 
 | ||||
| namespace fs = boost::filesystem; | ||||
|  | @ -39,11 +40,11 @@ int main(int argc, char* argv[]) | |||
| 			if(strcmp(argv[i], "-w") == 0) | ||||
| 			{ | ||||
| 				width = atoi(argv[i + 1]); | ||||
| 				i++; | ||||
| 				i++; //skip the argument value
 | ||||
| 			}else if(strcmp(argv[i], "-h") == 0) | ||||
| 			{ | ||||
| 				height = atoi(argv[i + 1]); | ||||
| 				i++; | ||||
| 				i++; //skip the argument value
 | ||||
| 			}else if(strcmp(argv[i], "--gamelist-only") == 0) | ||||
| 			{ | ||||
| 				PARSEGAMELISTONLY = true; | ||||
|  | @ -63,7 +64,10 @@ int main(int argc, char* argv[]) | |||
| 			}else if(strcmp(argv[i], "--dimtime") == 0) | ||||
| 			{ | ||||
| 				DIMTIME = atoi(argv[i + 1]) * 1000; | ||||
| 				i++; | ||||
| 				i++; //skip the argument value
 | ||||
| 			}else if(strcmp(argv[i], "--windowed") == 0) | ||||
| 			{ | ||||
| 				WINDOWED = true; | ||||
| 			}else if(strcmp(argv[i], "--help") == 0) | ||||
| 			{ | ||||
| 				std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; | ||||
|  | @ -76,6 +80,11 @@ int main(int argc, char* argv[]) | |||
| 				std::cout << "--no-exit			don't show the exit option in the menu\n"; | ||||
| 				std::cout << "--debug				even more logging\n"; | ||||
| 				std::cout << "--dimtime [seconds]		time to wait before dimming the screen (default 30, use 0 for never)\n"; | ||||
| 
 | ||||
| 				#ifdef _DESKTOP_ | ||||
| 					std::cout << "--windowed			not fullscreen\n"; | ||||
| 				#endif | ||||
| 
 | ||||
| 				std::cout << "--help				summon a sentient, angry tuba\n\n"; | ||||
| 				std::cout << "More information available in README.md.\n"; | ||||
| 				return 0; | ||||
|  | @ -90,7 +99,7 @@ int main(int argc, char* argv[]) | |||
| 	bool running = true; | ||||
| 
 | ||||
| 	//make sure the config directory exists
 | ||||
| 	std::string home = getenv("HOME"); | ||||
| 	std::string home = getHomePath(); | ||||
| 	std::string configDir = home + "/.emulationstation"; | ||||
| 	if(!fs::exists(configDir)) | ||||
| 	{ | ||||
|  |  | |||
							
								
								
									
										14
									
								
								src/platform.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								src/platform.cpp
									
									
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,14 @@ | |||
| #include "platform.h" | ||||
| 
 | ||||
| std::string getHomePath() | ||||
| { | ||||
| 	#ifdef _WIN32 | ||||
| 		return "C:\\"; | ||||
| 	#else | ||||
| 		const char* home = getenv("HOME"); | ||||
| 		if(home == NULL) | ||||
| 			return ""; | ||||
| 		else | ||||
| 			return home; | ||||
| 	#endif | ||||
| } | ||||
|  | @ -2,12 +2,20 @@ | |||
| //#define _RPI_
 | ||||
| //#define _DESKTOP_
 | ||||
| 
 | ||||
| 
 | ||||
| #ifdef _RPI_ | ||||
| 	#define GLHEADER <GLES/gl.h> | ||||
| #endif | ||||
| 
 | ||||
| 
 | ||||
| #ifdef _DESKTOP_ | ||||
| 	#define GLHEADER <GL/gl.h> | ||||
| 	//why the hell this naming inconsistency exists is well beyond me
 | ||||
| 	#ifdef _WIN32 | ||||
| 		#define sleep Sleep | ||||
| 	#endif | ||||
| 
 | ||||
| 	#define GLHEADER <SDL_opengl.h> | ||||
| #endif | ||||
| 
 | ||||
| #include <string> | ||||
| 
 | ||||
| std::string getHomePath(); | ||||
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