Commit graph

15 commits

Author SHA1 Message Date
Aloshi 7875c2271c Fixed camera scrolling for ComponentLists to always be by row heights. 2014-03-24 15:34:38 -05:00
Aloshi 7ca0b0fe72 Help is now horizontal instead of vertical.
Shortened most help texts.
2014-03-23 20:33:27 -05:00
Aloshi 980a2c4ec6 InputManager mostly redone to handle rolling joystick changes instead of completely deinitializing/reinitializing itself every time a change is detected.
Some other slight changes to better fit with SDL2's joystick improvements.
Completely redid GuiDetectDevice and GuiInputConfig.
Inching closer and closer to beta.
2014-03-21 20:16:07 -05:00
Aloshi 9a3b0af337 ComponentList elements can now choose not to be inverted when selected.
TextComponent now has a proper "alignment" setting (left, center, and right).
Did some more styling on GuiMetaDataEd.
2014-03-21 14:51:25 -05:00
Aloshi ada4f83089 Fixed ComponentList not passing focus to entries.
Some improvements to TextEditComponent:
- cursor now repeats if you hold left/right
- use FONT_PATH_LIGHT instead of regular to match UI concepts
- added some horizontal and vertical padding to the text area
- cursor is a little thinner and not as freakishly tall
2014-03-20 21:47:45 -05:00
Aloshi 07edad611f "Fixed" the long-time weird rendering artifacts that are apparently caused by vertex coordinates not being integers.
A better fix would be to move to OpenGL 3/GLES 2 and do rounding in the shader.  But I don't have time for that.
2014-03-19 15:03:23 -05:00
Aloshi 1e8b040f73 Replaced AsyncReqComponent with some handles.
UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi 18b428f79a Fixed help system being broken for MenuComponent. Still missing in a few places.
Added some "BACK" buttons to various GUIs.
2014-03-13 14:09:50 -05:00
Aloshi bbb8aeeac3 Completely rewrote ComponentGrid to use shared pointers, have support for
borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi 3ba7cd1247 Finished re-implementing OptionListComponent.
More new art to go with it (thanks Nils!).
2014-03-06 13:45:03 -06:00
Aloshi d0dfe480fa Work on new OptionListComponent. 2014-03-05 19:49:32 -06:00
Aloshi 8928ce49ec Small UI tweaks.
Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi e97dd8ff36 ComponentList now only scrolls if content > size.
ComponentList now has a default input handler behavior (forward to
rightmost component in row).
ComponentList now updates the currently selected row.
GuiSettingsMenu has been redone to use the new
MenuComponent/ComponentList scheme.
GuiMenu refactored slightly to be less needlessly ridiculous.
2014-03-02 12:36:23 -06:00
Aloshi fdbbf96d5e Added scrolling to ComponentList.
--no-exit works again.
Changed default screen dim time from 30 seconds to 120 seconds.
2014-03-02 10:41:02 -06:00
Aloshi c525d994d3 First implementation of the new ComponentList stuff. 2014-03-01 16:08:21 -06:00