Commit graph

19 commits

Author SHA1 Message Date
Leon Styhre 15e30bc0ca Increased the minimum VRAM limit from 80 MiB to 128 MiB. 2022-09-27 17:43:27 +02:00
Leon Styhre 2742424ca2 Some general code cleanup. 2022-09-08 18:56:02 +02:00
Leon Styhre 5dae37f558 Added support for caching SVG images. 2022-08-23 22:24:24 +02:00
Leon Styhre af52d9b0ac Changed most increment and decrement operators from postfix to prefix for es-core. 2021-11-17 17:48:49 +01:00
Leon Styhre 9937476e18 Replaced some mutex locks with atomic variables.
Also removed an SDL audio issue workaround from AudioManager.
2021-11-16 17:49:05 +01:00
Leon Styhre 999b9a6c04 Improved thread safety in TextureData and TextureDataManager. 2021-11-15 23:33:16 +01:00
Leon Styhre 23fdc00044 Formatted the es-core source tree using clang-format. 2021-07-07 20:31:46 +02:00
Leon Styhre f3f86c6e20 Changed to unique_ptr for the threading in VideoFFmpegComponent and TextureDataManager. 2021-05-12 22:49:24 +02:00
Leon Styhre 969be161d9 Some minor log output changes. 2021-01-25 18:15:01 +01:00
Leon Styhre 1148f941a9 Added support for scaling SVG graphics files directly when loading them. 2021-01-14 22:25:44 +01:00
Leon Styhre 0b6dce687e Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre d3d57ae69a Fixed the VRAM statistics overlay that was using megabytes instad of mebibytes. 2020-08-08 22:33:27 +02:00
Leon Styhre c9a3dbc82e Several changes related to VRAM usage and GPU statistics. 2020-08-08 15:14:33 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson d3e87739e3 fix warnings 2017-10-28 22:07:31 +02:00
fieldofcows 6872f47277 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-29 22:46:22 +00:00