Aloshi
7e6498df60
Fixed a crash bug with launch commands missing %ROM%.
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Added relative path operator (".") support for gamelist.xml, in both game paths and image paths.
2012-09-23 16:01:56 -05:00
Aloshi
e17499c9b3
Fixed multiple file extensions breaking stuff.
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Added Makefile.x86 for building on a desktop (use SDL to acquire an OpenGL rendering context).
2012-09-10 13:10:59 -05:00
Aloshi
5786ecae7c
Added support for lists of file extensions, delimited by a space.
2012-09-08 13:17:36 -05:00
Aloshi
80740a2bd0
Fixed tiling being super slow.
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See changelog.txt (September 7) for a list of everything.
2012-09-07 16:44:07 -05:00
Aloshi
cac43474aa
Fixed reinitialization problems with the renderer.
2012-09-04 11:45:16 -05:00
Aloshi
0314a14849
New renderer starting to work.
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Image loading still not working and font sizing is still off. Resolution is hardcoded.
2012-08-29 13:53:53 -05:00
Aloshi
878b384b02
Themes now load from system directories.
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~ and . are now expanded in theme image paths.
Theme percentages should now work properly.
See changelog (August 10) for more.
2012-08-11 15:54:21 -05:00
Aloshi
2bd9c51447
Added check to make sure file names aren't empty.
2012-08-10 20:29:51 -05:00
Aloshi
9c86241cf8
Simple resizing for GuiImages using SDL_gfx.
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Added multithreaded image loading for the GuiImage class.
2012-08-09 16:19:07 -05:00
Aloshi
6cfe83e8fe
Better gamelist.xml support. See changelog.txt (August 7) for more details.
2012-08-07 19:50:45 -05:00
Aloshi
eaf7df7ad5
Moved configuration files to $HOME/.emulationstation/
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Folders should now be sorted alphabetically.
Will now fall back to a system font if LinLibertine.ttf is not found.
Added a Menu button.
Began working on a simple menu.
2012-08-01 23:03:15 -05:00
Aloshi
b56094fe3d
If LinLibertine.ttf can't be found, fall back to a system font.
2012-08-01 21:37:07 -05:00
Aloshi
4f99dec7c2
Font size is now dependent on resolution width.
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Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi
d736aba22c
Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2.
2012-07-27 11:58:27 -05:00
Aloshi
6c5edd3284
Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
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An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi
f368a1f4cd
Browsing multiple systems is now possible! Just press left or right.
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Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi
bbfe35a36d
Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
2012-07-21 14:06:24 -05:00
Aloshi
3df40182b1
Now searching a test directory for files matching an extension and displaying them.
2012-07-20 11:14:09 -05:00