Commit graph

418 commits

Author SHA1 Message Date
Aloshi 25a4c8a2e5 Added fastSelectBackgroundImage and menuCloseSound to ThemeData, implemented some missing sounds. 2013-11-28 13:52:21 -06:00
Aloshi 0cfa38fcf9 Mostly reimplemented the fast select GUI.
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi 94ca712759 Redid GuiMenu. 2013-11-23 14:04:11 -06:00
Aloshi cad914ab01 Added verticalDividerImage to themes/detailedgamelistview. 2013-11-21 19:52:09 -06:00
Aloshi 4b4fff39ef Optimized the hell out of TextListComponent (and TextComponent a bit) 2013-11-21 16:47:35 -06:00
Aloshi 87137df51e Added infoBackgroundImage 2013-11-21 16:47:35 -06:00
Aloshi a7359a2d08 Themes mostly stable, documentation updated 2013-11-21 16:47:26 -06:00
Aloshi 8bfde96966 Added missing sorts. 2013-11-05 20:31:52 -06:00
Aloshi 3a3471cfe8 Combined FolderData and GameData into one class, FileData.
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi 5c65747551 Moved metadata type declarations more behind-the-scenes.
The original plan was to allow each system to have customizable lists of
metadata, which made constructing metadata really painful (the declaration
list isn't stored on the metadata instance because that's pretty wasteful
for 2,000 games).  Now they're constructed by passing a MetaDataListType
enum in the constructor.
Declaration lists are now managed by const globals passed by reference
through getMDDByType(MetaDataListType).
2013-11-03 19:54:13 -06:00
Aloshi 626a2692e5 Removed an unnecessary path.string() during folder population. 2013-10-27 11:18:38 -05:00
Aloshi fb55b1cd91 Limit OptionListComponent to 5 entries on screen.
Can now hold up/down to scroll OptionListComponent.
2013-10-26 15:57:46 -05:00
Aloshi 68841aa654 SystemData now stores extension lists as a vector internally.
Don't write gamelist.xml changes if IGNOREGAMELIST is true.
2013-10-26 14:08:53 -05:00
Aloshi 20c367daa7 Fix DateTimeComponent not consuming input when leaving edit mode. 2013-10-24 11:48:29 -05:00
Aloshi a666415302 I forgot how to #ifdef apparently 2013-10-24 11:47:09 -05:00
Aloshi 81e2f2d783 Specify for SDL to use OpenGL ES 1.x 2013-10-24 16:43:54 +00:00
Aloshi afdd5f2862 Fixed building on Linux. 2013-10-18 14:53:14 -05:00
Aloshi a554fea973 Fixed memory leak with FolderData::removeFileRecursive.
Made "DELETE" actually work in GuiMetaDataEd.
"DELETE" option also now asks if you're sure.
GuiMetaDataEd can be closed with the "b" button now.
GuiGameScraper now tries to put the cursor on the first game if there is
one when a search completes.
2013-10-16 18:46:05 -05:00
Aloshi 9867e902de Fixed a Settings loading bug that would cause values from other types to
get loaded into a map.
Added a "Released:" label for release date on GuiGameList.
2013-10-16 18:20:21 -05:00
Aloshi 36ecb83d8d Added color/font settings for DateTimeComponent.
Added "release date" entry to GuiGameList.
2013-10-16 18:11:43 -05:00
Aloshi 89fca2b875 Create folders when writing a new gamelist.xml if necessary. 2013-10-16 17:49:43 -05:00
Aloshi 26a8538b20 Better stars. 2013-10-16 17:31:54 -05:00
Aloshi bff7920f14 Added "Scrape Ratings" option to settings menu.
Finally changed the stupid "SAVE" label hack to an actual ButtonComponent.
2013-10-16 17:14:50 -05:00
Aloshi 56b04aec4c updateGamelist now creates a gamelist.xml if one does not exist.
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi 12dd8b028d Disable sleep mode while scraping.
Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi 69852af751 Multi-game scraper seems to be functional! 2013-10-13 14:07:48 -05:00
Aloshi d419bb368a Added GuiMsgBoxOk. 2013-10-12 15:08:27 -05:00
Aloshi 9b1ba71fa3 Reworked OptionListComponent to push a second component when editing the
list to fix the "draw order" problem.
2013-10-12 14:03:32 -05:00
Aloshi ff85f971b2 More work on multi-game scraping UI. 2013-10-10 19:55:57 -05:00
Aloshi f3695a7545 Started work on "scrape multiple games" UI. 2013-10-10 16:49:59 -05:00
Aloshi e247326b51 Better opacity support for TextComponent 2013-10-10 16:14:33 -05:00
Aloshi 2aad9cbdeb Fix building on Linux 2013-10-10 15:55:54 -05:00
Aloshi dca5467f7b Boost.Asio -> libcurl to hopefully fix the Linux bugs. 2013-10-10 13:11:01 -05:00
Aloshi 4e2b57c001 Image downloading is now async for GuiMetaDataEd.
GamesDBScraper now uses system->getPlatformId() if set.
2013-10-09 19:50:42 -05:00
Aloshi 0fa4cf527b Fixed SDL2 warnings on Linux (-W-no-attributes).
Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi 5d6192613c You can now choose a scraper in the Settings menu. 2013-10-05 21:56:06 -05:00
Aloshi 63d8908061 Synchronous scraper image downloading.
Code is there for async, just not hooked up to the UI yet.
2013-10-05 15:28:59 -05:00
Aloshi a6dbaa2dea Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable). 2013-10-04 18:24:41 -05:00
Aloshi b510aa8cd4 Moved ResourceManager to be a singleton.
The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi a4185176da OptionListComponent 2013-10-03 16:50:40 -05:00
Aloshi 6956211ff0 Started on OptionListComponent. 2013-10-01 16:52:30 -05:00
Aloshi e7135d869c Updated README.md and --help command. 2013-09-30 14:34:22 -05:00
Aloshi 2f358826fd Added boost date_time to CMakeLists.txt to fix building on Linux. 2013-09-30 14:33:50 -05:00
Aloshi bbc387ce8a Initial command-line scraper. 2013-09-28 21:54:15 -05:00
Aloshi 838b8ee422 DateTimeComponent.
Can display dates, date + times, and an english description of a time
relative to now ("2 secs ago", "1 day ago", etc.).
Supports editing dates (including day-of-month validation).
This took a lot longer than I thought.
2013-09-28 17:35:38 -05:00
Aloshi 7db0100edd Use boost::posix_time::ptime internally for times and dates. 2013-09-28 12:51:16 -05:00
Aloshi 7bd34ec62a Added "isStatistic" property to MDDs.
If true, ignore scraper values for this value.
This keeps scraping from overwriting playcount and lastplaytime.
2013-09-28 11:38:31 -05:00
Aloshi cfd63c74db Refactored GameData to be completely independent of SystemData. 2013-09-28 11:18:44 -05:00
Aloshi c5d772657b Added PlatformId to SystemData. 2013-09-28 11:10:06 -05:00
Aloshi 10ed603f27 Unified renderer initialization on RPi and other platforms! Woo, SDL2! 2013-09-28 01:17:41 +00:00