Commit graph

253 commits

Author SHA1 Message Date
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre 79b5bfffef Some minor cosmetic changes. 2020-09-04 19:05:48 +02:00
Leon Styhre 88a5962926 Changed '#ifdef' to '#if defined()' throughout the code. 2020-08-23 17:04:30 +02:00
Leon Styhre ffcb578fe7 (macOS) Updates to make ES find resources and themes within the application installation directory. 2020-08-21 21:49:45 +02:00
Leon Styhre 7b76aa005f Fixed a large memory leak when reloading the system view. 2020-08-15 09:28:47 +02:00
Leon Styhre d3d57ae69a Fixed the VRAM statistics overlay that was using megabytes instad of mebibytes. 2020-08-08 22:33:27 +02:00
Leon Styhre c9a3dbc82e Several changes related to VRAM usage and GPU statistics. 2020-08-08 15:14:33 +02:00
Leon Styhre b5485b4ca9 Changed log levels from numbers to text. 2020-07-26 23:30:45 +02:00
Leon Styhre 70d0057295 Both user changes and scraper changes are now color marked in the metadata editor.
User changes are marked with blue and scraper changes with red.
2020-07-15 17:44:27 +02:00
Leon Styhre 29c50ff5a1 Reintroduced the ES executable directory on Unix as a path to look for resources and themes. 2020-07-12 12:47:39 +02:00
Leon Styhre 31da561695 Complete UTF-16 (Unicode) support added for Windows.
ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre 5a7fb828a6 Added proper error handling for resource files and improved overall logging. 2020-07-08 17:01:47 +02:00
Leon Styhre 76aa239855 Initial update to make the application build and run on Windows.
Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre e4fdd1e20d Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre 0387d515fb Update to fully support Clang/LLVM.
Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre b560429a20 Moved the CMake install prefix function to FileSystemUtil and implemented the same logic also for theme loading. 2020-06-21 21:08:54 +02:00
Leon Styhre 8fefc9232c Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre 5f5d12535d Rewrote parts of the font loading code and bundled the required fonts with ES instead of relying on the OS providing them. This fixes the display of star symbols for favorites in the gamelists 2020-05-15 18:03:42 +02:00
Tomas Jakobsson 71ac016c3d Make sure all vertices are properly rounded 2019-08-31 18:19:43 +02:00
Tomas Jakobsson 9de16045c9 whitespace cleanup
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson a02a747c50 Redid the entire Renderer
Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
pjft 0d76ec52a5 Adjust mutex for SVG initialization and resizing 2018-06-12 22:30:42 +01:00
Tomas Jakobsson 1a4d13b6b3 Remove builtin resources 2018-02-08 19:27:44 +01:00
Tomas Jakobsson 3d3fb2c277 Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem 2018-01-27 18:04:28 +01:00
Tomas Jakobsson ed2eb3d4d0 Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost 2018-01-27 02:12:16 +01:00
Tomas Jakobsson c1f8e7294c Update and rename some Utils::FileSystem functions
Replace boost::filesystem::is_directory
with    Utils::FileSystem::isDirectory

Replace boost::filesystem::is_regular_file
with    Utils::FileSystem::isRegularFile

Replace boost::filesystem::is_symlink
with    Utils::FileSystem::isSymlink

Replace boost::filesystem::exists
with    Utils::FileSystem::exists

Replace boost::filesystem::create_directory
with    Utils::FileSystem::createDirectory

Replace boost::filesystem::remove
with    Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson 05caef2f28 Remove all namespace fs = boost::filesystem; 2017-12-28 15:03:11 +01:00
D. Polders 1ed075a5e4 * Add ConfirmationPopUp when switching UIMode.
* Split out UIMode controller in separate class (in es-app).
* Fix passphrase input for wX360 controllers by ignoring hat-inputs
* Fix font fallback mechanism on rpi for non ascii characters using new Unicode2Chars() method.
* Fix UIMode not being saved due to popup window.
2017-11-19 00:28:36 +01:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Jools Wills 094c9ccd09
Merge pull request #308 from tomaz82/utils
Add String and FilesSystem utils
2017-11-16 18:38:15 +00:00
Tomas Jakobsson ae5f9a0342 Move StringUtil to utils subfolder
Added utils/FileSystemUtils which will replace some boost::filesystem functions in the future
2017-11-16 19:18:20 +01:00
Tomas Jakobsson 92b73bd847 Cleaning up a lot of math functions 2017-11-14 20:09:20 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson 232f36f866 Implement StringUtil which has stolen some functions from Font and added unicode2Chars 2017-11-10 19:54:03 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson 44e3e39083 Add pragma once and ifndef header guards to all headers 2017-10-31 18:12:50 +01:00
Tomas Jakobsson 73a2f6b716 Replace Eigen with "inhouse" vector and matrix math 2017-10-28 22:25:01 +02:00
Tomas Jakobsson d3e87739e3 fix warnings 2017-10-28 22:07:31 +02:00
D. Polders fd40e84ba5 Fix build warnings (mostly adding explicit type casting) 2017-10-18 16:22:27 +02:00
jrassa c7b3db244e carousel enhancements 2017-08-18 22:03:40 -04:00
jrassa 60971b2c73 fix default font sizes when running in vertical orientation 2017-07-27 23:05:46 -04:00
pjft d0cdbf2159 Adding support for Virtual Systems
- Refactoring System Environment data
- Added Virtual System Manager class
- Added "all", "favorites" and "last played" systems
- Added GuiInfoPopup class for notifications
- Added Favorites to metadata, as well as a shortcut to toggle favorites
- Added warning if enabling systems but themes don't support it
- Added "filter by favorites" per system
- Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system
- Added "sort by system name" for the collections
2017-07-07 20:16:21 +01:00
fieldofcows 6872f47277 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-29 22:46:22 +00:00
Alec Lofquist c870caee03 Fix newlines messing up cursor offset.
Fix an uninitialized value in TextEditComponent.
2014-10-18 15:46:14 -05:00
Alec Lofquist 885efcf431 Fixed Font::getWrappedCursorOffset. 2014-10-18 15:32:18 -05:00
Alec Lofquist 50d2ba2291 Fall back to the DroidSansFallbackFull.ttf font on Linux. 2014-09-27 17:19:37 -05:00
Aloshi 030c840cfb Fixed uninitialized max glyph size in Font. 2014-09-27 16:09:49 -05:00
Aloshi 7c31d7ca0a Hopefully fixed compiling on Linux. 2014-08-31 09:57:38 -05:00
Aloshi c4d0e0229e Added fallback font support. Untested on Linux (but should fail gracefully). 2014-08-30 15:36:56 -05:00
Aloshi 9f040f4c71 Fixed deinitialization/reinitialization for fonts. 2014-08-11 18:05:18 -05:00
Aloshi 2b22e1fe0b Rewrote font code to use multiple textures.
Will corrupt after playing a game.
2014-07-27 16:44:02 -05:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00