Leon Styhre
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fed4dda4ac
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Fixed an issue where the application shutdown was not always clean
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2023-11-10 20:42:14 +01:00 |
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Leon Styhre
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848d19a80b
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Added support for binding multiple texture units for use in the shaders
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2023-09-07 21:02:38 +02:00 |
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Leon Styhre
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bebb345936
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Replaced the checkerboard pattern for the default blank texture with a truly blank texture.
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2022-10-30 09:16:14 +01:00 |
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Leon Styhre
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b17c78bc42
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Increased the default VRAM limit from 256 to 512 MiB and increased the maximum limit from 1024 to 2048 MiB.
Also increased the default VRAM limit for the Raspberry Pi from 184 to 192 MiB.
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2022-10-30 09:11:59 +01:00 |
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Leon Styhre
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7e923cb9b6
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Some refactoring of the OpenGL renderer and TextureDataManager.
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2022-10-11 18:11:36 +02:00 |
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Leon Styhre
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15e30bc0ca
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Increased the minimum VRAM limit from 80 MiB to 128 MiB.
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2022-09-27 17:43:27 +02:00 |
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Leon Styhre
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2742424ca2
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Some general code cleanup.
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2022-09-08 18:56:02 +02:00 |
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Leon Styhre
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5dae37f558
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Added support for caching SVG images.
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2022-08-23 22:24:24 +02:00 |
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Leon Styhre
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af52d9b0ac
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Changed most increment and decrement operators from postfix to prefix for es-core.
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2021-11-17 17:48:49 +01:00 |
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Leon Styhre
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9937476e18
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Replaced some mutex locks with atomic variables.
Also removed an SDL audio issue workaround from AudioManager.
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2021-11-16 17:49:05 +01:00 |
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Leon Styhre
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999b9a6c04
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Improved thread safety in TextureData and TextureDataManager.
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2021-11-15 23:33:16 +01:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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f3f86c6e20
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Changed to unique_ptr for the threading in VideoFFmpegComponent and TextureDataManager.
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2021-05-12 22:49:24 +02:00 |
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Leon Styhre
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969be161d9
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Some minor log output changes.
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2021-01-25 18:15:01 +01:00 |
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Leon Styhre
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1148f941a9
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Added support for scaling SVG graphics files directly when loading them.
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2021-01-14 22:25:44 +01:00 |
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Leon Styhre
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0b6dce687e
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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d3d57ae69a
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Fixed the VRAM statistics overlay that was using megabytes instad of mebibytes.
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2020-08-08 22:33:27 +02:00 |
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Leon Styhre
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c9a3dbc82e
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Several changes related to VRAM usage and GPU statistics.
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2020-08-08 15:14:33 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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9fbe95daa3
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iterator -> const_iterator
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2017-11-12 00:05:19 +01:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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d3e87739e3
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fix warnings
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2017-10-28 22:07:31 +02:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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