Aloshi
2862171dab
Fix creating default theme when default theme file is not present.
2014-01-10 14:58:03 -06:00
Aloshi
330f20f375
Added Ctrl-R shortcut to reload current gamelist view if in debug mode.
2014-01-10 14:41:23 -06:00
Aloshi
b7b2998720
Added center theme option for TextListComponent.
2014-01-10 14:24:07 -06:00
Aloshi
997751f56a
Fixed draw order for extra elements.
2014-01-09 17:13:52 -06:00
Aloshi
81a9941645
Added an error if the <systemList> tag is missing.
...
Made SystemView more themable (added a ThemeExtras component, made theming on pre-existing elements less restrictive).
2014-01-07 16:57:30 -06:00
Aloshi
5a84bc03ea
Rewrote the theming documentation.
2014-01-06 13:27:34 -06:00
Aloshi
8d1ac3087e
Changed the sound cache to be part of the Sound class instead of
...
ThemeData.
2014-01-03 10:48:34 -06:00
Aloshi
8a52866ca6
Added support for theme "extras".
...
Fixed a few crashes (e.g. TextListComponent::applyTheme).
2014-01-03 08:26:39 -06:00
Aloshi
e6d0da998b
Theme applicators have become the virtual method
...
GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi
8bc33ce309
Better "common" view.
...
Added <include> tag.
2013-12-30 21:48:28 -06:00
Aloshi
7f46e50688
First part of the theming system rewrite.
2013-12-30 17:23:34 -06:00
Aloshi
6f442556c0
Refactored SystemListView directly into ViewController.
...
Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi
b6577e630d
Hopefully fixed the "black screen" bug.
...
At least for input configuration.
2013-12-23 20:22:15 -06:00
Aloshi
120f9a4e7b
Fix accidentally making the grid view the default (woops)
2013-12-23 18:31:37 -06:00
Aloshi
4df8fc9af0
Fix bad dimming during sleep (again...)
2013-12-22 19:42:10 -06:00
Aloshi
93f850df75
Maybe fix the Linux compile errors
2013-12-22 16:56:11 -06:00
Aloshi
12ee215873
Refactored duplicate functionality in GridGameList and BasicGameList into
...
ISimpleGameList.
BasicGameList and DetailedGameList now automatically switch as metadata
changes.
2013-12-22 16:16:01 -06:00
N1xx1
b8d44be6c2
Segmentation Fault for pointer being null.
2013-12-22 14:08:20 +01:00
N1xx1
05948e9302
Segmentation Fault for pointer being null.
2013-12-22 14:03:05 +01:00
Aloshi
4b6f8d9007
Move menu open code to ViewController so you can open it in the system
...
select
2013-12-20 15:47:21 -06:00
Aloshi
bce46cb925
Fixed sleep mode dimming not working
2013-12-20 15:44:12 -06:00
Aloshi
bec3a2599a
Only run input code when input is pressed, not released.
2013-12-20 15:09:35 -06:00
Aloshi
1398785468
Lock input during launch animation.
2013-12-13 14:38:34 -06:00
Aloshi
7e9b20fac5
Added a fade in from black for ViewController.
...
Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot. This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi
67818d5727
Don't create gamelist folders even if their parent directory is valid.
2013-12-12 16:08:52 -06:00
Aloshi
0423dc03dd
Added folder metadata loading/saving.
...
Rewrote a lot of the gamelist reading/saving code, let me know if I broke
it.
2013-12-12 16:04:15 -06:00
Aloshi
ccea2a7e04
Removed some old effects code from Window.
...
Added a simple "LOADING" screen when ES starts up.
ViewController now preloads GameListViews so there's no lag when browsing
to a system for the first time.
2013-12-12 13:48:29 -06:00
Aloshi
3fb06d1833
Better positioning for system images.
2013-12-12 13:17:03 -06:00
Aloshi
7152ca6246
First version of the system select menu.
2013-12-10 21:23:47 -06:00
Aloshi
abb568aa6e
Don't scrape systems without a platform ID set by default.
2013-12-10 13:07:50 -06:00
Aloshi
aad80b73fd
Made ViewController's launch animation to add current view's position to
...
center point.
Fixed clipping with a scaled camera matrix.
2013-12-08 19:22:21 -06:00
Aloshi
5aeb2bc87f
Fixed a bug with empty font paths not resolving correctly.
2013-12-08 20:00:53 +00:00
Aloshi
886bf7b00b
Fixed ImageGridComponent
2013-12-08 19:33:43 +00:00
Aloshi
a13ed11ead
Added a simple Animation system.
...
Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi
9875a59549
Added GridGameListView.
...
Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi
25a4c8a2e5
Added fastSelectBackgroundImage and menuCloseSound to ThemeData, implemented some missing sounds.
2013-11-28 13:52:21 -06:00
Aloshi
0cfa38fcf9
Mostly reimplemented the fast select GUI.
...
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi
94ca712759
Redid GuiMenu.
2013-11-23 14:04:11 -06:00
Aloshi
cad914ab01
Added verticalDividerImage to themes/detailedgamelistview.
2013-11-21 19:52:09 -06:00
Aloshi
4b4fff39ef
Optimized the hell out of TextListComponent (and TextComponent a bit)
2013-11-21 16:47:35 -06:00
Aloshi
87137df51e
Added infoBackgroundImage
2013-11-21 16:47:35 -06:00
Aloshi
a7359a2d08
Themes mostly stable, documentation updated
2013-11-21 16:47:26 -06:00
Aloshi
8bfde96966
Added missing sorts.
2013-11-05 20:31:52 -06:00
Aloshi
3a3471cfe8
Combined FolderData and GameData into one class, FileData.
...
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi
5c65747551
Moved metadata type declarations more behind-the-scenes.
...
The original plan was to allow each system to have customizable lists of
metadata, which made constructing metadata really painful (the declaration
list isn't stored on the metadata instance because that's pretty wasteful
for 2,000 games). Now they're constructed by passing a MetaDataListType
enum in the constructor.
Declaration lists are now managed by const globals passed by reference
through getMDDByType(MetaDataListType).
2013-11-03 19:54:13 -06:00
Aloshi
626a2692e5
Removed an unnecessary path.string() during folder population.
2013-10-27 11:18:38 -05:00
Aloshi
fb55b1cd91
Limit OptionListComponent to 5 entries on screen.
...
Can now hold up/down to scroll OptionListComponent.
2013-10-26 15:57:46 -05:00
Aloshi
68841aa654
SystemData now stores extension lists as a vector internally.
...
Don't write gamelist.xml changes if IGNOREGAMELIST is true.
2013-10-26 14:08:53 -05:00
Aloshi
20c367daa7
Fix DateTimeComponent not consuming input when leaving edit mode.
2013-10-24 11:48:29 -05:00
Aloshi
a666415302
I forgot how to #ifdef apparently
2013-10-24 11:47:09 -05:00
Aloshi
81e2f2d783
Specify for SDL to use OpenGL ES 1.x
2013-10-24 16:43:54 +00:00
Aloshi
afdd5f2862
Fixed building on Linux.
2013-10-18 14:53:14 -05:00
Aloshi
a554fea973
Fixed memory leak with FolderData::removeFileRecursive.
...
Made "DELETE" actually work in GuiMetaDataEd.
"DELETE" option also now asks if you're sure.
GuiMetaDataEd can be closed with the "b" button now.
GuiGameScraper now tries to put the cursor on the first game if there is
one when a search completes.
2013-10-16 18:46:05 -05:00
Aloshi
9867e902de
Fixed a Settings loading bug that would cause values from other types to
...
get loaded into a map.
Added a "Released:" label for release date on GuiGameList.
2013-10-16 18:20:21 -05:00
Aloshi
36ecb83d8d
Added color/font settings for DateTimeComponent.
...
Added "release date" entry to GuiGameList.
2013-10-16 18:11:43 -05:00
Aloshi
89fca2b875
Create folders when writing a new gamelist.xml if necessary.
2013-10-16 17:49:43 -05:00
Aloshi
bff7920f14
Added "Scrape Ratings" option to settings menu.
...
Finally changed the stupid "SAVE" label hack to an actual ButtonComponent.
2013-10-16 17:14:50 -05:00
Aloshi
56b04aec4c
updateGamelist now creates a gamelist.xml if one does not exist.
...
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi
12dd8b028d
Disable sleep mode while scraping.
...
Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi
69852af751
Multi-game scraper seems to be functional!
2013-10-13 14:07:48 -05:00
Aloshi
d419bb368a
Added GuiMsgBoxOk.
2013-10-12 15:08:27 -05:00
Aloshi
9b1ba71fa3
Reworked OptionListComponent to push a second component when editing the
...
list to fix the "draw order" problem.
2013-10-12 14:03:32 -05:00
Aloshi
ff85f971b2
More work on multi-game scraping UI.
2013-10-10 19:55:57 -05:00
Aloshi
f3695a7545
Started work on "scrape multiple games" UI.
2013-10-10 16:49:59 -05:00
Aloshi
e247326b51
Better opacity support for TextComponent
2013-10-10 16:14:33 -05:00
Aloshi
2aad9cbdeb
Fix building on Linux
2013-10-10 15:55:54 -05:00
Aloshi
dca5467f7b
Boost.Asio -> libcurl to hopefully fix the Linux bugs.
2013-10-10 13:11:01 -05:00
Aloshi
4e2b57c001
Image downloading is now async for GuiMetaDataEd.
...
GamesDBScraper now uses system->getPlatformId() if set.
2013-10-09 19:50:42 -05:00
Aloshi
0fa4cf527b
Fixed SDL2 warnings on Linux (-W-no-attributes).
...
Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi
5d6192613c
You can now choose a scraper in the Settings menu.
2013-10-05 21:56:06 -05:00
Aloshi
63d8908061
Synchronous scraper image downloading.
...
Code is there for async, just not hooked up to the UI yet.
2013-10-05 15:28:59 -05:00
Aloshi
a6dbaa2dea
Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
2013-10-04 18:24:41 -05:00
Aloshi
b510aa8cd4
Moved ResourceManager to be a singleton.
...
The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi
a4185176da
OptionListComponent
2013-10-03 16:50:40 -05:00
Aloshi
6956211ff0
Started on OptionListComponent.
2013-10-01 16:52:30 -05:00
Aloshi
e7135d869c
Updated README.md and --help command.
2013-09-30 14:34:22 -05:00
Aloshi
bbc387ce8a
Initial command-line scraper.
2013-09-28 21:54:15 -05:00
Aloshi
838b8ee422
DateTimeComponent.
...
Can display dates, date + times, and an english description of a time
relative to now ("2 secs ago", "1 day ago", etc.).
Supports editing dates (including day-of-month validation).
This took a lot longer than I thought.
2013-09-28 17:35:38 -05:00
Aloshi
7db0100edd
Use boost::posix_time::ptime internally for times and dates.
2013-09-28 12:51:16 -05:00
Aloshi
7bd34ec62a
Added "isStatistic" property to MDDs.
...
If true, ignore scraper values for this value.
This keeps scraping from overwriting playcount and lastplaytime.
2013-09-28 11:38:31 -05:00
Aloshi
cfd63c74db
Refactored GameData to be completely independent of SystemData.
2013-09-28 11:18:44 -05:00
Aloshi
c5d772657b
Added PlatformId to SystemData.
2013-09-28 11:10:06 -05:00
Aloshi
10ed603f27
Unified renderer initialization on RPi and other platforms! Woo, SDL2!
2013-09-28 01:17:41 +00:00
Aloshi
71f0dbf7e5
Revert "Merge pull request #134 from elpendor/unstable"
...
This reverts commit 896e0f460b
, reversing
changes made to 56b5127200
.
2013-09-25 14:38:53 -05:00
Juan Pablo
8c768e057d
Replaced boost's regex with std's regex
2013-09-25 01:07:11 -03:00
Aloshi
56b5127200
Fix HttpReq destructor freeze on Linux
2013-09-24 16:35:48 -05:00
Aloshi
69ef41a49f
Add boost-regex to required libs.
...
Added PlatformId.h.
2013-09-24 16:27:20 -05:00
Aloshi
153aee5040
Use RatingComponent in the metadata editor.
2013-09-24 14:44:18 -05:00
Aloshi
fb8bfc9486
Added "releasedate" to the MetaDataDecl list.
2013-09-24 13:41:19 -05:00
Aloshi
b2f615347e
IScraper renamed to Scraper.
...
Scraper now contains a partial implementation since almost all scrapers
will follow the pattern of create HttpReq -> create and wait for
AsyncReqComponent -> parse HttpReq contents.
2013-09-24 13:06:13 -05:00
Juan Pablo
a8427d33a6
Partial implementation for The Archive scraper.
2013-09-24 04:26:33 -03:00
Juan Pablo
2999a8068a
Properly encoded parameters. Otherwise the query gets truncated.
2013-09-24 04:02:14 -03:00
Juan Pablo
3e1ecb4a84
Added a method to clean filenames before scraping
2013-09-24 02:20:53 -03:00
Juan Pablo
57eb9849ff
Renamed/moved maximum scraper results constant to be used in scraper
2013-09-24 01:58:59 -03:00
Aloshi
51e797bbd0
RatingComponent mostly working.
2013-09-23 21:02:41 -05:00
Aloshi
964d5afc56
Work on RatingComponent
2013-09-23 14:58:47 -05:00
Aloshi
e65d94fe54
Initialize std::functions with nullptr instead of NULL.
2013-09-22 19:40:51 -05:00
Aloshi
8a0eff8ef6
Fix wrapping text that ends with a newline.
2013-09-20 22:06:50 -05:00
Aloshi
a3a4636fd5
Search for box hooked up.
...
Display thumbnails for results.
Still need to resolve boxart.
2013-09-20 18:55:05 -05:00
Aloshi
9ce511cc71
Partial implementation for TheGamesDB scraper.
...
Still needs a way to display error messages.
2013-09-20 14:55:44 -05:00
Aloshi
3105073e50
Work on scraper UI integration (about there, just need a real scraper
...
now).
2013-09-19 18:41:14 -05:00
Aloshi
5dfaeeabb4
More infastructure for scrapers (starting to hook into GuiMetaDataEd).
2013-09-17 16:50:49 -05:00
Aloshi
fe991e1b86
Skeleton for scrapers.
2013-09-16 14:53:24 -05:00
Aloshi
e823592660
Added AsyncReqComponent for easy asynchronous, cancelable HTTP requests with a nice loading icon.
2013-09-15 14:11:39 -05:00
Aloshi
c807c98b4a
Added HttpReq class based on Boost.Asio.
2013-09-15 12:56:47 -05:00
Aloshi
8e12ff9506
Completely removed GuiBox.
2013-09-14 12:51:13 -05:00
Aloshi
d7a6cae4ce
Moved the fast select GUI to nine patches.
...
Luckily, no one ever used it anyway.
2013-09-14 12:32:21 -05:00
Aloshi
b0d156d6bd
Move GuiSettingsMenu to use NinePatch.
2013-09-14 11:14:21 -05:00
Aloshi
74e8c40d67
Moved TextEditComponent to use NinePatchComponent.
...
Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi
861a61cb3a
Set *all* the vertex data to zero for newlines.
2013-09-13 14:01:39 -05:00
Aloshi
376d746686
Fix newlines not initializing font vertices.
2013-09-12 16:56:42 -05:00
Aloshi
8bd5966f87
Added single-line edit + view mode to TextEditComponent.
...
Used automatically if component height <= font height.
2013-09-12 16:35:44 -05:00
Aloshi
f9571b9389
TextEditComponent is now fixed-height and supports cursor-based editing.
...
Fixed a text-wrapping bug with consecutive newlines in Font::wrapText.
2013-09-07 17:46:26 -05:00
Aloshi
044619a2d3
Add ALSA package to dependency list.
...
Change name of example config from "NES" to "nes".
2013-08-28 14:39:29 -05:00
Aloshi
268b918c46
Changed GuiGameEd to GuiMetaDataEd.
...
Now accepts std::functions for save/delete.
2013-08-23 17:15:00 -05:00
Aloshi
e55e0f3da7
Added FolderData::removeFileRecursive(FileData* f).
...
Fixed ButtonComponent crashing when pressed with no press func set.
2013-08-23 12:21:22 -05:00
Aloshi
f2689f49a6
Merge branch 'master' into unstable
2013-08-23 11:28:45 -05:00
Aloshi
b76413137e
Hopefully fix trying to showing too many entries in TextListComponent.
2013-08-23 11:21:00 -05:00
Aloshi
f89a418b5c
Moving from GuiBox to simple mobile-style Nine Patches.
2013-08-23 09:53:48 -05:00
Aloshi
77fb840a4b
Added a basic ButtonComponent class.
2013-08-22 15:29:50 -05:00
Aloshi
df897c0b5a
Finally implemented TextCaches for TextComponent and TextEditComponent.
...
Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi
11f774e019
Cache the result of Font::getDefaultPath().
...
(According to Very Sleepy, this was taking up 39% of render time :))
2013-08-21 16:18:20 -05:00
Aloshi
bde5b6888f
Properly fill in display_width and display_height for 0 now.
2013-08-21 15:59:11 -05:00
Aloshi
bed9c1fbb5
TextEditComponents now resize vertically as needed.
2013-08-21 14:49:33 -05:00
Aloshi
7cb3cc09ee
Fixed a long-standing invalid OpenGL disable in drawRect.
...
Fixed a really strange bug in ComponentList vertical centering
that was causing TextEditComponent to render the top GuiBox border
incorrectly with odd sizes.
2013-08-21 12:40:39 -05:00
Aloshi
7c2e7f9069
Basic text editing support.
2013-08-19 10:36:48 -05:00
Aloshi
1418f85ba7
Fixed some subtle bugs with SDL2 joystick changes.
...
Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi
5b1cd8fbf8
Renderer compiles on the Pi again.
...
For some reason SDL2 won't initialize on the terminal though.
Works fine under X, though that isn't an acceptable solution.
2013-08-18 19:31:35 +00:00
Aloshi
09726348b3
Moved to SDL2.
...
Renderer on the Pi doesn't work at the moment.
2013-08-18 12:17:52 -05:00
Aloshi
b5fe2cc8fc
Began work on the metadata editor.
2013-08-18 09:16:11 -05:00
Aloshi
421797929d
New generic metadata backend.
2013-08-14 07:16:49 -05:00
Aloshi
dbcb9aed37
Moved es_systems.cfg to use XML.
...
Updated README.md to reflect new format.
"descname" has been renamed to "fullname".
2013-08-13 01:56:10 -05:00
Aloshi
c7a150046a
Re-added the old fix for the "automatically starting emulator" bug that
...
got removed during refactoring.
2013-08-08 19:15:50 -05:00
Aloshi
60adf05077
Use res2h-generated files for embedded resources.
...
You do not need res2h to build ES, only if you wish to modify resource
files.
Added a simple corner.png and bar.png for a border in the settings menu.
Added ImageComponent::setColorShift(unsigned int color) to change the
OpenGL color array.
2013-08-07 17:40:27 -05:00
Aloshi
4f416d13a0
Add a "disable sounds" option to the settings menu.
2013-08-07 00:41:55 -05:00
Aloshi
eb2481ca19
Remove debug text.
2013-08-06 23:46:43 -05:00
Aloshi
92adc41cd6
Fixed really sneaky texture deallocation bug.
...
Textures allocated with no path (e.g. the transition image which uses
copyScreen()) weren't being deinitialized with the renderer. Which meant
something else could take the old texture ID, and when the no-path texture
got destroyed, it would take a texture along with it.
2013-08-06 23:35:06 -05:00
Aloshi
55b71fab49
Fixed ScrollableContainer clipping.
...
Changed game select effect to interpolate more interestingly.
2013-08-06 22:46:25 -05:00
Aloshi
541d9a62d1
Fix vertical and horizontal GuiBox images being flipped.
2013-08-06 19:03:40 -05:00
Aloshi
bd940c56b4
Added new game launch/return effect.
2013-08-06 08:15:20 -05:00
Aloshi
04ffc7447c
Fix mis-declared render methods for input setup GUIs.
2013-07-26 18:28:51 -05:00
Aloshi
a82684ec1a
Remove GuiComponent::init, deinit, and getGlobalPosition.
2013-07-23 06:15:10 -05:00
Aloshi
8d78052808
Finally use parenting in GuiGameList.
...
Added setCentered(bool) to TextComponent.
Fixed Font::sizeWrappedText to return an accurate width.
2013-07-23 01:27:28 -05:00
Aloshi
e2c30a568d
Added a Window::normalizeNextUpdate() method.
...
If you know something is about to cause the framerate to tank (e.g. theme
loading), you can tell the next update to be, at maximum, the average of
the previous five seconds of frames.
The framerate drawing code has also been moved to Window.
2013-07-17 01:47:02 -05:00
Aloshi
7698c8fe74
Increment version number.
2013-07-17 00:56:10 -05:00
Aloshi
9fe6ca7506
Fix projection matrix on the Raspberry Pi.
2013-07-17 00:50:38 -05:00
Aloshi
28f7a9c6e1
Fix Settings menu and associated components.
2013-07-16 23:18:30 -05:00
Aloshi
8bd87e162c
Stop including Eigen directly in the project.
...
Update README.md for information on installing Eigen.
2013-07-16 22:41:39 -05:00
Aloshi
19c585ec22
Fix font texture filter (to be GL_NEAREST).
2013-07-15 22:57:50 -05:00
Aloshi
542d41c682
Move from homegrown Vector2 class to Eigen.
...
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00