Aloshi
28e7f357f7
Added support for multiple platforms in the <platform> tag.
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You can also use any of the whitespace characters as extension delimiters now (", \n\r\t").
2014-06-03 19:42:01 -05:00
Aloshi
ae129c5325
Merge branch 'unstable' of https://github.com/Aloshi/EmulationStation into unstable
2014-06-03 18:31:46 -05:00
Aloshi
8c0a40cebb
Refactored scraper code to support multiple requests, even multiple requests mixed between scrapers.
2014-06-03 18:30:03 -05:00
Alec Lofquist
1ff2c197ae
Added CPack settings to CMakeLists.txt.
2014-06-03 13:57:44 -05:00
Aloshi
40ca44e54f
Fixed crash when TheGamesDB scraper sees a platform it doesn't support.
2014-06-03 12:09:50 -05:00
Alec Lofquist
f7f51c5702
Added "make install" to generated Makefile.
2014-06-02 20:33:59 -05:00
Aloshi
135ad755b1
Fix editing metadata in a nested folder causing back button to stop working.
2014-06-02 14:33:27 -05:00
Aloshi
fac09b6fac
Made metadata image paths relative too.
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Moved some path functions into Util.h/.cpp.
2014-06-02 13:55:00 -05:00
Aloshi
37db651ffa
Added support for relative paths in gamelist.xmls.
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Fixed default for the "rating" metadata value, so it no longer writes to the gamelist when the rating hasn't been set yet.
2014-06-02 13:13:30 -05:00
Aloshi
0c802a2107
Fixed crash in detailed view when cursor is over a folder.
2014-06-02 13:05:18 -05:00
Aloshi
e5e4394eb4
Fix for rapid ViewController fade transitions causing the camera to get "lost."
2014-06-01 19:28:30 -05:00
Aloshi
489298ef26
Moved most of the sleep code into the Window class.
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Input is now consumed on wake.
2014-06-01 19:14:22 -05:00
Aloshi
61d45532cf
Only show 1 logo in carousel when there's 1 system.
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Don't animate SystemView or ViewController when destination == current position.
Fade transition no longer gets triggered when pressing left/right with a single system.
2014-06-01 18:52:31 -05:00
Aloshi
cf269641fc
Renamed XMLReader.h/.cpp to Gamelist.h/.cpp.
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Since it does more than, yknow, read XML.
2014-06-01 12:57:20 -05:00
Aloshi
eac8a07794
Added in-ES messagebox when es_systems.cfg errors occur.
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Fixed an error being caused by HelpStyle initializing before the renderer leading to a Font::get(0) command.
Fixed a bug that caused unconfigured inputs to be inserted into InputConfig.
2014-05-31 18:00:42 -05:00
Aloshi
e1d75941e0
Ok, really fix that error for really real.
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Probably.
2014-05-31 14:20:14 -05:00
Aloshi
c376b2ad48
Hopefully fix duplicate symbol error I can't seem to reproduce
2014-05-31 11:12:11 -05:00
Aloshi
4e2c26ac6d
Added iconColor
tag to help system theming.
2014-05-29 16:27:18 -05:00
Aloshi
4439beceba
Made the help system themable.
2014-05-29 15:41:47 -05:00
Aloshi
09312a5b2d
Added "SELECT ALL" and "SELECT NONE" buttons to OptionListComponent.
2014-05-28 20:59:11 -05:00
Aloshi
6d7cb52fd8
Fix building on Linux again.
2014-05-28 17:28:11 -05:00
Aloshi
2d9fbfaf6f
New icon + splash screen.
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Fixed window icon being upside down.
2014-05-28 17:22:28 -05:00
Aloshi
23b826c4d3
Adjusted platform names.
2014-05-28 14:24:09 -05:00
Aloshi
327367b6bd
Renamed "dim" to "screensaver".
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Added "screensaver behavior" option, which can be "dim" or "black".
2014-05-28 11:31:58 -05:00
Aloshi
7250d0b00b
Added a "MAME name to real name" translator.
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Uses the latest version of MAME for names.
Hopefully will be replaced by emulator scripting in the future...
2014-05-28 09:34:25 -05:00
Aloshi
2342521316
"Fade" transition style now affects system list extra transition style.
2014-05-27 17:12:08 -05:00
Aloshi
1122476de6
Added "ignore" plaform.
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If <platform> is set to "ignore", the system will not show up in the "SCRAPE NOW" systems list, and the "SCRAPE" button will be missing in the "EDIT METADATA" screen.
Useful for single-game systems, systems made up of shortcuts, and pre-configured systems in distributions.
2014-05-26 20:17:17 -05:00
Aloshi
d102ef1485
Add missing #include to fix building on Linux.
2014-05-26 19:51:07 -05:00
Aloshi
67e266338e
Fixed assert being triggered due to divide by zero in HelpComponent::updateGrid due to SVG textures being deinitialized when closing ES with a menu open.
2014-05-26 17:52:55 -05:00
Aloshi
cb54d8ae6d
Changed "platform IDs" to just "platform", and now names are used instead of numerical IDs.
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Check src/PlatformIds.cpp for a complete list.
2014-05-26 17:32:57 -05:00
Aloshi
b221ecdd94
Fix for empty paths breaking in getCanonicalPath().
2014-05-26 17:21:48 -05:00
Aloshi
e5ac225362
Ctrl-R now also reloads the system view when in debug mode.
2014-05-24 11:09:45 -05:00
Aloshi
6cf6e62b85
Fixed ImageComponent not using mColorShift's transparency.
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Fixes using transparency in <color> tag.
Updated documentation to emphasize the fact that you can control transparency with the <color> tag.
2014-05-24 10:49:59 -05:00
Aloshi
7ba1bce133
Assert malloc() calls do not return NULL.
2014-05-23 19:03:10 -05:00
Aloshi
3eda72b82b
Fix breaking embedded resources with getCanonicalPath.
2014-05-23 18:38:31 -05:00
Aloshi
b15f3aeec0
Use canonical path names for resource lookup (Font, TextureResource).
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Fixes "./../art/file.png" causing duplicates when used in multiple systems, even if it refers to the same file.
Remove debug messages for SVGResource and ImageComponent.
2014-05-23 17:51:43 -05:00
Aloshi
1e7ced2c66
Two fixes with SVG rasterizing:
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1. Original width/height were being returned as integers, even though they can be floats (see SVGResource::getImageSize()). Function also renamed to be more descriptive (renamed to getSourceImageSize()).
2. Now we always round height and scale width from the rounded height when doing scaling, since SVG rasterization scale is determined from height. This seems to fix some 1px cutoff I was seeing, but I'm not sure if it still works for images with extreme aspect ratios that are taller rather than wider.
2014-05-23 16:51:56 -05:00
Aloshi
d2c7de3802
Fix for building with VS2013.
2014-05-23 16:51:24 -05:00
Aloshi
8f3a02d859
Save gamelist.xml after each game is scraped in multi-scrape mode.
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Show more detailed breakdown of VRAM. Looks like there's a bug with duplicate fonts right now.
2014-05-22 15:11:19 -05:00
Aloshi
9aaa5e79d9
Fixed missing bottom spacer on ComponentLists.
2014-05-21 16:33:10 -05:00
Aloshi
7f62b06d1a
Single-line TextComponents now stop at the first newline.
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Prevents text going outside of the text area if there's a newline early in a description.
2014-05-21 13:10:39 -05:00
Aloshi
4dd60c14e7
Rewrote the text wrapping algorithm.
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Fixes some subtle issues with newlines at the end of a word that would be at the end of a line.
Still not quite perfect (sometimes goes to a new line when it's not necessary), but at least things aren't overflowing out of TextComponents anymore.
2014-05-18 21:27:29 -05:00
Aloshi
0d39586c2d
Adjusted ScrollableContainer autoscroll.
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Scroll delay and speed are now hardcoded instead of arguments.
Changed resetAutoscroll() to just reset(), which now also resets cursor position.
Autoscroll now automatically returns to the top (via reset()) after 10 seconds.
2014-05-18 20:15:15 -05:00
Aloshi
75e31d915c
Escape now closes the "configure a device" dialog.
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Does not work on the first run.
2014-05-16 19:14:22 -05:00
Aloshi
44163b8811
Adjusted size of single game scraper window.
2014-05-16 19:04:40 -05:00
Aloshi
b57c6b412c
Fix buildTextCache not taking line spacing into account for metrics.
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Fix TextComponent's calculateExtent not taking line spacing into account.
2014-05-16 18:13:19 -05:00
Aloshi
ed1612a341
Fixed RatingComponent theme image path changes not triggering a proper resize (making pixelized SVGs).
2014-05-16 17:49:02 -05:00
Aloshi
2f02ebeada
Fixed crash when gamelist view gets recreated while GuiGamelistOptions is open.
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Ugly hack to fix it, but it will probably get rewritten in the future anyway.
2014-05-16 17:40:58 -05:00
Aloshi
cf2294380a
Fixed some crashes.
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Corrected "B" vs. "Start" behavior in GuiMetaDataEd (was inverted).
2014-05-16 17:19:25 -05:00
Aloshi
bfdec378b8
Fixed rounding in HelpComponent.
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Floating point is a bitch.
2014-05-16 16:26:11 -05:00