Leon Styhre
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848d19a80b
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Added support for binding multiple texture units for use in the shaders
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2023-09-07 21:02:38 +02:00 |
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Leon Styhre
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170d8e3791
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Added rounded corner support to the image, video, animation, carousel and grid elements
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2023-08-20 19:41:07 +02:00 |
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Leon Styhre
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9e277ed1ff
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Improved the blur shaders to run faster at higher resolutions and to look identical regardless of display resolution
Also improved the blur shaders rendering quality when rotating the screen 90 or 270 degrees
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2023-08-18 20:22:08 +02:00 |
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Leon Styhre
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3869a51e9c
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Improved image quality for the blur shaders when rotating screen 90 or 270 degrees.
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2023-02-21 18:43:18 +01:00 |
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Leon Styhre
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b33c7603bb
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Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
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2023-02-06 23:38:35 +01:00 |
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Leon Styhre
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f859fd828d
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Cleaned up the GLSL shader files and related code.
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2022-03-15 00:14:06 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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8f6565b9f0
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Code formatted the blur GLSL shaders.
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2022-02-15 22:17:24 +01:00 |
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Leon Styhre
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d986fc7eaa
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Standardized the header section of the GLSL files and shell scripts.
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2021-05-14 18:52:38 +02:00 |
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Leon Styhre
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fddf099a74
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Cosmetic code cleanup of some GLSL shader code.
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2021-05-14 15:12:53 +02:00 |
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Leon Styhre
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40e04bbf58
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Updated some comments in the GLSL shaders.
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2021-02-28 15:00:13 +01:00 |
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Leon Styhre
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2dbcb6a7d9
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Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver.
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2021-02-28 12:59:08 +01:00 |
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Leon Styhre
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3643c08caf
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Updates to the OpenGL shader handling.
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2020-09-12 12:14:48 +02:00 |
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Leon Styhre
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fd10aba815
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Updated the GLSL shader logic and added a postprocessing function.
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2020-09-04 18:59:19 +02:00 |
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