Commit graph

3971 commits

Author SHA1 Message Date
Leon Styhre 302e445503 Documentation update. 2022-03-15 19:00:02 +01:00
Leon Styhre 775e2e7265 Removed the deprecated screen_gradient.png image. 2022-03-15 18:46:23 +01:00
Leon Styhre 4b9f0c5d14 Removed the deprecated OpenGL ES 1.0 and 2.0 renderers. 2022-03-15 18:13:15 +01:00
Leon Styhre 02249ae6b9 (RPi) Fixed two compiler errors. 2022-03-15 18:02:19 +01:00
Leon Styhre e5ed25ed5f Removed an OpenGL initialization workaround that doesn't seem to be needed any longer. 2022-03-15 17:44:15 +01:00
Leon Styhre 2fe11bd827 A few fixes for the Emscripten WebAssembly build. 2022-03-15 17:17:56 +01:00
Leon Styhre 29501af68f Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
2022-03-15 17:14:55 +01:00
Leon Styhre 1abfc06038 (macOS) Changed a keyword that made the GLSL compilation fail. 2022-03-15 00:25:02 +01:00
Leon Styhre ddcc542dc9 Removed some deprecated GLSL shader files. 2022-03-15 00:18:34 +01:00
Leon Styhre f859fd828d Cleaned up the GLSL shader files and related code. 2022-03-15 00:14:06 +01:00
Leon Styhre 7bdce3f4a3 Reverted the dim value for the screensaver. 2022-03-15 00:09:58 +01:00
Leon Styhre 06a037d8cf Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre 6b095bde05 (Windows) Fixed some compiler errors. 2022-03-14 20:29:25 +01:00
Leon Styhre 6ff0ff1c47 Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL. 2022-03-14 20:14:18 +01:00
Leon Styhre f0c35d8509 Refactored the rendering code into proper classes. 2022-03-14 19:51:48 +01:00
Leon Styhre 4f21d94aa5 Updated the CMake configuration for the new GLES3 renderer. 2022-03-14 00:04:38 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre adb162e0d1 Another go at getting post-processing to work properly with all graphics drivers. 2022-03-12 17:57:59 +01:00
Leon Styhre 32251e0264 Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre bebc9d58cf Added debug overlay support to GIFAnimComponent. 2022-03-12 10:19:47 +01:00
Leon Styhre 8497967510 Disabled rlottie caching in debug mode so animations can be replaced on the fly. 2022-03-12 10:11:04 +01:00
Leon Styhre ac6cc41059 Added a command line option to rotate the application screen 180 degrees.
Also fixed a shader post-processing bug when rotating the application screen.
2022-03-12 00:40:03 +01:00
Leon Styhre 755b2c9f50 Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre 6ffd4b1740 Multiple improvements to the fade transitions in SystemView. 2022-03-11 23:20:27 +01:00
Leon Styhre 63af859618 Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre 9867c3d595 Fixed an issue where gamelist scroll fade-in animations would continue to play after opening and closing a menu. 2022-03-06 23:31:32 +01:00
Leon Styhre 9e2c24ef79 Fixed an issue where videos would still play if the video theme configuration was broken. 2022-03-06 22:52:13 +01:00
Leon Styhre 2df8a867ad Fixed some compiler errors when building with FFmpeg 5.0 2022-03-06 14:38:19 +01:00
Leon Styhre afc99d374c Documentation update. 2022-03-06 13:05:05 +01:00
Leon Styhre cc05f778e4 (Windows) Made GIFAnimComponent work with filenames containing Unicode characters. 2022-03-06 12:53:20 +01:00
Leon Styhre f9b2dfe037 (Windows) Made LottieAnimComponent work with filenames containing Unicode characters. 2022-03-06 11:36:19 +01:00
Leon Styhre 60213003b1 (Windows) Fixed some incomprehensible compiler errors. 2022-03-05 22:12:50 +01:00
Leon Styhre 73643eb8d9 (Windows) Fixed a compiler error. 2022-03-05 21:36:40 +01:00
Leon Styhre 978790956e Removed Lottie animation support for legacy themes. 2022-03-05 21:16:33 +01:00
Leon Styhre ecdbf6d3d5 Added GIF animation support to SystemView.
Also improved some rendering logic in SystemView.
2022-03-05 21:10:40 +01:00
Leon Styhre 46fd4ce5cc Added GIF animation support to GamelistView. 2022-03-05 21:04:22 +01:00
Leon Styhre ed540359c5 Updated GIFAnimComponent to a fully working state. 2022-03-05 20:56:47 +01:00
Leon Styhre f953e0d409 Fixed a Lottie animation issue where extra frames would play when alternating.
Also did some general code cleanup.
2022-03-05 20:40:13 +01:00
Leon Styhre fec860f5d3 Merge branch 'master' into new-theme-engine-phase-four 2022-02-27 16:44:59 +01:00
Leon Styhre 887060622a Documentation update. 2022-02-27 16:30:42 +01:00
Leon Styhre 44d4cb88f1 (Windows) Fixed two issues with the MinGW build setup script. 2022-02-27 15:25:41 +01:00
Leon Styhre c96ab29e95 Fixed a few GCC compiler warnings. 2022-02-27 15:23:33 +01:00
Leon Styhre abb48e45e7 Added GIFAnimComponent skeleton. 2022-02-23 22:04:18 +01:00
Leon Styhre 32349dc9a6 Renamed LottieComponent to LottieAnimComponent. 2022-02-23 21:54:57 +01:00
Leon Styhre 81291dcbbf Small documentation update. 2022-02-23 20:48:12 +01:00
Leon Styhre aae7b22142 Documentation update. 2022-02-23 20:38:42 +01:00
Leon Styhre de3049fc70 Added support for the standalone emulator VBA-M. 2022-02-23 20:29:24 +01:00
Leon Styhre ab85733145 Added support for the standalone emulator mGBA.
Also fixed an incorrect RetroArch core path for the emulator VBA-M.
2022-02-23 19:48:44 +01:00
Leon Styhre f642947868 (Windows) Added support for portable installation for emulator Mupen64Plus.
Also removed some unnecessary comments from es_find_rules.xml
2022-02-23 18:24:14 +01:00
Leon Styhre 607281d6a1 Added support for the standalone emulator Mupen64Plus. 2022-02-23 18:17:47 +01:00