Commit graph

13 commits

Author SHA1 Message Date
Leon Styhre 2b189f9d19 Fixed an issue where the game image would sometimes not refresh after scraping. 2020-11-14 17:18:00 +01:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre 7b76aa005f Fixed a large memory leak when reloading the system view. 2020-08-15 09:28:47 +02:00
Leon Styhre c9a3dbc82e Several changes related to VRAM usage and GPU statistics. 2020-08-08 15:14:33 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Tomas Jakobsson 3d3fb2c277 Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem 2018-01-27 18:04:28 +01:00
Tomas Jakobsson ed2eb3d4d0 Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost 2018-01-27 02:12:16 +01:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson 73a2f6b716 Replace Eigen with "inhouse" vector and matrix math 2017-10-28 22:25:01 +02:00
fieldofcows 6872f47277 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-29 22:46:22 +00:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00
Renamed from core/src/resources/TextureResource.cpp (Browse further)