Leon Styhre
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2b189f9d19
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Fixed an issue where the game image would sometimes not refresh after scraping.
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2020-11-14 17:18:00 +01:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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7b76aa005f
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Fixed a large memory leak when reloading the system view.
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2020-08-15 09:28:47 +02:00 |
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Leon Styhre
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c9a3dbc82e
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Several changes related to VRAM usage and GPU statistics.
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2020-08-08 15:14:33 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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3d3fb2c277
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Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
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2018-01-27 18:04:28 +01:00 |
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Tomas Jakobsson
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ed2eb3d4d0
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Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
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2018-01-27 02:12:16 +01:00 |
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Tomas Jakobsson
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bd0c6beed5
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Silence warnings
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2017-11-18 23:20:09 +01:00 |
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Tomas Jakobsson
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9fbe95daa3
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iterator -> const_iterator
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2017-11-12 00:05:19 +01:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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73a2f6b716
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Replace Eigen with "inhouse" vector and matrix math
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2017-10-28 22:25:01 +02:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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Aloshi
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dbdbcde6cd
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Renamed folders to match their projects properly.
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2014-06-20 20:03:05 -05:00 |
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