Aloshi
e719a867be
Updated nanosvg.
2014-03-29 08:51:59 -05:00
Aloshi
6f64e647b9
GuiScraperMulti now reports the number of games scraped.
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Added proper horizontal padding to GuiMsgBox.
2014-03-28 20:58:45 -05:00
Aloshi
391e299f79
Give an error message if a scrape is started with no games selected.
2014-03-28 20:08:59 -05:00
Aloshi
b3dcdb52eb
Added vram usage tracking (font textures + normal textures).
2014-03-27 16:47:25 -05:00
Aloshi
58452b4e70
Updated help SVGs with better spacing.
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Fixed NinePatchComponent not accepting sizes less than the original texture.
Design tweaks to GuiTextEditPopup.
Statistics are no longer displayed in GuiMetaDataEd.
2014-03-25 18:41:50 -05:00
Aloshi
45428dd17b
Added new TextEditComponent graphics.
2014-03-25 18:10:35 -05:00
Aloshi
41d8263086
Finishing touches on ScraperSearchComponent.
2014-03-25 17:47:36 -05:00
Aloshi
e931a51017
Can now press Ctrl-G to toggle show all borders on all ComponentGrids.
2014-03-25 17:46:58 -05:00
Aloshi
98eda43bab
More design tweaks.
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Fixed some DateTime sizing stuff to be less weird.
2014-03-25 14:14:09 -05:00
Aloshi
4fafd58da0
More design tweaks.
2014-03-25 12:51:40 -05:00
Aloshi
b44703c716
More design tweaks.
2014-03-25 12:13:41 -05:00
Aloshi
719483864c
Made ScraperSearchComponent use ComponentList callbacks instead of manually intercepting input.
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Tweaked IList and ComponentList for this.
2014-03-24 17:55:36 -05:00
Aloshi
0464776e62
Fixed console spam when an ImageComponent has an invalid texture.
2014-03-24 16:29:56 -05:00
Aloshi
7875c2271c
Fixed camera scrolling for ComponentLists to always be by row heights.
2014-03-24 15:34:38 -05:00
Aloshi
2203e9ff81
Fixed crash when RatingComponent's size was 0.
2014-03-24 14:45:27 -05:00
Aloshi
7ca0b0fe72
Help is now horizontal instead of vertical.
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Shortened most help texts.
2014-03-23 20:33:27 -05:00
Aloshi
c3d6933298
Some more re-styling.
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Fixed a crash with SVGResource (durr).
2014-03-22 19:48:48 -05:00
Aloshi
cf836c0f8a
Fixed SliderComponent going beyond its min/max values.
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Defensive measures against a possible SVG reinitialization bug.
2014-03-22 18:17:14 -05:00
Aloshi
d18140536a
Fixed on.svg.
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Updated CREDITS.md.
2014-03-22 18:03:01 -05:00
Aloshi
f084f29e61
Improved input config styling a little.
2014-03-22 17:37:40 -05:00
Aloshi
5f55288495
Fixed SVGs being cut off by scaling based on height instead of width.
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Fixed buttons not being quite vertically centered.
Hooked up new switch graphics.
Updated slider logic to only move in multiples of the specified increment.
2014-03-22 16:55:18 -05:00
Aloshi
1d17bd9938
Design tweaks.
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Fixed dpad_right.svg.
2014-03-22 16:02:25 -05:00
Aloshi
ec4ee70259
Fixed incorrect star texture path.
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RatingComponent now rasterizes SVGs to the ideal size.
TextComponent's text is now vertically centered always.
2014-03-22 14:31:13 -05:00
Aloshi
2aa72928e5
Fixed fonts not being centered.
2014-03-22 14:24:32 -05:00
Aloshi
f2bd7004e1
Added SVGs for most resources.
2014-03-22 13:04:14 -05:00
Aloshi
d0261dcc5a
Added "fade" transition between views in ViewController.
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You can change the "transition style" in the UI options.
Added "string" type to "Settings".
Fixed problems with loading settings when --home-path was not the exactly first
argument supplied.
2014-03-22 11:44:57 -05:00
Aloshi
98b17bf246
Try to guess the proper inputConfig entry from deviceName if deviceGUID is missing.
2014-03-22 11:43:33 -05:00
Aloshi
3c5fa89eaf
Added "PRESS ANYTHING" and "ALREADY TAKEN" notifications to GuiInputConfig.
2014-03-21 20:38:16 -05:00
Aloshi
980a2c4ec6
InputManager mostly redone to handle rolling joystick changes instead of completely deinitializing/reinitializing itself every time a change is detected.
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Some other slight changes to better fit with SDL2's joystick improvements.
Completely redid GuiDetectDevice and GuiInputConfig.
Inching closer and closer to beta.
2014-03-21 20:16:07 -05:00
Aloshi
9a3b0af337
ComponentList elements can now choose not to be inverted when selected.
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TextComponent now has a proper "alignment" setting (left, center, and right).
Did some more styling on GuiMetaDataEd.
2014-03-21 14:51:25 -05:00
Aloshi
b4f5577bd5
Hooked up the "INPUT" button on scraper searches.
2014-03-21 13:07:17 -05:00
Aloshi
9fe7ceeb72
Changed makeButtonGrid() to return a pre-padded ComponentGrid so every GUI doesn't have to do its own thing for vertical padding.
2014-03-21 11:54:48 -05:00
Aloshi
91546ac2bc
Added new text editing style to GuiMetaDataEd as per UI concepts.
2014-03-21 11:10:19 -05:00
Aloshi
ada4f83089
Fixed ComponentList not passing focus to entries.
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Some improvements to TextEditComponent:
- cursor now repeats if you hold left/right
- use FONT_PATH_LIGHT instead of regular to match UI concepts
- added some horizontal and vertical padding to the text area
- cursor is a little thinner and not as freakishly tall
2014-03-20 21:47:45 -05:00
Aloshi
a82ef25886
Added .svg vector graphics file support.
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Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi
07edad611f
"Fixed" the long-time weird rendering artifacts that are apparently caused by vertex coordinates not being integers.
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A better fix would be to move to OpenGL 3/GLES 2 and do rounding in the shader. But I don't have time for that.
2014-03-19 15:03:23 -05:00
Aloshi
daa62123d1
Changed Font::getHeight to return a float like it should.
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Added minimum message height to GuiMsgBox.
TextComponent now vertically centers text.
Fixed a bug that would cause ScraperSearchComponent to return results
continuously until another search was started.
2014-03-19 13:10:30 -05:00
Aloshi
8e5c910de3
Fixed a sneaky crash.
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Added metadata display to ScraperSearchComponent.
2014-03-19 11:21:21 -05:00
Aloshi
1e8b040f73
Replaced AsyncReqComponent with some handles.
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UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi
dbde900629
Redid Scrapers to return ScraperSearchHandles for async searches.
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This allows for much better error handling and doesn't take over the UI.
Redid GuiScraperLog to fit new UI concept.
2014-03-18 16:05:56 -05:00
Aloshi
3c05d6bc21
Added the OpenSans Hebrew Condensed Light font.
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OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi
08dfc32f89
Added the new help images. Still need to redo HelpComponent to be better.
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Added some more back buttons.
Forced text in OptionListComponent to be all capitals.
2014-03-15 17:06:16 -05:00
Aloshi
613787931a
Added a border above buttons on GuiMsgBox.
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Reluctantly changed button font to FONT_SIZE_MEDIUM because FONT_SIZE_SMALL has messed up sizing for some unknown reason.
2014-03-15 13:39:19 -05:00
Aloshi
088b146fe9
Redid message boxes.
2014-03-15 12:18:50 -05:00
Aloshi
45ffbf978c
Added --home-path [path] argument that redirects calls to getHomePath() to some directory [path].
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Changed some existing command line arguments too:
-w and -h are now just --resolution [width] [height].
-h is now synonymous with --help.
2014-03-13 22:17:46 -05:00
Aloshi
18b428f79a
Fixed help system being broken for MenuComponent. Still missing in a few places.
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Added some "BACK" buttons to various GUIs.
2014-03-13 14:09:50 -05:00
Aloshi
5039b38d8d
Split old, big settings into three submenus from the main menu.
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Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi
bbb8aeeac3
Completely rewrote ComponentGrid to use shared pointers, have support for
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borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi
0626f61905
Update THEMES.md examples to use "logo" instead of "header".
2014-03-08 13:08:37 -06:00
Aloshi
70b3408823
Renamed all theme "header" elements to "logo" (and "headerText" to
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"logoText"). Documentation updated to reflect the change.
2014-03-08 13:07:16 -06:00