Commit graph

10 commits

Author SHA1 Message Date
Leon Styhre b33c7603bb Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
2023-02-06 23:38:35 +01:00
Leon Styhre f859fd828d Cleaned up the GLSL shader files and related code. 2022-03-15 00:14:06 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre 8f6565b9f0 Code formatted the blur GLSL shaders. 2022-02-15 22:17:24 +01:00
Leon Styhre d986fc7eaa Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
Leon Styhre fddf099a74 Cosmetic code cleanup of some GLSL shader code. 2021-05-14 15:12:53 +02:00
Leon Styhre 40e04bbf58 Updated some comments in the GLSL shaders. 2021-02-28 15:00:13 +01:00
Leon Styhre 2dbcb6a7d9 Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver. 2021-02-28 12:59:08 +01:00
Leon Styhre 3643c08caf Updates to the OpenGL shader handling. 2020-09-12 12:14:48 +02:00
Leon Styhre fd10aba815 Updated the GLSL shader logic and added a postprocessing function. 2020-09-04 18:59:19 +02:00