Commit graph

6 commits

Author SHA1 Message Date
Aloshi 4f99dec7c2 Font size is now dependent on resolution width.
Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi d736aba22c Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2. 2012-07-27 11:58:27 -05:00
Aloshi 6c5edd3284 Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi f368a1f4cd Browsing multiple systems is now possible! Just press left or right.
Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi bbfe35a36d Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress! 2012-07-21 14:06:24 -05:00
Aloshi 3df40182b1 Now searching a test directory for files matching an extension and displaying them. 2012-07-20 11:14:09 -05:00