Commit graph

2434 commits

Author SHA1 Message Date
Aloshi 019e78d048 Fix the extremely subtley broken FindFreeType.cmake by removing it in
favor of the FindFreetype.cmake that comes with CMake.
Hopefully fixes issue #144.
2013-12-14 18:52:12 -06:00
Aloshi 1398785468 Lock input during launch animation. 2013-12-13 14:38:34 -06:00
Aloshi 7e9b20fac5 Added a fade in from black for ViewController.
Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot.  This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi 67818d5727 Don't create gamelist folders even if their parent directory is valid. 2013-12-12 16:08:52 -06:00
Aloshi 0423dc03dd Added folder metadata loading/saving.
Rewrote a lot of the gamelist reading/saving code, let me know if I broke
it.
2013-12-12 16:04:15 -06:00
Aloshi ccea2a7e04 Removed some old effects code from Window.
Added a simple "LOADING" screen when ES starts up.
ViewController now preloads GameListViews so there's no lag when browsing
to a system for the first time.
2013-12-12 13:48:29 -06:00
Aloshi 3fb06d1833 Better positioning for system images. 2013-12-12 13:17:03 -06:00
Aloshi 7152ca6246 First version of the system select menu. 2013-12-10 21:23:47 -06:00
Aloshi abb568aa6e Don't scrape systems without a platform ID set by default. 2013-12-10 13:07:50 -06:00
Aloshi 4d38d41c97 Sort of fixed formatting for THEMES.md. 2013-12-08 22:47:13 -06:00
Aloshi aad80b73fd Made ViewController's launch animation to add current view's position to
center point.
Fixed clipping with a scaled camera matrix.
2013-12-08 19:22:21 -06:00
Aloshi 5aeb2bc87f Fixed a bug with empty font paths not resolving correctly. 2013-12-08 20:00:53 +00:00
Aloshi 886bf7b00b Fixed ImageGridComponent 2013-12-08 19:33:43 +00:00
Aloshi a13ed11ead Added a simple Animation system.
Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi 9875a59549 Added GridGameListView.
Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi 25a4c8a2e5 Added fastSelectBackgroundImage and menuCloseSound to ThemeData, implemented some missing sounds. 2013-11-28 13:52:21 -06:00
Aloshi 0cfa38fcf9 Mostly reimplemented the fast select GUI.
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi 94ca712759 Redid GuiMenu. 2013-11-23 14:04:11 -06:00
Aloshi cad914ab01 Added verticalDividerImage to themes/detailedgamelistview. 2013-11-21 19:52:09 -06:00
Aloshi 4b4fff39ef Optimized the hell out of TextListComponent (and TextComponent a bit) 2013-11-21 16:47:35 -06:00
Aloshi 87137df51e Added infoBackgroundImage 2013-11-21 16:47:35 -06:00
Aloshi a7359a2d08 Themes mostly stable, documentation updated 2013-11-21 16:47:26 -06:00
Aloshi 8bfde96966 Added missing sorts. 2013-11-05 20:31:52 -06:00
Aloshi 3a3471cfe8 Combined FolderData and GameData into one class, FileData.
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi 5c65747551 Moved metadata type declarations more behind-the-scenes.
The original plan was to allow each system to have customizable lists of
metadata, which made constructing metadata really painful (the declaration
list isn't stored on the metadata instance because that's pretty wasteful
for 2,000 games).  Now they're constructed by passing a MetaDataListType
enum in the constructor.
Declaration lists are now managed by const globals passed by reference
through getMDDByType(MetaDataListType).
2013-11-03 19:54:13 -06:00
Aloshi 626a2692e5 Removed an unnecessary path.string() during folder population. 2013-10-27 11:18:38 -05:00
Aloshi fb55b1cd91 Limit OptionListComponent to 5 entries on screen.
Can now hold up/down to scroll OptionListComponent.
2013-10-26 15:57:46 -05:00
Aloshi 68841aa654 SystemData now stores extension lists as a vector internally.
Don't write gamelist.xml changes if IGNOREGAMELIST is true.
2013-10-26 14:08:53 -05:00
Aloshi 20c367daa7 Fix DateTimeComponent not consuming input when leaving edit mode. 2013-10-24 11:48:29 -05:00
Aloshi a666415302 I forgot how to #ifdef apparently 2013-10-24 11:47:09 -05:00
Aloshi 81e2f2d783 Specify for SDL to use OpenGL ES 1.x 2013-10-24 16:43:54 +00:00
Aloshi afdd5f2862 Fixed building on Linux. 2013-10-18 14:53:14 -05:00
Aloshi a554fea973 Fixed memory leak with FolderData::removeFileRecursive.
Made "DELETE" actually work in GuiMetaDataEd.
"DELETE" option also now asks if you're sure.
GuiMetaDataEd can be closed with the "b" button now.
GuiGameScraper now tries to put the cursor on the first game if there is
one when a search completes.
2013-10-16 18:46:05 -05:00
Aloshi 9867e902de Fixed a Settings loading bug that would cause values from other types to
get loaded into a map.
Added a "Released:" label for release date on GuiGameList.
2013-10-16 18:20:21 -05:00
Aloshi 36ecb83d8d Added color/font settings for DateTimeComponent.
Added "release date" entry to GuiGameList.
2013-10-16 18:11:43 -05:00
Aloshi 89fca2b875 Create folders when writing a new gamelist.xml if necessary. 2013-10-16 17:49:43 -05:00
Aloshi 26a8538b20 Better stars. 2013-10-16 17:31:54 -05:00
Aloshi bff7920f14 Added "Scrape Ratings" option to settings menu.
Finally changed the stupid "SAVE" label hack to an actual ButtonComponent.
2013-10-16 17:14:50 -05:00
Aloshi 56b04aec4c updateGamelist now creates a gamelist.xml if one does not exist.
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi 12dd8b028d Disable sleep mode while scraping.
Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi 69852af751 Multi-game scraper seems to be functional! 2013-10-13 14:07:48 -05:00
Aloshi d419bb368a Added GuiMsgBoxOk. 2013-10-12 15:08:27 -05:00
Aloshi 9b1ba71fa3 Reworked OptionListComponent to push a second component when editing the
list to fix the "draw order" problem.
2013-10-12 14:03:32 -05:00
Aloshi ff85f971b2 More work on multi-game scraping UI. 2013-10-10 19:55:57 -05:00
Aloshi f3695a7545 Started work on "scrape multiple games" UI. 2013-10-10 16:49:59 -05:00
Aloshi e247326b51 Better opacity support for TextComponent 2013-10-10 16:14:33 -05:00
Aloshi 2aad9cbdeb Fix building on Linux 2013-10-10 15:55:54 -05:00
Aloshi dca5467f7b Boost.Asio -> libcurl to hopefully fix the Linux bugs. 2013-10-10 13:11:01 -05:00
Aloshi 4e2b57c001 Image downloading is now async for GuiMetaDataEd.
GamesDBScraper now uses system->getPlatformId() if set.
2013-10-09 19:50:42 -05:00
Aloshi 0fa4cf527b Fixed SDL2 warnings on Linux (-W-no-attributes).
Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00