borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
Updated TheGamesDB scraper to retrieve said metadata, still need to do the
archive.vg scraper.
TextComponent now abbreviates text if the component's size is single-line and the text is too long.
DateTimeComponent now correctly updates its size.
The original plan was to allow each system to have customizable lists of
metadata, which made constructing metadata really painful (the declaration
list isn't stored on the metadata instance because that's pretty wasteful
for 2,000 games). Now they're constructed by passing a MetaDataListType
enum in the constructor.
Declaration lists are now managed by const globals passed by reference
through getMDDByType(MetaDataListType).
Can display dates, date + times, and an english description of a time
relative to now ("2 secs ago", "1 day ago", etc.).
Supports editing dates (including day-of-month validation).
This took a lot longer than I thought.