Fixes "./../art/file.png" causing duplicates when used in multiple systems, even if it refers to the same file.
Remove debug messages for SVGResource and ImageComponent.
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
Textures allocated with no path (e.g. the transition image which uses
copyScreen()) weren't being deinitialized with the renderer. Which meant
something else could take the old texture ID, and when the no-path texture
got destroyed, it would take a texture along with it.
The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.