Commit graph

9 commits

Author SHA1 Message Date
Leon Styhre f859fd828d Cleaned up the GLSL shader files and related code. 2022-03-15 00:14:06 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre 8f6565b9f0 Code formatted the blur GLSL shaders. 2022-02-15 22:17:24 +01:00
Leon Styhre d986fc7eaa Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
Leon Styhre fddf099a74 Cosmetic code cleanup of some GLSL shader code. 2021-05-14 15:12:53 +02:00
Leon Styhre 40e04bbf58 Updated some comments in the GLSL shaders. 2021-02-28 15:00:13 +01:00
Leon Styhre 2dbcb6a7d9 Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver. 2021-02-28 12:59:08 +01:00
Leon Styhre 3643c08caf Updates to the OpenGL shader handling. 2020-09-12 12:14:48 +02:00
Leon Styhre fd10aba815 Updated the GLSL shader logic and added a postprocessing function. 2020-09-04 18:59:19 +02:00