Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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8f6565b9f0
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Code formatted the blur GLSL shaders.
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2022-02-15 22:17:24 +01:00 |
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Leon Styhre
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d986fc7eaa
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Standardized the header section of the GLSL files and shell scripts.
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2021-05-14 18:52:38 +02:00 |
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Leon Styhre
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fddf099a74
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Cosmetic code cleanup of some GLSL shader code.
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2021-05-14 15:12:53 +02:00 |
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Leon Styhre
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40e04bbf58
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Updated some comments in the GLSL shaders.
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2021-02-28 15:00:13 +01:00 |
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Leon Styhre
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2dbcb6a7d9
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Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver.
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2021-02-28 12:59:08 +01:00 |
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Leon Styhre
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3643c08caf
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Updates to the OpenGL shader handling.
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2020-09-12 12:14:48 +02:00 |
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Leon Styhre
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fd10aba815
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Updated the GLSL shader logic and added a postprocessing function.
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2020-09-04 18:59:19 +02:00 |
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