Aloshi
ada4f83089
Fixed ComponentList not passing focus to entries.
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Some improvements to TextEditComponent:
- cursor now repeats if you hold left/right
- use FONT_PATH_LIGHT instead of regular to match UI concepts
- added some horizontal and vertical padding to the text area
- cursor is a little thinner and not as freakishly tall
2014-03-20 21:47:45 -05:00
Aloshi
4ef5f64ff3
Added on-screen help system.
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Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi
3ceeca968f
Updated/added comments.
2014-01-24 16:21:10 -06:00
Aloshi
a3a4636fd5
Search for box hooked up.
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Display thumbnails for results.
Still need to resolve boxart.
2013-09-20 18:55:05 -05:00
Aloshi
8e12ff9506
Completely removed GuiBox.
2013-09-14 12:51:13 -05:00
Aloshi
74e8c40d67
Moved TextEditComponent to use NinePatchComponent.
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Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi
8bd5966f87
Added single-line edit + view mode to TextEditComponent.
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Used automatically if component height <= font height.
2013-09-12 16:35:44 -05:00
Aloshi
f9571b9389
TextEditComponent is now fixed-height and supports cursor-based editing.
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Fixed a text-wrapping bug with consecutive newlines in Font::wrapText.
2013-09-07 17:46:26 -05:00
Aloshi
df897c0b5a
Finally implemented TextCaches for TextComponent and TextEditComponent.
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Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi
bed9c1fbb5
TextEditComponents now resize vertically as needed.
2013-08-21 14:49:33 -05:00
Aloshi
7c2e7f9069
Basic text editing support.
2013-08-19 10:36:48 -05:00
Aloshi
b5fe2cc8fc
Began work on the metadata editor.
2013-08-18 09:16:11 -05:00