Leon Styhre
adb162e0d1
Another go at getting post-processing to work properly with all graphics drivers.
2022-03-12 17:57:59 +01:00
Leon Styhre
32251e0264
Fixed multiple issues with the shader post-processing.
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Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
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Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
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Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
a42d63e567
Code cleanup by moving a lot of casts to the appropriate getter functions.
2022-02-11 23:38:23 +01:00
Leon Styhre
8a6652552f
Set the clang-format option SpaceBeforeCpp11BracedList to true.
2022-01-16 12:09:55 +01:00
Leon Styhre
dde456cbc8
Removed the unnecessary Renderer::getWindowFlags() function.
2022-01-14 18:23:51 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
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Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
3e12fcb420
General refactoring and minor optimizations throughout the codebase.
2021-11-09 22:40:08 +01:00
Leon Styhre
63767347f2
Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
2021-09-19 14:37:10 +02:00
Leon Styhre
91879c9b4a
Cleaned up some rendering code.
2021-08-19 21:39:01 +02:00
Leon Styhre
6e882dd564
Added support for upscaling bitmap images using linear filtering.
2021-08-19 20:16:42 +02:00
Leon Styhre
12c853bc31
Moved the remaining math functions to a math utility namespace.
2021-08-17 22:11:16 +02:00
Leon Styhre
7b5d673050
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
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Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre
1fb0ccef0d
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
2021-08-16 18:25:01 +02:00
Leon Styhre
722468129e
Replaced all internal matrix data types and functions with the GLM library equivalents.
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Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre
23fdc00044
Formatted the es-core source tree using clang-format.
2021-07-07 20:31:46 +02:00
Leon Styhre
ded5b1d29b
Greatly improved the shader post processing code and fixed some related bugs.
2021-03-17 20:29:43 +01:00
Leon Styhre
6a57a44df9
Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays.
2021-03-09 17:17:33 +01:00
Leon Styhre
11bf8046d8
Added screen resolution modifiers to get proper high resolution scaling.
2021-01-13 19:42:06 +01:00
Leon Styhre
0365e9c572
Fixed some MSVC compiler warnings.
2020-12-29 11:06:01 +01:00
Leon Styhre
0cce86beca
Created a common pixel conversion function for both renderers.
2020-12-18 16:49:11 +01:00
Leon Styhre
debf072a0e
Rewrote some code from C to C++
2020-12-16 23:59:00 +01:00
Leon Styhre
2a852170a8
(Windows) Fixed some build issues and got the OpenGL shaders to work.
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Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre
a34bc45e56
Added an opacity shader.
2020-09-12 19:17:26 +02:00
Leon Styhre
3643c08caf
Updates to the OpenGL shader handling.
2020-09-12 12:14:48 +02:00
Leon Styhre
fd10aba815
Updated the GLSL shader logic and added a postprocessing function.
2020-09-04 18:59:19 +02:00
Leon Styhre
d512c2b11d
Implemented OpenGL GLSL shader support.
2020-08-30 22:19:37 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
1f74723533
Another code cleanup and code documentation update.
2020-06-26 17:17:35 +02:00
Tomas Jakobsson
489d7de096
Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way
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Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
2019-08-31 17:58:36 +02:00
John Rassa
fc58af98fd
support for color gradients in drawRect and ImageComponent
2019-08-29 19:47:16 -04:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
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fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00