Aloshi
e65d94fe54
Initialize std::functions with nullptr instead of NULL.
2013-09-22 19:40:51 -05:00
Aloshi
8a0eff8ef6
Fix wrapping text that ends with a newline.
2013-09-20 22:06:50 -05:00
Aloshi
a3a4636fd5
Search for box hooked up.
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Display thumbnails for results.
Still need to resolve boxart.
2013-09-20 18:55:05 -05:00
Aloshi
9ce511cc71
Partial implementation for TheGamesDB scraper.
...
Still needs a way to display error messages.
2013-09-20 14:55:44 -05:00
Aloshi
3105073e50
Work on scraper UI integration (about there, just need a real scraper
...
now).
2013-09-19 18:41:14 -05:00
Aloshi
5dfaeeabb4
More infastructure for scrapers (starting to hook into GuiMetaDataEd).
2013-09-17 16:50:49 -05:00
Aloshi
fe991e1b86
Skeleton for scrapers.
2013-09-16 14:53:24 -05:00
Aloshi
e823592660
Added AsyncReqComponent for easy asynchronous, cancelable HTTP requests with a nice loading icon.
2013-09-15 14:11:39 -05:00
Aloshi
c807c98b4a
Added HttpReq class based on Boost.Asio.
2013-09-15 12:56:47 -05:00
Aloshi
8e12ff9506
Completely removed GuiBox.
2013-09-14 12:51:13 -05:00
Aloshi
d7a6cae4ce
Moved the fast select GUI to nine patches.
...
Luckily, no one ever used it anyway.
2013-09-14 12:32:21 -05:00
Aloshi
b0d156d6bd
Move GuiSettingsMenu to use NinePatch.
2013-09-14 11:14:21 -05:00
Aloshi
74e8c40d67
Moved TextEditComponent to use NinePatchComponent.
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Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi
861a61cb3a
Set *all* the vertex data to zero for newlines.
2013-09-13 14:01:39 -05:00
Aloshi
376d746686
Fix newlines not initializing font vertices.
2013-09-12 16:56:42 -05:00
Aloshi
8bd5966f87
Added single-line edit + view mode to TextEditComponent.
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Used automatically if component height <= font height.
2013-09-12 16:35:44 -05:00
Aloshi
f9571b9389
TextEditComponent is now fixed-height and supports cursor-based editing.
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Fixed a text-wrapping bug with consecutive newlines in Font::wrapText.
2013-09-07 17:46:26 -05:00
Aloshi
044619a2d3
Add ALSA package to dependency list.
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Change name of example config from "NES" to "nes".
2013-08-28 14:39:29 -05:00
Aloshi
268b918c46
Changed GuiGameEd to GuiMetaDataEd.
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Now accepts std::functions for save/delete.
2013-08-23 17:15:00 -05:00
Aloshi
e55e0f3da7
Added FolderData::removeFileRecursive(FileData* f).
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Fixed ButtonComponent crashing when pressed with no press func set.
2013-08-23 12:21:22 -05:00
Aloshi
f2689f49a6
Merge branch 'master' into unstable
2013-08-23 11:28:45 -05:00
Aloshi
b76413137e
Hopefully fix trying to showing too many entries in TextListComponent.
2013-08-23 11:21:00 -05:00
Aloshi
a23e873f91
Update documentation to reflect move to SDL2.
2013-08-23 10:09:25 -05:00
Aloshi
f89a418b5c
Moving from GuiBox to simple mobile-style Nine Patches.
2013-08-23 09:53:48 -05:00
Aloshi
77fb840a4b
Added a basic ButtonComponent class.
2013-08-22 15:29:50 -05:00
Aloshi
df897c0b5a
Finally implemented TextCaches for TextComponent and TextEditComponent.
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Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi
11f774e019
Cache the result of Font::getDefaultPath().
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(According to Very Sleepy, this was taking up 39% of render time :))
2013-08-21 16:18:20 -05:00
Aloshi
bde5b6888f
Properly fill in display_width and display_height for 0 now.
2013-08-21 15:59:11 -05:00
Aloshi
bed9c1fbb5
TextEditComponents now resize vertically as needed.
2013-08-21 14:49:33 -05:00
Aloshi
7cb3cc09ee
Fixed a long-standing invalid OpenGL disable in drawRect.
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Fixed a really strange bug in ComponentList vertical centering
that was causing TextEditComponent to render the top GuiBox border
incorrectly with odd sizes.
2013-08-21 12:40:39 -05:00
Aloshi
7c2e7f9069
Basic text editing support.
2013-08-19 10:36:48 -05:00
Aloshi
1418f85ba7
Fixed some subtle bugs with SDL2 joystick changes.
...
Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi
5b1cd8fbf8
Renderer compiles on the Pi again.
...
For some reason SDL2 won't initialize on the terminal though.
Works fine under X, though that isn't an acceptable solution.
2013-08-18 19:31:35 +00:00
Aloshi
09726348b3
Moved to SDL2.
...
Renderer on the Pi doesn't work at the moment.
2013-08-18 12:17:52 -05:00
Aloshi
b5fe2cc8fc
Began work on the metadata editor.
2013-08-18 09:16:11 -05:00
Aloshi
421797929d
New generic metadata backend.
2013-08-14 07:16:49 -05:00
Aloshi
dbcb9aed37
Moved es_systems.cfg to use XML.
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Updated README.md to reflect new format.
"descname" has been renamed to "fullname".
2013-08-13 01:56:10 -05:00
Aloshi
c7a150046a
Re-added the old fix for the "automatically starting emulator" bug that
...
got removed during refactoring.
2013-08-08 19:15:50 -05:00
Aloshi
60adf05077
Use res2h-generated files for embedded resources.
...
You do not need res2h to build ES, only if you wish to modify resource
files.
Added a simple corner.png and bar.png for a border in the settings menu.
Added ImageComponent::setColorShift(unsigned int color) to change the
OpenGL color array.
2013-08-07 17:40:27 -05:00
Aloshi
4f416d13a0
Add a "disable sounds" option to the settings menu.
2013-08-07 00:41:55 -05:00
Aloshi
742cd4eac4
Finally add a license (MIT).
2013-08-06 23:52:05 -05:00
Aloshi
eb2481ca19
Remove debug text.
2013-08-06 23:46:43 -05:00
Aloshi
92adc41cd6
Fixed really sneaky texture deallocation bug.
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Textures allocated with no path (e.g. the transition image which uses
copyScreen()) weren't being deinitialized with the renderer. Which meant
something else could take the old texture ID, and when the no-path texture
got destroyed, it would take a texture along with it.
2013-08-06 23:35:06 -05:00
Aloshi
55b71fab49
Fixed ScrollableContainer clipping.
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Changed game select effect to interpolate more interestingly.
2013-08-06 22:46:25 -05:00
Aloshi
541d9a62d1
Fix vertical and horizontal GuiBox images being flipped.
2013-08-06 19:03:40 -05:00
Aloshi
bd940c56b4
Added new game launch/return effect.
2013-08-06 08:15:20 -05:00
Aloshi
04ffc7447c
Fix mis-declared render methods for input setup GUIs.
2013-07-26 18:28:51 -05:00
Aloshi
a82684ec1a
Remove GuiComponent::init, deinit, and getGlobalPosition.
2013-07-23 06:15:10 -05:00
Aloshi
8d78052808
Finally use parenting in GuiGameList.
...
Added setCentered(bool) to TextComponent.
Fixed Font::sizeWrappedText to return an accurate width.
2013-07-23 01:27:28 -05:00
Aloshi
e2c30a568d
Added a Window::normalizeNextUpdate() method.
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If you know something is about to cause the framerate to tank (e.g. theme
loading), you can tell the next update to be, at maximum, the average of
the previous five seconds of frames.
The framerate drawing code has also been moved to Window.
2013-07-17 01:47:02 -05:00