Leon Styhre
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b0bd77eb7f
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Log output improvement for TextureData.
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2021-01-15 20:09:01 +01:00 |
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Leon Styhre
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0bc707a828
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Added support for scaling textures during load for raster files.
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2021-01-15 18:39:19 +01:00 |
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Leon Styhre
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1148f941a9
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Added support for scaling SVG graphics files directly when loading them.
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2021-01-14 22:25:44 +01:00 |
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Leon Styhre
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c95334756d
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Fixed a lot of MSVC compiler warnings.
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2020-12-29 12:54:24 +01:00 |
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Leon Styhre
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963f93e0f8
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Replaced the custom math functions with standard C++ functions.
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2020-12-28 11:29:32 +01:00 |
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Leon Styhre
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c2b3b029e5
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Fixed a massive memory leak related to SVG images.
Also did a general update and cleanup of TextureData.
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2020-10-11 18:46:06 +02:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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e4fdd1e20d
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Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
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2020-06-28 18:39:18 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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a02a747c50
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Redid the entire Renderer
Made all components render using triangle strips
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2019-08-25 15:45:22 +02:00 |
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pjft
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0d76ec52a5
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Adjust mutex for SVG initialization and resizing
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2018-06-12 22:30:42 +01:00 |
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Tomas Jakobsson
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bd0c6beed5
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Silence warnings
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2017-11-18 23:20:09 +01:00 |
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Tomas Jakobsson
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92b73bd847
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Cleaning up a lot of math functions
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2017-11-14 20:09:20 +01:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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D. Polders
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fd40e84ba5
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Fix build warnings (mostly adding explicit type casting)
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2017-10-18 16:22:27 +02:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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