Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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f0c35d8509
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Refactored the rendering code into proper classes.
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2022-03-14 19:51:48 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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bebc9d58cf
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Added debug overlay support to GIFAnimComponent.
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2022-03-12 10:19:47 +01:00 |
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Leon Styhre
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755b2c9f50
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Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
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2022-03-11 23:51:41 +01:00 |
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Leon Styhre
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63af859618
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Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
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2022-03-11 23:17:04 +01:00 |
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Leon Styhre
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cc05f778e4
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(Windows) Made GIFAnimComponent work with filenames containing Unicode characters.
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2022-03-06 12:53:20 +01:00 |
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Leon Styhre
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60213003b1
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(Windows) Fixed some incomprehensible compiler errors.
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2022-03-05 22:12:50 +01:00 |
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Leon Styhre
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73643eb8d9
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(Windows) Fixed a compiler error.
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2022-03-05 21:36:40 +01:00 |
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Leon Styhre
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ed540359c5
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Updated GIFAnimComponent to a fully working state.
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2022-03-05 20:56:47 +01:00 |
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Leon Styhre
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abb48e45e7
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Added GIFAnimComponent skeleton.
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2022-02-23 22:04:18 +01:00 |
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