Leon Styhre
|
f859fd828d
|
Cleaned up the GLSL shader files and related code.
|
2022-03-15 00:14:06 +01:00 |
|
Leon Styhre
|
a7db474a64
|
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
|
2022-03-13 23:52:32 +01:00 |
|
Leon Styhre
|
5ac6bcb902
|
Added opacity support to the scanline shader.
|
2022-02-15 22:13:11 +01:00 |
|
Leon Styhre
|
d986fc7eaa
|
Standardized the header section of the GLSL files and shell scripts.
|
2021-05-14 18:52:38 +02:00 |
|
Leon Styhre
|
01112408f6
|
Minor cosmetic GLSL shader code cleanup.
|
2021-05-14 15:22:14 +02:00 |
|
Leon Styhre
|
fddf099a74
|
Cosmetic code cleanup of some GLSL shader code.
|
2021-05-14 15:12:53 +02:00 |
|
Leon Styhre
|
c38e087b28
|
Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows.
|
2020-11-29 22:42:05 +01:00 |
|
Leon Styhre
|
3643c08caf
|
Updates to the OpenGL shader handling.
|
2020-09-12 12:14:48 +02:00 |
|
Leon Styhre
|
fd10aba815
|
Updated the GLSL shader logic and added a postprocessing function.
|
2020-09-04 18:59:19 +02:00 |
|