Leon Styhre
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63767347f2
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Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
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2021-09-19 14:37:10 +02:00 |
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Leon Styhre
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91879c9b4a
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Cleaned up some rendering code.
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2021-08-19 21:39:01 +02:00 |
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Leon Styhre
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6e882dd564
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Added support for upscaling bitmap images using linear filtering.
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2021-08-19 20:16:42 +02:00 |
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Leon Styhre
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12c853bc31
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Moved the remaining math functions to a math utility namespace.
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2021-08-17 22:11:16 +02:00 |
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Leon Styhre
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7b5d673050
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Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
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2021-08-17 18:41:45 +02:00 |
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Leon Styhre
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1fb0ccef0d
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Replaced the internal Vector2f data type and functions with the GLM library equivalent.
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2021-08-16 18:25:01 +02:00 |
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Leon Styhre
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722468129e
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Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
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2021-08-15 19:30:31 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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ded5b1d29b
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Greatly improved the shader post processing code and fixed some related bugs.
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2021-03-17 20:29:43 +01:00 |
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Leon Styhre
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6a57a44df9
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Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays.
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2021-03-09 17:17:33 +01:00 |
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Leon Styhre
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11bf8046d8
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Added screen resolution modifiers to get proper high resolution scaling.
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2021-01-13 19:42:06 +01:00 |
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Leon Styhre
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0365e9c572
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Fixed some MSVC compiler warnings.
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2020-12-29 11:06:01 +01:00 |
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Leon Styhre
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0cce86beca
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Created a common pixel conversion function for both renderers.
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2020-12-18 16:49:11 +01:00 |
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Leon Styhre
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debf072a0e
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Rewrote some code from C to C++
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2020-12-16 23:59:00 +01:00 |
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Leon Styhre
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2a852170a8
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(Windows) Fixed some build issues and got the OpenGL shaders to work.
Also some additional code cleanup.
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2020-09-16 22:14:35 +02:00 |
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Leon Styhre
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a34bc45e56
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Added an opacity shader.
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2020-09-12 19:17:26 +02:00 |
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Leon Styhre
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3643c08caf
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Updates to the OpenGL shader handling.
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2020-09-12 12:14:48 +02:00 |
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Leon Styhre
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fd10aba815
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Updated the GLSL shader logic and added a postprocessing function.
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2020-09-04 18:59:19 +02:00 |
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Leon Styhre
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d512c2b11d
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Implemented OpenGL GLSL shader support.
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2020-08-30 22:19:37 +02:00 |
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Leon Styhre
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e4fdd1e20d
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Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
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2020-06-28 18:39:18 +02:00 |
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Leon Styhre
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1f74723533
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Another code cleanup and code documentation update.
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2020-06-26 17:17:35 +02:00 |
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Tomas Jakobsson
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489d7de096
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Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way
Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
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2019-08-31 17:58:36 +02:00 |
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John Rassa
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fc58af98fd
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support for color gradients in drawRect and ImageComponent
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2019-08-29 19:47:16 -04:00 |
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Tomas Jakobsson
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9de16045c9
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whitespace cleanup
fix faulty line endings
silence warnings on windows
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2019-08-25 17:23:02 +02:00 |
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Tomas Jakobsson
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a02a747c50
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Redid the entire Renderer
Made all components render using triangle strips
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2019-08-25 15:45:22 +02:00 |
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