Commit graph

9 commits

Author SHA1 Message Date
Aloshi a82ef25886 Added .svg vector graphics file support.
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi 3c05d6bc21 Added the OpenSans Hebrew Condensed Light font.
OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi 3f1fcf2400 Changed texture wrap mode to be determined as part of texture creation.
Should hopefully fix some of the weird artifacts at certain resolutions.
2014-01-19 12:23:01 -06:00
Aloshi b510aa8cd4 Moved ResourceManager to be a singleton.
The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi a3a4636fd5 Search for box hooked up.
Display thumbnails for results.
Still need to resolve boxart.
2013-09-20 18:55:05 -05:00
Aloshi 92adc41cd6 Fixed really sneaky texture deallocation bug.
Textures allocated with no path (e.g. the transition image which uses
copyScreen()) weren't being deinitialized with the renderer.  Which meant
something else could take the old texture ID, and when the no-path texture
got destroyed, it would take a texture along with it.
2013-08-06 23:35:06 -05:00
Aloshi 542d41c682 Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi c8900f4099 Moved to class-individualized static gets for resources.
See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi 90af5d47ab Created the ResourceManager, Resource, and TextureResource classes.
The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.
2013-06-21 11:49:29 -05:00