Leon Styhre
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b4e08ba92b
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Renamed Platform to utils/PlatformUtil
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2022-01-10 18:56:04 +01:00 |
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Leon Styhre
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2d149c5161
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Moved all Platform functions to the utility namespace.
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2022-01-10 18:43:17 +01:00 |
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Leon Styhre
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6e24c8d77b
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Increased the amount of custom event arguments from two to four.
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2021-12-05 11:25:11 +01:00 |
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Leon Styhre
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af52d9b0ac
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Changed most increment and decrement operators from postfix to prefix for es-core.
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2021-11-17 17:48:49 +01:00 |
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Leon Styhre
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1cee40f291
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Some minor changes proposed by the static analyzer.
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2021-07-09 19:58:21 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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8f32be00b4
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Some general code cleanup.
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2021-01-25 18:07:11 +01:00 |
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Leon Styhre
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6fa1fa110a
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Fixed an issue with custom event scripts on Windows.
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2020-12-31 13:10:28 +01:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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5283881edf
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Improved custom script execution for the game-start and game-end events.
Also did some minor cosmetic changes to the script logging.
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2020-08-05 14:49:54 +02:00 |
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Leon Styhre
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57d6dab2cc
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Some cosmetic code changes.
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2020-07-13 20:58:25 +02:00 |
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Leon Styhre
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9ba4f01a29
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Deactivated the audio device settings and added a new setting for custom scripts.
Also changed some other setting names.
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2020-07-09 19:24:20 +02:00 |
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Leon Styhre
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672026632d
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Code cleanup and code documentation
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2020-06-22 17:27:53 +02:00 |
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Leon Styhre
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49161df0e6
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Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
The naming convention for the rest of the application is to start the file names with a capital letter.
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2020-06-21 12:26:21 +02:00 |
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jrassa
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72edb792d2
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implement scripting support
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2019-03-26 20:02:42 -04:00 |
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