Commit graph

2259 commits

Author SHA1 Message Date
Aloshi 4e2c26ac6d Added iconColor tag to help system theming. 2014-05-29 16:27:18 -05:00
Aloshi 4439beceba Made the help system themable. 2014-05-29 15:41:47 -05:00
Aloshi 09312a5b2d Added "SELECT ALL" and "SELECT NONE" buttons to OptionListComponent. 2014-05-28 20:59:11 -05:00
Aloshi 6d7cb52fd8 Fix building on Linux again. 2014-05-28 17:28:11 -05:00
Aloshi 2d9fbfaf6f New icon + splash screen.
Fixed window icon being upside down.
2014-05-28 17:22:28 -05:00
Aloshi 23b826c4d3 Adjusted platform names. 2014-05-28 14:24:09 -05:00
Aloshi 327367b6bd Renamed "dim" to "screensaver".
Added "screensaver behavior" option, which can be "dim" or "black".
2014-05-28 11:31:58 -05:00
Aloshi 7250d0b00b Added a "MAME name to real name" translator.
Uses the latest version of MAME for names.
Hopefully will be replaced by emulator scripting in the future...
2014-05-28 09:34:25 -05:00
Aloshi 2342521316 "Fade" transition style now affects system list extra transition style. 2014-05-27 17:12:08 -05:00
Aloshi 1122476de6 Added "ignore" plaform.
If <platform> is set to "ignore", the system will not show up in the "SCRAPE NOW" systems list, and the "SCRAPE" button will be missing in the "EDIT METADATA" screen.
Useful for single-game systems, systems made up of shortcuts, and pre-configured systems in distributions.
2014-05-26 20:17:17 -05:00
Aloshi d102ef1485 Add missing #include to fix building on Linux. 2014-05-26 19:51:07 -05:00
Aloshi 67e266338e Fixed assert being triggered due to divide by zero in HelpComponent::updateGrid due to SVG textures being deinitialized when closing ES with a menu open. 2014-05-26 17:52:55 -05:00
Aloshi cb54d8ae6d Changed "platform IDs" to just "platform", and now names are used instead of numerical IDs.
Check src/PlatformIds.cpp for a complete list.
2014-05-26 17:32:57 -05:00
Aloshi b221ecdd94 Fix for empty paths breaking in getCanonicalPath(). 2014-05-26 17:21:48 -05:00
Aloshi e5ac225362 Ctrl-R now also reloads the system view when in debug mode. 2014-05-24 11:09:45 -05:00
Aloshi 6cf6e62b85 Fixed ImageComponent not using mColorShift's transparency.
Fixes using transparency in <color> tag.
Updated documentation to emphasize the fact that you can control transparency with the <color> tag.
2014-05-24 10:49:59 -05:00
Aloshi 7ba1bce133 Assert malloc() calls do not return NULL. 2014-05-23 19:03:10 -05:00
Aloshi 3eda72b82b Fix breaking embedded resources with getCanonicalPath. 2014-05-23 18:38:31 -05:00
Aloshi b15f3aeec0 Use canonical path names for resource lookup (Font, TextureResource).
Fixes "./../art/file.png" causing duplicates when used in multiple systems, even if it refers to the same file.
Remove debug messages for SVGResource and ImageComponent.
2014-05-23 17:51:43 -05:00
Aloshi 1e7ced2c66 Two fixes with SVG rasterizing:
1. Original width/height were being returned as integers, even though they can be floats (see SVGResource::getImageSize()).  Function also renamed to be more descriptive (renamed to getSourceImageSize()).
2. Now we always round height and scale width from the rounded height when doing scaling, since SVG rasterization scale is determined from height. This seems to fix some 1px cutoff I was seeing, but I'm not sure if it still works for images with extreme aspect ratios that are taller rather than wider.
2014-05-23 16:51:56 -05:00
Aloshi d2c7de3802 Fix for building with VS2013. 2014-05-23 16:51:24 -05:00
Aloshi 8f3a02d859 Save gamelist.xml after each game is scraped in multi-scrape mode.
Show more detailed breakdown of VRAM. Looks like there's a bug with duplicate fonts right now.
2014-05-22 15:11:19 -05:00
Aloshi 9aaa5e79d9 Fixed missing bottom spacer on ComponentLists. 2014-05-21 16:33:10 -05:00
Aloshi 7f62b06d1a Single-line TextComponents now stop at the first newline.
Prevents text going outside of the text area if there's a newline early in a description.
2014-05-21 13:10:39 -05:00
Aloshi 4dd60c14e7 Rewrote the text wrapping algorithm.
Fixes some subtle issues with newlines at the end of a word that would be at the end of a line.
Still not quite perfect (sometimes goes to a new line when it's not necessary), but at least things aren't overflowing out of TextComponents anymore.
2014-05-18 21:27:29 -05:00
Aloshi 0d39586c2d Adjusted ScrollableContainer autoscroll.
Scroll delay and speed are now hardcoded instead of arguments.
Changed resetAutoscroll() to just reset(), which now also resets cursor position.
Autoscroll now automatically returns to the top (via reset()) after 10 seconds.
2014-05-18 20:15:15 -05:00
Aloshi 75e31d915c Escape now closes the "configure a device" dialog.
Does not work on the first run.
2014-05-16 19:14:22 -05:00
Aloshi 44163b8811 Adjusted size of single game scraper window. 2014-05-16 19:04:40 -05:00
Aloshi b57c6b412c Fix buildTextCache not taking line spacing into account for metrics.
Fix TextComponent's calculateExtent not taking line spacing into account.
2014-05-16 18:13:19 -05:00
Aloshi ed1612a341 Fixed RatingComponent theme image path changes not triggering a proper resize (making pixelized SVGs). 2014-05-16 17:49:02 -05:00
Aloshi 2f02ebeada Fixed crash when gamelist view gets recreated while GuiGamelistOptions is open.
Ugly hack to fix it, but it will probably get rewritten in the future anyway.
2014-05-16 17:40:58 -05:00
Aloshi cf2294380a Fixed some crashes.
Corrected "B" vs. "Start" behavior in GuiMetaDataEd (was inverted).
2014-05-16 17:19:25 -05:00
Aloshi bfdec378b8 Fixed rounding in HelpComponent.
Floating point is a bitch.
2014-05-16 16:26:11 -05:00
Aloshi 95e1d8c7d8 Changed some help prompts.
Added back button to OptionListComponent in single select mode.
2014-05-16 16:21:33 -05:00
Aloshi e051b75b4f Fix +/- 1px uneven line spacing in textlists.
Center selector bar on selected row when selector bar height does not match row height.
2014-05-16 15:58:17 -05:00
Aloshi 90cc0991a3 Changed "B" to "Back" in the metadata editor.
"Start" closes all windows.
2014-05-16 15:42:37 -05:00
Aloshi 0743828b77 Added toggle for left/right changing system.
Analog controller users everywhere rejoice!
2014-05-14 21:31:26 -05:00
Aloshi 4f33a3a963 ViewController renders help prompts early so they appear "below" the fade.
The "fade" transition style can now be "cancelled" out of like the slide animations.
2014-05-14 20:58:16 -05:00
Aloshi b8ebbc84bb Added a prompt when you try to close GuiMetaDataEd with unsaved changes. 2014-05-14 20:05:34 -05:00
Aloshi f8355ef8b3 Merge identical help names for dpad-mapped actions. 2014-05-14 19:20:18 -05:00
Aloshi f32e8fff5a Fixed getCleanName(path). 2014-05-14 19:06:40 -05:00
Aloshi 91561480b3 Added <lineSpacing> tag to textlist element. 2014-05-14 18:27:22 -05:00
Aloshi fd2281afff Fix renderer not deinitializing when no systems are found (affects RPi). 2014-05-14 18:02:32 -05:00
Aloshi 654b93dd94 Scraper GUIs open faster.
The ScraperSearchComponent uses a custom font size for metadata/descriptions.
This was causing a short hang when it got resized multiple times (because it would rasterize like 4 fonts unnecessarily).
So, I added an "update" parameter to ComponentGrid::setRowHeightPerc/setColWidthPerc.
This can be used to only cause *one* resize/reposition "event" when setting multiple cell sizes (as is typical) by passing "false" as the last argument and then using ComponentGrid::setSize after setting all of the cell sizes.
2014-05-14 17:47:28 -05:00
Aloshi 330f45d5fe Added ZX Spectrum to PlatformIds.h and TheGamesDB scraper. 2014-05-14 17:24:01 -05:00
Aloshi fe7f7f983b Added <lineSpacing> tag to text elements.
Accessable with TextComponent::setLineSpacing(float spacing) in C++.
2014-05-14 17:02:57 -05:00
Aloshi 7e5f161271 Approximate size for MenuComponents that exceed max height so that scrolling still fits within row height multiples. 2014-05-13 13:49:52 -05:00
Aloshi 5d0df7acf8 Added proper text alignment to the Font class.
Multiline text is now centered/right-aligned correctly.
2014-05-13 13:20:13 -05:00
Aloshi 4cf206d3eb Some refactoring to the Font class. 2014-05-12 17:05:28 -05:00
Aloshi b2193c3bf5 Fixed TextListComponent scrolling so text always clips within margins.
Made all gamelists get recreated when GuiScraperMulti closes since there isn't a way to catch FileData changes efficiently yet.
2014-05-03 16:19:28 -05:00