Jools Wills
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e27e7cfd19
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move setImage in Window::init
* part of 4802d128fe that said it tried to call GL functions before initialised. Didn't confirm this, but looks reasonable.
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2017-05-28 17:43:41 +01:00 |
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Jools Wills
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92fdab2d38
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Merge pull request #52 from HerbFargus/splash-updates
add black splash
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2017-05-20 20:41:45 +01:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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fieldofcows
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25e1067794
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Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image
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2016-12-12 09:34:01 +00:00 |
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verybadsoldier
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329730cc3e
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Decoupled screensaver and sleep mode: background jobs will only prevent sleep mode but screen saver (dimming) will still be active.
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2016-09-17 17:08:52 +02:00 |
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vbs
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b1daeafe24
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Added flag for GUI components to indicate activate background processing.
ES won't enter sleep mode if any component has the processing flag set.
(In sleep mode no more calls to update() on any components are invoked)
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2016-09-17 10:34:02 +02:00 |
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M. Broncano
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f3cf36fd94
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Fixes libGL problem
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2016-07-23 04:11:44 +00:00 |
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HerbFargus
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004243bb76
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add black splash
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2016-06-23 19:47:41 -06:00 |
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Aloshi
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dbdbcde6cd
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Renamed folders to match their projects properly.
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2014-06-20 20:03:05 -05:00 |
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