Leon Styhre
c6687f8995
Removed a remnant from the PowerSaver.
2021-01-03 11:24:50 +01:00
Leon Styhre
9b6789529b
(Windows) Fixed an issue with a potentially unclean application shutdown.
2020-12-31 13:50:55 +01:00
Leon Styhre
327676d7d7
Renamed CollectionSystemManager to CollectionSystemsManager.
2020-12-23 18:06:30 +01:00
Leon Styhre
a27c961987
Some changes to the startup logging.
...
Also removed some unnecessary audio code.
2020-12-23 17:56:21 +01:00
Leon Styhre
214a7861f9
Modernized the audio handling code a bit.
2020-12-21 00:23:22 +01:00
Leon Styhre
bb7097a1af
Changed the order of two command line parameters.
2020-12-20 15:09:47 +01:00
Leon Styhre
defb16b6da
Fixed multiple issues with the UI modes (full/kiosk/kid).
...
Also improved the quit menu.
2020-12-17 23:45:29 +01:00
Leon Styhre
29abe2dc8c
Removed the deprecated PowerSaver.
2020-12-16 17:57:10 +01:00
Leon Styhre
5de61ecb4d
Removed two ambiguous NULL values.
2020-11-30 20:42:16 +01:00
Leon Styhre
208d3a9fb3
Fixed a crash when attempting to change the ROM directory.
2020-11-30 20:19:29 +01:00
Leon Styhre
0b6dce687e
Changed to C++ casts throughout the application.
2020-11-17 23:06:54 +01:00
Leon Styhre
6368ae0cc1
OCD update renaming ScreenSaver to Screensaver.
2020-11-10 22:33:57 +01:00
Leon Styhre
bbb2aa5217
Overhaul of the screensaver.
2020-11-10 22:18:20 +01:00
Leon Styhre
1a6bec2e3b
Overhaul of settings code.
2020-11-05 18:18:11 +01:00
Leon Styhre
0b6d0bfcd6
Improved some logging as well as handling of a missing es_systems.cfg file.
2020-10-19 17:28:20 +02:00
Leon Styhre
f5e36dec54
Added an application startup timer as debug logging output.
2020-10-18 12:45:19 +02:00
Leon Styhre
0beb40d9c9
Fixed a tiny memory leak.
...
Also fixed a Clang static analyzer error for SystemData.
2020-10-17 14:32:08 +02:00
Leon Styhre
2768380446
Fixed several errors reported by Valgrind.
2020-10-11 18:57:37 +02:00
Leon Styhre
2a852170a8
(Windows) Fixed some build issues and got the OpenGL shaders to work.
...
Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre
863063ee47
Started to add SPDX license identifiers.
2020-09-13 20:32:22 +02:00
Leon Styhre
87bee7fae9
Added 'Desktop Edition' to the log output version info.
2020-09-13 20:07:02 +02:00
Leon Styhre
9da16dd00e
Some minor cosmetic code changes.
2020-08-30 22:25:38 +02:00
Leon Styhre
796d2c9ec8
(macOS) Disabled unusable command line arguments.
2020-08-23 21:53:21 +02:00
Leon Styhre
46ab60ad4e
(Windows) Fixed the broken build for this OS.
...
Also some other minor cosmetic code changes.
2020-08-23 21:27:01 +02:00
Leon Styhre
88a5962926
Changed '#ifdef' to '#if defined()' throughout the code.
2020-08-23 17:04:30 +02:00
Leon Styhre
af5a48ed10
Removed unnecessary #ifdefs for the SDL2 include files.
2020-08-23 16:15:06 +02:00
Leon Styhre
b0624f2bc9
Updates to make the application work correctly (more or less) on macOS.
2020-08-18 17:48:21 +02:00
Leon Styhre
ad960b28ac
Various updates to make the application compile on macOS.
2020-08-17 19:15:05 +02:00
Leon Styhre
1d2b9f113b
Added the ability to change the ROM directory if no game files were found on startup.
2020-08-15 10:12:19 +02:00
Leon Styhre
885bf61df0
Tweaked the description and setting name for the GPU statistics overlay.
2020-08-15 09:33:08 +02:00
Leon Styhre
c9a3dbc82e
Several changes related to VRAM usage and GPU statistics.
2020-08-08 15:14:33 +02:00
Leon Styhre
1550c48187
Improved the input configuration logic.
...
Also added a command line option to force the input configuration even if a es_input.cfg file exists.
2020-08-03 11:39:04 +02:00
Leon Styhre
41c3c66eb7
(Windows) Added support for setting the root of a drive as the home folder.
...
This is mostly usable for portable installations, for example on a USB memory stick.
2020-07-27 14:23:40 +02:00
Leon Styhre
bad9e772e9
Changed most setting values to lowercase in es_settings.cfg
...
Audio devices apparently need to be case sensitive.
2020-07-27 12:11:30 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
329a8da441
Properly implemented hiding of games.
...
Also added a flag to force the Full UI mode from the command line.
2020-07-26 22:19:29 +02:00
Leon Styhre
e2bd5d05b1
Fixed an issue where hidden files would still show up if they had a gamelist.xml entry.
2020-07-26 13:58:49 +02:00
Leon Styhre
8fcb56cfb3
Made game launching on Windows much more seamless.
...
Also added an option to hide the taskbar.
2020-07-18 13:21:44 +02:00
Leon Styhre
ff1f329bd0
Added a Unix man page and a script to generate it.
...
The --help output text was changed slightly as well.
2020-07-16 14:24:48 +02:00
Leon Styhre
1b65eaac2e
Improved input device configuration.
...
Default keyboard mappings are now applied if the user has not configured the keyboard.
2020-07-14 19:16:21 +02:00
Leon Styhre
57d6dab2cc
Some cosmetic code changes.
2020-07-13 20:58:25 +02:00
Leon Styhre
6028777be4
Added creation of es_settings.cfg on first application startup and improved media directory error handling.
2020-07-11 10:10:07 +02:00
Leon Styhre
31da561695
Complete UTF-16 (Unicode) support added for Windows.
...
ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre
adb5cb6664
Made the es_systems.cfg template install to the home directory during the first application startup.
2020-07-09 19:26:48 +02:00
Leon Styhre
5a7fb828a6
Added proper error handling for resource files and improved overall logging.
2020-07-08 17:01:47 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
...
Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
eeae8033bd
Use SDL2 include files instead of those for SDL version 1.
...
This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre
6b62065595
Large code cleanup and code documentation update.
...
The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
...
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
49161df0e6
Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
...
The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00
Leon Styhre
f635e5bd2d
Improved error handling for missing configuration files and ROMs.
2020-06-18 19:49:47 +02:00
Leon Styhre
4a38271f6a
Expanded the help system to (hopefully) the whole application, removed the completely broken command line scraper and fixed some bugs related to the game collections.
2020-06-09 20:03:31 +02:00
Leon Styhre
c5e70385dd
Expanded support for help system theming to entire application, as before it was only partially implemented.
2020-06-07 20:09:02 +02:00
Leon Styhre
709e6b996e
Code cleanup and code documentation. Only cosmetic changes in this commit.
2020-06-06 16:48:05 +02:00
Leon Styhre
fd7da08bf9
Large code cleanup and code documentation update, mostly related to the scraper. Only cosmetic changes in this commit.
2020-05-26 18:34:33 +02:00
Leon Styhre
da946279de
Some code cleanup and code documentation. Improvements to handling of command line arguments.
2020-05-25 21:34:42 +02:00
Leon Styhre
08a152db16
Allow editing of play count metadata, changed to medium font size for editing popups and updated program description
2020-05-16 14:21:36 +02:00
Leon Styhre
4aa30017bf
Changed the version format and added proper handling of invalid command line arguments
2020-05-15 18:46:06 +02:00
Leon Styhre
ffcf52c710
Made game launching more seamless and prevent minimizing of window when switching applications. Also added menu entry to choose between normal fullscreen mode and borderless fullscren mode
2020-05-15 17:51:32 +02:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
...
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
John Rassa
f0c64073db
Merge pull request #584 from tomaz82/cleanup_renderer
...
Cleanup renderer
2019-08-25 09:54:35 -04:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
...
Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Tomas Jakobsson
4b4c207208
Merge pull request #587 from fabricecaruso72/home-enhancements
...
Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.
2019-08-23 14:47:14 +02:00
Fabrice CARUSO
95de3aae7f
Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.
2019-08-23 14:18:13 +02:00
Fabrice CARUSO
f47fb048d5
Fix shutdown on Windows + process shutdown commands after main loop
2019-08-20 19:26:32 +02:00
Tomas Jakobsson
0410864929
Add support for fullscreen borderless window
2019-03-09 00:39:43 +01:00
Lubosz Sarnecki
87a3205521
Loading screen: Be more verbose about what is happening.
...
Starting up emulationstation takes me about 1 minute over the network
with a large collection of 27 systems with images.
This patch uses the loading screen to tell the user about the status
of the startup, with information how many systems are left for view
initialization.
The most beefy part of the startup process is initializing the views,
and preloading images.
This patch extends the `renderLoadingScreen` function to take a string
and uses it in `ViewController::preload`.
v2: Add SplashScreenProgress option enabled by default.
2019-02-04 23:16:47 +01:00
Rael Gugelmin Cunha
cbc1d02b1b
More restriction on kids mode ( #431 )
2018-05-30 22:38:19 -03:00
Tomas Jakobsson
3f3e1ceb16
Move MameNameMap out of the source and into mamenames.xml
2018-02-09 18:32:05 +01:00
Tomas Jakobsson
1a4d13b6b3
Remove builtin resources
2018-02-08 19:27:44 +01:00
Tomas Jakobsson
421e4a23df
The final traces of boost has been eliminated
2018-01-30 19:21:09 +01:00
Tomas Jakobsson
403b798572
Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest
2018-01-27 22:52:14 +01:00
Tomas Jakobsson
c1f8e7294c
Update and rename some Utils::FileSystem functions
...
Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson
e2fc3b325c
Add support for --screenrotate
2018-01-18 18:30:00 +01:00
Tomas Jakobsson
05caef2f28
Remove all namespace fs = boost::filesystem;
2017-12-28 15:03:11 +01:00
Tomas Jakobsson
4425ea0165
Implement --screensize and --screenoffset
2017-12-02 19:16:08 +01:00
Jools Wills
8da400aa84
Merge pull request #292 from tomaz82/cec
...
CEC Support
2017-11-10 03:48:45 +00:00
Tomas Jakobsson
c66194e9c6
Trying to fix japanese text
2017-11-09 23:08:51 +01:00
Tomas Jakobsson
074e22ee37
CEC Support
2017-11-08 23:22:15 +01:00
D. Polders
189eb05fee
* Introduce KidMode: Prevent collection editing
...
* Introduce FileData Filtering for Kiosk and Kid Modes to:
1. In Kiosk mode: Hide items with metadata tag `<hidden>true</hidden>`
2. In Kid mode: only show items with metadata tag `<kidgame>true</kidgame>`
* ES will auto-revert UI mode back to Full when there is nothing at all to show.
* Changing the setting hideQuitMenuOnKidUI to true will hide this menu.
2017-11-02 21:22:41 +01:00
Tomas Jakobsson
a8fc560749
Header inclusion cleanup
2017-11-02 19:16:01 +01:00
Tomas Jakobsson
d3966da2b7
Replace boost::locale with std::locale
2017-10-30 10:35:58 +01:00
Tomas Jakobsson
d3e87739e3
fix warnings
2017-10-28 22:07:31 +02:00
Tomas Jakobsson
294aeaad3f
Add windows support to isHidden
2017-10-24 12:32:14 +02:00
Jools Wills
06d38db73b
Merge pull request #260 from zigurana/fixBuildWarnings
...
Fix build warnings (mostly adding explicit type casting)
2017-10-18 17:41:36 +01:00
D. Polders
fd40e84ba5
Fix build warnings (mostly adding explicit type casting)
2017-10-18 16:22:27 +02:00
Tomas Jakobsson
7bd68501a1
Support FreeImage as a static library
2017-10-17 22:05:12 +02:00
D. Polders
7a7550cde9
Introducing Kiosk UI mode, allowing users to hide menu items that might change system configuration settings.
2017-09-12 21:07:18 +02:00
pjft
01a55ba6a2
Added support for custom Game Collection creation
...
- Create from a theme folder
- Create by specifying a name
- Refactored collection creation to be on-demand rather than on startup
2017-08-17 16:09:37 +01:00
hex007
90cd10b421
PowerSaver updates:
...
- Video Screensaver to skip fade in/out if Instant
- Video Previews to skip fade in/out if Instant
- Added Pause/Resume methods to PS for better description
- Added basic documentation to PS header file
- Added trailing after waking up from SS
- Added proper timing offsets after PS is triggered
- PS set to Disabled by default
- some whitespace edits
2017-08-11 10:03:12 -07:00
hex007
e924b5d14c
PowerSaver Updates
...
- Removed warning while enabling Instant mode
- Fixes Instant mode setting not being saved
- Added methods to support changing screensaver videos after timeout
while using OMX.
- Added methods to support changing Screensaver play next video timeout
- Handled fast animations when Screen saver was disabled by setting
timeout to 0
- Minor fixes
2017-08-03 14:33:01 -07:00
pjft
c150d63d54
Backup previous session's Log file
...
Always keeps one session’s log backup file.
2017-08-01 14:31:06 +01:00
Jools Wills
fc24dbe0c0
Merge pull request #183 from dankcushions/hidden_files
...
Skip hidden *nix files when populating gamelists.
2017-07-31 18:44:40 +01:00
dankcushions
5d41e3ad30
Skip hidden *nix files when populating gamelists.
2017-07-31 10:48:46 +01:00
hex007
45694cf1a4
Power Saver Feature
...
- Change Power Saver (PS) from Other Settings menu
- 4 Modes are available : Disabled, Default [default], Enhanced, Instant
- All modes work well with Screensavers and Video previews.
- PS is disabled while running Videos through VLC.
- PS is disabled while Scrapping
- Game counts are shown immidiately if in Instant Mode
- PS mode defaults if Transitions are changed while in Instant Mode
2017-07-25 12:07:35 -07:00
pjft
d0cdbf2159
Adding support for Virtual Systems
...
- Refactoring System Environment data
- Added Virtual System Manager class
- Added "all", "favorites" and "last played" systems
- Added GuiInfoPopup class for notifications
- Added Favorites to metadata, as well as a shortcut to toggle favorites
- Added warning if enabling systems but themes don't support it
- Added "filter by favorites" per system
- Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system
- Added "sort by system name" for the collections
2017-07-07 20:16:21 +01:00
fieldofcows
0d04633954
Changes from fieldofcows to separate screensaver into separate module, squashed by pjft.
2017-06-05 20:02:09 +01:00
D. Polders
3c76a4b5a7
Go-to Random Game feature
2017-04-26 18:08:54 +02:00
fieldofcows
6872f47277
Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
2017-01-29 22:46:22 +00:00
John Rassa
e974cd9d43
Added a --no-splash option for disableing the ES logo
...
fix indentation
2017-01-12 19:55:36 +00:00