Leon Styhre
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f6e345dce9
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(rbsimple-DE) Updated for the latest theme engine features.
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2022-03-18 22:32:24 +01:00 |
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Leon Styhre
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6f6f388257
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Added RatingComponent support to the system view.
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2022-03-18 22:16:53 +01:00 |
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Leon Styhre
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44fe2f8fe7
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Standardized some theme warning log output.
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2022-03-18 20:31:04 +01:00 |
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Leon Styhre
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a115b3f941
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Added alignment support and separate dimming of gamelist and system views to the help system.
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2022-03-18 20:14:51 +01:00 |
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Leon Styhre
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56d1b8f83d
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Fixed an issue where multiple carousel logos were rendered when there was only a single system.
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2022-03-17 21:52:55 +01:00 |
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Leon Styhre
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86ad917bc8
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Set logo scaling to linear interpolation in CarouselComponent.
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2022-03-17 19:34:41 +01:00 |
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Leon Styhre
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5de2855d60
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Added theme support for defining color saturation for the image, video and animation components.
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2022-03-17 19:33:09 +01:00 |
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Leon Styhre
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b6e38dcf67
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Fixed multiple issues in CarouselComponent.
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2022-03-17 00:02:16 +01:00 |
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Leon Styhre
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65d79edb54
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Miniscule optimization in RendererOpenGL.
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2022-03-16 20:26:13 +01:00 |
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Leon Styhre
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302e445503
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Documentation update.
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2022-03-15 19:00:02 +01:00 |
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Leon Styhre
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775e2e7265
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Removed the deprecated screen_gradient.png image.
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2022-03-15 18:46:23 +01:00 |
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Leon Styhre
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4b9f0c5d14
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Removed the deprecated OpenGL ES 1.0 and 2.0 renderers.
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2022-03-15 18:13:15 +01:00 |
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Leon Styhre
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02249ae6b9
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(RPi) Fixed two compiler errors.
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2022-03-15 18:02:19 +01:00 |
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Leon Styhre
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e5ed25ed5f
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Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
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2022-03-15 17:44:15 +01:00 |
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Leon Styhre
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2fe11bd827
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A few fixes for the Emscripten WebAssembly build.
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2022-03-15 17:17:56 +01:00 |
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Leon Styhre
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29501af68f
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Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
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2022-03-15 17:14:55 +01:00 |
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Leon Styhre
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1abfc06038
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(macOS) Changed a keyword that made the GLSL compilation fail.
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2022-03-15 00:25:02 +01:00 |
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Leon Styhre
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ddcc542dc9
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Removed some deprecated GLSL shader files.
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2022-03-15 00:18:34 +01:00 |
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Leon Styhre
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f859fd828d
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Cleaned up the GLSL shader files and related code.
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2022-03-15 00:14:06 +01:00 |
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Leon Styhre
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7bdce3f4a3
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Reverted the dim value for the screensaver.
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2022-03-15 00:09:58 +01:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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6b095bde05
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(Windows) Fixed some compiler errors.
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2022-03-14 20:29:25 +01:00 |
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Leon Styhre
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6ff0ff1c47
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Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
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2022-03-14 20:14:18 +01:00 |
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Leon Styhre
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f0c35d8509
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Refactored the rendering code into proper classes.
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2022-03-14 19:51:48 +01:00 |
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Leon Styhre
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4f21d94aa5
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Updated the CMake configuration for the new GLES3 renderer.
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2022-03-14 00:04:38 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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adb162e0d1
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Another go at getting post-processing to work properly with all graphics drivers.
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2022-03-12 17:57:59 +01:00 |
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Leon Styhre
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32251e0264
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Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
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2022-03-12 14:22:27 +01:00 |
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Leon Styhre
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bebc9d58cf
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Added debug overlay support to GIFAnimComponent.
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2022-03-12 10:19:47 +01:00 |
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Leon Styhre
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8497967510
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Disabled rlottie caching in debug mode so animations can be replaced on the fly.
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2022-03-12 10:11:04 +01:00 |
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Leon Styhre
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ac6cc41059
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Added a command line option to rotate the application screen 180 degrees.
Also fixed a shader post-processing bug when rotating the application screen.
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2022-03-12 00:40:03 +01:00 |
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Leon Styhre
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755b2c9f50
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Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
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2022-03-11 23:51:41 +01:00 |
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Leon Styhre
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6ffd4b1740
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Multiple improvements to the fade transitions in SystemView.
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2022-03-11 23:20:27 +01:00 |
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Leon Styhre
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63af859618
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Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
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2022-03-11 23:17:04 +01:00 |
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Leon Styhre
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9867c3d595
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Fixed an issue where gamelist scroll fade-in animations would continue to play after opening and closing a menu.
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2022-03-06 23:31:32 +01:00 |
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Leon Styhre
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9e2c24ef79
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Fixed an issue where videos would still play if the video theme configuration was broken.
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2022-03-06 22:52:13 +01:00 |
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Leon Styhre
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2df8a867ad
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Fixed some compiler errors when building with FFmpeg 5.0
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2022-03-06 14:38:19 +01:00 |
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Leon Styhre
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afc99d374c
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Documentation update.
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2022-03-06 13:05:05 +01:00 |
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Leon Styhre
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cc05f778e4
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(Windows) Made GIFAnimComponent work with filenames containing Unicode characters.
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2022-03-06 12:53:20 +01:00 |
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Leon Styhre
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f9b2dfe037
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(Windows) Made LottieAnimComponent work with filenames containing Unicode characters.
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2022-03-06 11:36:19 +01:00 |
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Leon Styhre
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60213003b1
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(Windows) Fixed some incomprehensible compiler errors.
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2022-03-05 22:12:50 +01:00 |
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Leon Styhre
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73643eb8d9
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(Windows) Fixed a compiler error.
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2022-03-05 21:36:40 +01:00 |
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Leon Styhre
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978790956e
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Removed Lottie animation support for legacy themes.
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2022-03-05 21:16:33 +01:00 |
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Leon Styhre
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ecdbf6d3d5
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Added GIF animation support to SystemView.
Also improved some rendering logic in SystemView.
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2022-03-05 21:10:40 +01:00 |
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Leon Styhre
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46fd4ce5cc
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Added GIF animation support to GamelistView.
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2022-03-05 21:04:22 +01:00 |
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Leon Styhre
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ed540359c5
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Updated GIFAnimComponent to a fully working state.
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2022-03-05 20:56:47 +01:00 |
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Leon Styhre
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f953e0d409
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Fixed a Lottie animation issue where extra frames would play when alternating.
Also did some general code cleanup.
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2022-03-05 20:40:13 +01:00 |
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Leon Styhre
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fec860f5d3
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Merge branch 'master' into new-theme-engine-phase-four
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2022-02-27 16:44:59 +01:00 |
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Leon Styhre
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887060622a
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Documentation update.
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2022-02-27 16:30:42 +01:00 |
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Leon Styhre
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44d4cb88f1
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(Windows) Fixed two issues with the MinGW build setup script.
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2022-02-27 15:25:41 +01:00 |
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